Turn 8 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 8, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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alice-legacy-p0034

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 34. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #63): Alice — YELLOW CURED ✓ (1 of 4). Your turn priority: Johannesburg's 3 yellow cubes can still OUTBREAK (card removed from deck but cubes live) — you're 2 moves away and with yellow cured ONE treat wipes all 3: Lagos→Kinshasa→Johannesburg→treat (3 actions). That also puts yellow at 5 cubes from eradication (Lima 2, Santiago 2, LA 1 left). Suggested 4th action: dispatcherMove me Atlanta→Chicago — from there I cover San Francisco (2 blue) and can direct-flight Bangkok (I hold the card, 2 red) next turn, while you work black toward Riyadh (you hold Riyadh+Cairo+Karachi; black cure at 3/5). After Johannesburg, remaining yellow cubes (Lima/Santiago/LA) can wait 1-2 turns — blue cure (your 5th blue) outranks them.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  PLAN v6 (yellow cure sequence): Bob has 4/5 yellow (Miami, Mexico City, LA, Kinshasa); alice holds Lagos. Alice's turn: dispatcherMove bob Sao Paulo→Lagos, dispatcherJump herself onto him (both in Lagos), spend remaining actions walking toward Atlanta. Bob's next turn: shareTake Lagos → 5/5 → drive Lagos→Kinshasa→Johannesburg, wipe 3 yellow (defuses bomb). Alice: walk to Atlanta (treat Atlanta 2 blue en route), cure BLUE when 5th blue drawn (4/5 now). When alice reaches Atlanta station: dispatcherJump bob onto her → bob cures YELLOW at station. NEW FIRE: Riyadh 3 black (armed). Black cards: alice Cairo+Riyadh, bob Delhi — none to be burned as fuel. Later fires: Kolkata 2 black, Bangkok 2 red, Lima/Santiago 2 yellow. Bob collects yellow+red; alice blue+black.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Lagos
cures: blue:none yellow:cured black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Lagos(dispatcher) hand=7 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black)]  bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)]
supply: blue:18 yellow:16 black:19 red:18   decks: player=33 infection=35   player-discard: 6 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ — 2 move(s): Kinshasa→Johannesburg [yellow CURED: 1 treat clears ALL cubes here]
  Riyadh: 3 black⚠ [in infect-discard] — 3 move(s): Khartoum→Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Bogota→Miami→Atlanta — nearer teammate: bob, 0 move(s) vs your 4
  Kolkata: 2 black [in infect-discard]
  Milan: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Madrid→Paris→Milan — or 1 action: direct flight (you hold Milan — your 4/5 blue set — burning drops it to 3/5; 8 blue in deck; spend it only if this beats the cure)
  Bangkok: 2 red [in infect-discard]
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Bogota→Lima [yellow CURED: 1 treat clears ALL cubes here]
  San Francisco: 2 blue [in infect-discard]
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats]
  Los Angeles: 1 yellow
  Manila: 1 red [in infect-discard]
  Hong Kong: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]
  Seoul: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Johannesburg(yellow): drive alice 2 step(s) to Johannesburg → then that pawn treats
  Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (4 move(s))
  red: bob collects (2/5) — give bob your red cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Johannesburg (yellow, 3, imminent): 2 move(s): Kinshasa→Johannesburg
  Lima (yellow, 2): 3 move(s): Sao Paulo→Bogota→Lima
  Santiago (yellow, 2): 4 move(s): Sao Paulo→Bogota→Lima→Santiago

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at Riyadh (black — fires on the next epidemic reshuffle) — drive Khartoum, drive Cairo, drive Riyadh, treat black
     tempo: 1 action(s) closer to the black cure (35 → 34 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: break the Lima–Santiago yellow cluster at Lima — tempo 1 vs 1, risk 0.51 vs 0.00 — beaten by "defuse the armed discard bomb at Riyadh".
  dominated: sweep Johannesburg (yellow cured, 3 cubes, 1 treat clears all) — tempo -2 vs 1, risk 0.51 vs 0.51 — beaten by "break the Lima–Santiago yellow cluster at Lima".
  dominated: send bob (Medic) into Johannesburg — entering clears all 3 cured-colour cube(s) on arrival, no treat action (3 action(s)) — tempo -1 vs 1, risk 0.51 vs 0.51 — beaten by "break the Lima–Santiago yellow cluster at Lima".
  dominated: send bob (Medic) into Lima — entering clears all 2 cured-colour cube(s) on arrival, no treat action (3 action(s)) — tempo -3 vs 1, risk 0.51 vs 0.51 — beaten by "break the Lima–Santiago yellow cluster at Lima".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Sao Paulo"}
  [3] {"tag":"driveFerry","to":"Kinshasa"}
  [4] {"tag":"driveFerry","to":"Khartoum"}
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Cairo", "Milan", "Paris", "San Francisco", "Toronto", "Riyadh", "Karachi"
  [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Yellow cured. Bob at Atlanta. My 4 actions, from Lagos.

Candidates:
1. Riyadh defuse: Khartoum→Cairo→Riyadh→treat black = 4 actions, clears 3 cubes (treat 1... wait Riyadh 3 black, treat black removes 1 — I'm not medic. 3→2. Frontier says "clears 1 cube"). Also positions me on the Riyadh/Cairo black line and 5 moves... from Riyadh to Atlanta: Riyadh→Cairo→Algiers→Madrid→New York→...? Long. Riyadh→Baghdad→Tehran→Karachi→Delhi→Kolkata... long.

2. Johannesburg: Kinshasa→Jo'burg→treat = 2 actions + treat (yellow cured: 1 treat clears ALL 3). 3 actions, kills the bomb, yellow → 5 cubes left → eradication ~2 more treats.

3. My main mission: blue cure (4/5, need 5th blue) + black cure (3/5: Cairo,Riyadh,Karachi + Delhi with Bob). I need to get to Atlanta eventually. Bob is AT Atlanta now. I could dispatcherJump to Bob? That doesn't give me station access next... jump is instant to Atlanta, then my next turn cure if I draw 5th blue. But blue needs a 5th blue card from deck — 8 blue in deck, ~50/50 per turn.

Bob suggests: me → Jo'burg (2 moves + treat), 4th action dispatcherMove bob → Chicago.

Alternatively my actions: Kinshasa, Jo'burg, treat yellow, then Khartoum (start Riyadh route)? From Jo'burg: Jo'burg→Khartoum (1 move) — Khartoum is adjacent. Then next turn Khartoum→Cairo→Riyadh→treat? That's 3 more actions next turn +1 treat. Hmm, Riyadh 3 black armed — epidemic reshuffle risk.

Wait — better: directFlight Riyadh (spend Riyadh card)! That burns my black set 3/5→2/5... bad since black needs 5. But I hold 3 black + Delhi with Bob = 4/5 total; need 1 more black draw. Burning Riyadh card = need 2 more draws. Not worth.

Option: this turn Kinshasa→Jo'burg→treat yellow (clears 3) → Khartoum. Next turn: Cairo→Riyadh→treat→treat? Riyadh 3: treats needed 3 (not cured). Hmm.

Or dispatch Bob's pawn toward Riyadh? Bob is needed for red collection (Bangkok 2 red, and Bob holds Bangkok+Osaka red cards). Bob at Atlanta: dispatcherMove bob Chicago (per his suggestion) — he covers SF 2 blue next turn (medic auto won't; blue not cured; he'd treat 1... hmm SF 2 blue: treat removes 1 only. Blue not cured so 2 treats).

Priorities: outbreaks 0/8. Riyadh 3 black armed bomb — but no epidemic fired yet; infection deck shuffle risk exists. P(epidemic in window) 25%.

What's the best 4-action line? Consider: Jump myself? No.

Line A (Riyadh): drive Khartoum, drive Cairo, drive Riyadh, treat black → Riyadh 3→2, I'm at Riyadh. Next turn: treat, treat (Riyadh cleared) then walk back toward station... far from station (Riyadh→Cairo→Algiers→Madrid→NY→Toronto→Chicago→ATL... or shuttle none). Very far from Atlanta — bad for blue cure. But blue cure needs a 5th blue card anyway; and Milan 2 blue, SF 2 blue need treating.

Line B (Jo'burg + support): Kinshasa, Jo'burg, treat yellow (clears 3), then drive Khartoum (positioning toward Cairo/Riyadh). Next turn: Cairo→Riyadh→treat→treat = clears Riyadh to 1... hmm 3 cubes, treat 1/turn: treat, treat, treat = 3 actions. Cairo→Riyadh (1 move) + 3 treats = 4 actions exactly! Next turn I clear Riyadh entirely. Nice. And Jo'burg done. Meanwhile Bob: dispatcherMove? I only had 4 actions; used 3 + Khartoum.

Line B: Kinshasa, Johannesburg, treatDisease yellow (clears all 3), driveFerry Khartoum. Ends me at Khartoum. Next turn Cairo→Riyadh + treat×3 = 4 actions, Riyadh cleared (black 19→16 supply refund).

Bob's actions on his next turn: he suggested Chicago; but maybe better: Bob treat Atlanta 2 blue (1 action, 2→1), dispatcherMove... his choice. Or he could direct-flight Bangkok (spend Bangkok card, his only red... he has Bangkok+Osaka red = 2/5 red) and treat Bangkok's 2 red? Bangkok 2 red, treat→1. Hmm.

Also consider medic auto-remove: after yellow cured, Bob auto-removes yellow cubes by being in a city. Not relevant unless he walks Lima.

I think Line B is strong: defuses Jo'burg bomb + sets up full Riyadh clear next turn, and Jo'burg's 3-cube threat gone. Risk: infection phase may hit Riyadh again before I clear it (3→outbreak? Riyadh is 3 black, in infect-discard; if drawn again → outbreak). Forecast buried... the known top segment was Shanghai, Seoul, Milan, LA, SF — 5 cards. Infection rate 2/turn... the known segment may have passed partially. Eh.

