Turn 4 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 28 in states.jsonl. After the last command: state 37 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#29 · bob · msg
Red chain exploded: 5/8 outbreaks, red supply down to 7 — red is now the loss clock, not the deck. Still, blue cure is worth one turn: drive Washington→New York→London→Paris this turn (3 actions), maybe treat Paris-adjacent nothing... 4th action: build nothing, just hold. Next turn I jump to you in Paris, hand you Paris(blue), you shed Hong Kong(red) and discover blue at... wait, Paris has no station — better: you drive to Atlanta? No. Simplest: I give you Paris in Paris, you take it, then we're both in Europe; build a Paris station with your St. Petersburg? No — OE builds FREE: buildStation in Paris (0 cards), then cure blue immediately next turn. Yes: this turn 3 drives + free Paris buildStation. Then next turn jump+share+cure. Red: I'll start dispatcher-pushing toward Manila/SF after blue lands.
Model call bob-i16 — exact submission ref
#30 · alice · plan
THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle.
Model call alice-i17 — exact submission ref
#31 · alice · cmd
{
"tag": "driveFerry",
"to": "New York"
}
Board before: state 28 in states.jsonl · after: state 31 in states.jsonl
Model call alice-i17 — exact submission ref
#32 · alice · cmd
{
"tag": "driveFerry",
"to": "London"
}
Board before: state 31 in states.jsonl · after: state 32 in states.jsonl
Model call alice-i18 — exact submission ref
#33 · alice · cmd
{
"tag": "driveFerry",
"to": "Paris"
}
Board before: state 32 in states.jsonl · after: state 33 in states.jsonl
Model call alice-i19 — exact submission ref
#34 · alice · cmd
{
"tag": "buildStation"
}
Board before: state 33 in states.jsonl · after: state 34 in states.jsonl
Model call alice-i20 — exact submission ref
#35 · bob · msg
Before discarding: PLAY your Forecast — it's free, leaves the game, and is exactly right now with Tokyo/Osaka/Manila/Riyadh/Kolkata sitting in the infect discard waiting for a reshuffle. Bury the 3-cube cities (Tokyo, Manila, Riyadh, Kolkata) as deep as the 6 cards let you. Then discard down — since the Paris handoff forces a shed anyway, best pair to shed is one of your blue spares? No: keep all blue (I bring the 5th). Shed Hong Kong(red) and Chennai(black)? Alice has 2 black already with Cairo incoming from me — shedding a black is cheapest. Your call, but play Forecast first.
Model call bob-i17 — exact submission ref
#36 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Chennai"
}
}
Board before: state 34 in states.jsonl · after: state 36 in states.jsonl
Model call alice-i22 — exact submission ref
#37 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Hong Kong"
}
}
Board before: state 36 in states.jsonl · after: state 37 in states.jsonl
Model call alice-i23 — exact submission ref
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-i17 · alice · recorded invocation · active turn: True · linked events: #30 (exact submission ref), #31 (exact submission ref)
- alice-i18 · alice · recorded invocation · active turn: True · linked events: #32 (exact submission ref)
- alice-i19 · alice · recorded invocation · active turn: True · linked events: #33 (exact submission ref)
- alice-i20 · alice · recorded invocation · active turn: True · linked events: #34 (exact submission ref)
- alice-i22 · alice · recorded invocation · active turn: True · linked events: #36 (exact submission ref)
- alice-i23 · alice · recorded invocation · active turn: True · linked events: #37 (exact submission ref)
- bob-i16 · bob · recorded invocation · active turn: False · linked events: #29 (exact submission ref)
- bob-i17 · bob · recorded invocation · active turn: False · linked events: #35 (exact submission ref)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-i21 · alice · recorded invocation · active turn: True · linked events: none proven
- bob-i18 · bob · recorded invocation · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.