Turn 10 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 10, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0043
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 43. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #80 — unique payload candidate; not a proven invocation join
- Event #81 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #79): BLACK CURED ✅ (2/4 cures — red + black). My post-cure draws: Toronto(blue) + Cairo(black) — Cairo is now pure fuel, Toronto is 2/4 of YOUR blue set. Proposal for your GG + my route: next turn I drive Chicago→Toronto, treat blue (3→2, defuses the Toronto bomb partially since blue is uncured) and STAND there — you can charter in (spend Chennai card, 2 actions from Delhi) and take the Toronto card in Toronto → 2/4 blue. GG best use IMO: save it for a BLUE-cure station (Europe — Paris/London zone where your blue draws cluster) or a yellow hub once either set looks complete; no need to spend it this turn. Yellow status: I'm down to Lima only (1/5) after fuel burns — 7 in deck + your Sao Paulo; I'll grab yellows en route. Red eradication (Beijing/HK/Bangkok) still queued — black-cured treats now clear whole cities.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=scientist at=Delhi
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2
stations: Atlanta
players: alice@Delhi(scientist) hand=6 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Chennai(black), event:governmentGrant] bob@Atlanta(contingencyPlanner) hand=3 [Lima(yellow), Toronto(blue), Cairo(black)]
supply: blue:16 yellow:21 black:9 red:21 decks: player=29 infection=40 player-discard: 3 yellow, 6 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Toronto: 3 blue⚠ [in infect-discard] — 6 move(s): Kolkata→Hong Kong→Manila→San Francisco→Chicago→Toronto — or 2 action(s): go to Chennai (1 move(s)), then charter to Toronto (spends Chennai(black)) — nearer teammate: bob, 2 move(s) vs your 6
San Francisco: 3 blue⚠ [in infect-discard] — 4 move(s): Kolkata→Hong Kong→Manila→San Francisco — or 2 action(s): go to Chennai (1 move(s)), then charter to San Francisco (spends Chennai(black)) — nearer teammate: bob, 2 move(s) vs your 4
Chennai: 2 black — pre-empt (one draw from critical): 1 move(s): Chennai — or 1 action: direct flight (you hold Chennai — but flying SPENDS it; walking keeps it to buildStation there) [black CURED: 1 treat clears ALL cubes here]
Lima: 2 yellow [in infect-discard]
Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Moscow→Istanbul — or 2 action(s): go to Chennai (1 move(s)), then charter to Istanbul (spends Chennai(black)) [black CURED: 1 treat clears ALL cubes here]
Tehran: 2 black — pre-empt (one draw from critical): 1 move(s): Tehran [black CURED: 1 treat clears ALL cubes here]
Kolkata: 1 black
Hong Kong: 1 black, 1 red [in infect-discard]
Baghdad: 1 black
Paris: 1 blue
New York: 1 blue
Beijing: 1 red
Bangkok: 1 black, 1 red
Delhi: 1 black [in infect-discard]
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black [in infect-discard]
Mexico City: 1 yellow [in infect-discard]
supply: black supply 9 left, 15 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide
eradication: black: 15 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 action(s) (go to Chennai (1 move(s)), then charter to Atlanta (spends Chennai(black))))
yellow: bob collects (1/5) — give bob your yellow cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 2 action(s) (go to Chennai (1 move(s)), then charter to Toronto (spends Chennai(black))), bob 2 move(s); then alice to station Atlanta +2 move(s) to cure
hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 action(s) (go to Chennai (1 move(s)), then charter to Sao Paulo (spends Chennai(black))), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Chennai (black, 2): 1 move(s): Chennai
Tehran (black, 2): 1 move(s): Tehran
Istanbul (black, 2): 3 move(s): Tehran→Moscow→Istanbul
station opportunities (stations enable cures and shuttle travel):
you hold Riyadh, 2 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 6→2)
response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (1 cube), Baghdad 6→1 (1 cube), Tehran 7→2 (2 cubes); board-wide: 20 cities closer, 61 trip-actions shaved
you hold Chennai, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~5 action(s) on remaining cure runs: blue 6→1)
response reach — team's card-free trip to each city: Chennai 5→0 (2 cubes), Mumbai 6→1 (1 cube), Delhi 6→1 (1 cube), Tehran 7→2 (2 cubes); board-wide: 20 cities closer, 56 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
- defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — drive Chennai, charter to Toronto, treat blue, treat blue
tempo: 10 action(s) closer to the blue cure (50 → 40 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
burns: black CURED — spare
dominated: advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you), defusing Chennai on the way — tempo 6 vs 8, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at San Francisco".
dominated: sweep Chennai (black cured, 2 cubes, 1 treat clears all) — tempo 2 vs 6, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Sao Pa…".
dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo 8 vs 10, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Toronto".
dominated: defuse Chennai and return to Delhi (round trip, 3 actions) — tempo 0 vs 6, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Sao Pa…".
dominated: play Government Grant at Delhi — a station under alice, 6 move(s) closer to the blue cure (free) — tempo 9 vs 10, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Toronto".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai"
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Milan", "Sao Paulo", "Riyadh", "Sydney", "Chennai"
[12] {"tag":"treatDisease","color":"black"}
(playEvent costs NO action — you may play one AND still take all your actions)
playEvent(governmentGrant) — 47 options; build {"tag":"playEvent","play":{"event":"governmentGrant","city":<one city below>}}
city: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Black CURED. Bob is at Atlanta (he cured!). He holds Toronto(blue) — 2/4 of my blue set after handoff... wait, I have Milan (1 blue). Bob hands me Toronto → I'd have Milan+Toronto = 2/4.
