Turn 0 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 0 in states.jsonl. After the last command: state 9 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#1 · bob · msg
Suggestion for your turn: treat Atlanta blue (1 action, your pawn is here), then build the second station here with Atlanta(blue) (1 action) — it's your blue card and gives us a shuttle base; Atlanta's blue card is spent but blue cure is yours to collect anyway. Save your last 2 actions. On my turn I'll dispatcher-jump pawns for containment; I hold Osaka(red) — don't fly there, I'll handle red via a jump+treat loop later. Please keep Sao Paulo for our yellow handoff to me (meet in Sao Paulo).
Model call bob-i1 — exact submission ref
#2 · bob · plan
Cure assignment: alice collects blue (5-card? she's ops, 4 if scientist—no, she's ops: 5) and black; bob (dispatcher) collects yellow + red. Alice builds station at Atlanta now (spend Atlanta card) → shuttle base. Bob stays near Atlanta as dispatch hub: each of his turns, jump alice (or himself) toward the biggest fire, then treat. Handoff: alice gives bob Sao Paulo in Sao Paulo (both walk there ~3 moves) so bob can pursue yellow/red cures at Atlanta station. Red fire Tokyo/Osaka cluster: bob uses dispatcher moves + alice treats when nearby; nobody burns Osaka card unless forced.
Model call bob-i1 — exact submission ref
#3 · alice · msg
Good plan, one upgrade: as Operations Expert I build the Atlanta station WITHOUT spending the Atlanta card — it stays in my hand for the future blue cure. Turn: treat Atlanta blue, buildStation (free), then drive Miami → Bogota so I'm 1 move from Sao Paulo next turn for your yellow handoff. Don't fly to Osaka — red is yours.
Model call alice-i2 — exact submission ref
#4 · alice · plan
I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka.
Model call alice-i2 — exact submission ref
#5 · alice · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 0 in states.jsonl · after: state 5 in states.jsonl
Model call alice-i2 — exact submission ref
#6 · bob · msg
Even better — free build keeps Atlanta card for your blue set. Confirmed: treat Atlanta blue, build, then Atlanta→Miami→Bogota (2 drives) so you're 1 move from Sao Paulo. I'll meet you in Sao Paulo next turn for the yellow handoff.
Model call bob-i2 — exact submission ref
#7 · alice · cmd
{
"tag": "driveFerry",
"to": "Miami"
}
Board before: state 5 in states.jsonl · after: state 7 in states.jsonl
Model call alice-i5 — exact submission ref
#8 · alice · cmd
{
"tag": "driveFerry",
"to": "Bogota"
}
Board before: state 7 in states.jsonl · after: state 8 in states.jsonl
Model call alice-i6 — exact submission ref
#9 · alice · cmd
{
"tag": "buildStation"
}
Board before: state 8 in states.jsonl · after: state 9 in states.jsonl
Model call alice-i7 — exact submission ref
Refused submissions
These attempts have no accepted-event sequence number. They are listed separately from the applied actions above.
- After #6: {"action": {"tag": "buildStation"}} — {"rejected": "station_already_here", "message": "Atlanta already has a station"}. Model call alice-i4 · unchanged board: state
5in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-i2 · alice · recorded invocation · active turn: True · linked events: #3 (exact submission ref), #4 (exact submission ref), #5 (exact submission ref)
- alice-i4 · alice · recorded invocation · active turn: True · linked events: none proven · refused after #6: station_already_here
- alice-i5 · alice · recorded invocation · active turn: True · linked events: #7 (exact submission ref)
- alice-i6 · alice · recorded invocation · active turn: True · linked events: #8 (exact submission ref)
- alice-i7 · alice · recorded invocation · active turn: True · linked events: #9 (exact submission ref)
- bob-i1 · bob · recorded invocation · active turn: False · linked events: #1 (exact submission ref), #2 (exact submission ref)
- bob-i2 · bob · recorded invocation · active turn: False · linked events: #6 (exact submission ref)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-i1 · alice · recorded invocation · active turn: True · linked events: none proven
- alice-i3 · alice · recorded invocation · active turn: True · linked events: none proven
- bob-i3 · bob · recorded invocation · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.