Turn 17 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 17, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0078

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 78. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=scientist at=New York
cures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@New York(scientist) hand=5 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), event:airlift]  bob@Istanbul(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)]
supply: blue:15 yellow:20 black:6 red:13   decks: player=15 infection=36   player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 3 action(s): go to Chicago (2 move(s)), then charter to Kolkata (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 6 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 6 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 3 action(s): go to Chicago (2 move(s)), then charter to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
  San Francisco: 3 blue⚠ [in infect-discard] — 3 move(s): Toronto→Chicago→San Francisco — or 2 action(s): direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to San Francisco [blue CURED: 1 treat clears ALL cubes here] — or FREE via airlift (you hold it — 0 actions, moves any pawn)
  Istanbul: 3 black⚠ [in infect-discard] [cluster Istanbul–Moscow–Tehran: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 3 move(s): Madrid→Algiers→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 0 move(s) vs your 3 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
  Osaka: 3 red⚠ [in infect-discard] — FREE via airlift (you hold it — 0 actions, moves any pawn)
  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Toronto [blue CURED: 1 treat clears ALL cubes here]
  Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats]
  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Tehran: 2 black [cluster Istanbul–Moscow–Tehran: 7 cubes — matures to 3s costs 9+ treats]
  Moscow: 2 black [in infect-discard] [cluster Istanbul–Moscow–Tehran: 7 cubes — matures to 3s costs 9+ treats]
  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Paris: 1 blue
  Beijing: 1 red
  Delhi: 1 black
  St. Petersburg: 1 black
  Karachi: 1 black
  Mumbai: 1 black
  Tokyo: 1 blue, 1 red
  Taipei: 1 red
  Manila: 1 blue
  Los Angeles: 1 blue

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~7 turn(s), team-wide
eradication: blue: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 18 cube(s) across 11 city(ies) → ~11 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Toronto (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 3 action(s) (go to Chicago (2 move(s)), then charter to Khartoum (spends Chicago(blue))), bob 2 move(s); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  San Francisco (blue, 3, imminent): 3 move(s): Toronto→Chicago→San Francisco
  Istanbul (black, 3, imminent): 3 move(s): Madrid→Algiers→Istanbul — nearer teammate: bob, 0 move(s) vs your 3
  Osaka (red, 3, imminent): 5 move(s): Toronto→Chicago→San Francisco→Tokyo→Osaka
  Kolkata (black, 3, imminent): 6 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 4 move(s) vs your 6
  Bangkok (red, 3, imminent): 6 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: bob, 5 move(s) vs your 6
  Toronto (blue, 2): 1 move(s): Toronto
  Moscow (black, 2): 4 move(s): London→Essen→St. Petersburg→Moscow — nearer teammate: bob, 1 move(s) vs your 4
  Hong Kong (red, 2): 5 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I drew Chicago(blue) + AIRLIFT event! I'm at NY. Airlift is free — can move any pawn to any city. Bob is at Istanbul (3 black). 

Big opportunity: Airlift ME to San Francisco? Or use airlift to move myself somewhere useful. Yellow cure: I need 1 more yellow card (5 in 15-card deck). I'm collecting yellow. If I draw one, cure at... nearest station Toronto (1 move).

Airlift uses: move any pawn (me or Bob) to any city. Options: airlift Bob from Istanbul to somewhere (he's already on the black cluster — no). Airlift me to... SF? (3 blue bomb — I could treat after, but SF far from everything yellow). Hmm.

Yellow 3-cube cities: none at 3. Lima 2, Mexico City 2, Khartoum 1, Lagos 1... yellow threats: Lima–Mexico City cluster 4 cubes. Yellow cure is 1 draw away.

What's the best use? Airlift is free (no action) — play it this turn (or next). It moves one pawn. Candidates:
- Airlift me to Toronto (station): then I'm at station drawing for yellow; cure on the spot when drawn. That saves me a move later (I'm in NY; Toronto is 1 drive anyway). Meh.
- Airlift me to Lagos or Khartoum region? If I got Khartoum card... it's in Bob's hand.
- Airlift me to San Francisco: treat blue (3 cubes gone) — but that's containment, and SF is far from yellow stations.

