Turn 0 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 0, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl. · Next turn's calls
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0001
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 1. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #1 — unique payload candidate; not a proven invocation join
- Event #2 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN: none. Nothing you and your partner have agreed
survives past this prompt — plans re-derived each turn drift and die.
Pin the multi-turn intent (who collects which color, where you meet
next, who holds which region) with pin_plan; it will be re-shown to
both of you every turn until replaced.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=scientist at=Atlanta
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Atlanta(scientist) hand=4 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue)] bob@Atlanta(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]
supply: blue:22 yellow:19 black:18 red:19 decks: player=49 infection=39 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata
Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai
Mexico City: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Lima: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Chicago→Mexico City
Lima: 2 yellow [in infect-discard] [cluster Mexico City–Lima: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima
Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Manila→Hong Kong
Istanbul: 2 black [in infect-discard]
Toronto: 1 blue [in infect-discard]
Baghdad: 1 black [in infect-discard]
Paris: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))
yellow: bob collects (2/5) — give bob your yellow cards when you share
black: bob collects (2/5) — give bob your black cards when you share
red: YOU collect (3/4) — keep EVERY red card; nearest station Atlanta (0 move(s))
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Mexico City–Lima yellow cluster at Mexico City — drive Chicago, drive Mexico City, treat yellow, treat yellow
tempo: 2 action(s) further from the blue cure (49 → 51 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
dominated: break the Shanghai–Hong Kong red cluster at Shanghai — tempo -4 vs -2, risk 0.87 vs 0.74 — beaten by "break the Mexico City–Lima yellow cluster at Me…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Jakarta", "Beijing", "Ho Chi Minh City", "Milan"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Let me think. Alice, scientist, at Atlanta, hand: Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue). Bob contingency planner at Atlanta.
Threats: Kolkata 3 black, Shanghai 3 red, Mexico City 3 yellow. I hold red cure cards (3/4). Cure plan: I collect red and blue; I have 3 red + 1 blue. Red needs 4 cards (scientist) — I have 3 red. Need one more red card.
Nominee plan: drive Chicago, drive Mexico City, treat yellow, treat yellow (2 treats = 2 cubes removed, leaving Mexico City 1 yellow... wait treat yellow removes 1 cube per action since not cured. Mexico City has 3; 2 treats leaves 1). Cost 4 actions.
Alternatively I could do red-cure-relevant things. But I'm a scientist at Atlanta — the station. I need 1 more red card to cure red. Bob has black/yellow cards. Red cards remaining: red deck has 12 cities; I have Jakarta, Beijing, HCMC. Other reds with teammates? Bob has none.
The nominated plan: it's decent — breaks the yellow cluster. But alternative: fly toward Shanghai (red cluster) using Beijing card? Direct flight to Shanghai? I don't have Shanghai card. Direct flight with Beijing goes to Beijing, then drive to Shanghai. Actually direct flight "to: Jakarta, Beijing, HCMC, Milan" — flying Beijing would spend my Beijing card — bad, I need it for red cure! Never burn red cure cards. Milan is blue — also cure card (I collect blue). So direct flights available burn cure cards — avoid.
So my movement: drive to Chicago, then... Chicago→Mexico City drive (2 moves) then treat twice. Or Chicago→San Francisco→Tokyo→Shanghai (3 moves + 1 treat) — doesn't clear Shanghai enough and slower.
I should also consider: with 3 red cards + 1 blue, I could take a red card from... Bob has none. So cure red requires a future draw.
The nominated plan seems fine. Treat Mexico City twice: leaves 1 yellow cube there, Lima has 2. Cluster reduced from 5 to 3 cubes.
Alternatively treat 3 times? Only 4 actions: 2 moves + 2 treats. Yes.
Should I pin a plan? Standing team plan is none; prompt encourages pinning multi-turn intent. Yes, pin something: I collect red/blue; Bob collects yellow/black; Bob should take Mexico City yellow cluster after me, I take red cluster (Shanghai/Hong Kong) next turn.
Also message: short update. Let me just preview the plan? The plan is straightforward and doesn't burn cards. Preview is optional. I could skip preview; but guidelines say preview plans that burn cards or leave actions unspent. This plan spends all 4 actions, burns nothing. I can skip.
Actually, consider: instead of treating, could I do something better for red cure? E.g., build nothing. I think go with nominated plan.
