Turn 1 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 1, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0006

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 6. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned this turn):
  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.
  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.
  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=scientist at=Mexico City
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Atlanta(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]
supply: blue:21 yellow:21 black:18 red:18   decks: player=47 infection=37   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai
  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lima
  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul
  Mexico City: 1 yellow [in infect-discard]
  Toronto: 1 blue [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Paris: 1 blue [in infect-discard]
  New York: 1 blue [in infect-discard]
  Beijing: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 move(s))
  yellow: bob collects (2/5) — give bob your yellow cards when you share
  black: bob collects (2/5) — give bob your black cards when you share
  red: YOU have a FULL SET (4/4) — station Atlanta (2 move(s)) to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 move(s), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 9 yellow still in deck
      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I'm not on turn; bob is acting. I drew Manila(red) and Sao Paulo(yellow). Red is now 4/4 — full set! But red cure needs a station — Atlanta is 2 moves away. Bob's plan says "alice cures red at Atlanta (~next turn)".

Wait — the frontier on my next turn: I'm at Mexico City. Cure red requires reaching a station: drive Mexico City→Chicago→Atlanta? Mexico City connects to Chicago — yes, 2 moves, then discoverCure (4 red cards as scientist... wait scientist needs 4 cards — I have exactly 4 red: Jakarta, Beijing, HCMC, Manila). So next turn: drive Chicago, drive Atlanta, cure red = 3 actions, 1 spare.

Also I hold Sao Paulo(yellow) — a yellow card for Bob. Rendezvous in Sao Paulo is expensive (2 moves for me, 3 for Bob). Alternative: Bob is heading Miami→Mexico City→Lima — I'm IN Mexico City! But share requires being in the card's city (Sao Paulo), and I'm not the Researcher. So to hand Sao Paulo to Bob we must both stand in Sao Paulo. That's costly. Alternatively I just keep it and give later, or discard as fuel. Bob's route: Miami→Mexico City→Lima this turn. I'll be gone to Atlanta next turn.

Option: after curing red at Atlanta, could fly to Sao Paulo? Actually I could next turn: drive Chicago, cure red at Atlanta... wait order: Mexico City→Chicago→Atlanta (2 moves), discoverCure red (1 action), 1 action left — could share? Bob won't be at Atlanta. Hmm.

Actually better coordination: Bob is coming to Mexico City this turn (he's at Atlanta, moving Miami→Mexico City→Lima, treating Lima). I could wait in Mexico City... but share still requires being in the card's city (Sao Paulo) unless Researcher. So no.

Simplest: I cure red next turn at Atlanta. Sao Paulo yellow: I could meet Bob in Sao Paulo later, or just hold it — yellow margin says burnable. Or I could charter? No.

Actually alternative: Bob's plan has him go Miami→Mexico City→Lima. If instead Bob detours to Sao Paulo? That derails his containment. Not worth it now.

Should I message bob? Useful update: "I drew Manila — red set complete! Next turn: Mexico City→Chicago→Atlanta, cure red. Don't detour for Sao Paulo handoff; I'll hold it and hand it when we next co-locate cheaply (or use it as fuel if yellow margins allow)."

Also note infection phase after my turn: I already ended my turn — wait, did I draw? My turn ended after the 2nd treat? I had 1 action left and treated — so my turn ended with 0 actions, then draw 2 (Manila, Sao Paulo) and infect. Good.

I should send a message now (I'm inactive, can advise). Send message to bob about red set complete and my next-turn plan.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Great news: I drew Manila — RED SET COMPLETE (Jakarta, Beijing, Ho Chi Minh City, Manila). Next turn I drive Mexico City→Chicago→Atlanta and cure red, 3 actions. Please don't detour for the Sao Paulo yellow handoff yet — meeting in Sao Paulo costs us ~5 combined moves; I'll hold it and hand it over whenever we naturally co-locate (or it becomes fuel if yellow margins stay fat). Your Miami→Mexico City→Lima route stands. After my red cure I'll pivot to the Shanghai/Hong Kong red cluster."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

Just stop now — I've sent my advice; bob is acting.

text:

I've notified Bob that the red cure set is complete and my next-turn plan (Mexico City→Chicago→Atlanta, cure red on action 3). Now waiting on Bob's turn — he's executing his Miami→Mexico City→Lima yellow cleanup.

toolCalls: []

alice-legacy-p0007

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 7. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #10): Executing pinned Lima route (Miami→Mexico City→Lima, treat Lima once, leaves MexCity 1 + Lima 1). Skipping the frontier's Shanghai nominee — it's your cluster per plan. One flag for after your red cure: Kolkata sits at 3 black and is the armed bomb for the next epidemic reshuffle — it's my color, but I'll be deep in South America; if you're anywhere near it post-Atlanta, a single treat there kills the chain risk. After Lima I'll head back north toward the black front (Chicago corridor).
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob's just confirming. I should reply briefly about Kolkata: after red cure at Atlanta, I could fly toward Kolkata? From Atlanta, Kolkata is far (Chicago→San Francisco→Manila→Hong Kong→Kolkata = 5 moves). Alternatively I hold the Shanghai/HK red cluster which is on the way to Kolkata (Hong Kong→Kolkata). Actually route to Kolkata passes through Hong Kong! So I can do both: Shanghai/HK red cluster then Kolkata. Reply briefly.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Copy. Good news on Kolkata: my red-cluster route passes right through it — Hong Kong connects directly to Kolkata. Plan: after curing red at Atlanta I'll fly/walk east, defuse Shanghai + Hong Kong, then drop into Kolkata on the same trip. Black stays yours for the cure core."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Coordinated — Kolkata folds into my post-cure route naturally since Hong Kong connects to it. Standing by for Bob's turn to finish.

toolCalls: []

bob-legacy-p0004

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 4. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #9): Great news: I drew Manila — RED SET COMPLETE (Jakarta, Beijing, Ho Chi Minh City, Manila). Next turn I drive Mexico City→Chicago→Atlanta and cure red, 3 actions. Please don't detour for the Sao Paulo yellow handoff yet — meeting in Sao Paulo costs us ~5 combined moves; I'll hold it and hand it over whenever we naturally co-locate (or it becomes fuel if yellow margins stay fat). Your Miami→Mexico City→Lima route stands. After my red cure I'll pivot to the Shanghai/Hong Kong red cluster.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.
  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.
  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=contingencyPlanner at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Atlanta(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]
supply: blue:21 yellow:21 black:18 red:18   decks: player=47 infection=37   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata
  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai
  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima — or 1 action: direct flight (you hold Lima — your 2/5 yellow set — burning drops it to 1/5; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 3
  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Manila→Hong Kong
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — your 2/5 black set — burning drops it to 1/5; 10 black in deck; spend it only if this beats the cure)
  Mexico City: 1 yellow [in infect-discard]
  Toronto: 1 blue [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Paris: 1 blue [in infect-discard]
  New York: 1 blue [in infect-discard]
  Beijing: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/4) — give alice your blue cards when you share
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
  black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (0 move(s))
  red: alice has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); alice is 2 move(s) from station Atlanta to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - break the Shanghai–Hong Kong red cluster at Shanghai — drive Chicago, drive San Francisco, drive Tokyo, drive Shanghai
     tempo: 4 action(s) further from the black cure (49 → 53 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — tempo -4 vs -4, risk 0.64 vs 0.61 — beaten by "break the Shanghai–Hong Kong red cluster at Sha…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Los Angeles", "Lima", "Mumbai", "Istanbul"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

My turn. Standing plan: walk Atlanta→Miami→Mexico City→Lima and treat Lima once. Alice said that route stands and she doesn't want the Sao Paulo handoff detour.

But the DECISION FRONTIER nominates going to Shanghai (4 drives: Chicago, San Francisco, Tokyo, Shanghai) to break the Shanghai-HK red cluster. That conflicts with the pinned plan where alice owns the red cluster. Alice just said after her red cure she'll pivot to Shanghai/Hong Kong. If I go to Shanghai, I'd leave the yellow cluster uncovered (Mexico City 1, Lima 2) and I'd be far from the black cure.