Alternative Line A clears Riyadh 1 cube this turn (3→2) and I'm at Riyadh: then next turn treat×2 clears it, 2 spare actions to move toward Cairo/Algiers. Total both lines: Line B clears 3 yellow cubes + positions; Riyadh cleared fully in 2 turns either way. Line A: Riyadh 2 now, cleared next turn w/ 2 treats + spare 2 actions (treat→0? 3→2 now, next turn 2 treats→0, yes). Line A ends with Riyadh cleared a full turn earlier and me at Riyadh (adjacent to Cairo path back... Riyadh→Baghdad→Istanbul→Milan? Milan has station? no stations besides Atlanta).

Distance home: from Riyadh: Riyadh→Cairo→Algiers→Madrid→NY→Toronto→Chicago→Atlanta = 7 moves; or directFlight somewhere. From Jo'burg: worse. From Khartoum: Khartoum→Cairo→... same 6.

Blue cure clock: I need 5th blue (8 in deck, ~2.6/turn draw chance... expected soon). When I get it I must be at Atlanta. From Riyadh ~6-7 moves. From Khartoum ~6. Meh.

Actually what about Line C: Jo'burg clear + head home for blue: Kinshasa, Jo'burg, treat yellow, then... from Jo'burg the only exits are Kinshasa/Khartoum. Khartoum is toward Riyadh. Fine, same as B.

I'll do Line B: drive Kinshasa, drive Johannesburg, treatDisease yellow, driveFerry Khartoum. Wait — order: Lagos→Kinshasa→Johannesburg→treat→Khartoum? That's 4 actions total? Lagos→Kinshasa (1), Kinshasa→Jo'burg (2), treat (3), Jo'burg→Khartoum (4). Yes exactly 4.

Also should I message? The frontier says split decision needs a message... dominance pruned to Riyadh line but "dominated: sweep Johannesburg — beaten by Lima". I'm overriding with reasoning: Jo'burg is 3 cubes and 2 moves from me; Riyadh gets fully cleared next turn regardless. Send short message to Bob explaining.

Actually wait — compare with Riyadh defuse more carefully. Riyadh 3 black armed bomb: if epidemic fires and reshuffles, Riyadh card back on top → outbreak. P(epidemic within next 2 infect phases) 25%. An outbreak at Riyadh adds cubes to Cairo/Baghdad/Karachi. Jo'burg similar risk (card removed though! Jo'burg's card was REMOVED from the infection deck by Resilient Population — so Jo'burg can NEVER be re-infected and can never outbreak!). Right — pHit was 0. Jo'burg is inert unless... it can't outbreak; its card is gone. So Jo'burg is NOT a bomb at all. Bob is wrong. Defusing it is pure eradication value (3 cubes refund, 8→5).

So Riyadh is the only armed bomb. Hmm. But my Line B + next-turn full clear means Riyadh sits at 3 for one infect phase (~25% epidemic... actually P epidemic in window before reshuffle?). P(epidemic in window) ≈ 25% per frontier note — that's over 2 infect phases. If epidemic fires, Riyadh reshuffles to top → next infect phase likely outbreaks. Timing: my turn now, then bob's turn (infect phase 1), my turn, bob's turn (infect phase 2). I clear Riyadh at end of my next turn, i.e., before infect phase 2. So Riyadh exposed for 1 infect phase. If epidemic fires in bob's draw... reshuffle → Riyadh on top → next infect = outbreak. Risk ~8-12% of one outbreak.

Alternative: prioritize Riyadh NOW (Line A: Khartoum, Cairo, Riyadh, treat → 3→2), leaving Jo'burg (inert) and Lima/Santiago (yellow, cards live — Lima in infect discard! Lima 2 yellow could hit 3). Yellow cluster: Lima/Santiago both 2, both in infect-discard — a hit on either → 3 cubes; next hit → outbreak. Yellow cured though, so once someone passes they clear in 1 treat. Risk moderate.

Decision: Line B (Jo'burg clear + Khartoum position), Riyadh fully cleared next turn. Both lines leave one window. Actually could I split: Kinshasa, Jo'burg, treat, and 4th action... Khartoum is the only progress toward Riyadh. Yes.

Hmm, one more: dispatcherJump myself to Bob at Atlanta (free), then... Atlanta treat blue (2→1), then? I'd be at station with 4 blues — can't cure (need 5). And Jo'burg/Riyadh abandoned. Blue cure requires a drawn 5th blue regardless; being at Atlanta early doesn't cure. And Bob is at Atlanta — I can jump to him ANY time, instantly, whenever I hold 5 blues. So no rush to physically be there! Jump is the key dispatcher power: my cure doesn't need walking at all — just jump to Bob when the 5th blue arrives (if Bob's at/near Atlanta) or walk. This changes everything: black cure too (need Delhi from Bob — meet in Delhi, or Bob walks there).

So my actions are free for firefighting/eradication. Best use: Jo'burg clear (3 cubes refund) + Khartoum→ next turn Riyadh clear. Do it.

text:

Yellow cured — excellent. Quick correction for Bob before I move: Johannesburg **cannot outbreak** — its infection card was permanently removed by Resilient Population, so its 3 cubes are inert (pure eradication value, no bomb). The only real armed bomb is Riyadh (3 black, card live). My line: clear Jo'burg (2 moves + 1 treat, yellow cured = wipes all 3), then step to Khartoum to set up a full Riyadh clear next turn. My station access doesn't need walking — I can dispatcher-jump to Bob anytime once I hold 5 blues.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Bob — nice cure! Correction: Jo'burg can't outbreak (its card was removed from the infect deck — pHit=0), so it's inert; treat is still worth it for eradication + cube refund, and that's exactly my line this turn: Lagos→Kinshasa→Jo'burg (treat wipes all 3 yellow) → Khartoum. Next turn I clear Riyadh fully (Cairo→Riyadh + 3 treats, black NOT cured so 3 actions — I'll end at Riyadh). Your Chicago move is good; when my 5th blue lands I'll jump to your pawn and cure at Atlanta — you don't need to wait on me. Delhi(black) is the 5th black card — keep it for our black cure set (I hold Cairo/Riyadh/Karachi)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Kinshasa"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Kinshasa"}}}

alice-legacy-p0035

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 35. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  PLAN v7 (yellow cured 1/4): Alice's turn: Lagos→Kinshasa→Johannesburg, treat (wipes 3 yellow — still an outbreak bomb despite cured card removed), 4th action dispatcherMove bob Atlanta→Chicago. Bob (red 2/5: Bangkok, Osaka; holds Delhi black): from Chicago cover San Francisco 2 blue and direct-flight Bangkok (2 red) next turn. Alice then works black legs toward Riyadh 3 black (bomb) with her Riyadh/Cairo/Karachi cards; black cure 3/5. Remaining yellow cubes for eradication (low priority, AFTER blue cure): Lima 2, Santiago 2, LA 1. Blue: alice 4/5, cures on 5th draw at Atlanta station. Red collector: bob. Fires: SF 2 blue, Kolkata 2 black, Bangkok 2 red, Milan 2 blue, Manila/HK/Shanghai/Seoul 1 red each.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=dispatcher at=Kinshasa
cures: blue:none yellow:cured black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Kinshasa(dispatcher) hand=7 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black)]  bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)]
supply: blue:18 yellow:16 black:19 red:18   decks: player=33 infection=35   player-discard: 6 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ — 1 move(s): Johannesburg [yellow CURED: 1 treat clears ALL cubes here]
  Riyadh: 3 black⚠ [in infect-discard] — 3 move(s): Khartoum→Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Lagos→Sao Paulo→Bogota→Miami→Atlanta — nearer teammate: bob, 0 move(s) vs your 5
  Kolkata: 2 black [in infect-discard]
  Milan: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Khartoum→Cairo→Istanbul→Milan — or 1 action: direct flight (you hold Milan — your 4/5 blue set — burning drops it to 3/5; 8 blue in deck; spend it only if this beats the cure)
  Bangkok: 2 red [in infect-discard]
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Lagos→Sao Paulo→Bogota→Lima [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4
  San Francisco: 2 blue [in infect-discard]
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats]
  Los Angeles: 1 yellow
  Manila: 1 red [in infect-discard]
  Hong Kong: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]
  Seoul: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Johannesburg(yellow): drive alice 1 step(s) to Johannesburg → then that pawn treats
  Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (5 move(s))
  black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (5 move(s))
  red: bob collects (2/5) — give bob your red cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Johannesburg (yellow, 3, imminent): 1 move(s): Johannesburg
  Lima (yellow, 2): 4 move(s): Lagos→Sao Paulo→Bogota→Lima — nearer teammate: bob, 3 move(s) vs your 4
  Santiago (yellow, 2): 5 move(s): Lagos→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: bob, 4 move(s) vs your 5

