Turn 6 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 49 in states.jsonl. After the last command: state 57 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#50 · bob · msg
Alice — I drew Kinshasa(yellow): I'm 4/5 yellow, and I'm in Sao Paulo ADJACENT to Lagos (no charter needed). Do this on your turn: (1) dispatcherMove me Sao Paulo→Lagos [drive], (2) dispatcherJump YOURSELF to Lagos (free — I'm there), (3-4) your call: walk south/west toward Atlanta as planned. Next turn (mine): shareTake Lagos → 5/5 yellow, then drive Lagos→Kinshasa→Johannesburg and wipe its 3 yellow (2 moves + 1 treat, hand intact). Then you walk to Atlanta (cure blue when 5th blue arrives), and when you reach it dispatcherJump me onto you — I cure yellow the moment I'm at the station. Flag: Riyadh hit 3 black — it's armed; decide later who treats it (you hold Riyadh+Cairo, I hold Delhi — don't burn them as fuel).
Model call bob-legacy-p0025 — unique payload candidate; not a proven invocation join
#51 · bob · plan
PLAN v6 (yellow cure sequence): Bob has 4/5 yellow (Miami, Mexico City, LA, Kinshasa); alice holds Lagos. Alice's turn: dispatcherMove bob Sao Paulo→Lagos, dispatcherJump herself onto him (both in Lagos), spend remaining actions walking toward Atlanta. Bob's next turn: shareTake Lagos → 5/5 → drive Lagos→Kinshasa→Johannesburg, wipe 3 yellow (defuses bomb). Alice: walk to Atlanta (treat Atlanta 2 blue en route), cure BLUE when 5th blue drawn (4/5 now). When alice reaches Atlanta station: dispatcherJump bob onto her → bob cures YELLOW at station. NEW FIRE: Riyadh 3 black (armed). Black cards: alice Cairo+Riyadh, bob Delhi — none to be burned as fuel. Later fires: Kolkata 2 black, Bangkok 2 red, Lima/Santiago 2 yellow. Bob collects yellow+red; alice blue+black.
Model call bob-legacy-p0025 — unique payload candidate; not a proven invocation join
#52 · alice · msg
Bob — IMPORTANT correction to your next-turn plan: do NOT detour to Johannesburg. My Resilient Population removed Johannesburg's infection card from the game permanently — its 3 cubes can never grow and can never outbreak (verified: pHit = 0). Clearing it is 6 wasted treats on a dead city. Revised plan: I'm handing you Lagos THIS turn (jumping myself to Lagos), then shuttling you back to Sao Paulo. Your next turn: drive Bogota→Miami→Atlanta (3 moves), DISCOVER YELLOW CURE as your 4th action. My draw phase costs me 1 discard, and Riyadh 3-black stays armed (infect card top-of-deck: Shanghai, Seoul, Milan, LA, SF per Forecast — so Riyadh won't fire this infect phase). After my jump I'm in Africa: I'll piggyback dispatcher jumps to your pawn to get back to the station cluster and start treating Riyadh/Kolkata legs later.
Model call alice-legacy-p0027 — unique payload candidate; not a proven invocation join
#53 · alice · cmd
{
"tag": "dispatcherMove",
"pawn": "bob",
"via": "driveFerry",
"to": "Lagos"
}
Board before: state 49 in states.jsonl · after: state 53 in states.jsonl
Model call alice-legacy-p0027 — unique payload candidate; not a proven invocation join
#54 · alice · cmd
{
"tag": "dispatcherJump",
"pawn": "alice",
"toPawn": "bob"
}
Board before: state 53 in states.jsonl · after: state 54 in states.jsonl
#55 · alice · cmd
{
"tag": "shareGive",
"to": "bob",
"card": "Lagos"
}
Board before: state 54 in states.jsonl · after: state 55 in states.jsonl
Model call alice-legacy-p0029 — unique payload candidate; not a proven invocation join
#56 · alice · cmd
{
"tag": "dispatcherMove",
"pawn": "bob",
"via": "driveFerry",
"to": "Sao Paulo"
}
Board before: state 55 in states.jsonl · after: state 56 in states.jsonl
Model call alice-legacy-p0030 — unique payload candidate; not a proven invocation join
#57 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Tehran"
}
}
Board before: state 56 in states.jsonl · after: state 57 in states.jsonl
Model call alice-legacy-p0031 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0027 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #52 (unique payload candidate; not a proven invocation join), #53 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0029 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #55 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0030 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #56 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0031 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #57 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0025 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #50 (unique payload candidate; not a proven invocation join), #51 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0028 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0026 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0027 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0028 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0029 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0030 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0031 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.