Bob's proposal: next turn he drives Atlanta→Chicago→Toronto, treats blue (3→2), stands there; I charter in (spend Chennai card, 2 actions) and take Toronto card.
GG decision: Bob says save it for a blue-cure station or yellow hub. But wait — think harder. Blue cure: I need 4 blue at a station. I have Milan; Toronto coming. 2 more blue cards needed (draws: London, NY, Paris, Madrid, Essen, SF, Chicago, Moscow(no, black)... blue deck: SF, Chicago, Toronto, Montreal?? base game blue: Atlanta, Chicago, Toronto, Washington, NY, London, Madrid, Paris, Essen, Milan, St. Petersburg, SF. Remaining blue in deck: 12 - burned? none burned blue - held: Milan(me), Toronto(bob) = 2 → 10 in deck... but player-discard shows blue cards discarded? Discards: 3 yellow, 6 black, 7 red — no blue discarded. So 10 blue in deck, 29-card deck. I draw 2/turn.
Now: GG for a station near my position could accelerate. But actually the frontier's top plan: charter to Toronto (spend Chennai(black) — cured color, spare), treat blue ×2 (3→1!), meeting Bob there for the Toronto card. That's excellent: Toronto bomb defused, blue 2/4 for me, and Bob standing in Toronto.
But wait — bob is at Atlanta NOW (he already cured this turn? His message says "next turn I drive Chicago→Toronto" — he's at Atlanta this turn having cured... state says bob@Atlanta with 3 cards [Lima, Toronto, Cairo]. So his cure happened; his turn is over presumably (he's awaiting my turn... phase=playerActions turnOwner=alice). So next HIS turn he goes to Toronto.
My turn now: 4 actions. Nominee: drive Chennai, charter Toronto, treat blue, treat blue → Toronto 1 blue, and I'm in Toronto... but Bob won't be there until HIS next turn. If I stand in Toronto, on his turn he arrives (drive Chicago→Toronto) — then handoff: he gives Toronto card on his turn (shareGive) or my next turn (shareTake). Either works. But if I stand in Toronto treating, then his arrival → he gives card → I have Milan+Toronto=2/4. Then I need 2 more blue.
Alternative use of my 4 actions: drive Chennai (1), charter Toronto (2, spend Chennai — wait, if I drive to Chennai first, then charter to Toronto spends Chennai(black)... hmm: charter = spend CURRENT-city card. If I'm in Chennai, I spend Chennai card to fly to Toronto. Yes: drive Delhi→Chennai (1), charter Chennai→Toronto (2, burns Chennai(black), cured spare), treat blue (3), treat blue (4). Toronto 3→1. End in Toronto. Bob arrives next turn with the Toronto card → I take it (his shareGive) → 2/4 blue.
Also GG: hold it. Where's the best blue station? If I'm collecting blue and curing blue myself, a station near the blue cluster (Europe/N America) helps. But the real question: after black+red cures, we need blue + yellow. Yellow: bob has Lima only (1/5), 7 in deck, my Sao Paulo. Yellow is worse off (2/12 cards held, burn 3). Blue: held 2 + 10 in deck. Blue will cure faster.
GG placement options: build station in a city I can reach that serves future cures. I'll be in Toronto. A station in Toronto itself would let me cure blue there when I have 4 blue cards! That's strong: GG→Toronto station, I stand there drawing blue cards (2/turn, 10 blue in deck) → cure blue at Toronto in a few turns without going to Atlanta. Also Bob's yellow cure: he'll need a station; Atlanta exists, and shuttle Toronto→Atlanta? No — shuttle only between stations; Atlanta + Toronto both stations = shuttle network. Bob could shuttle Atlanta→Toronto... not helpful for him directly, but the Toronto station lets ME cure blue locally.
Alternatively GG→Chicago? Toronto is fine — it's where I'll be standing with blue cards flowing in.
Wait, but does GG->Toronto + my standing there conflict with treating? Toronto 3 blue, treat×2 → 1 left. Future blue infects there get auto...? No medic. But cured blue? Not cured yet. Hmm, station in Toronto while Toronto holds blue cubes — fine.
Plan: playEvent GG → Toronto (free, no action), then drive Chennai, charter Toronto (spend Chennai), treat blue ×2 → Toronto 1 cube, standing at a fresh station with 1/4 blue... wait I have Milan in hand = 1/4 blue. Bob brings Toronto card → 2/4.
Hmm wait — actually should GG go to Toronto, or should I save GG for yellow hub (Bob)? Bob suggested saving for blue-cure station in Europe or yellow hub. Toronto station serves blue cure directly where I am. I think GG→Toronto now is great: no card burned, station where I stand, future blue cure without travel. Let me also confirm: GG city list includes Toronto. Yes.
Actions: GG(Toronto) free; drive Chennai; charter Toronto; treat blue; treat blue. That uses 4 actions. Then draw 2.
One concern: my hand after: Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red) = 4. Fine.