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~16 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - break the Lima–Santiago yellow cluster at Lima — drive Lagos, drive Sao Paulo, drive Bogota
     tempo: 3 action(s) closer to the blue cure (22 → 19 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lima — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - defuse the armed discard bomb at Riyadh (black — fires on the next epidemic reshuffle) — drive Khartoum, drive Cairo, drive Riyadh
     tempo: 2 action(s) closer to the black cure (36 → 34 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Riyadh — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "break the Lima–Santiago yellow cluster at Lima" → "defuse the armed discard bomb at Riyadh": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "sweep Johannesburg (yellow cured, 3 cubes, 1 treat clears all)" — tempo -1 vs 3, risk 0.51 vs 0.45 — beaten by "break the Lima–Santiago yellow cluster at Lima"
  dominated: "defuse Johannesburg and return to Kinshasa (round trip, 3 actions)" — tempo 0 vs 3, risk 0.51 vs 0.45 — beaten by "break the Lima–Santiago yellow cluster at Lima"
  dominated: "send bob (Medic) into Johannesburg — entering clears all 3 cured-colour cube(s) on arrival, no treat action (2 action(s))" — tempo -1 vs 3, risk 0.51 vs 0.45 — beaten by "break the Lima–Santiago yellow cluster at Lima"
  dominated: "send bob (Medic) into Lima — entering clears all 2 cured-colour cube(s) on arrival, no treat action (3 action(s))" — tempo -3 vs 3, risk 0.51 vs 0.45 — beaten by "break the Lima–Santiago yellow cluster at Lima"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Lagos"}
  [3] {"tag":"driveFerry","to":"Johannesburg"}
  [4] {"tag":"driveFerry","to":"Khartoum"}
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Cairo", "Milan", "Paris", "San Francisco", "Toronto", "Riyadh", "Karachi"
  [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Johannesburg"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Johannesburg"}}}

alice-legacy-p0038

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 38. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  PLAN v7 (yellow cured 1/4): Alice's turn: Lagos→Kinshasa→Johannesburg, treat (wipes 3 yellow — still an outbreak bomb despite cured card removed), 4th action dispatcherMove bob Atlanta→Chicago. Bob (red 2/5: Bangkok, Osaka; holds Delhi black): from Chicago cover San Francisco 2 blue and direct-flight Bangkok (2 red) next turn. Alice then works black legs toward Riyadh 3 black (bomb) with her Riyadh/Cairo/Karachi cards; black cure 3/5. Remaining yellow cubes for eradication (low priority, AFTER blue cure): Lima 2, Santiago 2, LA 1. Blue: alice 4/5, cures on 5th draw at Atlanta station. Red collector: bob. Fires: SF 2 blue, Kolkata 2 black, Bangkok 2 red, Milan 2 blue, Manila/HK/Shanghai/Seoul 1 red each.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=dispatcher at=Johannesburg
cures: blue:none yellow:cured black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Johannesburg(dispatcher) hand=7 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black)]  bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)]
supply: blue:18 yellow:19 black:19 red:18   decks: player=33 infection=35   player-discard: 6 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ [in infect-discard] — 3 move(s): Khartoum→Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Miami→Atlanta — nearer teammate: bob, 0 move(s) vs your 6
  Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata — nearer teammate: bob, 5 move(s) vs your 6
  Milan: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Khartoum→Cairo→Istanbul→Milan — or 1 action: direct flight (you hold Milan — your 4/5 blue set — burning drops it to 3/5; 8 blue in deck; spend it only if this beats the cure)
  Bangkok: 2 red [in infect-discard]
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 5
  San Francisco: 2 blue [in infect-discard]
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats]
  Los Angeles: 1 yellow
  Manila: 1 red [in infect-discard]
  Hong Kong: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]
  Seoul: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (6 move(s))
  black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (6 move(s))
  red: bob collects (2/5) — give bob your red cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Lima (yellow, 2): 5 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima — nearer teammate: bob, 3 move(s) vs your 5
  Santiago (yellow, 2): 6 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: bob, 4 move(s) vs your 6

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at Riyadh (black — fires on the next epidemic reshuffle) — drive Khartoum
     tempo: 2 action(s) closer to the black cure (37 → 35 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Riyadh — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: break the Lima–Santiago yellow cluster at Lima — tempo 1 vs 2, risk 0.45 vs 0.33 — beaten by "defuse the armed discard bomb at Riyadh".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Kinshasa"}
  [3] {"tag":"driveFerry","to":"Khartoum"}
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Cairo", "Milan", "Paris", "San Francisco", "Toronto", "Riyadh", "Karachi"
  [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Jo'burg already treated (yellow supply 19, Jo'burg no longer listed). Last action: drive Khartoum toward Riyadh.

text:

Johannesburg is already cleared (yellow supply back up). Final action: step to Khartoum — Riyadh clear starts next turn (Cairo→Riyadh + 3 treats).

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Khartoum"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Khartoum"}}}

alice-legacy-p0040

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 40. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #71): Alice — two corrections: (1) DISCARD: drop ONE BLUE (Milan suggested). Black is 4/5 with my Delhi secured as the 5th — your 4 black are untouchable. Blue after discard is 3/5 and needs 2 draws regardless (8 blues in deck); black loses a full card forever if you burn one. (2) RIYADH LINE: Khartoum→Cairo→Riyadh = 2 moves + 3 treats = 5 actions — you only have 4. Do 2 moves + 2 treats (Riyadh 3→1), finish the last treat next turn en route to Delhi. THEN: walk Riyadh→Baghdad→Tehran→Delhi; when you're in range I'll charter to Delhi, you dispatcherJump onto my pawn (FREE) and shareTake Delhi = 5/5 black in your hand. After that, jump onto my pawn again and ride my walk home — you reach Atlanta station and cure BLACK + BLUE together. Meanwhile I'm taking the Jakarta 3-red bomb THIS turn (charter from Atlanta, Bogota yellow as fuel — yellow's cured, it's pure fuel now), 3 treats wipe it; red supply is at 15 and falling.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  PLAN v8 (yellow cured; black 4/5): Alice discard: ONE blue (Milan) — her 4 black are untouchable, Delhi(bob) = 5th. Alice: Khartoum→Cairo→Riyadh + 2 treats (Riyadh 3→1), last treat next turn, then walk Riyadh→Baghdad→Tehran→Delhi. Bob THIS turn: charter Atlanta→Jakarta (spend Bogota-yellow as fuel), 3 treats wipe Jakarta 3 red (bomb); next turn drive to Bangkok, 2 treats clear it. DELHI HANDOFF: bob charters to Delhi when alice is close; alice dispatcherJumps onto him (free), shareTake Delhi → 5/5 black; then alice jumps onto bob's pawn and rides his walk home → Atlanta station: cure BLACK (+ BLUE when her 5th blue is drawn; blue 3/5 after discard). Bob: red collector (Osaka + draws; NEVER spend red cure cards as fuel — Bogota-yellow is the fuel card). Fires: Jakarta 3r (bob), Riyadh 3b→1 (alice), Bangkok 2r (bob), Kolkata 2b, SF 2b, Milan 2b, Lima/Santiago 2y (eradication, low prio), Manila/HK/Shanghai/Seoul 1r.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=dispatcher at=Khartoum
cures: blue:none yellow:cured black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Khartoum(dispatcher) hand=8 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black)]  bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)]
supply: blue:18 yellow:19 black:19 red:15   decks: player=31 infection=47   player-discard: 6 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ — 2 move(s): Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Jakarta: 3 red⚠ [cluster Bangkok–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Cairo→Baghdad→Tehran→Delhi→Chennai→Jakarta — nearer teammate: bob, 4 move(s) vs your 6
  Atlanta: 2 blue — pre-empt (one draw from critical): 5 move(s): Lagos→Sao Paulo→Bogota→Miami→Atlanta — nearer teammate: bob, 0 move(s) vs your 5
  Kolkata: 2 black
  Milan: 2 blue — pre-empt (one draw from critical): 3 move(s): Cairo→Istanbul→Milan — or 1 action: direct flight (you hold Milan — your 4/5 blue set — burning drops it to 3/5; 8 blue in deck; spend it only if this beats the cure)
  Bangkok: 2 red [cluster Bangkok–Jakarta: 5 cubes — matures to 3s costs 6+ treats]
  Lima: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Lagos→Sao Paulo→Bogota→Lima [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4
  San Francisco: 2 blue
  Santiago: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats]
  Los Angeles: 1 yellow
  Manila: 1 red
  Hong Kong: 1 red
  Shanghai: 1 red
  Seoul: 1 red

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Riyadh(black): drive alice 2 step(s) to Riyadh → then that pawn treats
  Jakarta(red): drive bob 4 step(s) to Jakarta → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (4/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s))
  black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s))
  red: bob collects (2/5) — give bob your red cards when you share
  discard hint: blue/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Milan (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Paris (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), San Francisco (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Toronto (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Cairo (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Riyadh (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Karachi (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Kolkata (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Delhi(black): meet IN Delhi (the card's own city) — you 4 move(s), bob 3 action(s) (go to Bogota (2 move(s)), then charter to Delhi (spends Bogota(yellow))); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Toronto"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Karachi"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Kolkata"}}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Bob — new 3-cube fire acknowledged: Jakarta 3 red (your target this turn — good, charter with Bogota-yellow as fuel). Board report from my side: I'm at Khartoum, 8 cards → discarding Milan(blue) per your call (blue drops to 3/5, back to 2 draws needed; black 4/5 + your Delhi = complete set on the Delhi handoff). Next turn: Cairo→Riyadh + 2 treats (3→1), then last treat + walk toward Delhi; handoff: you charter to Delhi (Bogota-yellow fuel) when I'm close, I jump onto your pawn and take Delhi = black 5/5, then ride your walk back to Atlanta → cure black (and blue when my 5th blue draws). Also flag: red supply at 15 and Bangkok+Jakarta cluster has 5 cubes — Jakarta wipes take priority over new red draws. Go wipe Jakarta."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Milan"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Milan"}}}}

bob-legacy-p0033

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 33. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  PLAN v6 (yellow cure sequence): Bob has 4/5 yellow (Miami, Mexico City, LA, Kinshasa); alice holds Lagos. Alice's turn: dispatcherMove bob Sao Paulo→Lagos, dispatcherJump herself onto him (both in Lagos), spend remaining actions walking toward Atlanta. Bob's next turn: shareTake Lagos → 5/5 → drive Lagos→Kinshasa→Johannesburg, wipe 3 yellow (defuses bomb). Alice: walk to Atlanta (treat Atlanta 2 blue en route), cure BLUE when 5th blue drawn (4/5 now). When alice reaches Atlanta station: dispatcherJump bob onto her → bob cures YELLOW at station. NEW FIRE: Riyadh 3 black (armed). Black cards: alice Cairo+Riyadh, bob Delhi — none to be burned as fuel. Later fires: Kolkata 2 black, Bangkok 2 red, Lima/Santiago 2 yellow. Bob collects yellow+red; alice blue+black.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=medic at=Atlanta
cures: blue:none yellow:cured black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Lagos(dispatcher) hand=7 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black)]  bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)]
supply: blue:18 yellow:16 black:19 red:18   decks: player=33 infection=35   player-discard: 6 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ — 6 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — or 3 action(s): go to Bogota (2 move(s)), then charter to Johannesburg (spends Bogota(yellow)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 6
  Riyadh: 3 black⚠ [in infect-discard] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh — or 3 action(s): go to Bogota (2 move(s)), then charter to Riyadh (spends Bogota(yellow)) — nearer teammate: alice, 3 move(s) vs your 6
  Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Kolkata: 2 black [in infect-discard]
  Milan: 2 blue [in infect-discard]
  Bangkok: 2 red [in infect-discard]
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima — or 2 action(s): direct flight to Bogota (spends Bogota(yellow)), then 1 move(s) to Lima [yellow CURED: 1 treat clears ALL cubes here]
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→San Francisco
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats]
  Los Angeles: 1 yellow
  Manila: 1 red [in infect-discard]
  Hong Kong: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]
  Seoul: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (4/5) — give alice your blue cards when you share
  black: alice collects (3/5) — give alice your black cards when you share
  red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (0 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Johannesburg (yellow, 3, imminent): 6 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: alice, 2 move(s) vs your 6
  Lima (yellow, 2): 3 move(s): Chicago→Mexico City→Lima
  Santiago (yellow, 2): 4 move(s): Chicago→Mexico City→Lima→Santiago

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Yellow cured. Alice's turn now. Bob at Atlanta, hand: Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow).