Sequence: drive Chicago, drive Mexico City, treat yellow, treat yellow.
Send message + pin plan, then submit actions one at a time. Actions must be submitted one at a time presumably (submit_action takes one action). The turn proceeds; after each submit the referee gives new state. I'll do: pin_plan, send_message, then submit drive Chicago. Actually I can batch independent calls: pin_plan and send_message are independent. Then submit_action.
Let me write the pin: "Alice (scientist) collects red+blue; Bob collects yellow+black. This turn: Alice drives to Mexico City, treats yellow twice (leaves 1 cube). Next: Alice heads to Shanghai/Hong Kong red cluster; Bob owns Mexico City–Lima cleanup after. Bob: if you draw a red city card, hold it for me — I cure red with 4 cards at Atlanta."
text: ""
toolCalls:
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Cure assignments: Alice (scientist) collects RED and BLUE; Bob collects YELLOW and BLACK. Bob: hold any red city card you draw for me — I need exactly 1 more red card and can cure red at Atlanta with 4. Region split: Alice owns the red cluster (Shanghai–Hong Kong) after this turn; Bob owns the yellow cluster (Mexico City–Lima) cleanup — this turn Alice breaks Mexico City itself (2 treats), Bob should follow up on Lima (2 cubes) and Mexico City's last cube when he moves out. Blue cure: Alice has Milan, keep every blue flowing to her."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 1 of 5 messages available this turn."}}
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Following the priced line: I drive Chicago→Mexico City and spend my last 2 actions treating yellow twice (leaves 1 cube). Please cover Lima's 2 yellow cubes next turn if you're heading that way — I own the Shanghai/Hong Kong red cluster afterward. Also: I need ONE more red card to cure red (have Jakarta, Beijing, Ho Chi Minh City) — hold any red draw for me, I'll cure it at Atlanta."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}
bob-legacy-p0002
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 2. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #6 — unique payload candidate; not a proven invocation join
- Event #7 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from alice (event #2): Following the priced line: I drive Chicago→Mexico City and spend my last 2 actions treating yellow twice (leaves 1 cube). Please cover Lima's 2 yellow cubes next turn if you're heading that way — I own the Shanghai/Hong Kong red cluster afterward. Also: I need ONE more red card to cure red (have Jakarta, Beijing, Ho Chi Minh City) — hold any red draw for me, I'll cure it at Atlanta.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
It's not my turn — I'm bob, contingency planner, alice is acting. Advisory says I cannot act. I should respond via send_message with useful coordination.
My thoughts: I hold Mumbai(black), Istanbul(black), Los Angeles(yellow), Lima(yellow). I collect yellow and black. Alice asks me to cover Lima's 2 yellow next turn. From Atlanta: direct flight to Lima would burn Lima card — but Lima is a yellow cure card I need to keep! Alternative: drive Atlanta→Miami→Mexico City→Lima = 3 moves to reach Lima, then treat. Actually to treat Lima I need to be in Lima: Atlanta→Miami→Mexico City→Lima is 3 moves, then 2 treats = 5 actions. Too many. Better: Mexico City still has 1 yellow after alice's treating. I could go to Mexico City (2 moves) and treat Mexico City's remaining 1 cube (3rd action), leaving 1 action — can't reach Lima. Hmm.
Alternative: next turn I could do Atlanta→Miami (1), Miami→Bogota? No, Lima connects via Mexico City or Santiago/Bogota? Lima: Mexico City, Bogota, Santiago. So Miami→Bogota? Miami connects to Bogota yes. Atlanta→Miami→Bogota→Lima = 3 moves, then 1 treat (remove 1 cube), 4th action another treat — wait Lima has 2 yellow; as contingency planner I remove 1 cube per treat. So 3 moves + 2 treats = 5. I'd need to leave 1 cube. But wait — if yellow gets cured later, medic auto-removes. Hmm.
Alternatively treat 1 cube in Lima (4 actions total: 3 moves + 1 treat), leaving 1 cube. That's fine-ish.
But also consider: Lima will get infected again? It's in infect-discard. Infection rate 2, so 2 cards per turn. Lima in discard; after epidemics it can return.
Also alice wants red cards held for her. I hold no reds. My draws come next turn.
Also note: alice said she drives Chicago→Mexico City and treats yellow twice leaving 1 cube. Then Mexico City has 1 yellow. If I go to Mexico City I could clear it, but Lima coverage is the ask.