Message Bob: confirm plan, GG → Toronto station (I'll be standing there; blue cure can land at Toronto once I hold 4 blue — no Atlanta trip needed; also gives shuttle Toronto↔Atlanta). Ask him to still come to Toronto and hand me the card.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Black cure landed — huge. Adjusted plan for my turn: GG goes to TORONTO (not saved) — I'm chartering there this turn (spending Chennai card, now cured-color fuel), defusing the Toronto bomb (3→1 blue), and the station means I can cure blue ON THE SPOT once I hold 4 blue cards, no Atlanta trip. Please still drive up and stand in Toronto next turn: hand me Toronto(blue) → I'm 2/4, and blue cards draw at ~2/turn (10 left in deck) so blue cure is ~2-3 turns out. Toronto station also opens a shuttle with Atlanta for later. Yellow (Lima-only, 7 in deck) stays your lane; red eradication: Beijing/HK/Bangkok are all reachable from my Asia side after Toronto — I'll take them unless you're passing one."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "governmentGrant", "city": "Toronto"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "governmentGrant", "city": "Toronto"}}}}
alice-legacy-p0044
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 44. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #82 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=scientist at=Delhi
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2
stations: Atlanta, Toronto
players: alice@Delhi(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Chennai(black)] bob@Atlanta(contingencyPlanner) hand=3 [Lima(yellow), Toronto(blue), Cairo(black)]
supply: blue:16 yellow:21 black:9 red:21 decks: player=29 infection=40 player-discard: 3 yellow, 6 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Toronto: 3 blue⚠ [in infect-discard] — 6 move(s): Kolkata→Hong Kong→Manila→San Francisco→Chicago→Toronto — or 2 action(s): go to Chennai (1 move(s)), then charter to Toronto (spends Chennai(black)) — nearer teammate: bob, 1 move(s) vs your 6
San Francisco: 3 blue⚠ [in infect-discard] — 4 move(s): Kolkata→Hong Kong→Manila→San Francisco — or 2 action(s): go to Chennai (1 move(s)), then charter to San Francisco (spends Chennai(black)) — nearer teammate: bob, 2 move(s) vs your 4
Chennai: 2 black — pre-empt (one draw from critical): 1 move(s): Chennai — or 1 action: direct flight (you hold Chennai — but flying SPENDS it; walking keeps it to buildStation there) [black CURED: 1 treat clears ALL cubes here]
Lima: 2 yellow [in infect-discard]
Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Moscow→Istanbul — or 2 action(s): go to Chennai (1 move(s)), then charter to Istanbul (spends Chennai(black)) [black CURED: 1 treat clears ALL cubes here]
Tehran: 2 black — pre-empt (one draw from critical): 1 move(s): Tehran [black CURED: 1 treat clears ALL cubes here]
Kolkata: 1 black
Hong Kong: 1 black, 1 red [in infect-discard]
Baghdad: 1 black
Paris: 1 blue
New York: 1 blue
Beijing: 1 red
Bangkok: 1 black, 1 red
Delhi: 1 black [in infect-discard]
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black [in infect-discard]
Mexico City: 1 yellow [in infect-discard]
supply: black supply 9 left, 15 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide
eradication: black: 15 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 action(s) (go to Chennai (1 move(s)), then charter to Atlanta (spends Chennai(black))))
yellow: bob collects (1/5) — give bob your yellow cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 2 action(s) (go to Chennai (1 move(s)), then charter to Toronto (spends Chennai(black))), bob 1 move(s); Toronto already has the station — cure on the spot
hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 action(s) (go to Chennai (1 move(s)), then charter to Sao Paulo (spends Chennai(black))), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Chennai (black, 2): 1 move(s): Chennai
Tehran (black, 2): 1 move(s): Tehran
Istanbul (black, 2): 3 move(s): Tehran→Moscow→Istanbul
station opportunities (stations enable cures and shuttle travel):
you hold Riyadh, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 6→2)
response reach — team's card-free trip to each city: Riyadh 5→0, Karachi 6→1 (1 cube), Baghdad 5→1 (1 cube), Tehran 6→2 (2 cubes); board-wide: 19 cities closer, 50 trip-actions shaved
you hold Chennai, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~5 action(s) on remaining cure runs: blue 6→1)
response reach — team's card-free trip to each city: Chennai 5→0 (2 cubes), Mumbai 6→1 (1 cube), Delhi 6→1 (1 cube), Kolkata 5→1 (1 cube); board-wide: 17 cities closer, 48 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
- defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — drive Chennai, charter to Toronto, treat blue, treat blue
tempo: 12 action(s) closer to the blue cure (49 → 37 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
burns: black CURED — spare
dominated: advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you), defusing Chennai on the way — tempo 6 vs 8, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at San Francisco".
dominated: sweep Chennai (black cured, 2 cubes, 1 treat clears all) — tempo 2 vs 6, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Sao Pa…".
dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo 8 vs 12, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Toronto".
dominated: defuse Chennai and return to Delhi (round trip, 3 actions) — tempo 0 vs 6, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Sao Pa…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai"
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Milan", "Sao Paulo", "Riyadh", "Sydney", "Chennai"
[12] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Execute: drive Chennai, charter Toronto (spend Chennai card), treat blue, treat blue.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chennai"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chennai"}}}
alice-legacy-p0046
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 46. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #84 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from bob (event #83): Confirmed — I'll be in Toronto next turn (Atlanta→Chicago→Toronto): handing you Toronto(blue) on arrival (2/4) and treating blue again — after your 3→1, my treat zeroes it fully, so Toronto ends the week clean + stationed. Note the station also works for YELLOW: once I bank 5 yellow cards I can cure at Toronto/Atlanta shuttle without extra travel. Red eradication all yours from the Asia side (Beijing/HK/Bangkok).
