Turn 14 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 14, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0063
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 63. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #114 — unique payload candidate; not a proven invocation join
- Event #115 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #112): 🚨 Outbreaks 3→5 (two last infect phase) AND good news: my draws were Tokyo(red)+Atlanta(blue) — Atlanta(blue) completes YOUR set NOW. Rendezvous at ATLANTA: next turn I shuttle Lima?no—I'm at Toronto: I shuttle Atlanta (1 action) + hand you Atlanta(blue) on the spot; you shuttle Lima→Atlanta (1 action), shed a non-blue, discoverCure BLUE at the Atlanta station immediately. Blue done this week. Yellow: you're 3/4 with 6 in deck — after the blue cure keep drawing; Lima station is your fallback cure site. Board fire (all one-treat erases for cured colors): Baghdad 3⚠ black (I can reach it via Cairo card), NY 3⚠, SF 3⚠ blue, Osaka 3⚠ red. After the Atlanta handoff I'm heading to Baghdad (Cairo is my flight fuel) unless you veto; you draw for the 4th yellow.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=scientist at=Lima
cures: blue:none yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)] bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]
supply: blue:12 yellow:21 black:6 red:14 decks: player=21 infection=42 player-discard: 3 yellow, 8 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad — or 4 action(s): go to Sydney (3 move(s)), then charter to Baghdad (spends Sydney(red)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6
New York: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): (shuttle)Toronto→New York — nearer teammate: bob, 1 move(s) vs your 2
San Francisco: 3 blue⚠ [in infect-discard] — 3 move(s): Mexico City→Los Angeles→San Francisco — nearer teammate: bob, 2 move(s) vs your 3
Osaka: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — or 4 action(s): go to Sydney (3 move(s)), then charter to Osaka (spends Sydney(red)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5
Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]
Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City
Toronto: 1 blue
Paris: 1 blue
Beijing: 1 red
Delhi: 1 black
Lima: 1 yellow
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
Chicago: 1 blue
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 18 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/4) — keep EVERY blue card; nearest station Lima (0 move(s))
yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Lima (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Atlanta(blue): meet IN Atlanta (the card's own city) — you 1 move(s), bob 1 move(s); Atlanta already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Osaka (red, 3, imminent): 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — nearer teammate: bob, 4 move(s) vs your 5
Baghdad (black, 3, imminent): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 5 move(s) vs your 6
Hong Kong (red, 2): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — nearer teammate: bob, 4 move(s) vs your 5
Bangkok (red, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Bangkok
Chennai (black, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai
Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul — nearer teammate: bob, 4 move(s) vs your 5
Kolkata (black, 2): 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 5 move(s) vs your 6
Tehran (black, 2): 7 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran — nearer teammate: bob, 6 move(s) vs your 7
station opportunities (stations enable cures and shuttle travel):
you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at New York (blue — fires on the next epidemic reshuffle) — shuttle Toronto, drive New York, treat blue, treat blue
tempo: 1 action(s) further from the yellow cure (17 → 18 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: shore up black at Chennai (supply strained: 6 left) — tempo -5 vs -4, risk 0.00 vs 0.00 — beaten by "sweep Osaka".
dominated: break the Baghdad–Tehran–Istanbul black cluster at Baghdad — tempo -5 vs -4, risk 0.00 vs 0.00 — beaten by "sweep Osaka".
dominated: sweep Osaka (red cured, 3 cubes, 1 treat clears all) — tempo -4 vs -1, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at New York".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Mexico City"}
[3] {"tag":"driveFerry","to":"Bogota"}
[4] {"tag":"driveFerry","to":"Santiago"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Milan", "Sao Paulo", "Sydney", "Buenos Aires", "Toronto", "London"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[58] {"tag":"shuttleFlight","to":"Atlanta"}
[59] {"tag":"shuttleFlight","to":"Toronto"}
[60] {"tag":"treatDisease","color":"yellow"}
⚠ SINCE YOUR LAST MESSAGE: outbreaks 3→5, 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Outbreaks 5/8! Blue cure available NOW: Bob at Toronto with Atlanta(blue); rendezvous in Atlanta. I shuttle Lima→Atlanta (1 action), take Atlanta card (shareTake from Bob — his action next turn? Wait — bob's turn is over? He's at Toronto, his message says "next turn I shuttle Atlanta + hand you Atlanta". Hmm, but if I shuttle to Atlanta now and he arrives next turn, the share happens either his turn (shareGive) or my following turn.
Actually wait: can I take the card NOW? Bob is at Toronto, not Atlanta. Share requires co-location. So: my turn: shuttle Atlanta (1 action). Bob's turn: shuttle Toronto→Atlanta (1), shareGive Atlanta (2). Then... on MY next turn: discard (hand cap — I'm 7/7, receiving forces discard), discoverCure blue. Hmm — the share on his turn forces my discard immediately; then next my turn I cure. Or better: he gives on his turn; then I still need my turn to cure — total: blue cure lands my turn+2. Alternatively I take it (shareTake) on MY turn when he's there: he arrives turn+1 at Atlanta; my turn+1... no wait sequence: my turn now (turn 0), his turn (turn 1), my turn (turn 2)...
