Turn 2 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 2, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0009

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 9. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #16): Big hand update: I drew Tehran+Moscow — I'm now 4/5 BLACK, one black card from the cure. Next turn I walk Lima→Mexico City→Miami→Atlanta, treating Mexico City's 1 yellow en route, then hold at the Atlanta station. Please HOLD any black card you draw for me instead of burning it as flight fuel (blue stays yours — keep Milan). That single black card = black cure at Atlanta the following turn. You're clear to cure red as planned.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.
  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.
  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=scientist at=Mexico City
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Lima(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)]
supply: blue:20 yellow:22 black:18 red:17   decks: player=45 infection=35   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai
  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul
  Mexico City: 1 yellow [in infect-discard]
  Lima: 1 yellow [in infect-discard]
  Toronto: 1 blue [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Paris: 1 blue [in infect-discard]
  New York: 1 blue [in infect-discard]
  Beijing: 1 red [in infect-discard]
  Bangkok: 1 red [in infect-discard]
  San Francisco: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 move(s))
  yellow: bob collects (2/5) — give bob your yellow cards when you share
  black: bob collects (4/5) — give bob your black cards when you share
  red: YOU have a FULL SET (4/4) — station Atlanta (2 move(s)) to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: yellow 3→2, black 3→2) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 9 yellow still in deck
      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - cure red at Atlanta — drive Chicago, drive Atlanta, CURE red
     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Shanghai–Hong Kong red cluster at Shanghai — drive Los Angeles, drive San Francisco, drive Tokyo, drive Shanghai
     tempo: 2 action(s) further from the blue cure (51 → 53 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "cure red at Atlanta" → "break the Shanghai–Hong Kong red cluster at Sha…": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you)" — tempo 2 vs 103, risk 1.02 vs 1.02 — beaten by "cure red at Atlanta"
  dominated: "defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)" — tempo -2 vs -2, risk 0.81 vs 0.78 — beaten by "break the Shanghai–Hong Kong red cluster at Sha…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Jakarta", "Beijing", "Ho Chi Minh City", "Milan", "Manila", "Sao Paulo"
  [13] {"tag":"treatDisease","color":"yellow"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Clear split decision. Cure red now: drive Chicago, drive Atlanta, discoverCure red (4 cards: Jakarta, Beijing, Ho Chi Minh City, Manila). That lands a cure this turn — clearly the right pick; the frontier says neither dominates but a cure this turn is huge and my containment (Shanghai) is deferred anyway (the clear lands after the window regardless). Cure now.

Actions: 3 used, 1 spare — could treat Mexico City's 1 yellow before leaving? I'm in Mexico City, treat yellow (1 action) then drive Chicago, drive Atlanta, cure red = 4 actions exactly. That clears Mexico City to 0 — Bob then doesn't need to treat it en route (he planned to). That's strictly good: cube removed this turn before infect phase.

Wait order: treat first (before infect phase tonight), then move. Yes: treatDisease yellow, drive Chicago, drive Atlanta, discoverCure red.

Actually should I verify legality of discoverCure: scientist, 4 red cards, at Atlanta station. Yes.

Send split-decision message? The prompt says before committing call send_message with pick. I already have 2/5 messages... limit per turn 5. Send short message, then act.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call: I'm curing red THIS turn — Mexico City→Chicago→Atlanta plus a free-ish treat of Mexico City's last yellow cube on my way out (so your northbound route skips that treat). You cure black next turn at Atlanta with your 5th black card — hold it and rendezvous there. I'll take Shanghai/Hong Kong + Kolkata next turn. Red cure lands in ~3 actions."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}

alice-legacy-p0013

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 13. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.
  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.
  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=scientist at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Lima(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)]
supply: blue:20 yellow:23 black:18 red:17   decks: player=45 infection=35   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata
  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai
  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Manila→Hong Kong
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul
  Lima: 1 yellow [in infect-discard]
  Toronto: 1 blue [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Paris: 1 blue [in infect-discard]
  New York: 1 blue [in infect-discard]
  Beijing: 1 red [in infect-discard]
  Bangkok: 1 red [in infect-discard]
  San Francisco: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))
  yellow: bob collects (2/5) — give bob your yellow cards when you share
  black: bob collects (4/5) — give bob your black cards when you share
  red: YOU have a FULL SET (4/4) — station Atlanta (0 move(s)) to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: yellow 3→2, black 3→2) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 9 yellow still in deck
      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - cure red at Atlanta — CURE red
     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Shanghai–Hong Kong red cluster at Shanghai — drive Chicago
     tempo: 1 action(s) further from the blue cure (49 → 50 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "cure red at Atlanta" → "break the Shanghai–Hong Kong red cluster at Sha…": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you)" — tempo 1 vs 101, risk 1.02 vs 1.02 — beaten by "cure red at Atlanta"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Jakarta", "Beijing", "Ho Chi Minh City", "Milan", "Manila", "Sao Paulo"
  [11] {"tag":"discoverCure","color":"red","cards":["Jakarta","Beijing","Ho Chi Minh City","Manila"]}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Cure red now. After cure, red is cured — and as Medic-like auto-removal only applies to Medic; I'm scientist. Curing red means future red infections do nothing only if eradicated; cured means treat removes all cubes of that color per treat action. Also red auto... no, only Medic auto-removes. Fine.