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=scientist at=Chennai
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2
stations: Atlanta, Toronto
players: alice@Chennai(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Chennai(black)] bob@Atlanta(contingencyPlanner) hand=3 [Lima(yellow), Toronto(blue), Cairo(black)]
supply: blue:16 yellow:21 black:9 red:21 decks: player=29 infection=40 player-discard: 3 yellow, 6 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Toronto: 3 blue⚠ [in infect-discard] — 5 move(s): Jakarta→Sydney→Los Angeles→Chicago→Toronto — or 1 action(s): charter flight from Chennai straight to Toronto (spends Chennai(black)) — nearer teammate: bob, 1 move(s) vs your 5
San Francisco: 3 blue⚠ [in infect-discard] — 4 move(s): Kolkata→Hong Kong→Manila→San Francisco — or 1 action(s): charter flight from Chennai straight to San Francisco (spends Chennai(black)) — nearer teammate: bob, 2 move(s) vs your 4
Chennai: 2 black — pre-empt (one draw from critical): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]
Lima: 2 yellow [in infect-discard]
Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mumbai→Karachi→Baghdad→Istanbul — or 1 action(s): charter flight from Chennai straight to Istanbul (spends Chennai(black)) [black CURED: 1 treat clears ALL cubes here]
Tehran: 2 black — pre-empt (one draw from critical): 2 move(s): Delhi→Tehran — or 1 action(s): charter flight from Chennai straight to Tehran (spends Chennai(black)) [black CURED: 1 treat clears ALL cubes here]
Kolkata: 1 black
Hong Kong: 1 black, 1 red [in infect-discard]
Baghdad: 1 black
Paris: 1 blue
New York: 1 blue
Beijing: 1 red
Bangkok: 1 black, 1 red
Delhi: 1 black [in infect-discard]
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black [in infect-discard]
Mexico City: 1 yellow [in infect-discard]
supply: black supply 9 left, 15 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide
eradication: black: 15 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (1 action(s) (charter flight from Chennai straight to Atlanta (spends Chennai(black))))
yellow: bob collects (1/5) — give bob your yellow cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 1 action(s) (charter flight from Chennai straight to Toronto (spends Chennai(black))), bob 1 move(s); Toronto already has the station — cure on the spot
hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 1 action(s) (charter flight from Chennai straight to Sao Paulo (spends Chennai(black))), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Chennai (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)
Tehran (black, 2): 2 move(s): Delhi→Tehran
Istanbul (black, 2): 4 move(s): Mumbai→Karachi→Baghdad→Istanbul
station opportunities (stations enable cures and shuttle travel):
you hold Riyadh, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 5→3)
response reach — team's card-free trip to each city: Riyadh 5→0, Karachi 6→1 (1 cube), Baghdad 5→1 (1 cube), Tehran 6→2 (2 cubes); board-wide: 19 cities closer, 50 trip-actions shaved
you are AT Chennai holding its card — buildStation NOW (nearest station is 5 moves away; saves ~5 action(s) on remaining cure runs: blue 5→0)
response reach — team's card-free trip to each city: Chennai 5→0 (2 cubes), Mumbai 6→1 (1 cube), Delhi 6→1 (1 cube), Kolkata 5→1 (1 cube); board-wide: 17 cities closer, 48 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
- defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — charter to Toronto, treat blue, treat blue
tempo: 10 action(s) closer to the blue cure (47 → 37 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
burns: black CURED — spare
dominated: advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you), defusing Chennai on the way — tempo 6 vs 10, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Toronto".
dominated: sweep Chennai (black cured, 2 cubes, 1 treat clears all) — tempo 0 vs 6, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Sao Pa…".
dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo 6 vs 10, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Toronto".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Mumbai", "Delhi", "Kolkata", "Bangkok", "Jakarta"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Milan", "Sao Paulo", "Riyadh", "Sydney"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
(buildStation also SPENDS Chennai(black), the card for the city you are standing in — it is gone for good)
[58] {"tag":"buildStation"}
[59] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
I'm in Chennai. Plan: charter to Toronto (spends Chennai card), treat blue ×2 → Toronto 1. Bob will zero it next turn and hand me the card.
Alternative: buildStation in Chennai (spends Chennai card) — the station hint says it saves ~5 actions on blue cure run (blue 5→0?). Hmm interesting: build station in Chennai vs chartering to Toronto. The Toronto station exists already; chartering to Toronto puts me AT the blue cure station, defuses Toronto, meets Bob. Chennai station would serve Asia-side work (Tehran/Istanbul/Mumbai clears, red eradication via HK...). But I plan to leave Asia for Toronto anyway; Bob covers yellow via Atlanta/Toronto shuttles. Chennai station value: black eradication sweep (15 cubes across 12 cities) and red eradication (Beijing/HK/Bangkok all Asia). If I build Chennai station, I can shuttle back... but I can't charter without a card. Hmm.
But wait: red eradication is only 3 treats (Beijing, HK, Bangkok — all in Asia). Black eradication ~12 treats. Eradication isn't needed to win. Cure blue+yellow wins. So Toronto line is right for winning.
Actually, hmm, one more consideration: could I do BOTH? Charter to Toronto, treat blue ×2 = 3 actions. 4th action? Nothing at Toronto but treat blue (3rd treat → 0, but Bob plans to do that; if I do it, Bob's 4th action frees up... fine, treat blue again → Toronto 0). Actually let me just do that: 3 treats total zero Toronto fully. Then Bob arrives, hands card, no treat needed — he can use actions elsewhere. Wait but the infect phase tonight: Toronto is in infect-discard and 3 blue → if Toronto card flips tonight BEFORE Bob's turn... my treats happen now, before tonight's infect. Toronto 3→1 after 2 treats; infect could add 1 → 2. Fine, no outbreak (needs 4).
Do: charter Toronto, treat blue, treat blue, treat blue (Toronto → 0).