If I shuttle Atlanta now (turn 0, 1 action, 3 spare): turn 1 he shuttles+gives → my hand over cap, I discard (forced during... the discard happens immediately at the share on his turn? The engine: "the share forces an immediate discard" — handled as my forced discard). Turn 2 (mine): discoverCure blue.
Alternative: I do other things with my 3 spare actions now. E.g., the frontier: shuttle Toronto, drive NY, treat blue ×2 (defuse NY 3⚠). But NY defuse: I'd end in NY; Bob's Atlanta plan still works? He'd give me Atlanta card... I need to be in Atlanta to receive. Ugh — if I go NY, I can't be at Atlanta.
Simplest: shuttle Atlanta now, then use 3 spare actions... from Atlanta: treat? Atlanta has no cubes. Hmm. Atlanta→drive Washington→? Or just pass time actions. Options: drive Chicago (1), drive... Or treat nothing. Actually — maybe treat nearby cubes: from Atlanta: Chicago (1 blue), Miami? No cubes at Miami. Washington→NY? That's toward the NY bomb: Atlanta→Washington (drive), Washington→NY (drive), treat blue (NY 3→2), treat blue (2→1) = 4 actions total but I need 1 for shuttle: shuttle Atlanta (1), drive Washington (2), drive NY (3), treat blue (4) → NY 2. But then I'm in NY, not Atlanta — Bob arrives Atlanta turn 1, can't hand me the card (I'm not there)!
No. Priority: be AT Atlanta when he arrives. So: shuttle Atlanta (1), then 3 spare actions in Atlanta. What's useful? Atlanta has 1 blue cube (listed: Chicago 1 blue, LA 1 blue, Toronto 1 blue, Tokyo 1 blue+1 red, Manila 1 blue — Atlanta not listed, so 0 cubes). Hmm. Drive somewhere and come back? Waste. Pass/end turn early? "Unused actions lost" — but a pointless move away and back is also waste. Could I do something useful within reach and RETURN to Atlanta by end of turn with 1 action margin? Atlanta neighbors: Chicago, Miami, Washington. Round trip to Chicago = 2 actions, no cubes there except Chicago 1 blue: drive Chicago, treat blue (1→0, refunds), drive Atlanta = 3 actions! Total: shuttle (1) + 3 = 4. Chicago 1 blue cube cleared. Marginal but non-zero: refunds 1 cube and removes a city from the list. Meh but fine — better than pass. Actually wait: infect phases: NY/SF/Osaka/Baghdad at 3⚠ and outbreaks 5/8! If one of them flips during tonight's infect phase → outbreak #6, possibly chain. NY is in infect-discard at 3. Chicago blue 1: if Chicago flips → 2 blue. Ugh, blue supply 12.
Alternatively use OQN? Bob holds it. He should play it on HIS turn (free) if window bad. Actually events can only be played on own turn. His next turn is turn 1 — before the infect phase of turn 0? No — infect phases happen at end of each player's turn. Tonight's infect phase (after my turn 0) — Bob can't play OQN (not his turn). Hmm, so tonight NY/SF/Osaka/Baghdad could outbreak! Outbreaks 5/8 — 3 more allowed. If NY flips: outbreak 6, chains to Toronto(1 blue)→2, Washington... NY neighbors: Toronto, Washington, London, Madrid. Toronto has 1 blue — fine, no chain (needs 3). So single outbreak.
OK just do: shuttle Atlanta, drive Chicago, treat blue, drive Atlanta. That also erases Chicago's blue cube (cured color).
Wait — actually should I reconsider: is it better to NOT shuttle and instead let Bob shuttle to... he can shuttle Toronto→Atlanta and give card only if I'm there. I must be there. Yes.
Alternatively — trade via NY? He could shuttle Toronto→NY and hand me NY(blue) in NY if I go there — NY is also a station? No, stations: Atlanta, Toronto, Lima. NY has no station — but I could take NY card in NY (completes set 4/4), then shuttle NY→? no station in NY. From NY I'd need to travel to Toronto (1 drive) to cure. Route: me: shuttle Toronto (1), drive NY (2), take NY card (his turn? no — co-location needed on MY action: he's at Toronto turn 0... he's at Toronto NOW but his turn is over). Timing: he arrives NY on his turn 1 (shuttle Toronto→NY 1 action + shareGive). Then my turn 2: I'm in NY (from turn 0), take card? He gave it turn 1. Then cure: drive Toronto (turn 2), discoverCure. That's blue cure at turn 2 end — same as Atlanta plan (turn 2). But NY plan also defuses NY bomb partially (my turn 0 treats). And risks: if NY outbreaks tonight (3 blue, in discard) — chain to Toronto 1, Washington 0, London 0, Madrid 0 — no chain.
