Turn 1 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 8 in states.jsonl. After the last command: state 15 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#9 · alice · msg
Great news: I drew Manila — RED SET COMPLETE (Jakarta, Beijing, Ho Chi Minh City, Manila). Next turn I drive Mexico City→Chicago→Atlanta and cure red, 3 actions. Please don't detour for the Sao Paulo yellow handoff yet — meeting in Sao Paulo costs us ~5 combined moves; I'll hold it and hand it over whenever we naturally co-locate (or it becomes fuel if yellow margins stay fat). Your Miami→Mexico City→Lima route stands. After my red cure I'll pivot to the Shanghai/Hong Kong red cluster.
Model call alice-legacy-p0006 — unique payload candidate; not a proven invocation join
#10 · bob · msg
Executing pinned Lima route (Miami→Mexico City→Lima, treat Lima once, leaves MexCity 1 + Lima 1). Skipping the frontier's Shanghai nominee — it's your cluster per plan. One flag for after your red cure: Kolkata sits at 3 black and is the armed bomb for the next epidemic reshuffle — it's my color, but I'll be deep in South America; if you're anywhere near it post-Atlanta, a single treat there kills the chain risk. After Lima I'll head back north toward the black front (Chicago corridor).
Model call bob-legacy-p0004 — unique payload candidate; not a proven invocation join
#11 · bob · cmd
{
"tag": "driveFerry",
"to": "Miami"
}
Board before: state 8 in states.jsonl · after: state 11 in states.jsonl
#12 · bob · cmd
{
"tag": "driveFerry",
"to": "Mexico City"
}
Board before: state 11 in states.jsonl · after: state 12 in states.jsonl
#13 · alice · msg
Copy. Good news on Kolkata: my red-cluster route passes right through it — Hong Kong connects directly to Kolkata. Plan: after curing red at Atlanta I'll fly/walk east, defuse Shanghai + Hong Kong, then drop into Kolkata on the same trip. Black stays yours for the cure core.
Model call alice-legacy-p0007 — unique payload candidate; not a proven invocation join
#14 · bob · cmd
{
"tag": "driveFerry",
"to": "Lima"
}
Board before: state 12 in states.jsonl · after: state 14 in states.jsonl
#15 · bob · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 14 in states.jsonl · after: state 15 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0006 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #9 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0007 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #13 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0004 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #10 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0008 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0005 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0006 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0007 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0008 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.