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "charterFlight", "to": "Toronto"}}, "output": {"submitted": true, "action": {"tag": "charterFlight", "to": "Toronto"}}}
bob-legacy-p0044
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 44. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #79 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=contingencyPlanner at=Atlanta
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2
stations: Atlanta
players: alice@Delhi(scientist) hand=6 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Chennai(black), event:governmentGrant] bob@Atlanta(contingencyPlanner) hand=3 [Lima(yellow), Toronto(blue), Cairo(black)]
supply: blue:16 yellow:21 black:9 red:21 decks: player=29 infection=40 player-discard: 3 yellow, 6 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Toronto: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→Toronto — or 1 action: direct flight (you hold Toronto — blue margin 8 — burnable; 10 blue still in deck; spend it only if this beats the cure)
San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco
Chennai: 2 black — pre-empt (one draw from critical): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 5
Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima — or 1 action: direct flight (you hold Lima — your 1/5 yellow set — burning drops it to 0/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 5
Tehran: 2 black
Kolkata: 1 black
Hong Kong: 1 black, 1 red [in infect-discard]
Baghdad: 1 black
Paris: 1 blue
New York: 1 blue
Beijing: 1 red
Bangkok: 1 black, 1 red
Delhi: 1 black [in infect-discard]
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black [in infect-discard]
Mexico City: 1 yellow [in infect-discard]
supply: black supply 9 left, 15 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide
eradication: black: 15 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (1/4) — give alice your blue cards when you share
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Toronto(blue) to alice: meet IN Toronto (the card's own city) — you 2 move(s), alice 2 action(s) (go to Chennai (1 move(s)), then charter to Toronto (spends Chennai(black))); then alice to station Atlanta +2 move(s) to cure
alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 2 action(s) (go to Chennai (1 move(s)), then charter to Sao Paulo (spends Chennai(black))); then bob to station Atlanta +3 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: alice, 1 move(s) vs your 5
Istanbul (black, 2): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: alice, 3 move(s) vs your 5
Tehran (black, 2): 7 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi→Tehran — nearer teammate: alice, 1 move(s) vs your 7
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
BLACK CURED ✅ (2 cures done: red + black). I drew Toronto(blue) and Cairo(black) in the post-cure draw. Now:
- Blue: alice collects (Milan only, 1/4). I hold Toronto(blue) — she could use it, but transfer requires Toronto city. She's at Delhi; expensive.
- Yellow: I collect, 1/5 (Lima only!) — I burned LA, Lagos, Santiago; alice holds Sao Paulo. Yellow needs 4 more: 7 in deck + Sao Paulo. Hmm, rough.
- Black now CURED: my Medic... no, alice is scientist. Black-cured cities: treats clear whole cities. Black on board: Chennai 2, Istanbul 2, Tehran 2, Kolkata 1, HK 1, Baghdad 1, Delhi 1, StP 1, Karachi 1, Mumbai 1, Moscow 1, Bangkok 1(black) = 14-15 cubes. With black cured, any of us can wipe whole cities per treat.
Alice's turn now: she has Government Grant in hand! GG = free station anywhere. Yellow cure needs a station — cure location for yellow should be wherever I consolidate 5 yellow. With only 1 yellow held (Lima) and 7 in deck, yellow cure is draws away. GG could also give blue cure station for alice (Milan 1/4, needs more draws anyway).
Priority: as Medic-less players, black-cured cleanup is efficient but not game-winning. Cures win: need yellow + blue. Yellow: I collect; I hold Lima only. Blue: alice collects, Milan only. Draws: 29 cards, ~14 turns, 2 cures needed — ~7 turns/cure, tight but OK.
Advice for alice: she's at Delhi with GG in hand. Options: (a) GG → station in a yellow-heavy region for my future cure, e.g., Lima (2 yellow, infect-discard) or... but cure happens at a station; the station only matters when someone holds 5 yellow. I'd then fly there... Direct flights to Lima (I hold Lima card — burning it kills my set). Hmm. (b) GG → Lagos (yellow!): build station in Lagos; when I collect yellows in Africa/South America I can cure there. (c) GG → Toronto for blue handoff? I hold Toronto card! Handoff: alice needs Toronto card in Toronto. If I fly to Toronto (direct flight on Toronto card — burns it! No). I could drive Chicago→Toronto (2 moves) and GIVE her Toronto card there; she then has Milan+Toronto (2/4). GG could build station at... blue cure location: where will alice consolidate blue? Unknown yet.
Simplest high-value: keep Lima; advise alice: GG → build station at Lagos (yellow region hub: Lagos/Khartoum/Kinshasa corridor, near Lima route... actually Lima is South America; yellows are in Americas). Yellow cities: LA, MexCity, Miami, Bogota, Lima, Santiago, BA, SaoPaulo, Lagos, Kinshasa, Joburg, Khartoum. My yellow draws come randomly; the station should be somewhere I can reach while collecting — Atlanta already exists. Honestly GG's best use might be for blue: alice collects blue; blue cities cluster Europe/Americas. If alice consolidates blue in Europe, a station in Paris/London (blue region) via GG lets her cure without walking to Atlanta.
Don't over-instruct; just flag: I hold Toronto(blue) — if she wants it, I can drive Chicago→Toronto (2 moves) and hand it off in Toronto; that's 2/4 blue for her. And GG note. Also black-cured cleanup: with black cured, I auto-remove black cubes by standing in a city? No — auto-removal is Medic's power. I'm Contingency Planner. Treats clear whole cities though (1 action per city).
Also new threats: Toronto 3⚠ and SF 3⚠ (blue) — both armed in infect-discard. Toronto outbreak chains into NY/Washington/Chicago (1 blue each in NY...). Nobody is near Toronto except me (2 moves from Atlanta via Chicago). I hold Toronto card (blue margin 8, burnable). Next turn: I could drive Chicago, treat... Toronto has 3 blue — I'd need to BE in Toronto to treat: drive Chicago, drive Toronto, treat blue → clears all 3 (blue uncured, treat removes 1 only! Blue not cured). Ugh, uncured: treat removes 1 cube. Toronto 3→2 only. Still defuses instant-outbreak partially.
