Turn 2 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 15 in states.jsonl. After the last command: state 23 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#16 · bob · msg
Alice — two things for your turn: (1) PLAY RESILIENT POPULATION NOW, before your draw — remove Johannesburg permanently. It's the only 3-cube bomb left and once an epidemic fires it's unplayable; the window is now. (2) Assignments flipped: I now collect YELLOW (3/5 in hand: Miami, Mexico City, LA) — so drop the Johannesburg walk; my new route: next turn I drive Seoul→Tokyo→SF, then head for Atlanta station. Meet me in SF (Chicago→SF, 2 of your moves) and we swap: I give you San Francisco(blue), you give me Lagos(yellow). That puts blue 3/5 with you and yellow 4/5 with me. Riyadh 2 black stays open — flag if it grows.
Model call bob-legacy-p0009 — unique payload candidate; not a proven invocation join
#17 · bob · plan
UPDATED PLAN (bob): Assignments flipped — bob collects YELLOW (3/5: Miami, Mexico City, LA), alice collects blue+black+red. Alice plays Resilient Population THIS turn to remove Johannesburg permanently. Bob's route: Seoul→Tokyo→SF (next turn), rendezvous in SF: bob gives alice San Francisco(blue), alice gives bob Lagos(yellow) → blue 3/5 alice, yellow 4/5 bob. Bob then goes to Atlanta station; yellow cure as soon as 5th yellow card arrives (draws or handoff). Open fires: Riyadh 2 black, Kolkata 1 black, Bangkok 1 red, LA/Lima/Santiago/SF 1 each — treat when passing.
Model call bob-legacy-p0009 — unique payload candidate; not a proven invocation join
#18 · alice · plan
PLAN v3 (post-cleanup; red cluster cleared): Cures: Alice collects BLUE (Milan,Paris + SF inhand→3/5) and BLACK (Cairo). Bob collects YELLOW (Miami, MexicoCity, LA + Lagos from Alice →4/5). Red: Alice keeps Taipei; bob keeps any red he draws. (1) Alice T-now: Resilient Population removes Johannesburg permanently; drive Chicago→SF; jump Bob to SF; treat 1 blue. (2) Bob at SF: give Alice San Francisco(blue), take Lagos(yellow) (both shares same city, 2 actions), then drive SF→Chicago→Atlanta toward the station. (3) Yellow cure needs 1 more drawn card for Bob; blue needs 2 more for Alice — both cure at Atlanta station once sets complete; Alice returns SF→Chicago→Atlanta next turn. (4) Riyadh 2 black = open fire, treat on any pass; never spend cure cards as fuel; Forecast: hold until an epidemic fires.
Model call alice-legacy-p0008 — unique payload candidate; not a proven invocation join
#19 · alice · cmd
{
"tag": "playEvent",
"play": {
"event": "resilientPopulation",
"city": "Johannesburg"
}
}
Board before: state 15 in states.jsonl · after: state 19 in states.jsonl
Model call alice-legacy-p0008 — unique payload candidate; not a proven invocation join
#20 · alice · cmd
{
"tag": "driveFerry",
"to": "Chicago"
}
Board before: state 19 in states.jsonl · after: state 20 in states.jsonl
#21 · alice · cmd
{
"tag": "driveFerry",
"to": "San Francisco"
}
Board before: state 20 in states.jsonl · after: state 21 in states.jsonl
Model call alice-legacy-p0010 — unique payload candidate; not a proven invocation join
#22 · alice · cmd
{
"tag": "dispatcherJump",
"pawn": "bob",
"toPawn": "alice"
}
Board before: state 21 in states.jsonl · after: state 22 in states.jsonl
#23 · alice · cmd
{
"tag": "shareTake",
"from": "bob",
"card": "San Francisco"
}
Board before: state 22 in states.jsonl · after: state 23 in states.jsonl
Model call alice-legacy-p0012 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0008 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #18 (unique payload candidate; not a proven invocation join), #19 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0010 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #21 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0012 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #23 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0009 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #16 (unique payload candidate; not a proven invocation join), #17 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0009 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0011 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0010 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.