Hmm, but Atlanta plan is cleaner and Bob's pinned plan says Atlanta. Also Atlanta handoff: my spare actions clear Chicago. Stick with Atlanta plan.
Actions: shuttle Atlanta, drive Chicago, treat blue, drive Atlanta.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Confirmed Atlanta rendezvous — I'm shuttling there now and using the wait to erase Chicago's 1 blue cube on a quick round trip (Atlanta→Chicago→treat→Atlanta), so I'm parked at the station when you arrive. Blue cure lands next turn. On the 5/8 outbreak alarm: play One Quiet Night on YOUR turn only if NY/SF/Osaka/Baghdad are still exposed at 3 when your turn starts — a skipped infect phase protects the cure rendezvous. Baghdad via Cairo fuel = approved, that's the deadliest supply bleed. After blue cures I camp a station drawing for yellow #4 (6 in deck)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shuttleFlight", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "shuttleFlight", "to": "Atlanta"}}}
alice-legacy-p0069
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 69. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #121 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #120): No action needed — alice drew Paris and Washington blues: she's 5/4 blue standing at the Atlanta station, so blue cures this turn once she sheds two cards (Sydney red + a spare blue keeps the set intact — my Atlanta(blue) handoff is now redundant, good problem). Yellow remains the long pole at 3/4. Waiting for my turn.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=alice role=scientist at=Atlanta
cures: blue:none yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Atlanta(scientist) hand=9 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)] bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]
supply: blue:13 yellow:21 black:6 red:14 decks: player=19 infection=42 player-discard: 3 yellow, 8 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad — or 2 action(s): go to Toronto (1 move(s)), then charter to Baghdad (spends Toronto(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6
New York: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 2 move(s): Washington→New York — nearer teammate: bob, 1 move(s) vs your 2
San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco
Osaka: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 2 action(s): go to Toronto (1 move(s)), then charter to Osaka (spends Toronto(blue)) [red CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]
Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City
Toronto: 1 blue
Paris: 1 blue
Beijing: 1 red
Delhi: 1 black
Lima: 1 yellow
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: black: 18 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU have a FULL SET (5/4) — station Atlanta (0 move(s)) to discoverCure
yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (0 move(s))
discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); blue: 1 spare — shedding 1 keeps the cure assemblable; safest first: Sydney (red CURED — worthless, discard freely), Milan (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Istanbul], London (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable), Paris (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable), Washington (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable), Sao Paulo (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Buenos Aires (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Toronto (blue: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan) [claimed: a containment route above flies on this card to reach Baghdad], Lima (yellow: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan) (avoid Sydney — buildable station site(s) near you)
station opportunities (stations enable cures and shuttle travel):
you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Sydney"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Buenos Aires"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Toronto"}}
[5] {"tag":"discard","card":{"kind":"city","city":"London"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
[8] {"tag":"discard","card":{"kind":"city","city":"Washington"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
I drew Paris + Washington — now 9 cards, discard 2. Blue set: I have Milan, Toronto, London, Paris, Washington = 5 blue. I can cure blue THIS turn at Atlanta! Discard 2: Sydney (red cured) + one blue spare (Milan or London or Paris or Washington). Keep Toronto? Hint says Toronto is plan-reserved but no longer needed. Keep yellow trio (SP, BA, Lima). Discard Sydney + Milan.
Then next turn: discoverCure blue (4 blue cards) — 1 action, then draw 2.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Sydney"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Sydney"}}}}
alice-legacy-p0070
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 70. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #122 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=alice role=scientist at=Atlanta
cures: blue:none yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Atlanta(scientist) hand=8 [Milan(blue), Sao Paulo(yellow), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)] bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]
supply: blue:13 yellow:21 black:6 red:14 decks: player=19 infection=42 player-discard: 3 yellow, 8 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad — or 2 action(s): go to Toronto (1 move(s)), then charter to Baghdad (spends Toronto(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6
New York: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 2 move(s): Washington→New York — nearer teammate: bob, 1 move(s) vs your 2
San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco
Osaka: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 2 action(s): go to Toronto (1 move(s)), then charter to Osaka (spends Toronto(blue)) [red CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]
Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City
Toronto: 1 blue
Paris: 1 blue
Beijing: 1 red
Delhi: 1 black
Lima: 1 yellow
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: black: 18 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU have a FULL SET (5/4) — station Atlanta (0 move(s)) to discoverCure
yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (0 move(s))
discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); blue: 1 spare — shedding 1 keeps the cure assemblable; safest first: Milan (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Istanbul], London (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable), Paris (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable), Washington (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable), Sao Paulo (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Buenos Aires (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Toronto (blue: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan) [claimed: a containment route above flies on this card to reach Baghdad], Lima (yellow: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan)
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Buenos Aires"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Toronto"}}
[4] {"tag":"discard","card":{"kind":"city","city":"London"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Washington"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Discard one more blue spare: Milan (hint's safest — Istanbul route claim irrelevant now, Bob handles it). Keep Toronto? No longer needed. Discard Milan.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Milan"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Milan"}}}}
bob-legacy-p0063
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 63. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #112 — unique payload candidate; not a proven invocation join
- Event #113 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago):
PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=contingencyPlanner at=Toronto
cures: blue:none yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)] bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]
supply: blue:12 yellow:21 black:6 red:14 decks: player=21 infection=42 player-discard: 3 yellow, 8 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 5 move(s): New York→Madrid→Algiers→Cairo→Baghdad — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Baghdad [black CURED: 1 treat clears ALL cubes here]
New York: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 1 move(s): New York — or 1 action: direct flight (you hold New York — blue margin 8 — burnable; 7 blue still in deck; spend it only if this beats the cure)
San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco
Osaka: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 2 action(s): go to New York (1 move(s)), then charter to Osaka (spends New York(blue)) [red CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]
Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City — nearer teammate: alice, 1 move(s) vs your 2
Toronto: 1 blue
Paris: 1 blue
Beijing: 1 red
Delhi: 1 black
Lima: 1 yellow
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
Chicago: 1 blue
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 18 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (3/4) — give alice your blue cards when you share
yellow: alice collects (3/4) — give alice your yellow cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Atlanta(blue) to alice: meet IN Atlanta (the card's own city) — you 1 move(s), alice 1 move(s); Atlanta already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand New York(blue) to alice: meet IN New York (the card's own city) — you 1 move(s), alice 2 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka
Baghdad (black, 3, imminent): 5 move(s): New York→Madrid→Algiers→Cairo→Baghdad
Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong
Istanbul (black, 2): 4 move(s): New York→Madrid→Algiers→Istanbul
Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata
Bangkok (red, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok
Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai
Tehran (black, 2): 6 move(s): New York→London→Essen→St. Petersburg→Moscow→Tehran
station opportunities (stations enable cures and shuttle travel):
you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Tokyo 3→0 (2 cubes), Shanghai 4→1, Seoul 4→1, Osaka 4→1 (3 cubes); board-wide: 17 cities closer, 32 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Outbreaks jumped 3→5! Two outbreaks in alice's infect phase (epidemic? player deck 23→21, infection 45→42; outbreaks 5/8 — an epidemic likely fired: rate still 3... epidemics raise rate; rate is 3 (was 3, max before is 3→4 on next epidemic). Two outbreaks — probably epidemic + bottom card... Also I drew Tokyo(red) and Atlanta(blue)! I'm 5 cards now: Cairo, New York, OQN, Tokyo, Atlanta.
KEY: I hold Atlanta(blue)! Alice rendezvous at Atlanta: I shuttle Atlanta (1), she... she's at Lima — shuttle Lima→Atlanta (1). Both in Atlanta (station), share Atlanta(blue) → she's 4/4 blue → cure blue ON THE SPOT at Atlanta! That completes blue THIS COMING TURN.
Also NY 3⚠, SF 3⚠, Baghdad 3⚠, Osaka 3⚠ — ugly board. Outbreaks 5/8 — 3 more allowed. Firefighting urgent but blue cure first: it's 2 actions for me (shuttle Atlanta + share) and she needs to get there.
Message alice urgently: I hold Atlanta(blue) — meet me in Atlanta (she shuttles Lima→Atlanta, 1 action); next turn both of us: I shuttle Atlanta + shareGive Atlanta → she discards a non-blue, discovers blue cure immediately at Atlanta station. Then yellow: she has 3/4 yellow + needs 1 draw; with OQN I can cancel an infect phase if needed.
Also her discard: she's at 7/7 fine.
Send message + pin updated plan.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "🚨 Outbreaks 3→5 (two last infect phase) AND good news: my draws were Tokyo(red)+Atlanta(blue) — Atlanta(blue) completes YOUR set NOW. Rendezvous at ATLANTA: next turn I shuttle Lima?no—I'm at Toronto: I shuttle Atlanta (1 action) + hand you Atlanta(blue) on the spot; you shuttle Lima→Atlanta (1 action), shed a non-blue, discoverCure BLUE at the Atlanta station immediately. Blue done this week. Yellow: you're 3/4 with 6 in deck — after the blue cure keep drawing; Lima station is your fallback cure site. Board fire (all one-treat erases for cured colors): Baghdad 3⚠ black (I can reach it via Cairo card), NY 3⚠, SF 3⚠ blue, Osaka 3⚠ red. After the Atlanta handoff I'm heading to Baghdad (Cairo is my flight fuel) unless you veto; you draw for the 4th yellow."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Plan re-pinned with the Atlanta rendezvous: I shuttle to Atlanta and hand off Atlanta(blue) — alice's 4th blue — next turn, she cures blue on the spot at the Atlanta station. Then I take the Baghdad 3-cube bomb using Cairo as fuel while she draws for the fourth yellow. Outbreaks at 5/8 make this the critical stretch. Waiting for alice's turn to resolve.