Key advice for alice: Johannesburg 3 yellow is still an outbreak bomb (cured doesn't clear) — she's 2 moves from it in Lagos. With yellow cured, ONE treat clears it entirely (medic would too, but she's closer). She should do Lagos→Kinshasa→Johannesburg, treat (wipes 3, eradication path), 3 actions. Her 4th action: draw-phase... She could also charter back? Her 4th action could be a move toward something useful — maybe Lagos→Kinshasa... wait route: she's at Lagos; Kinshasa is adjacent to Lagos (Lagos: Sao Paulo, Kinshasa, Khartoum). Yes Lagos→Kinshasa→Johannesburg = 2 moves, treat = 3rd action. 4th action: treat Kinshasa if it has yellow cubes? Kinshasa had cubes? Kinshasa: 2 in earlier state? Not listed now. Or drive back toward Khartoum/Cairo for Riyadh leg. Or dispatcherMove ME (bob) somewhere. 

Also note: yellow eradication: 8 cubes across 4 cities (Johannesburg 3, Lima 2, Santiago 2, LA 1) = 4 treat actions. With medic... bob is medic at Atlanta. Auto-removal only applies to cities medic occupies. Not automatic globally.

Wait — actually a strong idea: bob is Medic, yellow is cured, so if bob gets to a yellow city he wipes it in 1 action. Johannesburg is the urgent one (3 cubes, would outbreak). Alice is closest (2 moves). Alternatively, bob: Bogota direct flight? Bob at Atlanta; Johannesburg is far. Alice treating it herself (3 actions) is best; her remaining action could be a start of the return or dispatcherMove bob toward yellow cities later.

Also advise: alice's 4th action — dispatcherMove bob? Bob at Atlanta with Bangkok/Osaka red cards; red fires: Bangkok 2, Manila 1, HK 1, Shanghai 1, Seoul 1. Black: Riyadh 3 (bomb), Kolkata 2. Alice holds Riyadh+Cairo+Karachi black cards, 3/5 black. Maybe alice's 4th action: dispatcherMove bob Atlanta→Washington (start of Riyadh leg? no — black cards are with alice...). Or alice plays her Riyadh charter later.

Simplest advice: treat Johannesburg on your turn (2 moves + treat), and use 4th action to dispatcherMove me Atlanta→Chicago to start my red/black firefighting westward (Bangkok direct flight is mine, Bangkok 2 red). Hmm, or tell her keep it simple.

Also warn: after she treats Johannesburg, yellow eradication needs Lima 2, Santiago 2, LA 1 — I can cover LA/lima/santiago later via Miami→Mexico City legs; those are lower priority.

Also flag: with 2 infect cards/phase, Riyadh at 3 black is the only armed bomb — but it can't outbreak until a Riyadh card is drawn (would place 4th → outbreak). Forecast buried Riyadh? Earlier forecast moved Riyadh later. Alice said Riyadh won't fire this phase.

Send a concise message.

text:

Yellow is cured — my first cure landed. Now Johannesburg's 3 yellow cubes are still an outbreak bomb (cured ≠ clear), and alice is closest. Sending her the priority:

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Alice — YELLOW CURED ✓ (1 of 4). Your turn priority: Johannesburg's 3 yellow cubes can still OUTBREAK (card removed from deck but cubes live) — you're 2 moves away and with yellow cured ONE treat wipes all 3: Lagos→Kinshasa→Johannesburg→treat (3 actions). That also puts yellow at 5 cubes from eradication (Lima 2, Santiago 2, LA 1 left). Suggested 4th action: dispatcherMove me Atlanta→Chicago — from there I cover San Francisco (2 blue) and can direct-flight Bangkok (I hold the card, 2 red) next turn, while you work black toward Riyadh (you hold Riyadh+Cairo+Karachi; black cure at 3/5). After Johannesburg, remaining yellow cubes (Lima/Santiago/LA) can wait 1-2 turns — blue cure (your 5th blue) outranks them."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "PLAN v7 (yellow cured 1/4): Alice's turn: Lagos→Kinshasa→Johannesburg, treat (wipes 3 yellow — still an outbreak bomb despite cured card removed), 4th action dispatcherMove bob Atlanta→Chicago. Bob (red 2/5: Bangkok, Osaka; holds Delhi black): from Chicago cover San Francisco 2 blue and direct-flight Bangkok (2 red) next turn. Alice then works black legs toward Riyadh 3 black (bomb) with her Riyadh/Cairo/Karachi cards; black cure 3/5. Remaining yellow cubes for eradication (low priority, AFTER blue cure): Lima 2, Santiago 2, LA 1. Blue: alice 4/5, cures on 5th draw at Atlanta station. Red collector: bob. Fires: SF 2 blue, Kolkata 2 black, Bangkok 2 red, Milan 2 blue, Manila/HK/Shanghai/Seoul 1 red each."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}

Step 3 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Yellow cure secured — 1 of 4 down, 16 turns of deck left. Plan pinned: alice defuses Johannesburg's live 3-cube bomb (one treat now that yellow's cured), dispatches me to Chicago for the red/blue west; she then works her black cards toward Riyadh. Standing by.

toolCalls: []

bob-legacy-p0034

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 34. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #65): Bob — nice cure! Correction: Jo'burg can't outbreak (its card was removed from the infect deck — pHit=0), so it's inert; treat is still worth it for eradication + cube refund, and that's exactly my line this turn: Lagos→Kinshasa→Jo'burg (treat wipes all 3 yellow) → Khartoum. Next turn I clear Riyadh fully (Cairo→Riyadh + 3 treats, black NOT cured so 3 actions — I'll end at Riyadh). Your Chicago move is good; when my 5th blue lands I'll jump to your pawn and cure at Atlanta — you don't need to wait on me. Delhi(black) is the 5th black card — keep it for our black cure set (I hold Cairo/Riyadh/Karachi).
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Acknowledged — keep Delhi(black) for the 5-card black set (I'm never burning it as fuel), and Jo'burg inert confirmed. My turn next: Chicago → directFlight Bangkok (spending the card, it's 2 red and my red set is Bangkok+Osaka) → treat Bangkok 2 red → treat 1 more if supply allows. That leaves me mid-red-collection with Delhi as the only non-red card in my hand. Also: once yellow's eradicated cubes are done, yellow treat refunds are automatic for me as medic whenever I pass a yellow city. Good luck at Riyadh — 3 treats since black's uncured is right."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

Just wait for my turn.

text:

Confirmed alice's line: Jo'burg inert but still worth the treat for cube refund, she ends at Riyadh with 3 treats next turn. I keep Delhi(black) as the 5th card of the black cure set. On my turn I'll hit Bangkok (2 red) with a direct flight + treats to push the red collection. Standing by.

toolCalls: []

bob-legacy-p0035

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 35. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned this turn):
  PLAN v7 (yellow cured 1/4): Alice's turn: Lagos→Kinshasa→Johannesburg, treat (wipes 3 yellow — still an outbreak bomb despite cured card removed), 4th action dispatcherMove bob Atlanta→Chicago. Bob (red 2/5: Bangkok, Osaka; holds Delhi black): from Chicago cover San Francisco 2 blue and direct-flight Bangkok (2 red) next turn. Alice then works black legs toward Riyadh 3 black (bomb) with her Riyadh/Cairo/Karachi cards; black cure 3/5. Remaining yellow cubes for eradication (low priority, AFTER blue cure): Lima 2, Santiago 2, LA 1. Blue: alice 4/5, cures on 5th draw at Atlanta station. Red collector: bob. Fires: SF 2 blue, Kolkata 2 black, Bangkok 2 red, Milan 2 blue, Manila/HK/Shanghai/Seoul 1 red each.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Jakarta (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=bob role=medic at=Atlanta
cures: blue:none yellow:cured black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Khartoum(dispatcher) hand=8 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black)]  bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)]
supply: blue:18 yellow:19 black:19 red:15   decks: player=31 infection=47   player-discard: 6 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh — or 3 action(s): go to Bogota (2 move(s)), then charter to Riyadh (spends Bogota(yellow)) — nearer teammate: alice, 2 move(s) vs your 6
  Jakarta: 3 red⚠ [cluster Bangkok–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→Los Angeles→Sydney→Jakarta — or 3 action(s): go to Bogota (2 move(s)), then charter to Jakarta (spends Bogota(yellow))
  Atlanta: 2 blue — pre-empt (one draw from critical): you are HERE — treat it now
  Kolkata: 2 black
  Milan: 2 blue
  Bangkok: 2 red [cluster Bangkok–Jakarta: 5 cubes — matures to 3s costs 6+ treats]
  Lima: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): Chicago→Mexico City→Lima — or 2 action(s): direct flight to Bogota (spends Bogota(yellow)), then 1 move(s) to Lima [yellow CURED: 1 treat clears ALL cubes here]
  San Francisco: 2 blue — pre-empt (one draw from critical): 2 move(s): Chicago→San Francisco
  Santiago: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats]
  Los Angeles: 1 yellow
  Manila: 1 red
  Hong Kong: 1 red
  Shanghai: 1 red
  Seoul: 1 red

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (4/5) — give alice your blue cards when you share
  black: alice collects (4/5) — give alice your black cards when you share
  red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Delhi(black) to alice: meet IN Delhi (the card's own city) — you 3 action(s) (go to Bogota (2 move(s)), then charter to Delhi (spends Bogota(yellow))), alice 4 move(s); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Alice discarding (8→7). She holds 4 black cards now (Cairo, Riyadh, Karachi, Kolkata) — she drew Kolkata(black), making black 4/5! Delhi in my hand is the 5th. The rendezvous signal suggests Delhi→alice to complete black set.