Better plan for me next turn: Since Mexico City will be at 1 yellow and Lima at 2, cluster total 3 cubes. Option: I fly direct Atlanta→Mexico City burning Mexico City card? I don't hold Mexico City. Direct flight requires destination card. I hold Los Angeles(yellow) — direct flight to Los Angeles (1 action), then LA→Mexico City drive (1), then treat Mexico City (1 cube) — that clears Mexico City, and 4th action? Can't reach Lima. Then next-next turn Mexico City→Lima treat 2 cubes? That's slower than walking.
Walking plan: A1 Atlanta→Miami, A2 Miami→Mexico City, A3 treat Mexico City (yellow 1 cube gone... wait alice leaves 1 cube), A4? I can't get to Lima. Alternatively A1 Atlanta→Miami, A2 Miami→Mexico City, A3 Mexico City→Lima, A4 treat Lima (1 cube left). That leaves Mexico City 1 cube and Lima 1 cube. Total yellow on board drops by 2 (from 3 to 1... wait alice removes 2 from Mexico City this turn: 3→1. Then I remove 1 from Lima: 2→1). Board yellow: Mexico City 1, Lima 1.
Versus: A1 Miami, A2 Mexico City, A3 treat Mexico (0 left), A4 Lima unreachable. Board yellow: Lima 2.
Hmm, walking to Lima via Miami→Bogota→Lima: A1 Miami, A2 Bogota, A3 Lima, A4 treat Lima (1 left). Board: Mexico City 1 (alice), Lima 1. Same result but positions me in Lima, further from stuff. Or A1 Miami, A2 Mexico City, A3 Lima, A4 treat Lima → Mexico City 1, Lima 1, and I'm in Lima. Either way same cube outcome.
Also I have a black cure collection role — Mumbai, Istanbul. I'm at Atlanta with station. Also should I pin a plan. Yes, pin_plan: bob collects yellow+black, alice collects blue+red; alice meets in Atlanta to cure red when she gets 4th red; bob covers Mexico City/Lima yellow region next turn, then routes toward black threats (Kolkata/Istanbul).
Also, message alice: confirm Lima coverage, note I'll hold reds for her, suggest she cure red at Atlanta (she has station there). Also flag: I'll treat 1 cube in Lima, leaving 1; recommend she consider One Quiet Night? Not applicable.
Also could mention: bob as contingency planner — if an event card hits the discard, I can grab it.
Send a message and pin plan. No submit_action since not my turn.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Confirmed — next turn I walk Atlanta→Miami→Mexico City→Lima and treat 1 Lima yellow (turn-4 action), leaving Mexico City 1 + Lima 1 (3 cubes cleared of the cluster's 5). I hold no reds for you, but any red I draw goes straight to you — meet me in Atlanta and cure red there (station's already up). I'm your yellow+black collector: Mumbai+Istanbul stay in my hand as my black cure core. FYI: if any event card hits the discard, flag it — I can bank it as Contingency Planner."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.\nCONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.\nBOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Coordinated with alice: I've confirmed I'll take the Lima yellow assignment next turn (walking Atlanta→Miami→Mexico City→Lima and treating once), pinned the full team plan — alice collects blue/red and cures red at Atlanta as soon as her fourth red card lands, I collect yellow/black with Mumbai+Istanbul as my black cure core — and flagged that any red I draw goes straight to her. I also let her know that as Contingency Planner I can bank event cards from the discard if she flags them. Nothing to act on until my turn begins.
