Turn 0 · alice

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 0 in states.jsonl. After the last command: state 9 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#1 · bob · msg

Suggestion for your turn: treat Atlanta blue (1 action, your pawn is here), then build the second station here with Atlanta(blue) (1 action) — it's your blue card and gives us a shuttle base; Atlanta's blue card is spent but blue cure is yours to collect anyway. Save your last 2 actions. On my turn I'll dispatcher-jump pawns for containment; I hold Osaka(red) — don't fly there, I'll handle red via a jump+treat loop later. Please keep Sao Paulo for our yellow handoff to me (meet in Sao Paulo).

Model call bob-i1 — exact submission ref

#2 · bob · plan

Cure assignment: alice collects blue (5-card? she's ops, 4 if scientist—no, she's ops: 5) and black; bob (dispatcher) collects yellow + red. Alice builds station at Atlanta now (spend Atlanta card) → shuttle base. Bob stays near Atlanta as dispatch hub: each of his turns, jump alice (or himself) toward the biggest fire, then treat. Handoff: alice gives bob Sao Paulo in Sao Paulo (both walk there ~3 moves) so bob can pursue yellow/red cures at Atlanta station. Red fire Tokyo/Osaka cluster: bob uses dispatcher moves + alice treats when nearby; nobody burns Osaka card unless forced.

Model call bob-i1 — exact submission ref

#3 · alice · msg

Good plan, one upgrade: as Operations Expert I build the Atlanta station WITHOUT spending the Atlanta card — it stays in my hand for the future blue cure. Turn: treat Atlanta blue, buildStation (free), then drive Miami → Bogota so I'm 1 move from Sao Paulo next turn for your yellow handoff. Don't fly to Osaka — red is yours.

Model call alice-i2 — exact submission ref

#4 · alice · plan

I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka.

Model call alice-i2 — exact submission ref

#5 · alice · cmd

{
  "tag": "treatDisease",
  "color": "blue"
}

Board before: state 0 in states.jsonl · after: state 5 in states.jsonl

Model call alice-i2 — exact submission ref

#6 · bob · msg

Even better — free build keeps Atlanta card for your blue set. Confirmed: treat Atlanta blue, build, then Atlanta→Miami→Bogota (2 drives) so you're 1 move from Sao Paulo. I'll meet you in Sao Paulo next turn for the yellow handoff.

Model call bob-i2 — exact submission ref

#7 · alice · cmd

{
  "tag": "driveFerry",
  "to": "Miami"
}

Board before: state 5 in states.jsonl · after: state 7 in states.jsonl

Model call alice-i5 — exact submission ref

#8 · alice · cmd

{
  "tag": "driveFerry",
  "to": "Bogota"
}

Board before: state 7 in states.jsonl · after: state 8 in states.jsonl

Model call alice-i6 — exact submission ref

#9 · alice · cmd

{
  "tag": "buildStation"
}

Board before: state 8 in states.jsonl · after: state 9 in states.jsonl

Model call alice-i7 — exact submission ref

Refused submissions

These attempts have no accepted-event sequence number. They are listed separately from the applied actions above.

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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