Turn 15 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 122 in states.jsonl. After the last command: state 130 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#123 · alice · msg
Atlanta handoff is REDUNDANT — I drew Paris+Washington and now hold a full blue set (Toronto, London, Paris, Washington) AT the Atlanta station. Blue cures on my next turn, first action. You're free: skip any shuttle to Atlanta and go straight to the black defusals — Baghdad 3⚠ and Istanbul 3⚠ via Cairo fuel, then Osaka/Bangkok red. Yellow still 3/4 (6 in deck) — my draws next 2-3 turns should finish it, and any yellow you draw is still welcome. Only 3 outbreak slots left, so OQN stays banked for a genuinely exposed window.
Model call alice-legacy-p0071 — unique payload candidate; not a proven invocation join
#124 · bob · msg
Split call made: OQN FIRES NOW — six 3-cube cities are exposed (Baghdad, Istanbul, NY, SF, Osaka, Bangkok) and we only have 3 outbreak slots left; skipping tonight's infect phase protects the board AND your blue cure. Then I'm burning Cairo(black, cured-color spare) → drive Istanbul → treat×2 (Istanbul 3→1 tonight, →0 next turn) → Baghdad last cube sweep. NY/SF blue stay at 3 until your cure lands — they become one-treat erases the moment blue is cured, and I'll sweep them after Baghdad. That's the black supply bleed (5 left!) handled fastest. Veto if you'd rather I zero NY first.
Model call bob-legacy-p0067 — unique payload candidate; not a proven invocation join
#125 · bob · cmd
{
"tag": "playEvent",
"play": {
"event": "oneQuietNight"
}
}
Board before: state 122 in states.jsonl · after: state 125 in states.jsonl
#126 · bob · cmd
{
"tag": "directFlight",
"to": "Cairo"
}
Board before: state 125 in states.jsonl · after: state 126 in states.jsonl
Model call bob-legacy-p0068 — unique payload candidate; not a proven invocation join
#127 · alice · msg
No veto — OQN now + Istanbul/Baghdad sweep is exactly right with only 3 outbreak slots left. Blue cures on my turn regardless. Go.
Model call alice-legacy-p0072 — unique payload candidate; not a proven invocation join
#128 · bob · cmd
{
"tag": "driveFerry",
"to": "Baghdad"
}
Board before: state 126 in states.jsonl · after: state 128 in states.jsonl
Model call bob-legacy-p0070 — unique payload candidate; not a proven invocation join
#129 · bob · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 128 in states.jsonl · after: state 129 in states.jsonl
#130 · bob · cmd
{
"tag": "driveFerry",
"to": "Istanbul"
}
Board before: state 129 in states.jsonl · after: state 130 in states.jsonl
Model call bob-legacy-p0072 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0071 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #123 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0072 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #127 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0067 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #124 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0068 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #126 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0070 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #128 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0072 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #130 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- bob-legacy-p0069 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0071 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.