toolCalls: []
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0002
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 2. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned this turn):
Cure assignments: Alice (scientist) collects RED and BLUE; Bob collects YELLOW and BLACK. Bob: hold any red city card you draw for me — I need exactly 1 more red card and can cure red at Atlanta with 4. Region split: Alice owns the red cluster (Shanghai–Hong Kong) after this turn; Bob owns the yellow cluster (Mexico City–Lima) cleanup — this turn Alice breaks Mexico City itself (2 treats), Bob should follow up on Lima (2 cubes) and Mexico City's last cube when he moves out. Blue cure: Alice has Milan, keep every blue flowing to her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=scientist at=Chicago
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Chicago(scientist) hand=4 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue)] bob@Atlanta(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]
supply: blue:22 yellow:19 black:18 red:19 decks: player=49 infection=39 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [in infect-discard] — 4 move(s): San Francisco→Manila→Hong Kong→Kolkata
Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): San Francisco→Tokyo→Shanghai
Mexico City: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Lima: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Mexico City
Lima: 2 yellow [in infect-discard] [cluster Mexico City–Lima: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Mexico City→Lima
Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): San Francisco→Manila→Hong Kong
Istanbul: 2 black [in infect-discard]
Toronto: 1 blue [in infect-discard]
Baghdad: 1 black [in infect-discard]
Paris: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (1 move(s))
yellow: bob collects (2/5) — give bob your yellow cards when you share
black: bob collects (2/5) — give bob your black cards when you share
red: YOU collect (3/4) — keep EVERY red card; nearest station Atlanta (1 move(s))
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse Mexico City and return to Chicago (round trip, 3 actions) — drive Mexico City, treat yellow, drive Chicago
tempo: no cure progress — nearest is red, 18 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
dominated: break the Mexico City–Lima yellow cluster at Mexico City — tempo -1 vs 0, risk 0.74 vs 0.74 — beaten by "defuse Mexico City and return to Chicago".
dominated: break the Shanghai–Hong Kong red cluster at Shanghai — tempo -3 vs -1, risk 0.87 vs 0.74 — beaten by "break the Mexico City–Lima yellow cluster at Me…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Jakarta", "Beijing", "Ho Chi Minh City", "Milan"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
The nominee now says "defuse Mexico City and return to Chicago (3 actions)": drive Mexico City, treat yellow, drive Chicago. That leaves 1 action unused... wait 3 actions left, plan uses 3. Treats only 1 cube (leaves 2 at Mexico City). Hmm, the previous plan (2 treats) is dominated by "tempo -1 vs 0" — because returning to Chicago keeps me closer to... red cure at Atlanta? Actually returning to Chicago vs staying at Mexico City.
Hmm, the frontier says the round trip dominates. But treating only 1 cube vs 2. Tempo -1 vs 0: the round trip keeps me 1 action closer to red cure (18 vs 19). Risk same.
Alternative: drive Mexico City, treat, treat, then drive back to Chicago = 4 actions, but I only have 3. So options: 2 treats + stay in Mexico City (worse position), or 1 treat + return to Chicago.
Actually wait — why return to Chicago instead of staying? Because next turn I want to head toward Shanghai (red cluster) — from Chicago: San Francisco→Tokyo→Shanghai (3 moves) vs from Mexico City... much longer. Also Chicago connects to Atlanta where the station is.
Hmm, but there's another option: drive Mexico City, treat yellow, treat yellow, drive Chicago — that's 4 actions, I have 3. No.
What about: treat at Mexico City twice and stay (3 actions)? Leaves me at Mexico City. Next turn I'd need to get back. The frontier priced it: tempo -1 vs 0, risk equal. Return to Chicago keeps cure tempo.
But actually, could I do better: drive Mexico City, treat, treat, then... I have 3 actions: drive(1), treat(2), treat(3). Ends at Mexico City. Next turn: 4 actions, could treat Lima path or head back. The frontier says the round trip wins on tempo with equal risk. The difference: 1 extra cube cleared now vs 1 action closer to red cure. Red cure is the actual win condition and I need to get to Atlanta eventually to cure (or wherever a station is). Also being at Chicago gives flexibility.
Hmm, but wait — actually is treating 2 cubes vs 1 important? The risk lines show identical 0.74. Marginal. Follow the frontier: drive Mexico City, treat yellow, drive Chicago.
Actually, let me reconsider: staying at Mexico City with 2 treats — then next turn I'm at Mexico City, and I could charter flight (spend Mexico City card) anywhere... that burns a yellow card — Bob collects yellow; giving Bob my yellow cards. I have no yellow cards. Chartering from Mexico City would burn Mexico City card which Bob (yellow collector) might want... Actually Mexico City is yellow; Bob collects yellow. Better to keep that card for Bob or use as fuel? It's a yellow card in my hand — I have none currently, but I don't hold Mexico City card anyway.
Follow the frontier plan. Three actions: driveFerry Mexico City, treatDisease yellow, driveFerry Chicago.
Also plan coverage warns about Kolkata (3 black). Bob collects black; Bob has Mumbai and Istanbul black cards (2/5). Kolkata is far from everyone. I could mention Kolkata in message — someone needs to own it. Bob is contingency planner at Atlanta with black cards; he could fly toward Kolkata eventually. Let me re-pin to include Kolkata ownership: Bob takes Kolkata (black) when possible; note Istanbul 2 black is also his region-ish.