Plan for my next turn: Atlanta→Chicago→Toronto, treat blue (3→2). Also hands-off: if alice comes to Toronto, share. Actually better: I go Toronto and WAIT — alice charters Chennai→Toronto (spends Chennai card, 2 actions), I give her Toronto card in Toronto → she has 2/4 blue. Then she's at Toronto... then she walks to Atlanta (2) + more. And Toronto 3→2 defused by me.
But also SF 3⚠ — closer to alice's side? She's in Delhi; SF far. Mexico/Lima yellow: Lima 2, Mexico City 1, in infect-discard — Lima outbreak risk is yellow 2→3, no outbreak at 2+1=3? 3 cubes = no outbreak until a 4th placement. OK.
Send brief message: black cured, I hold Toronto(blue) + Lima(yellow) + Cairo(black-fuel). Proposal: next turn I drive Chicago→Toronto, defuse to 2 and hold for blue handoff; she can charter in (spending Chennai) to take Toronto card → 2/4 blue. GG suggestion: hold for a blue-cure station (e.g., Paris/Europe) or yellow hub once sets look complete — her call.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "BLACK CURED ✅ (2/4 cures — red + black). My post-cure draws: Toronto(blue) + Cairo(black) — Cairo is now pure fuel, Toronto is 2/4 of YOUR blue set. Proposal for your GG + my route: next turn I drive Chicago→Toronto, treat blue (3→2, defuses the Toronto bomb partially since blue is uncured) and STAND there — you can charter in (spend Chennai card, 2 actions from Delhi) and take the Toronto card in Toronto → 2/4 blue. GG best use IMO: save it for a BLUE-cure station (Europe — Paris/London zone where your blue draws cluster) or a yellow hub once either set looks complete; no need to spend it this turn. Yellow status: I'm down to Lima only (1/5) after fuel burns — 7 in deck + your Sao Paulo; I'll grab yellows en route. Red eradication (Beijing/HK/Bangkok) still queued — black-cured treats now clear whole cities."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Black is cured — two of four cures landed (red + black). Message sent to alice proposing the Toronto rendezvous (I defuse the Toronto 3-cube bomb and hand off Toronto(blue) for her 2/4 blue set) and recommending she hold Government Grant for a future cure station rather than spending it now. Waiting for my turn.
toolCalls: []
bob-legacy-p0045
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 45. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #83 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from alice (event #80): Black cure landed — huge. Adjusted plan for my turn: GG goes to TORONTO (not saved) — I'm chartering there this turn (spending Chennai card, now cured-color fuel), defusing the Toronto bomb (3→1 blue), and the station means I can cure blue ON THE SPOT once I hold 4 blue cards, no Atlanta trip. Please still drive up and stand in Toronto next turn: hand me Toronto(blue) → I'm 2/4, and blue cards draw at ~2/turn (10 left in deck) so blue cure is ~2-3 turns out. Toronto station also opens a shuttle with Atlanta for later. Yellow (Lima-only, 7 in deck) stays your lane; red eradication: Beijing/HK/Bangkok are all reachable from my Asia side after Toronto — I'll take them unless you're passing one.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Alice's plan: GG→Toronto, charter there (spend Chennai), treat blue 3→1, station built. Next turn I drive up: Atlanta→Chicago→Toronto (2 moves), hand her Toronto(blue) → she's 2/4. Good plan — Toronto station is a second station, enabling shuttle Atlanta↔Toronto.
One check: she said treat 3→1 — she has 3 actions: charter (1), GG (1, free action cost? GG is an event, free — no action), treat (1). GG costs no action. So charter + treat + ... she has 4 actions. Fine.
Also note: with a station in Toronto, yellow cure could happen there too — yellow cure location flexible.
My next turn: Atlanta→Chicago→Toronto, shareGive Toronto to alice (she must be there — yes she'll be in Toronto), treat blue 1→0? After her treat 3→1, I treat 1→0 = Toronto cleared! Good.
Also with Toronto at 1 blue and in infect-discard, defusing fully matters.
No reply needed — confirm silently. Actually a tiny confirmation of my Toronto arrival + full-clear note helps timing. Brief.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Confirmed — I'll be in Toronto next turn (Atlanta→Chicago→Toronto): handing you Toronto(blue) on arrival (2/4) and treating blue again — after your 3→1, my treat zeroes it fully, so Toronto ends the week clean + stationed. Note the station also works for YELLOW: once I bank 5 yellow cards I can cure at Toronto/Atlanta shuttle without extra travel. Red eradication all yours from the Asia side (Beijing/HK/Bangkok)."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Timing confirmed with alice: she's building the Toronto station and defusing this turn; I arrive next turn to hand off Toronto(blue) (her 2/4 blue) and zero out the last blue cube. Toronto station also doubles as a yellow-cure site later. Waiting for my turn.
