Turn 13 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 102 in states.jsonl. After the last command: state 111 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#103 · alice · msg
Turn suggestion: Lima→hand me Lima(yellow) (I'm 3/4 yellow, heading to Atlanta for the cure), then use your spare 2 actions to walk back to Mexico City and treat its 1 yellow (clears your path) — that stages you on the LA→SF corridor for the moment blue cures and NY(3⚠)/SF(3⚠) become one-treat erases. Osaka(3 red) is also on your Asia sweep list next. Hold One Quiet Night for a post-epidemic reshuffle window with NY/SF/Osaka exposed, not before. I'll ping you the moment my yellow draws complete the set.
Model call alice-legacy-p0058 — unique payload candidate; not a proven invocation join
#104 · bob · cmd
{
"tag": "contingencyTake",
"event": "governmentGrant"
}
Board before: state 102 in states.jsonl · after: state 104 in states.jsonl
Model call bob-legacy-p0057 — unique payload candidate; not a proven invocation join
#105 · bob · cmd
{
"tag": "playEvent",
"play": {
"event": "governmentGrant",
"city": "Lima"
}
}
Board before: state 104 in states.jsonl · after: state 105 in states.jsonl
Model call bob-legacy-p0058 — unique payload candidate; not a proven invocation join
#106 · bob · msg
Station is UP at Lima — team call made: I drive in and hand you Lima(yellow) now (you're 3/4 yellow AND 3/4 blue parked at a station — whichever draw completes first, cure on the spot, no Atlanta trip). Then I stage toward New York: I hold New York(blue) = your 4th blue; if your draws don't complete blue in 1-2 turns, I'll meet you in NY (I'll be 3 moves up the Bogota→Miami→Washington corridor) and the NY handoff + Toronto cure finishes blue. New 3-cube cities for the sweep list: New York (3 blue⚠, chains into Toronto/Washington) and Osaka (3 red, 1-treat erase) — OQN stays banked for the post-epidemic window. After NY staging I'm free for the Asia sweep (Osaka/Bangkok/HK) if cures aren't done.
Not delivered to alice's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it.
Model call bob-legacy-p0059 — unique payload candidate; not a proven invocation join
#107 · bob · cmd
{
"tag": "driveFerry",
"to": "Lima"
}
Board before: state 105 in states.jsonl · after: state 107 in states.jsonl
#108 · bob · cmd
{
"tag": "shareGive",
"to": "alice",
"card": "Lima"
}
Board before: state 107 in states.jsonl · after: state 108 in states.jsonl
Model call bob-legacy-p0060 — unique payload candidate; not a proven invocation join
#109 · bob · msg
Lima handoff complete — alice is 3/4 yellow and 3/4 blue, parked at the Lima station; she's shedding Taipei(red) at the cap as agreed. My remaining action (shuttle to Toronto for NY staging) will resume once the discard phase clears. Waiting.
#110 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Taipei"
}
}
Board before: state 108 in states.jsonl · after: state 110 in states.jsonl
Model call alice-legacy-p0060 — unique payload candidate; not a proven invocation join
#111 · bob · cmd
{
"tag": "shuttleFlight",
"to": "Toronto"
}
Board before: state 110 in states.jsonl · after: state 111 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0058 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #103 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0060 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #110 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0057 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #104 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0058 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #105 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0059 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #106 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0060 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #108 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0059 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0061 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0062 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0061 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0062 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.