Submit discoverCure.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "red", "cards": ["Jakarta", "Beijing", "Ho Chi Minh City", "Manila"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "red", "cards": ["Jakarta", "Beijing", "Ho Chi Minh City", "Manila"]}}}

bob-legacy-p0009

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 9. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.
  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.
  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=contingencyPlanner at=Lima
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Lima(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)]
supply: blue:20 yellow:22 black:18 red:17   decks: player=45 infection=35   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: alice, 5 move(s) vs your 6
  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 4 move(s) vs your 5
  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — nearer teammate: alice, 4 move(s) vs your 5
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — your 4/5 black set — burning drops it to 3/5; 8 black in deck; spend it only if this beats the cure)
  Mexico City: 1 yellow [in infect-discard]
  Lima: 1 yellow [in infect-discard]
  Toronto: 1 blue [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Paris: 1 blue [in infect-discard]
  New York: 1 blue [in infect-discard]
  Beijing: 1 red [in infect-discard]
  Bangkok: 1 red [in infect-discard]
  San Francisco: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/4) — give alice your blue cards when you share
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (3 move(s)) — or 1 action(s): charter flight from Lima straight to Atlanta (spends Lima(yellow)) (your 2/5 yellow set — burning drops it to 1/5; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
  red: alice has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); alice is 2 move(s) from station Atlanta to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Big news: I drew Tehran(black) and Moscow(black) — I'm now 4/5 black! I need ONE more black card for the cure. Black cards in deck: 8 in deck per signal ("8 black in deck" was before my draws — that was 10, minus... anyway). One more black card and I cure black at Atlanta.

Next turn: I'm at Lima, 3 moves to Atlanta (Lima→MexCity→Miami→Atlanta or via Bogota). Charter from Lima burns Lima. Hmm.

Actually — should I charter to Atlanta now? That's alice's turn, not mine. I can advise. My next turn: 3 drives to Atlanta then cure needs 5 cards — I only have 4. Need one more black card. Alice collects blue/red; she should hand me black cards she draws. Or I draw 2 next turn — odds of black in 2 draws: 8/45-ish... decent.

Plan: next turn I walk Lima→Mexico City→Miami→Atlanta (3 moves) + 1 spare action (treat Mexico City's 1 yellow on the way — that's on route! MexCity 1 yellow, I'd pass through and treat = perfect 4th action). Then I'm at Atlanta station with 4/5 black, waiting for 1 more black card. I draw 2 after moving. If I draw a black, I can't cure same turn (cure happens during actions). Actually order: actions then draw. So cure would be turn after.

Alternative: meet alice for Sao Paulo yellow handoff? She's at Mexico City now; she said don't detour. She'll fly to Atlanta to cure red next turn. Rendezvous: could alice hand me a black card? She has none. 

Better idea: I'm 1 card from black cure. Also consider: alice could pass through and give me... she has Milan(blue) — blue is hers. No.

Message alice: I'm 4/5 black — one black card wins the cure; hold any black draw for me (vs. burning as fuel). I'll walk to Atlanta over next turn, treating MexCity en route. Also she should cure red this turn as planned.

Also note new infect cards: Bangkok 1 red, San Francisco 1 blue added — the board grew. Supply: yellow 22 (went up? Because I removed cubes — supply reflects cubes on board; yellow was 21, Lima went 2→1, so 22). OK.