Actions: submit driveFerry Mexico City first.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Mexico City"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Mexico City"}}}
alice-legacy-p0003
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 3. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned this turn):
Cure assignments: Alice (scientist) collects RED and BLUE; Bob collects YELLOW and BLACK. Bob: hold any red city card you draw for me — I need exactly 1 more red card and can cure red at Atlanta with 4. Region split: Alice owns the red cluster (Shanghai–Hong Kong) after this turn; Bob owns the yellow cluster (Mexico City–Lima) cleanup — this turn Alice breaks Mexico City itself (2 treats), Bob should follow up on Lima (2 cubes) and Mexico City's last cube when he moves out. Blue cure: Alice has Milan, keep every blue flowing to her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=scientist at=Mexico City
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Mexico City(scientist) hand=4 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue)] bob@Atlanta(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]
supply: blue:22 yellow:19 black:18 red:19 decks: player=49 infection=39 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai
Mexico City: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Lima: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now
Lima: 2 yellow [in infect-discard] [cluster Mexico City–Lima: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lima
Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong
Istanbul: 2 black [in infect-discard]
Toronto: 1 blue [in infect-discard]
Baghdad: 1 black [in infect-discard]
Paris: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 move(s))
yellow: bob collects (2/5) — give bob your yellow cards when you share
black: bob collects (2/5) — give bob your black cards when you share
red: YOU collect (3/4) — keep EVERY red card; nearest station Atlanta (2 move(s))
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Mexico City–Lima yellow cluster at Mexico City — treat yellow, treat yellow
tempo: no cure progress — nearest is red, 19 action(s) to land it — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
dominated: break the Shanghai–Hong Kong red cluster at Shanghai — tempo 0 vs 0, risk 0.87 vs 0.74 — beaten by "break the Mexico City–Lima yellow cluster at Me…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Jakarta", "Beijing", "Ho Chi Minh City", "Milan"
[11] {"tag":"treatDisease","color":"yellow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Treat yellow twice, as planned. Two submits.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
alice-legacy-p0004
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 4. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned this turn):
Cure assignments: Alice (scientist) collects RED and BLUE; Bob collects YELLOW and BLACK. Bob: hold any red city card you draw for me — I need exactly 1 more red card and can cure red at Atlanta with 4. Region split: Alice owns the red cluster (Shanghai–Hong Kong) after this turn; Bob owns the yellow cluster (Mexico City–Lima) cleanup — this turn Alice breaks Mexico City itself (2 treats), Bob should follow up on Lima (2 cubes) and Mexico City's last cube when he moves out. Blue cure: Alice has Milan, keep every blue flowing to her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=scientist at=Mexico City
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Mexico City(scientist) hand=4 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue)] bob@Atlanta(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]
supply: blue:22 yellow:20 black:18 red:19 decks: player=49 infection=39 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai
Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Lima: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Lima: 2 yellow [in infect-discard] [cluster Mexico City–Lima: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lima
Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong
Istanbul: 2 black [in infect-discard]
Toronto: 1 blue [in infect-discard]
Baghdad: 1 black [in infect-discard]
Paris: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 move(s))
yellow: bob collects (2/5) — give bob your yellow cards when you share
black: bob collects (2/5) — give bob your black cards when you share
red: YOU collect (3/4) — keep EVERY red card; nearest station Atlanta (2 move(s))
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Shanghai–Hong Kong red cluster at Shanghai — drive Los Angeles
tempo: no cure progress — nearest is red, 19 action(s) to land it — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
dominated: break the Mexico City–Lima yellow cluster at Mexico City — tempo 0 vs 0, risk 0.74 vs 0.50 — beaten by "break the Shanghai–Hong Kong red cluster at Sha…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Jakarta", "Beijing", "Ho Chi Minh City", "Milan"
[11] {"tag":"treatDisease","color":"yellow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
alice-legacy-p0005