Actually, best: hold airlift until I see my draws? It's my turn NOW. Wait — the advisory says bob is on the move; I cannot act! The state shows phase=playerActions turnOwner=bob. So this is Bob's turn; I can only advise. I hold airlift; I can't play it now (only on my own turn).

Hmm wait, actually the message lists "or FREE via airlift (you hold it...)" under threats for MY next turn planning. Bob is acting. I should advise: 

Suggestion for Bob: he's at Istanbul, 0 moves from the 3-cube Istanbul bomb. His actions: treat Istanbul ×3 (3→0), then move toward Moscow/Tehran. Also note black supply 6 left, 18 on board.

For me next turn: I hold airlift. Options: airlift me to Toronto station + draw. Or if I draw a yellow, cure at Toronto immediately.

Also note: I can advise Bob to treat Istanbul fully this turn (3 treats) — he's there, black supply bleeding.

Send advice message.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Suggestion for your Istanbul turn: treat ×3 to zero it (you're on it, black supply is 6 left with 18 on board — every refund counts), then 1 move toward Moscow (London? no — you're at Istanbul: drive Moscow directly, it's connected) and treat Moscow's 2 next turn. FYI I drew AIRLIFT — I'll spend it on my turn to teleport myself to the Toronto station for the yellow draw/cure, or to you if a yellow handoff beats it. Yellow is the only cure left: 5 in a 15-deck, I hold 3/4. NY's blue bomb is erased (thanks to the blue cure landing right before the window)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Advised Bob: zero Istanbul fully this turn, push into Moscow next; flagged that I hold Airlift for a Toronto-station teleport once yellow draws land. NY's blue bomb is erased. Only yellow cure remains.

toolCalls: []

alice-legacy-p0079

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 79. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #137): Split call: SWEEP TOUR over Khartoum staging — treat Istanbul→0, drive Moscow, treat Moscow→0 tonight (5 cubes refunded, cluster killed). On your Airlift: DON'T spend it on Khartoum — airlift yourself to TORONTO and camp the station. Math: 5 yellow in 15 cards, 2 draws/turn ≈ 57% you complete yellow in the very first draw phase and cure on the spot; the Khartoum handoff leaves you 6+ moves from any station even after it lands. Khartoum(yellow) stays in my hand as the draw-stall backstop only. If 2 draw phases pass with no yellow, THEN we talk Khartoum + a station walk. Red cluster (Bangkok 3⚠/HK/Osaka) and Kolkata 3⚠ are my next sweep targets after Tehran.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob's plan is exactly what I proposed; his Airlift-to-Toronto call matches. No reply needed — but maybe confirm one thing: after airlift to Toronto, I'm at a station; when yellow drawn → cure instantly. Good. Silent stop is fine; but one-line ack is cheap. Actually he said "no reply needed" implicitly? He didn't say that. I'll just acknowledge briefly.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Confirmed on all points — Airlift → Toronto station camp next turn, Khartoum stays your backstop. Your Istanbul→Moscow double-zero tonight is the right tempo. Go."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Plan locked: Bob zeroes Istanbul+Moscow tonight, I Airlift to the Toronto station next turn and camp for the yellow draw (57% first phase), Khartoum held as backstop. One cure to go.

toolCalls: []

bob-legacy-p0075

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 75. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #136): Suggestion for your Istanbul turn: treat ×3 to zero it (you're on it, black supply is 6 left with 18 on board — every refund counts), then 1 move toward Moscow (London? no — you're at Istanbul: drive Moscow directly, it's connected) and treat Moscow's 2 next turn. FYI I drew AIRLIFT — I'll spend it on my turn to teleport myself to the Toronto station for the yellow draw/cure, or to you if a yellow handoff beats it. Yellow is the only cure left: 5 in a 15-deck, I hold 3/4. NY's blue bomb is erased (thanks to the blue cure landing right before the window).