Also note: alice cures red next turn. After red is cured, red cubes matter less (no outbreaks? No — cubes still cause outbreaks until eradicated; curing stops... actually cured disease still spreads and causes outbreaks unless eradicated. But red supply 18 isn't critical).

My plan: treat Lima. Frontier says that plan wasn't priced this turn ("no cure line priced"; the nominee is Shanghai). The conflict rule says name the conflict if I deviate. Actually I'm following the pinned plan (Lima route), which alice explicitly confirmed. The frontier nominee (Shanghai) contradicts alice's stated ownership. Alice said "I'll pivot to the Shanghai/Hong Kong red cluster." So I should follow Lima.

Let me evaluate my Lima route: A1 Miami, A2 Mexico City, A3 Lima, A4 treat yellow (Lima 2→1). That leaves Mexico City 1, Lima 1. Good.

Alternative: A1 Miami, A2 Mexico City, A3 treat Mexico City (clears to 0), A4 stay. Leaves Lima 2. Compared to the route: Lima 1 vs Mexico 0. The Lima route clears 2 total cubes (1 Lima), wait: route clears 1 cube (Lima 2→1). The Mexico treat clears 1 cube too. Either way 1 cube. But leaving Lima 1 + Mex 1 vs Mex 0 + Lima 2 — Lima is deeper south, harder to reach; clearing one cube in Lima and ending in Lima positions me there. Actually ending in Lima is far from everything — next turn I'd be stuck in South America. Hmm.

Alternative better: A1 Miami, A2 Mexico City, A3 Lima, A4 treat Lima. Next turn I'm in Lima — far from black cure (Mumbai/Istanbul) and Kolkata. From Lima: Bogota, Mexico City, Santiago. Hmm.

What about direct flight options? I hold LA, Lima, Mumbai, Istanbul. Direct flight to Mumbai or Istanbul — burning a black cure card. The frontier says "spend it only if this beats the cure" — not worth it.

What about the Sao Paulo handoff? Alice said skip it.

Let me consider the long game. Yellow: I have LA+Lima (2/5). Yellow on board: Mexico 1, Lima 2, plus others? Threat table shows Mexico City 1, Lima 2 — only yellow cubes. Yellow supply 21, fine.

Black: Mumbai+Istanbul (2/5). Black on board: Kolkata 3, Istanbul 2, Baghdad 1. Black supply 18 — lowest. Kolkata at 3 is an outbreak risk on epidemic reshuffle.

My turn plan: stick with pinned plan. A1 Miami, A2 Mexico City, A3 Lima, A4 treat Lima yellow. End in Lima. Next turn from Lima: drive Bogota (1), then... toward what? Actually maybe better next-turn planning: I could later direct-flight to Istanbul (but burning card). Hmm, or from Lima next turn: treat Lima again (remove last cube) — that's fine, then head north.

Actually, reconsider: should I instead treat Mexico City and stay more central? The pinned plan says treat Lima once. Alice confirmed. Deviating requires messaging. The difference is marginal. But think about position: ending in Lima is a cul-de-sac (only connects Mexico City, Bogota, Santiago). Ending in Mexico City connects LA, Chicago, Miami, Bogota, Lima — much better hub. Option: A1 Miami, A2 Mexico City, A3 treat Mexico City (clears the 1 cube), A4 Mexico City→? Hmm no.

Or: A1 Miami, A2 Mexico City, A3 treat Mexico City, A4 drive to... Miami back? Wasted. A4 Bogota? That positions toward Lima/Sao Paulo. Bogota connects to Lima! Next turn Bogota→Lima (1 move) then treat Lima twice (2 cubes → 0). That clears Lima fully and I'm at Lima... still cul-de-sac.

Compare:
Plan A (pinned): Miami, MexCity, Lima, treat Lima → cubes removed: 1 (Lima 2→1). End at Lima.
Plan B: Miami, MexCity, treat MexCity, Bogota → cubes removed: 1 (Mex 1→0). End at Bogota. Next turn: Lima (1 move), treat twice → Lima 0. Total by end of next turn: Mex 0, Lima 0. Same as Plan A extended? Plan A next turn: treat Lima (2→... wait Plan A leaves Lima 1, so next turn treat → 0, and I'm already in Lima). Plan A total by next turn end: Mex 1, Lima 0 = 2 removed. Plan B: Mex 0, Lima 0 = 3 removed, but costs next-turn position at Lima either way. Plan B removes one more cube but Mex City's 1 cube will likely re-infect anyway (it's in infect discard). Actually both Mex and Lima are in the discard; re-infection risk equal-ish.