toolCalls: []
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0064
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 64. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=scientist at=Atlanta
cures: blue:none yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Atlanta(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)] bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]
supply: blue:12 yellow:21 black:6 red:14 decks: player=21 infection=42 player-discard: 3 yellow, 8 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad — or 4 action(s): go to Sydney (3 move(s)), then charter to Baghdad (spends Sydney(red)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6
New York: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Washington→New York — nearer teammate: bob, 1 move(s) vs your 2
San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco
Osaka: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]
Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City
Toronto: 1 blue
Paris: 1 blue
Beijing: 1 red
Delhi: 1 black
Lima: 1 yellow
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
Chicago: 1 blue
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 18 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))
yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Atlanta(blue): meet IN Atlanta (the card's own city) — you 0 move(s), bob 1 move(s); Atlanta already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka
Baghdad (black, 3, imminent): 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 5 move(s) vs your 6
Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong
Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata
Bangkok (red, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok
Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai
Istanbul (black, 2): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 4 move(s) vs your 5
Tehran (black, 2): 7 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi→Tehran — nearer teammate: bob, 6 move(s) vs your 7
station opportunities (stations enable cures and shuttle travel):
you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at New York (blue — fires on the next epidemic reshuffle) — drive Washington, drive New York, treat blue
tempo: 1 action(s) further from the blue cure (5 → 6 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: shore up black at Kolkata (supply strained: 6 left) — tempo -3 vs -1, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at New York".
dominated: break the Baghdad–Tehran–Istanbul black cluster at Baghdad — tempo -5 vs -3, risk 0.00 vs 0.00 — beaten by "shore up black at Kolkata".
dominated: sweep Osaka (red cured, 3 cubes, 1 treat clears all) — tempo -3 vs -1, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at New York".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Milan", "Sao Paulo", "Sydney", "Buenos Aires", "Toronto", "London", "Lima"
[12] {"tag":"shuttleFlight","to":"Toronto"}
[13] {"tag":"shuttleFlight","to":"Lima"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
alice-legacy-p0065
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 65. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from bob (event #116): No reply needed — timing locked: alice shuttles to Atlanta and parks at the station; next turn I shuttle in, hand off Atlanta(blue), she cures blue on the spot, and I launch the Baghdad run via Cairo fuel. OQN fires only if a 3-cube city is still exposed when my turn starts. Waiting for my move.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=scientist at=Atlanta
cures: blue:none yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Atlanta(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)] bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]
supply: blue:12 yellow:21 black:6 red:14 decks: player=21 infection=42 player-discard: 3 yellow, 8 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad — or 4 action(s): go to Sydney (3 move(s)), then charter to Baghdad (spends Sydney(red)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6
New York: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Washington→New York — nearer teammate: bob, 1 move(s) vs your 2
San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco
Osaka: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]
Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City
Toronto: 1 blue
Paris: 1 blue
Beijing: 1 red
Delhi: 1 black
Lima: 1 yellow
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
Chicago: 1 blue
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 18 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))
yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Atlanta(blue): meet IN Atlanta (the card's own city) — you 0 move(s), bob 1 move(s); Atlanta already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka
Baghdad (black, 3, imminent): 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 5 move(s) vs your 6
Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong
Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata
Bangkok (red, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok
Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai
Istanbul (black, 2): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 4 move(s) vs your 5
Tehran (black, 2): 7 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi→Tehran — nearer teammate: bob, 6 move(s) vs your 7
station opportunities (stations enable cures and shuttle travel):
you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at New York (blue — fires on the next epidemic reshuffle) — drive Washington, drive New York, treat blue
tempo: 1 action(s) further from the blue cure (5 → 6 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: shore up black at Kolkata (supply strained: 6 left) — tempo -3 vs -1, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at New York".
dominated: break the Baghdad–Tehran–Istanbul black cluster at Baghdad — tempo -5 vs -3, risk 0.00 vs 0.00 — beaten by "shore up black at Kolkata".