Discard advice: she has 8: Cairo(black), Milan(blue), Paris(blue), SF(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black). She must discard 1. Keep all 4 black (4/5 set, needs Delhi from me). Keep 4 blue (4/5 blue set). Discard... everything is cure-critical! She must drop one. Options: discard one of the sets' extras? None are extras. Hmm — all 8 cards are 4 blue + 4 black, both sets are 4/5, needing one more each. She MUST discard a cure card. Which color's fifth card is closer? Blue 5th: alice draws (blue in deck) or... my hand has no blue. Black 5th: Delhi in MY hand — guaranteed transfer. So black is closer to completion (Delhi is certain). Therefore discard a BLUE card? But blue needs a 5th draw from deck anyway... hmm, actually wait: if she discards a blue, blue drops to 3/5. If she discards a black, black drops to 3/5 (of 4 held, one is expendable — but which? All 4 black needed for the 5-card cure).

Actually the logic: the set needs 5 cards. Black: alice 4 + my Delhi = complete → black cure imminent once we rendezvous. Blue: alice 4, needs 1 more from deck (draws). If she discards a blue, she's 3/5 → needs 2 more draws. If she discards a black, she's 3/5 → but Delhi still exists in my hand, so black would be 4/5 total still (3 hers + 1 mine) needing another draw. Discarding a black loses more (Delhi already secured the set; discarding one black delays black cure by a full draw cycle + possibly more). Discarding a blue delays blue cure by 1 draw. So discard a blue — blue 3/5, needs 2 draws; black 4/5, complete after Delhi handoff.

Which blue? SF(blue) — SF has 2 blue cubes, but card-wise any is equal. Discard SF(blue)? Hmm, alternatively she could use a blue as travel fuel (direct flight) rather than discard — but she's mid-turn... she's in awaitingDiscard phase now, so it's a pure discard. Recommend SF(blue) or Milan/Paris/Toronto — all equal cure value. Slight edge: discard SF since SF city is infected and the card might be wanted... actually no, city card usage doesn't matter for cure value. Pick SF(blue) — or actually keep in mind: blue cards in deck: 12-4(burned? no) — blue stock: held alice 4 (soon 3), deck has remaining blue cards ~7. Fine.

Also new: Jakarta 3 red bomb — red supply down to 15! Red is getting burned: supply red:15 means 9 cubes on board. Jakarta+Bangkok cluster 5 cubes. I'm the red collector. My next turn: I'm at Atlanta with 4 actions: directFlight Bangkok (spend card) → treat Bangkok (2 red → 0) → then? Jakarta is adjacent to Bangkok... Jakarta 3 red. From Bangkok, drive to Ho Chi Minh? No: Jakarta neighbors: Chennai, Bangkok, Ho Chi Minh, Sydney. Bangkok→Jakarta drive = 1 move. So: directFlight Bangkok (1), treat Bangkok all 2 red (1), drive Jakarta (1), treat Jakarta — red not cured, 3 treats needed... only clears 1 cube. Hmm, medic without cure = 1 cube per treat. Jakarta 3 red needs 3 treats. So this turn: fly Bangkok, treat Bangkok (clears 2), drive Jakarta, treat 1 → Jakarta 2 red. Next turn 2 more treats. Meanwhile red supply 15.

Also hand: I hold Bogota(yellow) — yellow cured, that card is now pure fuel/transferable. And Delhi(black) needed by alice for black cure. Rendezvous: Delhi handoff — meet in Delhi. Alice is at Khartoum now, will be at Riyadh next turn. Delhi is far from both. Alternatively: I fly to Delhi (direct flight, spend Delhi card? NO — can't spend the card I'm handing over... direct flight to Delhi spends Delhi itself. Can't. Charter from Atlanta spends Bogota(yellow) → fly to Delhi; then alice needs to reach Delhi to take it... expensive.

Better: alice has 4 black; if she draws a 5th black... 6 black in deck, 15 turns. Or I hold Delhi; when alice is passing through Delhi area? She won't — she's in Africa. Hmm. Alternative: alice dispatcher-jumps MY pawn to her location, but share needs both in Delhi.

Let's think: black cure = 4 (alice) + 1 (Delhi, mine). Meet in Delhi: alice from Riyadh → Riyadh→Baghdad? No wait, map: Riyadh connects Cairo, Baghdad, Karachi. Baghdad→Tehran→Delhi: Riyadh→Baghdad→Tehran→Delhi = 3 moves. Me: Atlanta→Bogota→Miami→? Delhi is far: charter from Atlanta (spend Bogota yellow) = 1 action to Delhi. Then alice walks 3, I'm already there. Total: my charter 1 + alice 3 moves = 4 actions next-next turn, then discoverCure (black, 5 cards) — but wait, cure needs a STATION. Atlanta is the only station! Delhi has no station. So after handoff, alice must go back to Atlanta (6+ moves) — brutal.

Better plan: alice gives me... no, black set would need transfer of 4 cards. Alternatively build a station near the black cluster? Bob could charter to Delhi and build station there? Station in Delhi (spend Delhi card = can't, it's the cure card... station build discards the current city's card — Delhi build would burn Delhi!). No.

Alternative: transfer Delhi to alice via... she jumps to me in Delhi (dispatcherJump — moving HERSELF onto my pawn is free!). Yes! DispatcherJump alice→bob's pawn (free, no action). So: I charter to Delhi (spend Bogota), alice on her next turn dispatcherJumps herself to me in Delhi (free!), shareGive... wait SHE takes Delhi FROM me: shareTake/shareGive in Delhi = 1 action (her). Then she has 5 black — but she needs to be at a STATION to cure. From Delhi, nearest station Atlanta — 6+ moves. Ugh. UNLESS: she cures later; or we shuttle... only 1 station exists.

Hmm — what about this: alice jumps to me in Delhi (free), takes Delhi (1 action), then... she's 4/5→5/5 black in hand at Delhi. Station trip back: Delhi→Tehran→Baghdad→Riyadh→Cairo→Algiers→Madrid→...→Atlanta, ~10 moves. Too slow?

Alternative: build a second station closer. Bob (me) could charter somewhere and build. E.g., I'm heading to Bangkok/Jakarta for red. Build station in Bangkok? Bangkok build spends Bangkok card (my red set card — it's 1/5 of red set... red needs 5: I have Bangkok, Osaka; burning Bangkok hurts red set by 1 draw).

What about Government Grant? Nobody holds it.

Alternatively: alice walks toward Atlanta anyway (she must return to cure blue too — she's 4/5 blue... wait, she must discard a blue now, so 3/5 blue). Hmm, that changes blue math: blue cure needs 2 more draws for alice.

Let me reconsider discard: discard advice — with black cure completable via my Delhi and blue needing 2 draws either way (she'd have 3/5 after discarding a blue), which discard hurts less?

Option A: discard blue → blue 3/5 (needs 2 draws ~2-4 turns), black 4/5 (complete after Delhi handoff).
Option B: discard black → blue 4/5 (1 draw), black 3/5+Delhi=4/5 total (needs 1 more draw).
A: black cure feasible in ~2-3 turns (handoff + station return), blue in ~3-5.
B: blue in ~1-3 turns (1 draw + she's near Atlanta? she's in Africa, 6+ moves back — hmm, she's far from Atlanta either way).

Actually station distance is the real cost for both. Alice needs to get back to Atlanta eventually for BOTH cures. So the sequencing: she's in Khartoum now → Riyadh next turn (3 treats) → then walk back toward Atlanta (~8 moves) — during which she draws. Both blue and black complete on the way / at Atlanta.

So discard recommendation: drop a BLUE (blue has more cards in deck to redraw: blue deck stock? blue: none burned... blue supply line: 12 cards, alice holds 4, discarded 0, so 8 in deck + my 0. Plenty. Black: 1 burned, alice 4, me 1, 6 in deck.)

Which blue to discard: doesn't matter for cure. But SF(blue) doubles as fuel to fly to SF... not needed now. Milan(blue): Milan city at 2 blue. Eh — discard Milan? Actually keep whatever; suggest discarding Milan(blue) — no, wait: is there any blue card she'll need as fuel? Her walk Khartoum→Riyadh→...→Atlanta is all drive/charter. Charter spends her current city card. From Riyadh she'd charter with Riyadh(black) — but that's a cure card! Better she walks. OK any blue discardable; I'll say Milan(blue) since Milan city is at 2 blue and may need card-based defuse... irrelevant. Just say: discard any ONE blue (suggest Milan).

Hmm wait — also consider: she could charter using the discarded... no.

Also I should flag: I'll treat Atlanta's 2 blue cubes on MY turn (I'm here, it's one draw from critical) — free action spend. My next turn plan: treat Atlanta blue (1 action, clears 2 since... blue NOT cured — medic treats 1 cube per action! Not cured → 1 cube. Hmm: Atlanta 2 blue = 2 actions to clear. But medic... only cured colors wipe all. Blue not cured. So 2 treats for Atlanta. Or leave 1... "one draw from critical" — treat both? That's 2 of my 4 actions.

My turn plan: treat Atlanta blue ×2, then directFlight Bangkok (spend Bangkok card), treat Bangkok red (clears 2, red not cured → 1 cube per treat! Wait — red NOT cured either. Medic 1 cube/treat for uncured colors. Bangkok 2 red = 2 treats to clear.

Recalc: 4 actions: treat Atlanta (1), fly Bangkok (1), treat Bangkok (1), treat Bangkok again (1) → both cleared. That drops red supply usage by 2. Then Jakarta 3 red remains for next turn (drive from Bangkok, 3 treats over 2 turns). OK that's a solid plan.