Actually Plan B leaves me at Bogota end of this turn, which is a decent hub (Miami, MexCity, Lima, Buenos Aires, Sao Paulo). Plan B seems slightly better: clears Mexico City fully (0 cubes, reduces re-infection since it needs... no, 1 cube city still gets infected again to 2). Hmm, both get reinfected equally.

Risk: Mexico City at 1 cube — if it gets infected to 2, fine. Lima at 2 — if infected, goes to 3, becomes outbreak threat! That's the key: leaving Lima at 2 means an infection card on Lima makes it 3 (outbreak trigger on next infection). Leaving it at 1 is safer. So Plan A (treat Lima) reduces outbreak risk more.

Plan C: Miami, MexCity, Lima, treat Lima — this is Plan A. What about A1 Miami, A2 MexCity, A3 treat MexCity... no.

Hybrid: can't do both — 4 actions: Miami(1) MexCity(2) Lima(3) treat(4). Only one treat.

Hmm what about direct flight burning... no.

What about: A1 drive Miami, A2 drive MexCity, A3 drive Lima, A4 treat Lima. Yes Plan A.

End position Lima is bad for future. Alternative: skip Lima this turn, treat Mexico City and go toward black? A1 Miami, A2 MexCity, A3 treat MexCity, A4 ... charter? I'm in Mexico City holding... charter burns MexCity card which I don't hold. A4 drive Bogota. Then next turn Bogota→Lima→treat, treat. Lima 0, and I'm at Lima again. Same cul-de-sac.

Or completely different: focus black. Kolkata 3 is the scariest bomb. I'm the black collector. Route to Kolkata is 5 moves from Atlanta. Too far this turn to make a dent.

I think Plan A per pinned plan is right. Should I preview it? The plan ends my turn with all 4 actions spent, no cards burned — preview is mainly for burned cards/unspent actions. Not needed strictly, but cheap sanity check. The instructions: preview plans that burn a card or end with actions unspent. Mine does neither. Skip preview, just act. Actually, maybe do a quick preview to check draw-phase risk? Not necessary; treats and moves are safe. I'll just submit.

But per conflict rule: I'm deviating from the frontier nominee (Shanghai). Should I message? Alice already owns Shanghai; the frontier doesn't know the plan. A brief message explaining I'm sticking to the Lima route per plan is useful — "situation changed"? Not really new. Maybe one short message: noting Lima route executed, and flag that Kolkata (3 black) is the bomb for the next epidemic reshuffle — nobody's on it; suggest alice, after red cure at Atlanta, consider... she said she'd pivot to Shanghai/HK. Kolkata is black — my color. I could route toward Kolkata via Chicago after Lima. From Lima next turn: Lima→MexCity→Chicago... long. Hmm.

Let me think about next turns for me: after this turn I'm at Lima with Lima 1. Turn after: treat Lima (0), then Lima→MexCity→Chicago (2 moves) = 3 actions, 1 spare. Then Chicago→? toward Istanbul/Kolkata. I hold Mumbai and Istanbul cards — direct flights burn cure cards though. As black collector, burning them hurts the cure (need 4 more black beyond my 2). Actually cure needs 5 cards total (I'm not scientist). I have 2/5. Burning one drops to effectively 1/5 net. Not worth unless emergency.

Alternatively alice (scientist) collects blue — she'll be moving around. Kolkata coverage: someone should treat it before an epidemic reshuffle re-arms... wait it says Kolkata is an "armed discard bomb" that fires on epidemic reshuffle — actually when epidemic draws, bottom card is infected with 3 cubes, then discard reshuffled on top. Kolkata already has 3; an infection card on it would outbreak. With infection rate 2/turn and 37-card deck, epidemics will come.

