Turn 4 · alice

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 28 in states.jsonl. After the last command: state 37 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#29 · bob · msg

Red chain exploded: 5/8 outbreaks, red supply down to 7 — red is now the loss clock, not the deck. Still, blue cure is worth one turn: drive Washington→New York→London→Paris this turn (3 actions), maybe treat Paris-adjacent nothing... 4th action: build nothing, just hold. Next turn I jump to you in Paris, hand you Paris(blue), you shed Hong Kong(red) and discover blue at... wait, Paris has no station — better: you drive to Atlanta? No. Simplest: I give you Paris in Paris, you take it, then we're both in Europe; build a Paris station with your St. Petersburg? No — OE builds FREE: buildStation in Paris (0 cards), then cure blue immediately next turn. Yes: this turn 3 drives + free Paris buildStation. Then next turn jump+share+cure. Red: I'll start dispatcher-pushing toward Manila/SF after blue lands.

Model call bob-i16 — exact submission ref

#30 · alice · plan

THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle.

Model call alice-i17 — exact submission ref

#31 · alice · cmd

{
  "tag": "driveFerry",
  "to": "New York"
}

Board before: state 28 in states.jsonl · after: state 31 in states.jsonl

Model call alice-i17 — exact submission ref

#32 · alice · cmd

{
  "tag": "driveFerry",
  "to": "London"
}

Board before: state 31 in states.jsonl · after: state 32 in states.jsonl

Model call alice-i18 — exact submission ref

#33 · alice · cmd

{
  "tag": "driveFerry",
  "to": "Paris"
}

Board before: state 32 in states.jsonl · after: state 33 in states.jsonl

Model call alice-i19 — exact submission ref

#34 · alice · cmd

{
  "tag": "buildStation"
}

Board before: state 33 in states.jsonl · after: state 34 in states.jsonl

Model call alice-i20 — exact submission ref

#35 · bob · msg

Before discarding: PLAY your Forecast — it's free, leaves the game, and is exactly right now with Tokyo/Osaka/Manila/Riyadh/Kolkata sitting in the infect discard waiting for a reshuffle. Bury the 3-cube cities (Tokyo, Manila, Riyadh, Kolkata) as deep as the 6 cards let you. Then discard down — since the Paris handoff forces a shed anyway, best pair to shed is one of your blue spares? No: keep all blue (I bring the 5th). Shed Hong Kong(red) and Chennai(black)? Alice has 2 black already with Cairo incoming from me — shedding a black is cheapest. Your call, but play Forecast first.

Model call bob-i17 — exact submission ref

#36 · alice · cmd

{
  "tag": "discard",
  "card": {
    "kind": "city",
    "city": "Chennai"
  }
}

Board before: state 34 in states.jsonl · after: state 36 in states.jsonl

Model call alice-i22 — exact submission ref

#37 · alice · cmd

{
  "tag": "discard",
  "card": {
    "kind": "city",
    "city": "Hong Kong"
  }
}

Board before: state 36 in states.jsonl · after: state 37 in states.jsonl

Model call alice-i23 — exact submission ref

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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