dominated: sweep Osaka (red cured, 3 cubes, 1 treat clears all) — tempo -3 vs -1, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at New York".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Milan", "Sao Paulo", "Sydney", "Buenos Aires", "Toronto", "London", "Lima"
[12] {"tag":"shuttleFlight","to":"Toronto"}
[13] {"tag":"shuttleFlight","to":"Lima"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
3 actions left, at Atlanta. Plan: drive Chicago, treat blue (Chicago 1→0), drive Atlanta back. That uses 3.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}
alice-legacy-p0066
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 66. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=scientist at=Chicago
cures: blue:none yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Chicago(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)] bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]
supply: blue:12 yellow:21 black:6 red:14 decks: player=21 infection=42 player-discard: 3 yellow, 8 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 6 move(s): Toronto→New York→Madrid→Algiers→Cairo→Baghdad — or 3 action(s): go to Sydney (2 move(s)), then charter to Baghdad (spends Sydney(red)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6
New York: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Toronto→New York — nearer teammate: bob, 1 move(s) vs your 2
San Francisco: 3 blue⚠ [in infect-discard] — 1 move(s): San Francisco
Osaka: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 3 move(s): San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]
Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City
Toronto: 1 blue
Paris: 1 blue
Beijing: 1 red
Delhi: 1 black
Lima: 1 yellow
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
Chicago: 1 blue
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 18 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (1 move(s))
yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Atlanta(blue): meet IN Atlanta (the card's own city) — you 1 move(s), bob 1 move(s); Atlanta already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Osaka (red, 3, imminent): 3 move(s): San Francisco→Tokyo→Osaka
Baghdad (black, 3, imminent): 6 move(s): Toronto→New York→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 5 move(s) vs your 6
Hong Kong (red, 2): 3 move(s): San Francisco→Manila→Hong Kong
Kolkata (black, 2): 4 move(s): San Francisco→Manila→Hong Kong→Kolkata
Bangkok (red, 2): 4 move(s): San Francisco→Manila→Hong Kong→Bangkok
Chennai (black, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai
Istanbul (black, 2): 5 move(s): Toronto→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 4 move(s) vs your 5
Tehran (black, 2): 6 move(s): San Francisco→Manila→Hong Kong→Kolkata→Delhi→Tehran
station opportunities (stations enable cures and shuttle travel):
you hold Sydney, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Baghdad–Tehran–Istanbul black cluster at Baghdad — drive Toronto, drive New York
tempo: 1 action(s) closer to the blue cure (7 → 6 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Baghdad — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
dominated: shore up black at Kolkata (supply strained: 6 left) — tempo -2 vs 1, risk 0.00 vs 0.00 — beaten by "break the Baghdad–Tehran–Istanbul black cluster…".
dominated: sweep Osaka (red cured, 3 cubes, 1 treat clears all) — tempo -2 vs 1, risk 0.00 vs 0.00 — beaten by "break the Baghdad–Tehran–Istanbul black cluster…".
dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo -1 vs 1, risk 0.00 vs 0.00 — beaten by "break the Baghdad–Tehran–Istanbul black cluster…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Milan", "Sao Paulo", "Sydney", "Buenos Aires", "Toronto", "London", "Lima"
[14] {"tag":"treatDisease","color":"blue"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}
alice-legacy-p0067
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 67. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=scientist at=Chicago
cures: blue:none yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Chicago(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)] bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]
supply: blue:13 yellow:21 black:6 red:14 decks: player=21 infection=42 player-discard: 3 yellow, 8 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 6 move(s): Toronto→New York→Madrid→Algiers→Cairo→Baghdad — or 3 action(s): go to Sydney (2 move(s)), then charter to Baghdad (spends Sydney(red)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6
New York: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 2 move(s): Toronto→New York — nearer teammate: bob, 1 move(s) vs your 2
San Francisco: 3 blue⚠ [in infect-discard] — 1 move(s): San Francisco
Osaka: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 3 move(s): San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]
Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City
Toronto: 1 blue
Paris: 1 blue
Beijing: 1 red
Delhi: 1 black
Lima: 1 yellow
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 18 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (1 move(s))
yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Atlanta(blue): meet IN Atlanta (the card's own city) — you 1 move(s), bob 1 move(s); Atlanta already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Osaka (red, 3, imminent): 3 move(s): San Francisco→Tokyo→Osaka
Baghdad (black, 3, imminent): 6 move(s): Toronto→New York→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 5 move(s) vs your 6
Hong Kong (red, 2): 3 move(s): San Francisco→Manila→Hong Kong
Kolkata (black, 2): 4 move(s): San Francisco→Manila→Hong Kong→Kolkata
Bangkok (red, 2): 4 move(s): San Francisco→Manila→Hong Kong→Bangkok
Chennai (black, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai
Istanbul (black, 2): 5 move(s): Toronto→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 4 move(s) vs your 5
Tehran (black, 2): 6 move(s): San Francisco→Manila→Hong Kong→Kolkata→Delhi→Tehran
station opportunities (stations enable cures and shuttle travel):
you hold Sydney, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Baghdad–Tehran–Istanbul black cluster at Baghdad — drive Toronto
tempo: 1 action(s) closer to the blue cure (7 → 6 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Baghdad — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
dominated: shore up black at Kolkata (supply strained: 6 left) — tempo -1 vs 1, risk 0.00 vs 0.00 — beaten by "break the Baghdad–Tehran–Istanbul black cluster…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Milan", "Sao Paulo", "Sydney", "Buenos Aires", "Toronto", "London", "Lima"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