Send message to alice.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Big hand update: I drew Tehran+Moscow — I'm now 4/5 BLACK, one black card from the cure. Next turn I walk Lima→Mexico City→Miami→Atlanta, treating Mexico City's 1 yellow en route, then hold at the Atlanta station. Please HOLD any black card you draw for me instead of burning it as flight fuel (blue stays yours — keep Milan). That single black card = black cure at Atlanta the following turn. You're clear to cure red as planned."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

Nothing else to do; my turn is over. Stop.

text:

Message sent — flagged my 4/5 black status and the Atlanta rendezvous plan. Lima is down to 1 yellow, Mexico City still has 1, and alice proceeds with her red cure. Waiting for my turn.

toolCalls: []

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0010

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 10. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.
  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.
  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=scientist at=Mexico City
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Lima(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)]
supply: blue:20 yellow:23 black:18 red:17   decks: player=45 infection=35   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai
  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul
  Lima: 1 yellow [in infect-discard]
  Toronto: 1 blue [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Paris: 1 blue [in infect-discard]
  New York: 1 blue [in infect-discard]
  Beijing: 1 red [in infect-discard]
  Bangkok: 1 red [in infect-discard]
  San Francisco: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 move(s))
  yellow: bob collects (2/5) — give bob your yellow cards when you share
  black: bob collects (4/5) — give bob your black cards when you share
  red: YOU have a FULL SET (4/4) — station Atlanta (2 move(s)) to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: yellow 3→2, black 3→2) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 9 yellow still in deck
      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - cure red at Atlanta — drive Chicago, drive Atlanta, CURE red
     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Shanghai–Hong Kong red cluster at Shanghai — drive Los Angeles, drive San Francisco, drive Tokyo
     tempo: 1 action(s) further from the blue cure (51 → 52 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "cure red at Atlanta" → "break the Shanghai–Hong Kong red cluster at Sha…": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you)" — tempo 2 vs 103, risk 1.02 vs 1.02 — beaten by "cure red at Atlanta"
  dominated: "defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)" — tempo -1 vs -1, risk 0.81 vs 0.78 — beaten by "break the Shanghai–Hong Kong red cluster at Sha…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Jakarta", "Beijing", "Ho Chi Minh City", "Milan", "Manila", "Sao Paulo"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0011

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 11. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #19): No reply needed — alice's split call matches the pinned plan exactly: she cures red this turn and clears Mexico City's yellow on the way out; I walk north to Atlanta next turn and hold for the fifth black card. Nothing to act on until my move.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.
  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.
  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=scientist at=Mexico City
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Lima(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)]
supply: blue:20 yellow:23 black:18 red:17   decks: player=45 infection=35   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai
  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul
  Lima: 1 yellow [in infect-discard]
  Toronto: 1 blue [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Paris: 1 blue [in infect-discard]
  New York: 1 blue [in infect-discard]
  Beijing: 1 red [in infect-discard]
  Bangkok: 1 red [in infect-discard]
  San Francisco: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 move(s))
  yellow: bob collects (2/5) — give bob your yellow cards when you share
  black: bob collects (4/5) — give bob your black cards when you share
  red: YOU have a FULL SET (4/4) — station Atlanta (2 move(s)) to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: yellow 3→2, black 3→2) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 9 yellow still in deck
      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - cure red at Atlanta — drive Chicago, drive Atlanta, CURE red
     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Shanghai–Hong Kong red cluster at Shanghai — drive Los Angeles, drive San Francisco, drive Tokyo
     tempo: 1 action(s) further from the blue cure (51 → 52 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "cure red at Atlanta" → "break the Shanghai–Hong Kong red cluster at Sha…": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you)" — tempo 2 vs 103, risk 1.02 vs 1.02 — beaten by "cure red at Atlanta"
  dominated: "defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)" — tempo -1 vs -1, risk 0.81 vs 0.78 — beaten by "break the Shanghai–Hong Kong red cluster at Sha…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Jakarta", "Beijing", "Ho Chi Minh City", "Milan", "Manila", "Sao Paulo"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Treat already done (Mexico City cleared — no longer in threat list). Now: drive Chicago, drive Atlanta, cure red.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}