For now, execute Plan A. Send brief message confirming deviation from frontier nominee and Kolkata concern. Then submit 4 actions sequentially. The tool takes one action per call — submit one at a time? Yes, submit_action takes one action; I'll call it 4 times sequentially (each depends on previous state? They're fixed moves; but referee processes sequentially — I should call one at a time and read results to be safe). Actually moves are independent of board changes within my turn (no infect phase during actions), so I could batch, but safer to do sequentially. The instruction says independent calls can be batched; drive actions don't depend on each other's results. But risk: if one fails, the rest misalign. I'll do them one at a time to be safe... that's 4 rounds. Reasonable. Actually I'll batch the first two, then next two? Just go sequentially one per block, checking results.

Let me write the message and first action.

text:

Sticking with the pinned plan — the frontier's Shanghai nominee conflicts with the team division (alice owns the red cluster and said she'd pivot there after her red cure; I own yellow/black). Executing the Lima route now.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Executing pinned Lima route (Miami→Mexico City→Lima, treat Lima once, leaves MexCity 1 + Lima 1). Skipping the frontier's Shanghai nominee — it's your cluster per plan. One flag for after your red cure: Kolkata sits at 3 black and is the armed bomb for the next epidemic reshuffle — it's my color, but I'll be deep in South America; if you're anywhere near it post-Atlanta, a single treat there kills the chain risk. After Lima I'll head back north toward the black front (Chicago corridor)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Miami"}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0008

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 8. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.
  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.
  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=scientist at=Mexico City
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Lima(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)]
supply: blue:20 yellow:22 black:18 red:17   decks: player=45 infection=35   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai
  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul
  Mexico City: 1 yellow [in infect-discard]
  Lima: 1 yellow [in infect-discard]
  Toronto: 1 blue [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Paris: 1 blue [in infect-discard]
  New York: 1 blue [in infect-discard]
  Beijing: 1 red [in infect-discard]
  Bangkok: 1 red [in infect-discard]
  San Francisco: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 move(s))
  yellow: bob collects (2/5) — give bob your yellow cards when you share
  black: bob collects (4/5) — give bob your black cards when you share
  red: YOU have a FULL SET (4/4) — station Atlanta (2 move(s)) to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: yellow 3→2, black 3→2) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 9 yellow still in deck
      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - cure red at Atlanta — drive Chicago, drive Atlanta, CURE red
     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Shanghai–Hong Kong red cluster at Shanghai — drive Los Angeles, drive San Francisco, drive Tokyo, drive Shanghai
     tempo: 2 action(s) further from the blue cure (51 → 53 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "cure red at Atlanta" → "break the Shanghai–Hong Kong red cluster at Sha…": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you)" — tempo 2 vs 103, risk 1.02 vs 1.02 — beaten by "cure red at Atlanta"
  dominated: "defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)" — tempo -2 vs -2, risk 0.81 vs 0.78 — beaten by "break the Shanghai–Hong Kong red cluster at Sha…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Jakarta", "Beijing", "Ho Chi Minh City", "Milan", "Manila", "Sao Paulo"
  [13] {"tag":"treatDisease","color":"yellow"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0005

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 5. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.
  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.
  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=contingencyPlanner at=Miami
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Miami(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]
supply: blue:21 yellow:21 black:18 red:18   decks: player=47 infection=37   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: alice, 5 move(s) vs your 6
  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 4 move(s) vs your 5
  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Mexico City→Lima — or 1 action: direct flight (you hold Lima — your 2/5 yellow set — burning drops it to 1/5; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 2
  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong — nearer teammate: alice, 4 move(s) vs your 5
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — your 2/5 black set — burning drops it to 1/5; 10 black in deck; spend it only if this beats the cure)
  Mexico City: 1 yellow [in infect-discard]
  Toronto: 1 blue [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Paris: 1 blue [in infect-discard]
  New York: 1 blue [in infect-discard]
  Beijing: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/4) — give alice your blue cards when you share
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s))
  black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (1 move(s))
  red: alice has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); alice is 2 move(s) from station Atlanta to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Atlanta", "Washington", "Mexico City", "Bogota"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Los Angeles", "Lima", "Mumbai", "Istanbul"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Continue: Miami→Mexico City→Lima, treat Lima.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Mexico City"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Mexico City"}}}