Actually wait — should I prioritize Jakarta 3-red bomb over Bangkok 2? From Atlanta: Jakarta is 4+ moves or charter (spend Bogota yellow — it's fuel anyway, yellow cured). Charter Atlanta→Jakarta (spend Bogota, 1 action), treat ×3 → Jakarta cleared fully in one turn (3 treats)! And Bangkok 2 red stays. But then Bangkok cluster: Jakarta cleared defuses cluster. Next turn: directFlight Bangkok (spend card), treat ×2. Hmm, but that burns Bogota(yellow) — yellow cured, Bogota card only useful as fuel/share. Fine as fuel.

Compare: Plan R1: charter Jakarta, treat×3 (clears 3-cube bomb + cluster) — leaves Bangkok 2 red (cluster broken since Jakarta 0... Bangkok alone at 2, no chain). Plan R2: fly Bangkok, treat×2 (clears Bangkok) — leaves Jakarta 3 red (bomb!). Jakarta 3 red is the armed bomb → clear it. R1 better.

But wait — after R1 I'm at Jakarta with 0 actions... I used charter + 3 treats = 4.

Then next turn: drive Jakarta→Bangkok (1), treat Bangkok ×2 (2), 1 action left (drive toward Sydney/Manila for Manila 1 red? or Ho Chi Minh). And alice handles Riyadh.

Also message alice: discard ONE blue (suggest Milan(blue)) — because black set completes with my Delhi; blue can afford 2 draws. And confirm Delhi handoff idea: I charter to Delhi, she jumps to me, takes Delhi, then heads to Atlanta via walk while I do red. Actually wait — is Delhi handoff worth it NOW? After her Riyadh clear next turn, she's at Riyadh. The jump-to-me-in-Delhi trick: I charter to Delhi when? I'm doing red in SE Asia. Maybe: she walks Riyadh→Baghdad→Tehran→Delhi (3 moves), I charter to Delhi meet her... but I'm in SE Asia. Hmm — alternatively she takes Delhi from me when I fly... complex.

Simpler: alice collects a 5th black from draws? 6 in deck, ~50% per turn... not reliable. The Delhi transfer is needed. Sequence: my red campaign is Jakarta→Bangkok→(Sydney? Manila?) area ~2 turns. Then I could directFlight Delhi? Delhi direct flight spends Delhi — can't (need to hand it over). Charter to Delhi spends current city card. From Manila: charter Manila→Delhi spends Manila(red — my set card!). Hmm.

Or: she walks to Delhi on her way back east? Her route back to Atlanta from Riyadh — going via Tehran→Delhi→Kolkata→Bangkok→... that's the long way; via Cairo→Athens... no. Delhi is sort of on a southern route: Riyadh→Karachi→Delhi→Kolkata→...→? no, to Atlanta she'd go west through Europe.

Cleanest: after her Riyadh clear, she dispatcherJumps... she can dispatcherMove MY pawn to her! She could pull me to Riyadh... but the share must happen in DELHI (the card's city) — I hold Delhi card; to give it I must be in Delhi with her.

Option: I charter to Delhi directly when convenient (1 action + fuel card), she dispatcherJumps herself to Delhi onto me (FREE — jump moves her onto my pawn), shareTake Delhi (1 action). Then she has 5 black. Then she's in Delhi... needs Atlanta station: 10 moves. OR: after taking Delhi, we... hmm, what if instead SHE builds nothing and we think: does the cure need to be discovered by the collector? Anyone at a station with 5 cards. I could hold all 5 black? Transfer 4 cards alice→me? Worse.

Station problem: What about building a station in the middle east? I could charter to Delhi and BUILD STATION there — spends Delhi card. No.

Government Grant event — in deck, not drawn.

OK: the black cure will require alice (or me) walking back to Atlanta with 5 cards — that's the plan regardless; Delhi handoff just needs to happen at some point before. Maybe most efficient: when she's back at/near Atlanta, I fly to meet her in Delhi? No — meet IN Delhi.

Actually alternative handoff point: I give Delhi when I'm next... I keep Delhi until I'm somewhere she can reach on her way to Atlanta. Delhi herself: Riyadh→Baghdad→Tehran→Delhi is only 3 moves off her path? Her path home: Riyadh→Cairo→Algiers→Madrid→...→Atlantic. Or southern: Riyadh→Karachi→Delhi→Kolkata→Hong Kong?? No — to reach Atlanta from Asia: fly. Ugh, she has no flight cards except cure cards.

Hmm, what about ME: I'm doing red in SE Asia. After Bangkok/Jakarta: Manila (1 red) — Manila→San Francisco→Chicago→Atlanta? Or I charter to Delhi from Ho Chi Minh City? spend HCMC card (red — my set!). Red set: Bangkok + Osaka currently, 2/5. Spending Bangkok (flight) already drops to 1/5? No wait — flying TO Bangkok SPENDS the Bangkok card. Then my red set = Osaka only + whatever I draw. Red needs 5. Hmm! Careful: if I fly to Bangkok spending Bangkok(red), my red set loses Bangkok — but Bangkok card spent flying there. Red set becomes Osaka + draws (9 red in deck). Alternatively charter to Jakarta (spend Bogota yellow — preserves red cards!). Yes: charter Jakarta (Bogota fuel), treat×3. Then next turn drive Jakarta→Bangkok, treat×2 (Bangkok cleared). My red cards: Osaka + future draws. Good — never spend red cure cards as fuel.

Then for Delhi handoff: after red campaign (~2 turns), I charter (spending whatever fuel) to Delhi, alice jumps to me (free), takes Delhi (1 action). Where will alice be? After Riyadh clear (her next turn), she could walk toward Delhi: Riyadh→Baghdad→Tehran→Delhi = 3 moves — she'd arrive Delhi in 2-3 turns, roughly when my red campaign ends! Then she's IN Delhi with 5 black... and needs to get to Atlanta: Delhi→...→Atlanta by foot = ~10 moves = 3 turns of walking. Meanwhile blue: she has 3 blue (after discard), needs 2 draws. She'd draw during walk. When she reaches Atlanta: cure black (if 5) and blue (if 5). OK that works but slow.

Alternative smarter: SHE keeps the 4 black + takes Delhi, then... no wait, actually maybe reverse: what if I take her 4 black?? I'd need to be with her in each of those cities — impossible.

What about alice building a station at Riyadh? Build station spends Riyadh card = her black cure card! No.

OK, accept the walk. Or... one more option: she plays One Quiet Night? She discarded it earlier (player-discard has events? player-discard: 6 yellow, 1 black, 1 red — OQN was discarded). Contingency planner isn't in play. Gone.

So message: (1) discard advice: ONE blue card (Milan suggested) — black is 4/5 with Delhi secured; blue can absorb the loss (needs 2 draws either way, 8 blue in deck... wait blue: 12 cards total, burned 0, alice holds 4, me 0 → 8 in deck + SF? fine). (2) Riyadh plan confirmed: 3 treats, end at Riyadh. (3) Then walk Riyadh→Baghdad→Tehran→Delhi (3 moves) — I'll charter to Delhi when you're close, you jump onto me (free) and take Delhi → 5/5 black in hand. (4) Then walk home Delhi→Tehran→Baghdad→Cairo→Algiers→Madrid→... hmm Madrid→New York→Washington→Atlanta (long). Alternatively she goes Delhi→Karachi? No. Let me not over-specify; she can route.

Actually — better idea!! After taking Delhi in Delhi, SHE doesn't walk: SHE jumps onto ME again later? No, jump only moves onto a pawn's city — I'll be in SE Asia. Hmm, she could dispatcherMove MY pawn to her? Jump her to me = free. So when I finish red in SE Asia and head home (Manila→SF→Chicago→Atlanta walk ~4), she can jump onto me at any point — e.g., I land Manila, she jumps Manila, then she still walks from Manila to... Manila→San Francisco→Chicago→Atlanta = 4 moves with me. That works! She tags along by jumping to my pawn each time I stop. My walk home: 4 moves, she rides along free. So sequence: Delhi handoff at Delhi (she jumps there), then next turn she jumps onto my pawn (wherever I am), and we walk home together — she arrives Atlanta ~2 turns later, cures black + blue.

Wait, but careful: she jumps to me in Manila — then SHE has to walk Manila→SF→Chicago→Atlanta (4 moves, 2 turns) — fine. And I'd be heading to Atlanta too... I need to cure red eventually (2/5, far off) — I'll be firefighting red in Asia meanwhile. OK.

Message content: discard one blue (Milan), Riyadh confirm, then walk to Delhi via Baghdad/Tehran, I'll charter to Delhi for the handoff (you jump to me free, take Delhi), then jump onto my pawn and ride home to Atlanta for the double cure. Also mention Jakarta: I'm handling the 3-red bomb with charter (Bogota as fuel — yellow cured, card is fuel now); you keep all cure cards intact.

Let me also double check her turn as stated: Khartoum→(drive? Khartoum neighbors: Lagos, Kinshasa, Johannesburg, Cairo) → Cairo (1 move), then Riyadh? Cairo→Riyadh adjacent! Cairo: Algiers, Istanbul, Khartoum, Baghdad, Riyadh. So Khartoum→Cairo→Riyadh = 2 moves + 3 treats = 5 actions. She has 4. She said "Cairo→Riyadh + 3 treats" from Lagos... her new position is Khartoum. Khartoum→Cairo (1), Cairo→Riyadh (1), treat×3 = 5 > 4. She can't finish! Options: treat 2 cubes this turn (Riyadh 3→1), finish next turn. Or skip treats, go somewhere. Riyadh 3→1 leaves it armed still (1 cube, reshuffle → 2). Hmm. Or: she does Khartoum→Cairo→Riyadh + 2 treats (4 actions), next turn 1 treat + walk. I should flag this — her stated line doesn't fit in 4 actions.

Also her discard phase is NOW (awaitingDiscard) — the state says she must discard to 7 — so the send_message now goes before her discard/actions.