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 5. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from bob (event #6): Confirmed — next turn I walk Atlanta→Miami→Mexico City→Lima and treat 1 Lima yellow (turn-4 action), leaving Mexico City 1 + Lima 1 (3 cubes cleared of the cluster's 5). I hold no reds for you, but any red I draw goes straight to you — meet me in Atlanta and cure red there (station's already up). I'm your yellow+black collector: Mumbai+Istanbul stay in my hand as my black cure core. FYI: if any event card hits the discard, flag it — I can bank it as Contingency Planner.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned this turn):
Cure assignments: Alice (scientist) collects RED and BLUE; Bob collects YELLOW and BLACK. Bob: hold any red city card you draw for me — I need exactly 1 more red card and can cure red at Atlanta with 4. Region split: Alice owns the red cluster (Shanghai–Hong Kong) after this turn; Bob owns the yellow cluster (Mexico City–Lima) cleanup — this turn Alice breaks Mexico City itself (2 treats), Bob should follow up on Lima (2 cubes) and Mexico City's last cube when he moves out. Blue cure: Alice has Milan, keep every blue flowing to her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=scientist at=Mexico City
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Mexico City(scientist) hand=4 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue)] bob@Atlanta(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]
supply: blue:22 yellow:20 black:18 red:19 decks: player=49 infection=39 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai
Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Lima: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Lima: 2 yellow [in infect-discard] [cluster Mexico City–Lima: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lima
Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong
Istanbul: 2 black [in infect-discard]
Toronto: 1 blue [in infect-discard]
Baghdad: 1 black [in infect-discard]
Paris: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 move(s))
yellow: bob collects (2/5) — give bob your yellow cards when you share
black: bob collects (2/5) — give bob your black cards when you share
red: YOU collect (3/4) — keep EVERY red card; nearest station Atlanta (2 move(s))
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Shanghai–Hong Kong red cluster at Shanghai — drive Los Angeles
tempo: no cure progress — nearest is red, 19 action(s) to land it — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
dominated: break the Mexico City–Lima yellow cluster at Mexico City — tempo 0 vs 0, risk 0.74 vs 0.50 — beaten by "break the Shanghai–Hong Kong red cluster at Sha…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Jakarta", "Beijing", "Ho Chi Minh City", "Milan"
[11] {"tag":"treatDisease","color":"yellow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
One action left. Options: treat yellow (3rd treat leaves 1 cube at Mexico City) vs drive LA toward Shanghai.
The frontier says drive LA (risk 0.50 vs 0.74?? weird — treating lowers risk? Actually "risk after" for treating is 0.74 and driving is 0.50? The dominated line says treating is beaten with risk 0.74 vs 0.50. Hmm, treating leaves me at Mexico City which is... whatever, the model prices driving as better risk).
Wait — if I treat now, Mexico City goes to 1 cube. If I drive LA, Mexico City stays at 2. But Bob plans to come through Mexico City→Lima next turn anyway and can treat Mexico City's remaining cubes on his way (he's yellow collector, and treat removes 1 cube for him). Actually his plan: treat 1 Lima yellow as turn-4 action, "leaving Mexico City 1 + Lima 1" — he assumed Mexico City has 1. If I don't treat again, it's 2, and he could treat it en route... he walks through Mexico City anyway. He could treat Mexico City once and Lima twice? He has 4 actions: Atlanta→Miami→Mexico City→Lima = 3 moves, 1 treat. If Mexico City is at 2, he could treat Mexico City en route (same cost) leaving Mexico City 1 + Lima 2. Hmm.
But wait, I'm standing in Mexico City with a free action. Treating here is strictly cheaper than Bob doing it. But the frontier says drive LA is better: risk 0.50 vs 0.74? That seems odd. Why would driving away give lower risk than treating? Maybe because if I treat the third, I end at Mexico City, and their model measures position risk? Actually risk 0.74 for "treat" plan... The candidate plans seem to be full-turn plans; the "treat" plan = treat twice already happened? No — this is the remaining-1-action plan.
Hmm, actually the risk likely comes from where I end the turn: ending at Mexico City (in-discard city, will be re-infected) vs ending at LA. If I end at Mexico City and it gets infected again, the cube count matters... treating first reduces cubes. Strange that treating yields higher risk. Possibly their model: if I treat to 1 and then infect phase hits Mexico City →2, vs if I leave and it goes to 3 → one step closer to outbreak. Treating should be lower risk. But the model says 0.50 for driving. Maybe the model accounts for Bob covering Mexico City either way, so my treat is redundant (Bob will pass through and treat), while my position toward Shanghai matters.