toolCalls: []
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0045
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 45. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=scientist at=Chennai
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2
stations: Atlanta, Toronto
players: alice@Chennai(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Chennai(black)] bob@Atlanta(contingencyPlanner) hand=3 [Lima(yellow), Toronto(blue), Cairo(black)]
supply: blue:16 yellow:21 black:9 red:21 decks: player=29 infection=40 player-discard: 3 yellow, 6 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Toronto: 3 blue⚠ [in infect-discard] — 5 move(s): Jakarta→Sydney→Los Angeles→Chicago→Toronto — or 1 action(s): charter flight from Chennai straight to Toronto (spends Chennai(black)) — nearer teammate: bob, 1 move(s) vs your 5
San Francisco: 3 blue⚠ [in infect-discard] — 4 move(s): Kolkata→Hong Kong→Manila→San Francisco — or 1 action(s): charter flight from Chennai straight to San Francisco (spends Chennai(black)) — nearer teammate: bob, 2 move(s) vs your 4
Chennai: 2 black — pre-empt (one draw from critical): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]
Lima: 2 yellow [in infect-discard]
Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mumbai→Karachi→Baghdad→Istanbul — or 1 action(s): charter flight from Chennai straight to Istanbul (spends Chennai(black)) [black CURED: 1 treat clears ALL cubes here]
Tehran: 2 black — pre-empt (one draw from critical): 2 move(s): Delhi→Tehran — or 1 action(s): charter flight from Chennai straight to Tehran (spends Chennai(black)) [black CURED: 1 treat clears ALL cubes here]
Kolkata: 1 black
Hong Kong: 1 black, 1 red [in infect-discard]
Baghdad: 1 black
Paris: 1 blue
New York: 1 blue
Beijing: 1 red
Bangkok: 1 black, 1 red
Delhi: 1 black [in infect-discard]
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black [in infect-discard]
Mexico City: 1 yellow [in infect-discard]
supply: black supply 9 left, 15 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide
eradication: black: 15 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (1 action(s) (charter flight from Chennai straight to Atlanta (spends Chennai(black))))
yellow: bob collects (1/5) — give bob your yellow cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 1 action(s) (charter flight from Chennai straight to Toronto (spends Chennai(black))), bob 1 move(s); Toronto already has the station — cure on the spot
hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 1 action(s) (charter flight from Chennai straight to Sao Paulo (spends Chennai(black))), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Chennai (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)
Tehran (black, 2): 2 move(s): Delhi→Tehran
Istanbul (black, 2): 4 move(s): Mumbai→Karachi→Baghdad→Istanbul
station opportunities (stations enable cures and shuttle travel):
you hold Riyadh, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 5→3)
response reach — team's card-free trip to each city: Riyadh 5→0, Karachi 6→1 (1 cube), Baghdad 5→1 (1 cube), Tehran 6→2 (2 cubes); board-wide: 19 cities closer, 50 trip-actions shaved
you are AT Chennai holding its card — buildStation NOW (nearest station is 5 moves away; saves ~5 action(s) on remaining cure runs: blue 5→0)
response reach — team's card-free trip to each city: Chennai 5→0 (2 cubes), Mumbai 6→1 (1 cube), Delhi 6→1 (1 cube), Kolkata 5→1 (1 cube); board-wide: 17 cities closer, 48 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
- defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — charter to Toronto, treat blue, treat blue
tempo: 10 action(s) closer to the blue cure (47 → 37 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
burns: black CURED — spare
dominated: advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you), defusing Chennai on the way — tempo 6 vs 10, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Toronto".
dominated: sweep Chennai (black cured, 2 cubes, 1 treat clears all) — tempo 0 vs 6, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Sao Pa…".
dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo 6 vs 10, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Toronto".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Mumbai", "Delhi", "Kolkata", "Bangkok", "Jakarta"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Milan", "Sao Paulo", "Riyadh", "Sydney"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
(buildStation also SPENDS Chennai(black), the card for the city you are standing in — it is gone for good)
[58] {"tag":"buildStation"}
[59] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
alice-legacy-p0047
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 47. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=scientist at=Toronto
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2
stations: Atlanta, Toronto
players: alice@Toronto(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)] bob@Atlanta(contingencyPlanner) hand=3 [Lima(yellow), Toronto(blue), Cairo(black)]
supply: blue:16 yellow:21 black:9 red:21 decks: player=29 infection=40 player-discard: 3 yellow, 7 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Toronto: 3 blue⚠ [in infect-discard] — you are HERE — treat it now
San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco
Chennai: 2 black — pre-empt (one draw from critical): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — or 3 action(s): direct flight to Sydney (spends Sydney(red)), then 2 move(s) to Chennai [black CURED: 1 treat clears ALL cubes here]
Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima
Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): New York→Madrid→Algiers→Istanbul — or 3 action(s): direct flight to Riyadh (spends Riyadh(black)), then 2 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]
Tehran: 2 black
Kolkata: 1 black
Hong Kong: 1 black, 1 red [in infect-discard]
Baghdad: 1 black
Paris: 1 blue
New York: 1 blue
Beijing: 1 red
Bangkok: 1 black, 1 red
Delhi: 1 black [in infect-discard]
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black [in infect-discard]
Mexico City: 1 yellow [in infect-discard]
supply: black supply 9 left, 15 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide
eradication: black: 15 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/4) — keep EVERY blue card; nearest station Toronto (0 move(s))
yellow: bob collects (1/5) — give bob your yellow cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 0 move(s), bob 1 move(s); Toronto already has the station — cure on the spot
hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Istanbul (black, 2): 4 move(s): New York→Madrid→Algiers→Istanbul
Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai
Tehran (black, 2): 6 move(s): New York→London→Essen→St. Petersburg→Moscow→Tehran
station opportunities (stations enable cures and shuttle travel):
you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (2 cubes); board-wide: 17 cities closer, 36 trip-actions shaved
you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Sao Paulo(yellow): yellow margin 4 — burnable; 7 yellow still in deck
response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 20 cities closer, 31 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
- advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive New York, drive Madrid
tempo: 2 action(s) closer to the yellow cure (58 → 56 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo -1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Sao Pa…".