1 action left: return to Atlanta to be parked for tomorrow's handoff.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}}
alice-legacy-p0068
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 68. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=alice role=scientist at=Atlanta
cures: blue:none yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Atlanta(scientist) hand=9 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)] bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]
supply: blue:13 yellow:21 black:6 red:14 decks: player=19 infection=42 player-discard: 3 yellow, 8 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad — or 2 action(s): go to Toronto (1 move(s)), then charter to Baghdad (spends Toronto(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6
New York: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 2 move(s): Washington→New York — nearer teammate: bob, 1 move(s) vs your 2
San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco
Osaka: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 2 action(s): go to Toronto (1 move(s)), then charter to Osaka (spends Toronto(blue)) [red CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]
Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City
Toronto: 1 blue
Paris: 1 blue
Beijing: 1 red
Delhi: 1 black
Lima: 1 yellow
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: black: 18 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU have a FULL SET (5/4) — station Atlanta (0 move(s)) to discoverCure
yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (0 move(s))
discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); blue: 1 spare — shedding 1 keeps the cure assemblable; safest first: Sydney (red CURED — worthless, discard freely), Milan (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Istanbul], London (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable), Paris (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable), Washington (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable), Sao Paulo (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Buenos Aires (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Toronto (blue: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan) [claimed: a containment route above flies on this card to reach Baghdad], Lima (yellow: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan) (avoid Sydney — buildable station site(s) near you)
station opportunities (stations enable cures and shuttle travel):
you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Sydney"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Buenos Aires"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Toronto"}}
[5] {"tag":"discard","card":{"kind":"city","city":"London"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
[8] {"tag":"discard","card":{"kind":"city","city":"Washington"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0064
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 64. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from alice (event #114): Confirmed Atlanta rendezvous — I'm shuttling there now and using the wait to erase Chicago's 1 blue cube on a quick round trip (Atlanta→Chicago→treat→Atlanta), so I'm parked at the station when you arrive. Blue cure lands next turn. On the 5/8 outbreak alarm: play One Quiet Night on YOUR turn only if NY/SF/Osaka/Baghdad are still exposed at 3 when your turn starts — a skipped infect phase protects the cure rendezvous. Baghdad via Cairo fuel = approved, that's the deadliest supply bleed. After blue cures I camp a station drawing for yellow #4 (6 in deck).
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Alice's plan is aligned. OQN usage rule agreed. My next turn: shuttle Atlanta, shareGive Atlanta(blue) → she sheds non-blue → discoverCure blue. Then I head to Baghdad (shuttle back? I'll be in Atlanta — direct flight Cairo (spend Cairo), drive Baghdad, treat black 3→0). That's next turn.
No reply needed.
text:
No reply needed — timing locked: alice shuttles to Atlanta and parks at the station; next turn I shuttle in, hand off Atlanta(blue), she cures blue on the spot, and I launch the Baghdad run via Cairo fuel. OQN fires only if a 3-cube city is still exposed when my turn starts. Waiting for my move.
toolCalls: []
bob-legacy-p0065
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 65. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned this turn):
ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=bob role=contingencyPlanner at=Toronto
cures: blue:none yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Atlanta(scientist) hand=9 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)] bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]
supply: blue:13 yellow:21 black:6 red:14 decks: player=19 infection=42 player-discard: 3 yellow, 8 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 5 move(s): New York→Madrid→Algiers→Cairo→Baghdad — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Baghdad [black CURED: 1 treat clears ALL cubes here]
New York: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 1 move(s): New York — or 1 action: direct flight (you hold New York)
San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco
Osaka: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 2 action(s): go to New York (1 move(s)), then charter to Osaka (spends New York(blue)) [red CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]
Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City
Toronto: 1 blue
Paris: 1 blue
Beijing: 1 red
Delhi: 1 black
Lima: 1 yellow
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: black: 18 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice has a FULL SET (5/4) — no further blue card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure
yellow: alice collects (3/4) — give alice your yellow cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
station opportunities (stations enable cures and shuttle travel):
you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Tokyo 3→0 (2 cubes), Shanghai 4→1, Seoul 4→1, Osaka 4→1 (3 cubes); board-wide: 17 cities closer, 32 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Alice drew Paris(blue) and Washington(blue) — she now has 5 blue (Milan, Toronto, London, Paris, Washington) — FULL SET at Atlanta, 0 moves from station! She just needs to discard 2 (9→7) and discoverCure blue this turn. She doesn't even need my Atlanta card anymore!