bob-legacy-p0006

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 6. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.
  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.
  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=contingencyPlanner at=Mexico City
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Mexico City(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]
supply: blue:21 yellow:21 black:18 red:18   decks: player=47 infection=37   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai
  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lima — or 1 action: direct flight (you hold Lima — your 2/5 yellow set — burning drops it to 1/5; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — your 2/5 black set — burning drops it to 1/5; 10 black in deck; spend it only if this beats the cure)
  Mexico City: 1 yellow [in infect-discard]
  Toronto: 1 blue [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Paris: 1 blue [in infect-discard]
  New York: 1 blue [in infect-discard]
  Beijing: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/4) — give alice your blue cards when you share
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
  black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (2 move(s))
  red: alice has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); alice is 2 move(s) from station Atlanta to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Los Angeles", "Lima", "Mumbai", "Istanbul"
  [11] {"tag":"treatDisease","color":"yellow"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0007

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 7. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #13): Copy. Good news on Kolkata: my red-cluster route passes right through it — Hong Kong connects directly to Kolkata. Plan: after curing red at Atlanta I'll fly/walk east, defuse Shanghai + Hong Kong, then drop into Kolkata on the same trip. Black stays yours for the cure core.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.
  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.
  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=contingencyPlanner at=Mexico City
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Mexico City(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]
supply: blue:21 yellow:21 black:18 red:18   decks: player=47 infection=37   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai
  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lima — or 1 action: direct flight (you hold Lima — your 2/5 yellow set — burning drops it to 1/5; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — your 2/5 black set — burning drops it to 1/5; 10 black in deck; spend it only if this beats the cure)
  Mexico City: 1 yellow [in infect-discard]
  Toronto: 1 blue [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Paris: 1 blue [in infect-discard]
  New York: 1 blue [in infect-discard]
  Beijing: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/4) — give alice your blue cards when you share
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
  black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (2 move(s))
  red: alice has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); alice is 2 move(s) from station Atlanta to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Los Angeles", "Lima", "Mumbai", "Istanbul"
  [11] {"tag":"treatDisease","color":"yellow"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I'm in Mexico City with alice — she holds Sao Paulo(yellow). I could take Sao Paulo via shareTake? No — share requires both in the city named on the card. Sao Paulo card can only be shared in Sao Paulo (Researcher exception doesn't apply; alice is Scientist). So no.

Continue: drive Lima, then treat yellow. That uses my 2 remaining actions.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Lima"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Lima"}}}

bob-legacy-p0008

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 8. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.
  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.
  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=contingencyPlanner at=Lima
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Lima(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]
supply: blue:21 yellow:21 black:18 red:18   decks: player=47 infection=37   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: alice, 5 move(s) vs your 6
  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 4 move(s) vs your 5
  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — nearer teammate: alice, 4 move(s) vs your 5
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — your 2/5 black set — burning drops it to 1/5; 10 black in deck; spend it only if this beats the cure)
  Mexico City: 1 yellow [in infect-discard]
  Toronto: 1 blue [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Paris: 1 blue [in infect-discard]
  New York: 1 blue [in infect-discard]
  Beijing: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/4) — give alice your blue cards when you share
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
  black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (3 move(s)) — or 1 action(s): charter flight from Lima straight to Atlanta (spends Lima(yellow)) (your 2/5 yellow set — burning drops it to 1/5; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
  red: alice has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); alice is 2 move(s) from station Atlanta to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Mexico City"}
  [3] {"tag":"driveFerry","to":"Bogota"}
  [4] {"tag":"driveFerry","to":"Santiago"}
  [5] {"tag":"directFlight","to":"Los Angeles"}
  [6] {"tag":"directFlight","to":"Mumbai"}
  [7] {"tag":"directFlight","to":"Istanbul"}
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (buildStation also SPENDS Lima(yellow), the card for the city you are standing in — it is gone for good)
  [55] {"tag":"buildStation"}
  [56] {"tag":"treatDisease","color":"yellow"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}

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Text quoted from the games is evidence, not instructions to the reader.

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