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=contingencyPlanner at=Istanbul
cures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@New York(scientist) hand=5 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), event:airlift]  bob@Istanbul(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)]
supply: blue:15 yellow:20 black:6 red:13   decks: player=15 infection=36   player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Moscow→Tehran→Delhi→Kolkata — or 3 action(s): go to Madrid (2 move(s)), then charter to Kolkata (spends Madrid(blue)) [black CURED: 1 treat clears ALL cubes here]
  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok — or 3 action(s): go to Madrid (2 move(s)), then charter to Bangkok (spends Madrid(blue)) [red CURED: 1 treat clears ALL cubes here]
  San Francisco: 3 blue⚠ [in infect-discard] — 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to San Francisco [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 6
  Istanbul: 3 black⚠ [in infect-discard] [cluster Istanbul–Moscow–Tehran: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]
  Osaka: 3 red⚠ [in infect-discard]
  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard]
  Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats]
  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Tehran: 2 black [cluster Istanbul–Moscow–Tehran: 7 cubes — matures to 3s costs 9+ treats]
  Moscow: 2 black [in infect-discard] [cluster Istanbul–Moscow–Tehran: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Moscow [black CURED: 1 treat clears ALL cubes here]
  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Paris: 1 blue
  Beijing: 1 red
  Delhi: 1 black
  St. Petersburg: 1 black
  Karachi: 1 black
  Mumbai: 1 black
  Tokyo: 1 blue, 1 red
  Taipei: 1 red
  Manila: 1 blue
  Los Angeles: 1 blue

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~7 turn(s), team-wide
eradication: blue: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 18 cube(s) across 11 city(ies) → ~11 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: alice collects (3/4) — give alice your yellow cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 2 move(s), alice 3 action(s) (go to Chicago (2 move(s)), then charter to Khartoum (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Istanbul (black, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)
  Kolkata (black, 3, imminent): 4 move(s): Moscow→Tehran→Delhi→Kolkata
  Bangkok (red, 3, imminent): 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok
  San Francisco (blue, 3, imminent): 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — nearer teammate: alice, 3 move(s) vs your 6
  Osaka (red, 3, imminent): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 5 move(s) vs your 7
  Moscow (black, 2): 1 move(s): Moscow
  Tehran (black, 2): 2 move(s): Moscow→Tehran
  Toronto (blue, 2): 4 move(s): Algiers→Madrid→New York→Toronto — nearer teammate: alice, 1 move(s) vs your 4
station opportunities (stations enable cures and shuttle travel):
  you hold Khartoum, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Khartoum(yellow): yellow margin 5 — burnable; 5 yellow still in deck
      response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 5/8; deck ~7 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you), defusing Istanbul on the way — treat black, drive Cairo, drive Khartoum
     tempo: 2 action(s) closer to the yellow cure (11 → 9 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 3 black (supply 9 after) to a strained supply
  - sweep tour: Istanbul → Moscow (5 cured cube(s), 2 stops) — treat black, drive Moscow, treat black
     tempo: 1 action(s) further from the yellow cure (11 → 12 action(s) to land it) — alice collects; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 5 black (supply 11 after) to a strained supply
  exchange "advance the yellow cure: move toward the Kharto…" → "sweep tour: Istanbul → Moscow": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "shore up black at Istanbul (supply strained: 6 left)" — tempo 0 vs 2, risk 0.04 vs 0.04 — beaten by "advance the yellow cure: move toward the Kharto…"
  dominated: "break the Kolkata–Chennai black cluster at Kolkata" — tempo -3 vs 2, risk 0.04 vs 0.04 — beaten by "advance the yellow cure: move toward the Kharto…"
  dominated: "defuse the armed discard bomb at Bangkok (red — fires on the next epidemic reshuffle)" — tempo -4 vs 2, risk 0.57 vs 0.04 — beaten by "advance the yellow cure: move toward the Kharto…"
  dominated: "defuse Moscow and return to Istanbul (round trip, 3 actions)" — tempo 0 vs 2, risk 0.29 vs 0.04 — beaten by "advance the yellow cure: move toward the Kharto…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "New York", "Tokyo", "Atlanta", "Madrid", "Khartoum"
  [13] {"tag":"treatDisease","color":"black"}
  [14] {"tag":"contingencyTake","event":"forecast"}
  [15] {"tag":"contingencyTake","event":"oneQuietNight"}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Blue is CURED (3/4 cures done — only yellow left!). Alice is at New York, holds 3/4 yellow (Sao Paulo, Buenos Aires, Lima) + Airlift. She'll airlift herself somewhere for yellow draws/cure.