dominated: defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Sao Pa…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Washington"}
[4] {"tag":"driveFerry","to":"New York"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Milan", "Sao Paulo", "Riyadh", "Sydney"
[9] {"tag":"shuttleFlight","to":"Atlanta"}
[10] {"tag":"treatDisease","color":"blue"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}
alice-legacy-p0048
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 48. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=scientist at=Toronto
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2
stations: Atlanta, Toronto
players: alice@Toronto(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)] bob@Atlanta(contingencyPlanner) hand=3 [Lima(yellow), Toronto(blue), Cairo(black)]
supply: blue:17 yellow:21 black:9 red:21 decks: player=29 infection=40 player-discard: 3 yellow, 7 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco
Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Chennai: 2 black — pre-empt (one draw from critical): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — or 3 action(s): direct flight to Sydney (spends Sydney(red)), then 2 move(s) to Chennai [black CURED: 1 treat clears ALL cubes here]
Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima
Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): New York→Madrid→Algiers→Istanbul — or 3 action(s): direct flight to Riyadh (spends Riyadh(black)), then 2 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]
Tehran: 2 black
Kolkata: 1 black
Hong Kong: 1 black, 1 red [in infect-discard]
Baghdad: 1 black
Paris: 1 blue
New York: 1 blue
Beijing: 1 red
Bangkok: 1 black, 1 red
Delhi: 1 black [in infect-discard]
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black [in infect-discard]
Mexico City: 1 yellow [in infect-discard]
supply: black supply 9 left, 15 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide
eradication: black: 15 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/4) — keep EVERY blue card; nearest station Toronto (0 move(s))
yellow: bob collects (1/5) — give bob your yellow cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 0 move(s), bob 1 move(s); Toronto already has the station — cure on the spot
hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Istanbul (black, 2): 4 move(s): New York→Madrid→Algiers→Istanbul
Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai
Tehran (black, 2): 6 move(s): New York→London→Essen→St. Petersburg→Moscow→Tehran
station opportunities (stations enable cures and shuttle travel):
you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (2 cubes); board-wide: 17 cities closer, 36 trip-actions shaved
you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Sao Paulo(yellow): yellow margin 4 — burnable; 7 yellow still in deck
response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 20 cities closer, 31 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
- advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive New York
tempo: 1 action(s) closer to the yellow cure (58 → 57 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo -2 vs 1, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Sao Pa…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Washington"}
[4] {"tag":"driveFerry","to":"New York"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Milan", "Sao Paulo", "Riyadh", "Sydney"
[9] {"tag":"shuttleFlight","to":"Atlanta"}
[10] {"tag":"treatDisease","color":"blue"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}
bob-legacy-p0046
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 46. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=contingencyPlanner at=Atlanta
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2
stations: Atlanta, Toronto
players: alice@Toronto(scientist) hand=6 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow)] bob@Atlanta(contingencyPlanner) hand=3 [Lima(yellow), Toronto(blue), Cairo(black)]
supply: blue:18 yellow:21 black:8 red:20 decks: player=27 infection=38 player-discard: 3 yellow, 7 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco
Kolkata: 2 black [in infect-discard] [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata [black CURED: 1 treat clears ALL cubes here]
Bangkok: 1 black, 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok [red CURED: 1 treat clears ALL cubes here]
Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai [black CURED: 1 treat clears ALL cubes here]
Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima — or 1 action: direct flight (you hold Lima — yellow margin 5 — burnable; 6 yellow still in deck; spend it only if this beats the cure)
Istanbul: 2 black [in infect-discard]
Tehran: 2 black
Hong Kong: 1 black, 1 red [in infect-discard]
Toronto: 1 blue [in infect-discard]
Baghdad: 1 black
Paris: 1 blue
New York: 1 blue
Beijing: 1 red
Delhi: 1 black [in infect-discard]
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black [in infect-discard]
Mexico City: 1 yellow [in infect-discard]
supply: black supply 8 left, 16 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: black: 16 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (1/4) — give alice your blue cards when you share
yellow: alice collects (2/4) — give alice your yellow cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Toronto(blue) to alice: meet IN Toronto (the card's own city) — you 1 move(s), alice 0 move(s); Toronto already has the station — cure on the spot
hand Lima(yellow) to alice: meet IN Lima (the card's own city) — you 3 move(s), alice 3 move(s); then alice to station Atlanta +3 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata
Bangkok (red, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok
Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai
Istanbul (black, 2): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: alice, 4 move(s) vs your 5
Tehran (black, 2): 7 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi→Tehran — nearer teammate: alice, 6 move(s) vs your 7
station opportunities (stations enable cures and shuttle travel):
you hold Lima, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Lima(yellow): yellow margin 5 — burnable; 6 yellow still in deck
response reach — team's card-free trip to each city: Lima 3→0 (2 cubes), Santiago 4→1, Mexico City 2→1 (1 cube), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~13 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- advance the yellow cure: move toward the Lima handoff (alice collects; assumes they meet you) — drive Chicago, drive Mexico City, drive Lima
tempo: 3 action(s) closer to the yellow cure (26 → 23 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (San Francisco): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires
- defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, treat blue, treat blue
tempo: 1 action(s) further from the blue cure (37 → 38 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
exchange "advance the yellow cure: move toward the Lima h…" → "defuse the armed discard bomb at San Francisco": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
dominated: "shore up black at Kolkata (supply strained: 8 left)" — tempo -2 vs -1, risk 0.05 vs 0.00 — beaten by "defuse the armed discard bomb at San Francisco"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
[5] {"tag":"directFlight","to":"Lima"}
[6] {"tag":"directFlight","to":"Toronto"}
[7] {"tag":"directFlight","to":"Cairo"}
[8] {"tag":"shuttleFlight","to":"Toronto"}
[9] {"tag":"contingencyTake","event":"forecast"}
[10] {"tag":"contingencyTake","event":"governmentGrant"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.