Given Bob's explicit plan treats through Mexico City→Lima, my third treat is redundant with Bob's route. Actually is it? Bob: 3 moves + 1 treat. If Mexico City is at 1 (I treat now), Bob treats Lima (Lima 2→1): end state Mexico City 1, Lima 1. If I don't treat, Mexico City 2: Bob could treat Mexico City (→1) and Lima stays 2: end state Mexico City 1, Lima 2. Total cubes: treat now = 2 remaining; not treating = 3 remaining. But infect phase tonight: infection rate 2, cards flipped — Mexico City and Lima are both in infect discard, could be re-hit.
Simplest: treat now — it's clearly good, removes a cube, no downside except my position. Driving to LA positions me toward Shanghai, but I can drive LA next turn from Mexico City? No — from Mexico City neighbors: LA, Chicago, Miami, Bogota, Lima. Driving to LA now vs next turn costs the same 1 action either way (LA is adjacent to Mexico City). So driving to LA NOW vs treating NOW and driving to LA next turn: identical final position after 2 turns, except treating now happens a turn earlier and the infect phase tonight hits the board before I move. So treating now is strictly better: cube comes off before tonight's infect phase, and I end this turn in Mexico City, drive to LA first thing next turn.
Wait — but then next turn I only have... no, next turn I get 4 fresh actions. Treating now + drive LA next turn = same total actions as drive LA now + (something else next turn). Treat now dominates: I get the cube removal AND still reach LA with the same cumulative actions.
The frontier's "risk 0.50 vs 0.74" must be modeling the whole-turn plan differently, but the strict action-counting argument says treat now. Actually hmm — one consideration: ending turn at Mexico City vs LA. If I treat and stay, tonight's infect could hit Mexico City again (in discard). If I'm in LA, Mexico City still gets hit the same. Position doesn't change infection. So treat is right.
Treat yellow now.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
bob-legacy-p0001
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 1. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN: none. Nothing you and your partner have agreed
survives past this prompt — plans re-derived each turn drift and die.
Pin the multi-turn intent (who collects which color, where you meet
next, who holds which region) with pin_plan; it will be re-shown to
both of you every turn until replaced.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=contingencyPlanner at=Atlanta
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Atlanta(scientist) hand=4 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue)] bob@Atlanta(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]
supply: blue:22 yellow:19 black:18 red:19 decks: player=49 infection=39 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata
Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai
Mexico City: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Lima: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Chicago→Mexico City
Lima: 2 yellow [in infect-discard] [cluster Mexico City–Lima: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima — or 1 action: direct flight (you hold Lima — your 2/5 yellow set — burning drops it to 1/5; 10 yellow in deck; spend it only if this beats the cure)
Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Manila→Hong Kong
Istanbul: 2 black [in infect-discard]
Toronto: 1 blue [in infect-discard]
Baghdad: 1 black [in infect-discard]
Paris: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (1/4) — give alice your blue cards when you share
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (0 move(s))
red: alice collects (3/4) — give alice your red cards when you share
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0003
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 3. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
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Recorded submissions and refusals
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Lifecycle evidence
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Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.
CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.
BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=contingencyPlanner at=Atlanta
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)] bob@Atlanta(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]
supply: blue:21 yellow:21 black:18 red:18 decks: player=47 infection=37 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata
Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai
Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima — or 1 action: direct flight (you hold Lima — your 2/5 yellow set — burning drops it to 1/5; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 3
Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Manila→Hong Kong
Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — your 2/5 black set — burning drops it to 1/5; 10 black in deck; spend it only if this beats the cure)
Mexico City: 1 yellow [in infect-discard]
Toronto: 1 blue [in infect-discard]
Baghdad: 1 black [in infect-discard]
Paris: 1 blue [in infect-discard]
New York: 1 blue [in infect-discard]
Beijing: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (1/4) — give alice your blue cards when you share
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (0 move(s))
red: alice has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); alice is 2 move(s) from station Atlanta to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Shanghai–Hong Kong red cluster at Shanghai — drive Chicago, drive San Francisco, drive Tokyo, drive Shanghai
tempo: 4 action(s) further from the black cure (49 → 53 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
dominated: defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — tempo -4 vs -4, risk 0.64 vs 0.61 — beaten by "break the Shanghai–Hong Kong red cluster at Sha…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Los Angeles", "Lima", "Mumbai", "Istanbul"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.