Critical: I hold Khartoum(yellow) = the 4th yellow! Airlift: alice can airlift... she can move ANY pawn — she could airlift ME to Khartoum? Airlift moves a pawn to any city. If she airlifts ME to Khartoum... but the transfer needs BOTH of us in Khartoum. Airlift only moves one pawn (hers or mine). She could airlift HERSELF to Khartoum — then I need to be there: I'm 2 moves away (Cairo→Khartoum). Timing: her turn: airlift self to Khartoum. My turn: I'm at Istanbul; treat Istanbul (0), drive Cairo, drive Khartoum → co-located! Then NEXT turn: I shareGive Khartoum → she has 4 yellow... but she needs a STATION to cure. Khartoum has no station. She'd walk Khartoum→Cairo→Algiers→Madrid→Sao Paulo→Bogota→Lima? 6 moves. Ugh. OR — wait, can she cure yellow at... stations: Atlanta, Toronto, Lima. Hmm.

Alternative: alice airlifts herself to Khartoum, I walk there, handoff, then SHE needs station: 6 moves away. Too slow?

Better alternative: What if I bring Khartoum to a STATION city... can't — transfer in card's city only.

Alternative 2: She draws a yellow: 5 yellow in 15-card deck, she draws 2/turn. With airlift to Toronto station she camps and draws. P(yellow in her next 2 draws) = 1 - C(10,2)/C(15,2) = 1 - 45/105 ≈ 57%. Next turn she cures on the spot. That's likely faster AND cheaper than the Khartoum handoff (which also requires the 6-move walk to a station after... unless OQN... no).

Wait — actually, what about the Khartoum handoff WITH a twist: she airlifts to Khartoum (her turn), I walk there (2 moves, 1 action left after Istanbul treat), we co-locate; next turn I give her Khartoum (1 action); she's 4/4 yellow but at station-less Khartoum. Her walk to Atlanta: Khartoum→Cairo (1)→? Cairo: Algiers, Istanbul, Khartoum, Baghdad, Riyadh. Cairo→Algiers→Madrid→New York→Washington→Atlanta? NY-Washington-Atlanta: Madrid→New York (3), NY→Washington (4), Washington→Atlanta (5). 5 moves. Total: cure yellow in ~2-3 turns.

vs. draw-first: she airlifts to Toronto (station), draws 2/turn: 57% within one draw phase, then cure immediately. If she fails (43%), try again next turn (another ~2 draws, 5 yellow in 13 → P≈62%/turn). Expected: cure within 1-2 turns, at a station, zero extra walking.

Draw-first via Airlift to Toronto is clearly better. And my Khartoum stays backstop.

But hmm — what if she draws BOTH yellows? Even better.

My turn: Istanbul treat (→0), then what? The frontier offers Khartoum handoff staging (treat, drive Cairo, drive Khartoum) vs sweep tour (treat Istanbul, drive Moscow, treat Moscow). If alice is going draw-first, Khartoum staging is unnecessary — better to sweep: treat Istanbul (0), drive Moscow (1), treat Moscow (0) → 5 cubes refunded tonight. Then next turn Moscow→Tehran→treat... wait Tehran 2, Moscow 2, both cleared → Istanbul–Moscow–Tehran cluster (7 cubes) mostly gone: Istanbul 0 + Moscow 0 tonight, Tehran next turn.

But per SPLIT rule, message the call. Plan: treat Istanbul, drive Moscow, treat Moscow (4th action: drive Tehran? Istanbul→Moscow→Tehran: after treat Moscow at Moscow (3rd action), drive Tehran (4th). Next turn: treat Tehran →0, then Delhi/Kolkata sweep or pivot red.