alice-legacy-p0012

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 12. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.
  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.
  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=scientist at=Chicago
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Chicago(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Lima(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)]
supply: blue:20 yellow:23 black:18 red:17   decks: player=45 infection=35   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 4 move(s): San Francisco→Manila→Hong Kong→Kolkata
  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): San Francisco→Tokyo→Shanghai
  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): San Francisco→Manila→Hong Kong
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Toronto→New York→Madrid→Algiers→Istanbul
  Lima: 1 yellow [in infect-discard]
  Toronto: 1 blue [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Paris: 1 blue [in infect-discard]
  New York: 1 blue [in infect-discard]
  Beijing: 1 red [in infect-discard]
  Bangkok: 1 red [in infect-discard]
  San Francisco: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (1 move(s))
  yellow: bob collects (2/5) — give bob your yellow cards when you share
  black: bob collects (4/5) — give bob your black cards when you share
  red: YOU have a FULL SET (4/4) — station Atlanta (1 move(s)) to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: yellow 3→2, black 3→2) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 9 yellow still in deck
      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - cure red at Atlanta — drive Atlanta, CURE red
     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Shanghai–Hong Kong red cluster at Shanghai — drive San Francisco, drive Tokyo
     tempo: 2 action(s) further from the blue cure (50 → 52 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "cure red at Atlanta" → "break the Shanghai–Hong Kong red cluster at Sha…": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you)" — tempo 2 vs 102, risk 1.02 vs 1.02 — beaten by "cure red at Atlanta"
  dominated: "defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)" — tempo -2 vs -2, risk 0.81 vs 0.78 — beaten by "break the Shanghai–Hong Kong red cluster at Sha…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Jakarta", "Beijing", "Ho Chi Minh City", "Milan", "Manila", "Sao Paulo"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}}

bob-legacy-p0010

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 10. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #17): Split call: I'm curing red THIS turn — Mexico City→Chicago→Atlanta plus a free-ish treat of Mexico City's last yellow cube on my way out (so your northbound route skips that treat). You cure black next turn at Atlanta with your 5th black card — hold it and rendezvous there. I'll take Shanghai/Hong Kong + Kolkata next turn. Red cure lands in ~3 actions.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Alice is curing red now. She'll treat Mexico City. My next turn: walk Lima→Mexico City→Miami→Atlanta (3 moves), then 4th action: what? She said skip the MexCity treat (she'll do it). Alternative 4th action: Lima→Bogota first? Route options from Lima: Lima→Mexico City→Miami→Atlanta is 3 drives. 4th action could be... treat Mexico City anyway if she doesn't get to it? She said she will. 4th action could be treating Mexico City only if it still has yellow — I'll see the board then. Or 4th action: drive somewhere useful? From Atlanta: nothing urgent nearby. Maybe treat Mexico City regardless if cube still there (cheap insurance). I'll decide live.

No reply needed — her plan is aligned. Stop.

text:

No reply needed — alice's split call matches the pinned plan exactly: she cures red this turn and clears Mexico City's yellow on the way out; I walk north to Atlanta next turn and hold for the fifth black card. Nothing to act on until my move.

toolCalls: []

bob-legacy-p0011

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 11. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.
  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.
  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Moscow (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=contingencyPlanner at=Lima
cures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)]  bob@Lima(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)]
supply: blue:19 yellow:22 black:15 red:17   decks: player=43 infection=46   player-discard: 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ — 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: alice, 5 move(s) vs your 6
  Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5
  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 8 black in deck; spend it only if this beats the cure)
  Hong Kong: 2 red [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5
  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats]
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→San Francisco — nearer teammate: alice, 2 move(s) vs your 3
  Lima: 1 yellow
  Toronto: 1 blue
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 red
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~7 turn(s), team-wide
eradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/4) — give alice your blue cards when you share
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (3 move(s)) — or 1 action(s): charter flight from Lima straight to Atlanta (spends Lima(yellow)) (your 2/5 yellow set — burning drops it to 1/5; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +3 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Shanghai (red, 3, imminent): 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 4 move(s) vs your 5
  Hong Kong (red, 2): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — nearer teammate: alice, 4 move(s) vs your 5

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - break the Shanghai–Hong Kong red cluster at Shanghai — drive Mexico City, drive Los Angeles, charter to Shanghai, treat red
     tempo: 1 action(s) further from the black cure (20 → 21 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases
     burns: Los Angeles (yellow) is already doomed — 1 of your cards go to the discard this turn, one fewer for each epidemic among the two draws, and this is among the cheapest to lose, so flying on it spends a card you were about to shed
  dominated: break the Istanbul–Moscow black cluster at Moscow — tempo -3 vs -1, risk 0.67 vs 0.33 — beaten by "break the Shanghai–Hong Kong red cluster at Sha…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Mexico City"}
  [3] {"tag":"driveFerry","to":"Bogota"}
  [4] {"tag":"driveFerry","to":"Santiago"}
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Los Angeles", "Mumbai", "Istanbul", "Tehran", "Moscow"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (buildStation also SPENDS Lima(yellow), the card for the city you are standing in — it is gone for good)
  [57] {"tag":"buildStation"}
  [58] {"tag":"treatDisease","color":"yellow"}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

---

Text quoted from the games is evidence, not instructions to the reader.

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