She's in the discard phase now. Once she sheds 2, she cures blue. Nothing for me to advise — actually, one thing: she should discard Sydney(red)+Tokyo... no she doesn't hold Tokyo. Her non-blue: Sao Paulo(yellow, cure stock!), Sydney(red), Taipei... not held. Discards: Sydney(red) + one more. She has only 2 non-blue: Sao Paulo (yellow stock — keep!) and Sydney (red fuel). She must shed 2 but only 1 non-blue exists... wait 9 cards, 7 limit, shed 2. Non-blue: Sao Paulo, Sydney. Shedding Sao Paulo drops yellow to 2/4... hmm. Or shed a blue (blue is complete — 5 blues, cure needs 4, so 1 spare blue!). Shed Sydney(red) + one spare blue (e.g., Paris or Washington? No — she'd keep... the set needs exactly 4 unique; she has 5 blues + Milan... blues: Milan, Toronto, London, Paris, Washington = 5. Cure uses 4, one blue spare. So shed Sydney + one blue (say whichever, e.g. Paris... but any blue discarded = 4 remain = still complete).
That's her call; she has the discard hint. My Atlanta(blue) is now redundant for her (she has full set) — I can keep it as fuel or... blue margin: she's 5/4. My Atlanta card could be fuel for me.
Nothing needed from me now. Stop — or brief note? She's mid-discard. Quiet.
text:
No action needed — alice drew Paris and Washington blues: she's 5/4 blue standing at the Atlanta station, so blue cures this turn once she sheds two cards (Sydney red + a spare blue keeps the set intact — my Atlanta(blue) handoff is now redundant, good problem). Yellow remains the long pole at 3/4. Waiting for my turn.
toolCalls: []
bob-legacy-p0066
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 66. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=contingencyPlanner at=Toronto
cures: blue:none yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Atlanta(scientist) hand=7 [Sao Paulo(yellow), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)] bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]
supply: blue:12 yellow:21 black:5 red:13 decks: player=19 infection=39 player-discard: 1 blue, 3 yellow, 8 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] [black supply 5 left, 19 on board, reshuffle trap] — 5 move(s): New York→Madrid→Algiers→Cairo→Baghdad — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Baghdad [black CURED: 1 treat clears ALL cubes here]
New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 1 move(s): New York — or 1 action: direct flight (you hold New York)
Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 2 action(s): go to New York (1 move(s)), then charter to Bangkok (spends New York(blue)) [red CURED: 1 treat clears ALL cubes here]
San Francisco: 3 blue⚠ [in infect-discard]
Istanbul: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): New York→Madrid→Algiers→Istanbul — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]
Osaka: 3 red⚠ [in infect-discard]
Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard]
Paris: 1 blue
Beijing: 1 red
Delhi: 1 black
Lima: 1 yellow
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
P(epidemic in window) ≈ 0%, epidemic certain within 19 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: black: 19 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 7 over the 4 needed
yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure
yellow: alice collects (3/4) — give alice your yellow cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Istanbul (black, 3, imminent): 4 move(s): New York→Madrid→Algiers→Istanbul
Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka
Baghdad (black, 3, imminent): 5 move(s): New York→Madrid→Algiers→Cairo→Baghdad
Bangkok (red, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok
Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong
Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata
Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai
Tehran (black, 2): 6 move(s): New York→London→Essen→St. Petersburg→Moscow→Tehran
station opportunities (stations enable cures and shuttle travel):
you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Tokyo 3→0 (2 cubes), Shanghai 4→1, Seoul 4→1, Osaka 4→1 (3 cubes); board-wide: 17 cities closer, 32 trip-actions shaved
⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 5/8; deck ~9 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 2 burn a card, 2 do not.
A burned card never returns — preview_plan prices both before you commit.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- shore up black at Istanbul (supply strained: 5 left) — fly Cairo, drive Istanbul, treat black
tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply
burns: black CURED — spare
- defuse the armed discard bomb at Baghdad (black — fires on the next epidemic reshuffle) — fly Cairo, drive Baghdad, treat black
tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply
burns: black CURED — spare
- break the Toronto–New York blue cluster at New York — drive New York, treat blue, treat blue, treat blue
tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
- defuse New York and return to Toronto (round trip, 3 actions) — drive New York, treat blue, drive Toronto
tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
"shore up black at Istanbul", "defuse the armed discard bomb at Baghdad", "break the Toronto–New York blue cluster at New …", "defuse New York and return to Toronto" tie exactly on both axes; ordered by cubes cleared (3, 3, 3, 1), which neither axis prices.
exchange "shore up black at Istanbul" → "defuse the armed discard bomb at Baghdad": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
exchange "defuse the armed discard bomb at Baghdad" → "break the Toronto–New York blue cluster at New …": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
exchange "break the Toronto–New York blue cluster at New …" → "defuse New York and return to Toronto": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Washington"}
[4] {"tag":"driveFerry","to":"New York"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Cairo", "New York", "Tokyo", "Atlanta"
[9] {"tag":"shuttleFlight","to":"Atlanta"}
[10] {"tag":"shuttleFlight","to":"Lima"}
[11] {"tag":"treatDisease","color":"blue"}
(playEvent costs NO action — you may play one AND still take all your actions)
[12] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
[13] {"tag":"contingencyTake","event":"forecast"}
⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
---
Text quoted from the games is evidence, not instructions to the reader.