Also new 3-cube city: Kolkata 3⚠. Red cluster Bangkok/HK. Deck 15, 7 turns.

Message: pick sweep tour; alice should Airlift to Toronto and camp for yellow draws (not Khartoum — math: 57% first draw phase, cure on the spot vs 6-move walk after handoff). Khartoum stays backstop.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call: SWEEP TOUR over Khartoum staging — treat Istanbul→0, drive Moscow, treat Moscow→0 tonight (5 cubes refunded, cluster killed). On your Airlift: DON'T spend it on Khartoum — airlift yourself to TORONTO and camp the station. Math: 5 yellow in 15 cards, 2 draws/turn ≈ 57% you complete yellow in the very first draw phase and cure on the spot; the Khartoum handoff leaves you 6+ moves from any station even after it lands. Khartoum(yellow) stays in my hand as the draw-stall backstop only. If 2 draw phases pass with no yellow, THEN we talk Khartoum + a station walk. Red cluster (Bangkok 3⚠/HK/Osaka) and Kolkata 3⚠ are my next sweep targets after Tehran."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}

bob-legacy-p0079

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 79. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=contingencyPlanner at=Moscow
cures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@New York(scientist) hand=5 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), event:airlift]  bob@Moscow(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)]
supply: blue:15 yellow:20 black:11 red:13   decks: player=15 infection=36   player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] [black supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Tehran→Delhi→Kolkata [black CURED: 1 treat clears ALL cubes here]
  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Tehran→Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]
  San Francisco: 3 blue⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila→San Francisco — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to San Francisco [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 6
  Osaka: 3 red⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 6
  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard]
  Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats]
  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Tehran: 2 black — pre-empt (one draw from critical): 1 move(s): Tehran [black CURED: 1 treat clears ALL cubes here]
  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Paris: 1 blue
  Beijing: 1 red
  Delhi: 1 black
  St. Petersburg: 1 black
  Karachi: 1 black
  Mumbai: 1 black
  Tokyo: 1 blue, 1 red
  Taipei: 1 red
  Manila: 1 blue
  Los Angeles: 1 blue

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~7 turn(s), team-wide
eradication: blue: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 13 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: alice collects (3/4) — give alice your yellow cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 3 move(s), alice 3 action(s) (go to Chicago (2 move(s)), then charter to Khartoum (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Kolkata (black, 3, imminent): 3 move(s): Tehran→Delhi→Kolkata
  Bangkok (red, 3, imminent): 4 move(s): Tehran→Delhi→Kolkata→Bangkok
  San Francisco (blue, 3, imminent): 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila→San Francisco — nearer teammate: alice, 3 move(s) vs your 6
  Osaka (red, 3, imminent): 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 5 move(s) vs your 6
  Tehran (black, 2): 1 move(s): Tehran
  Chennai (black, 2): 3 move(s): Tehran→Delhi→Chennai
  Hong Kong (red, 2): 4 move(s): Tehran→Delhi→Kolkata→Hong Kong
  Toronto (blue, 2): 5 move(s): St. Petersburg→Essen→London→New York→Toronto — nearer teammate: alice, 1 move(s) vs your 5
station opportunities (stations enable cures and shuttle travel):
  you hold Khartoum, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Khartoum(yellow): yellow margin 5 — burnable; 5 yellow still in deck
      response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 5/8; deck ~7 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you) — drive Istanbul
     tempo: 1 action(s) closer to the yellow cure (12 → 11 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game
  - shore up black at Tehran (supply strained: 11 left) — drive Tehran
     tempo: no cure progress — nearest is yellow, 12 action(s) to land it — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear black at Tehran — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the yellow cure: move toward the Kharto…" → "shore up black at Tehran": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"St. Petersburg"}
  [3] {"tag":"driveFerry","to":"Istanbul"}
  [4] {"tag":"driveFerry","to":"Tehran"}
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "New York", "Tokyo", "Atlanta", "Madrid", "Khartoum"
  [10] {"tag":"contingencyTake","event":"forecast"}
  [11] {"tag":"contingencyTake","event":"oneQuietNight"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Tehran"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Tehran"}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