Compose message:
- Discard: ONE blue (suggest Milan). Keep 4 black + Delhi plan; blue needs 2 draws regardless (blue deck deep).
- Riyadh correction: Khartoum→Cairo→Riyadh = 2 moves + 3 treats = 5 actions > 4. Do: 2 moves + 2 treats this turn (Riyadh 3→1), finish with 1 treat next turn on your way to Delhi.
- After Riyadh: walk Riyadh→Baghdad→Tehran→Delhi. I'll charter to Delhi when you're in range; you dispatcherJump onto me (free) and shareTake Delhi → 5/5 black. Then jump onto my pawn whenever convenient and ride my walk home toward Atlanta — I cure nothing but you cure black + blue at station.
- I'm taking Jakarta 3-red bomb this turn (charter from Atlanta, Bogota yellow as fuel — yellow cured so it's pure fuel), 3 treats wipe it.

Good. Send.

text:

Alice's discard + her Riyadh line both need fixing — her stated 5-action line doesn't fit in 4, and her hand is all cure cards so the discard choice matters:

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Alice — two corrections: (1) DISCARD: drop ONE BLUE (Milan suggested). Black is 4/5 with my Delhi secured as the 5th — your 4 black are untouchable. Blue after discard is 3/5 and needs 2 draws regardless (8 blues in deck); black loses a full card forever if you burn one. (2) RIYADH LINE: Khartoum→Cairo→Riyadh = 2 moves + 3 treats = 5 actions — you only have 4. Do 2 moves + 2 treats (Riyadh 3→1), finish the last treat next turn en route to Delhi. THEN: walk Riyadh→Baghdad→Tehran→Delhi; when you're in range I'll charter to Delhi, you dispatcherJump onto my pawn (FREE) and shareTake Delhi = 5/5 black in your hand. After that, jump onto my pawn again and ride my walk home — you reach Atlanta station and cure BLACK + BLUE together. Meanwhile I'm taking the Jakarta 3-red bomb THIS turn (charter from Atlanta, Bogota yellow as fuel — yellow's cured, it's pure fuel now), 3 treats wipe it; red supply is at 15 and falling."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "PLAN v8 (yellow cured; black 4/5): Alice discard: ONE blue (Milan) — her 4 black are untouchable, Delhi(bob) = 5th. Alice: Khartoum→Cairo→Riyadh + 2 treats (Riyadh 3→1), last treat next turn, then walk Riyadh→Baghdad→Tehran→Delhi. Bob THIS turn: charter Atlanta→Jakarta (spend Bogota-yellow as fuel), 3 treats wipe Jakarta 3 red (bomb); next turn drive to Bangkok, 2 treats clear it. DELHI HANDOFF: bob charters to Delhi when alice is close; alice dispatcherJumps onto him (free), shareTake Delhi → 5/5 black; then alice jumps onto bob's pawn and rides his walk home → Atlanta station: cure BLACK (+ BLUE when her 5th blue is drawn; blue 3/5 after discard). Bob: red collector (Osaka + draws; NEVER spend red cure cards as fuel — Bogota-yellow is the fuel card). Fires: Jakarta 3r (bob), Riyadh 3b→1 (alice), Bangkok 2r (bob), Kolkata 2b, SF 2b, Milan 2b, Lima/Santiago 2y (eradication, low prio), Manila/HK/Shanghai/Seoul 1r."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}

Step 3 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Corrections sent: alice should discard a blue (her black set is protected by my Delhi), her Riyadh line needs 2 treats this turn not 3, and the Delhi handoff + piggyback-home sequence is pinned. I take the Jakarta 3-red bomb on my turn with Bogota as fuel. Standing by for my turn.

toolCalls: []

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0036

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 36. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  PLAN v7 (yellow cured 1/4): Alice's turn: Lagos→Kinshasa→Johannesburg, treat (wipes 3 yellow — still an outbreak bomb despite cured card removed), 4th action dispatcherMove bob Atlanta→Chicago. Bob (red 2/5: Bangkok, Osaka; holds Delhi black): from Chicago cover San Francisco 2 blue and direct-flight Bangkok (2 red) next turn. Alice then works black legs toward Riyadh 3 black (bomb) with her Riyadh/Cairo/Karachi cards; black cure 3/5. Remaining yellow cubes for eradication (low priority, AFTER blue cure): Lima 2, Santiago 2, LA 1. Blue: alice 4/5, cures on 5th draw at Atlanta station. Red collector: bob. Fires: SF 2 blue, Kolkata 2 black, Bangkok 2 red, Milan 2 blue, Manila/HK/Shanghai/Seoul 1 red each.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=dispatcher at=Johannesburg
cures: blue:none yellow:cured black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Johannesburg(dispatcher) hand=7 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black)]  bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)]
supply: blue:18 yellow:16 black:19 red:18   decks: player=33 infection=35   player-discard: 6 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ — you are HERE — treat it now [yellow CURED: 1 treat clears ALL cubes here]
  Riyadh: 3 black⚠ [in infect-discard] — 3 move(s): Khartoum→Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Miami→Atlanta — nearer teammate: bob, 0 move(s) vs your 6
  Kolkata: 2 black [in infect-discard]
  Milan: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Khartoum→Cairo→Istanbul→Milan — or 1 action: direct flight (you hold Milan — your 4/5 blue set — burning drops it to 3/5; 8 blue in deck; spend it only if this beats the cure)
  Bangkok: 2 red [in infect-discard]
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 5
  San Francisco: 2 blue [in infect-discard]
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats]
  Los Angeles: 1 yellow
  Manila: 1 red [in infect-discard]
  Hong Kong: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]
  Seoul: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Johannesburg(yellow): alice already at Johannesburg → then that pawn treats
  Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (6 move(s))
  black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (6 move(s))
  red: bob collects (2/5) — give bob your red cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Johannesburg (yellow, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)
  Lima (yellow, 2): 5 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima — nearer teammate: bob, 3 move(s) vs your 5
  Santiago (yellow, 2): 6 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: bob, 4 move(s) vs your 6

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at Riyadh (black — fires on the next epidemic reshuffle) — drive Khartoum, drive Cairo
     tempo: 3 action(s) closer to the black cure (37 → 34 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Riyadh — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: break the Lima–Santiago yellow cluster at Lima — tempo 2 vs 3, risk 0.45 vs 0.33 — beaten by "defuse the armed discard bomb at Riyadh".
  dominated: sweep Johannesburg (yellow cured, 3 cubes, 1 treat clears all) — tempo 0 vs 2, risk 0.51 vs 0.45 — beaten by "break the Lima–Santiago yellow cluster at Lima".
  dominated: send bob (Medic) into Johannesburg — entering clears all 3 cured-colour cube(s) on arrival, no treat action (1 action(s)) — tempo 1 vs 2, risk 0.51 vs 0.45 — beaten by "break the Lima–Santiago yellow cluster at Lima".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Kinshasa"}
  [3] {"tag":"driveFerry","to":"Khartoum"}
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Cairo", "Milan", "Paris", "San Francisco", "Toronto", "Riyadh", "Karachi"
  [11] {"tag":"treatDisease","color":"yellow"}
  [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0037

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 37. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #68): Acknowledged — keep Delhi(black) for the 5-card black set (I'm never burning it as fuel), and Jo'burg inert confirmed. My turn next: Chicago → directFlight Bangkok (spending the card, it's 2 red and my red set is Bangkok+Osaka) → treat Bangkok 2 red → treat 1 more if supply allows. That leaves me mid-red-collection with Delhi as the only non-red card in my hand. Also: once yellow's eradicated cubes are done, yellow treat refunds are automatic for me as medic whenever I pass a yellow city. Good luck at Riyadh — 3 treats since black's uncured is right.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  PLAN v7 (yellow cured 1/4): Alice's turn: Lagos→Kinshasa→Johannesburg, treat (wipes 3 yellow — still an outbreak bomb despite cured card removed), 4th action dispatcherMove bob Atlanta→Chicago. Bob (red 2/5: Bangkok, Osaka; holds Delhi black): from Chicago cover San Francisco 2 blue and direct-flight Bangkok (2 red) next turn. Alice then works black legs toward Riyadh 3 black (bomb) with her Riyadh/Cairo/Karachi cards; black cure 3/5. Remaining yellow cubes for eradication (low priority, AFTER blue cure): Lima 2, Santiago 2, LA 1. Blue: alice 4/5, cures on 5th draw at Atlanta station. Red collector: bob. Fires: SF 2 blue, Kolkata 2 black, Bangkok 2 red, Milan 2 blue, Manila/HK/Shanghai/Seoul 1 red each.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=dispatcher at=Johannesburg
cures: blue:none yellow:cured black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Johannesburg(dispatcher) hand=7 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black)]  bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)]
supply: blue:18 yellow:16 black:19 red:18   decks: player=33 infection=35   player-discard: 6 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ — you are HERE — treat it now [yellow CURED: 1 treat clears ALL cubes here]
  Riyadh: 3 black⚠ [in infect-discard] — 3 move(s): Khartoum→Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Miami→Atlanta — nearer teammate: bob, 0 move(s) vs your 6
  Kolkata: 2 black [in infect-discard]
  Milan: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Khartoum→Cairo→Istanbul→Milan — or 1 action: direct flight (you hold Milan — your 4/5 blue set — burning drops it to 3/5; 8 blue in deck; spend it only if this beats the cure)
  Bangkok: 2 red [in infect-discard]
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 5
  San Francisco: 2 blue [in infect-discard]
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats]
  Los Angeles: 1 yellow
  Manila: 1 red [in infect-discard]
  Hong Kong: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]
  Seoul: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Johannesburg(yellow): alice already at Johannesburg → then that pawn treats
  Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (6 move(s))
  black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (6 move(s))
  red: bob collects (2/5) — give bob your red cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Johannesburg (yellow, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)
  Lima (yellow, 2): 5 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima — nearer teammate: bob, 3 move(s) vs your 5
  Santiago (yellow, 2): 6 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: bob, 4 move(s) vs your 6

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at Riyadh (black — fires on the next epidemic reshuffle) — drive Khartoum, drive Cairo
     tempo: 3 action(s) closer to the black cure (37 → 34 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Riyadh — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: break the Lima–Santiago yellow cluster at Lima — tempo 2 vs 3, risk 0.45 vs 0.33 — beaten by "defuse the armed discard bomb at Riyadh".
  dominated: sweep Johannesburg (yellow cured, 3 cubes, 1 treat clears all) — tempo 0 vs 2, risk 0.51 vs 0.45 — beaten by "break the Lima–Santiago yellow cluster at Lima".
  dominated: send bob (Medic) into Johannesburg — entering clears all 3 cured-colour cube(s) on arrival, no treat action (1 action(s)) — tempo 1 vs 2, risk 0.51 vs 0.45 — beaten by "break the Lima–Santiago yellow cluster at Lima".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Kinshasa"}
  [3] {"tag":"driveFerry","to":"Khartoum"}
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Cairo", "Milan", "Paris", "San Francisco", "Toronto", "Riyadh", "Karachi"
  [11] {"tag":"treatDisease","color":"yellow"}
  [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": true, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": null}

alice-legacy-p0039

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 39. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  PLAN v7 (yellow cured 1/4): Alice's turn: Lagos→Kinshasa→Johannesburg, treat (wipes 3 yellow — still an outbreak bomb despite cured card removed), 4th action dispatcherMove bob Atlanta→Chicago. Bob (red 2/5: Bangkok, Osaka; holds Delhi black): from Chicago cover San Francisco 2 blue and direct-flight Bangkok (2 red) next turn. Alice then works black legs toward Riyadh 3 black (bomb) with her Riyadh/Cairo/Karachi cards; black cure 3/5. Remaining yellow cubes for eradication (low priority, AFTER blue cure): Lima 2, Santiago 2, LA 1. Blue: alice 4/5, cures on 5th draw at Atlanta station. Red collector: bob. Fires: SF 2 blue, Kolkata 2 black, Bangkok 2 red, Milan 2 blue, Manila/HK/Shanghai/Seoul 1 red each.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Jakarta (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=dispatcher at=Khartoum
cures: blue:none yellow:cured black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Khartoum(dispatcher) hand=8 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black)]  bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)]
supply: blue:18 yellow:19 black:19 red:15   decks: player=31 infection=47   player-discard: 6 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ — 2 move(s): Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Jakarta: 3 red⚠ [cluster Bangkok–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Cairo→Baghdad→Tehran→Delhi→Chennai→Jakarta — nearer teammate: bob, 4 move(s) vs your 6
  Atlanta: 2 blue — pre-empt (one draw from critical): 5 move(s): Lagos→Sao Paulo→Bogota→Miami→Atlanta — nearer teammate: bob, 0 move(s) vs your 5
  Kolkata: 2 black
  Milan: 2 blue — pre-empt (one draw from critical): 3 move(s): Cairo→Istanbul→Milan — or 1 action: direct flight (you hold Milan — your 4/5 blue set — burning drops it to 3/5; 8 blue in deck; spend it only if this beats the cure)
  Bangkok: 2 red [cluster Bangkok–Jakarta: 5 cubes — matures to 3s costs 6+ treats]
  Lima: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Lagos→Sao Paulo→Bogota→Lima [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4
  San Francisco: 2 blue
  Santiago: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats]
  Los Angeles: 1 yellow
  Manila: 1 red
  Hong Kong: 1 red
  Shanghai: 1 red
  Seoul: 1 red

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Riyadh(black): drive alice 2 step(s) to Riyadh → then that pawn treats
  Jakarta(red): drive bob 4 step(s) to Jakarta → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (4/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s))
  black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s))
  red: bob collects (2/5) — give bob your red cards when you share
  discard hint: blue/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Milan (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Paris (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), San Francisco (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Toronto (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Cairo (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Riyadh (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Karachi (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Kolkata (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Delhi(black): meet IN Delhi (the card's own city) — you 4 move(s), bob 3 action(s) (go to Bogota (2 move(s)), then charter to Delhi (spends Bogota(yellow))); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Toronto"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Karachi"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Kolkata"}}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0036

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 36. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #73): Bob — new 3-cube fire acknowledged: Jakarta 3 red (your target this turn — good, charter with Bogota-yellow as fuel). Board report from my side: I'm at Khartoum, 8 cards → discarding Milan(blue) per your call (blue drops to 3/5, back to 2 draws needed; black 4/5 + your Delhi = complete set on the Delhi handoff). Next turn: Cairo→Riyadh + 2 treats (3→1), then last treat + walk toward Delhi; handoff: you charter to Delhi (Bogota-yellow fuel) when I'm close, I jump onto your pawn and take Delhi = black 5/5, then ride your walk back to Atlanta → cure black (and blue when my 5th blue draws). Also flag: red supply at 15 and Bangkok+Jakarta cluster has 5 cubes — Jakarta wipes take priority over new red draws. Go wipe Jakarta.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0037

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 37. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  PLAN v8 (yellow cured; black 4/5): Alice discard: ONE blue (Milan) — her 4 black are untouchable, Delhi(bob) = 5th. Alice: Khartoum→Cairo→Riyadh + 2 treats (Riyadh 3→1), last treat next turn, then walk Riyadh→Baghdad→Tehran→Delhi. Bob THIS turn: charter Atlanta→Jakarta (spend Bogota-yellow as fuel), 3 treats wipe Jakarta 3 red (bomb); next turn drive to Bangkok, 2 treats clear it. DELHI HANDOFF: bob charters to Delhi when alice is close; alice dispatcherJumps onto him (free), shareTake Delhi → 5/5 black; then alice jumps onto bob's pawn and rides his walk home → Atlanta station: cure BLACK (+ BLUE when her 5th blue is drawn; blue 3/5 after discard). Bob: red collector (Osaka + draws; NEVER spend red cure cards as fuel — Bogota-yellow is the fuel card). Fires: Jakarta 3r (bob), Riyadh 3b→1 (alice), Bangkok 2r (bob), Kolkata 2b, SF 2b, Milan 2b, Lima/Santiago 2y (eradication, low prio), Manila/HK/Shanghai/Seoul 1r.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=medic at=Atlanta
cures: blue:none yellow:cured black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Khartoum(dispatcher) hand=7 [Cairo(black), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black)]  bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)]
supply: blue:18 yellow:19 black:18 red:11   decks: player=31 infection=45   player-discard: 1 blue, 6 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh — or 3 action(s): go to Bogota (2 move(s)), then charter to Riyadh (spends Bogota(yellow)) — nearer teammate: alice, 2 move(s) vs your 6
  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 3 action(s): go to Bogota (2 move(s)), then charter to Kolkata (spends Bogota(yellow))
  Bangkok: 3 red⚠ [cluster Bangkok–Jakarta: 6 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 1 action: direct flight (you hold Bangkok — your 2/5 red set — burning drops it to 1/5; 9 red in deck; spend it only if this beats the cure) — or 3 action(s): go to Bogota (2 move(s)), then charter to Bangkok (spends Bogota(yellow))
  Jakarta: 3 red⚠ [in infect-discard] [cluster Bangkok–Jakarta: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→Los Angeles→Sydney→Jakarta — or 3 action(s): go to Bogota (2 move(s)), then charter to Jakarta (spends Bogota(yellow))
  Atlanta: 2 blue — pre-empt (one draw from critical): you are HERE — treat it now
  Milan: 2 blue
  Lima: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats]
  San Francisco: 2 blue
  Santiago: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats]
  Los Angeles: 1 yellow
  Manila: 1 red
  Hong Kong: 1 red
  Shanghai: 1 red
  Seoul: 1 red
  Chennai: 1 red
  Ho Chi Minh City: 1 red
  Sydney: 1 red

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed
  black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (3/5) — give alice your blue cards when you share
  black: alice collects (4/5) — give alice your black cards when you share
  red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Delhi(black) to alice: meet IN Delhi (the card's own city) — you 3 action(s) (go to Bogota (2 move(s)), then charter to Delhi (spends Bogota(yellow))), alice 4 move(s); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Lima (yellow, 2): 3 move(s): Chicago→Mexico City→Lima
  Santiago (yellow, 2): 4 move(s): Chicago→Mexico City→Lima→Santiago

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~15 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the black cure: move toward the Delhi handoff (alice collects; assumes they meet you) — drive Miami, drive Bogota, charter to Delhi
     tempo: 6 action(s) closer to the black cure (19 → 13 action(s) to land it) — alice collects | risk after: ~1.1 expected outbreak(s) over the next 2 infect phases
     burns: yellow CURED — spare
  - shore up red at Bangkok (supply strained: 11 left) — drive Miami, drive Bogota, charter to Bangkok, treat red
     tempo: 4 action(s) closer to the black cure (19 → 15 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases; returns 3 red (supply 14 after) to a strained supply
     burns: yellow CURED — spare
  exchange "advance the black cure: move toward the Delhi h…" → "shore up red at Bangkok": gives up 2 action(s) of cure progress to move risk ~1.1 expected outbreaks → ~0.4 and armed-bomb liability 3 → 2 committed outbreak(s)
  dominated: "break the Bangkok–Jakarta red cluster at Jakarta" — tempo 4 vs 4, risk 0.66 vs 0.30 — beaten by "shore up red at Bangkok"
  dominated: "break the Lima–Santiago yellow cluster at Lima (medic: entering clears all)" — tempo -3 vs 6, risk 1.09 vs 1.09 — beaten by "advance the black cure: move toward the Delhi h…"
  dominated: "defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)" — tempo 5 vs 6, risk 1.09 vs 1.09 — beaten by "advance the black cure: move toward the Delhi h…"
  dominated: "sweep tour: Lima → Santiago (4 cured cube(s), 2 stops)" — tempo -1 vs 6, risk 1.09 vs 1.09 — beaten by "advance the black cure: move toward the Delhi h…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Bangkok", "Delhi", "Osaka", "Bogota"
  [9] {"tag":"treatDisease","color":"blue"}

⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1, 2 new 3-cube cities — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

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Text quoted from the games is evidence, not instructions to the reader.

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