bob-legacy-p0076

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 76. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=contingencyPlanner at=Istanbul
cures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@New York(scientist) hand=5 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), event:airlift]  bob@Istanbul(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)]
supply: blue:15 yellow:20 black:9 red:13   decks: player=15 infection=36   player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] [black supply 9 left, 15 on board, reshuffle trap] — 4 move(s): Moscow→Tehran→Delhi→Kolkata — or 3 action(s): go to Madrid (2 move(s)), then charter to Kolkata (spends Madrid(blue)) [black CURED: 1 treat clears ALL cubes here]
  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok — or 3 action(s): go to Madrid (2 move(s)), then charter to Bangkok (spends Madrid(blue)) [red CURED: 1 treat clears ALL cubes here]
  San Francisco: 3 blue⚠ [in infect-discard] — 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to San Francisco [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 6
  Osaka: 3 red⚠ [in infect-discard] — 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 7
  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard]
  Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats]
  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Tehran: 2 black [cluster Tehran–Moscow: 4 cubes — matures to 3s costs 6+ treats]
  Moscow: 2 black [in infect-discard] [cluster Tehran–Moscow: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Moscow [black CURED: 1 treat clears ALL cubes here]
  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Paris: 1 blue
  Beijing: 1 red
  Delhi: 1 black
  St. Petersburg: 1 black
  Karachi: 1 black
  Mumbai: 1 black
  Tokyo: 1 blue, 1 red
  Taipei: 1 red
  Manila: 1 blue
  Los Angeles: 1 blue

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~7 turn(s), team-wide
eradication: blue: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 15 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: alice collects (3/4) — give alice your yellow cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 2 move(s), alice 3 action(s) (go to Chicago (2 move(s)), then charter to Khartoum (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Kolkata (black, 3, imminent): 4 move(s): Moscow→Tehran→Delhi→Kolkata
  Bangkok (red, 3, imminent): 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok
  San Francisco (blue, 3, imminent): 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — nearer teammate: alice, 3 move(s) vs your 6
  Osaka (red, 3, imminent): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 5 move(s) vs your 7
  Moscow (black, 2): 1 move(s): Moscow
  Tehran (black, 2): 2 move(s): Moscow→Tehran
  Toronto (blue, 2): 4 move(s): Algiers→Madrid→New York→Toronto — nearer teammate: alice, 1 move(s) vs your 4
  Chennai (black, 2): 4 move(s): Moscow→Tehran→Delhi→Chennai
station opportunities (stations enable cures and shuttle travel):
  you hold Khartoum, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Khartoum(yellow): yellow margin 5 — burnable; 5 yellow still in deck
      response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 5/8; deck ~7 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 2 burn a card, 2 do not.
A burned card never returns — preview_plan prices both before you commit.
  - advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you) — drive Cairo, drive Khartoum
     tempo: 2 action(s) closer to the yellow cure (11 → 9 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game
  - defuse Moscow and return to Istanbul (round trip, 3 actions) — drive Moscow, treat black, drive Istanbul
     tempo: no cure progress — nearest is yellow, 11 action(s) to land it — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 2 black (supply 11 after) to a strained supply
  - break the Kolkata–Chennai black cluster at Kolkata — drive Algiers, drive Madrid, charter to Kolkata
     tempo: 3 action(s) further from the yellow cure (11 → 14 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
     burns: blue CURED — spare
  - break the Hong Kong–Bangkok red cluster at Bangkok — drive Algiers, drive Madrid, charter to Bangkok
     tempo: 4 action(s) further from the yellow cure (11 → 15 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at Bangkok — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
     burns: blue CURED — spare
  exchange "advance the yellow cure: move toward the Kharto…" → "defuse Moscow and return to Istanbul": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "defuse Moscow and return to Istanbul" → "break the Kolkata–Chennai black cluster at Kolk…": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Kolkata–Chennai black cluster at Kolk…" → "break the Hong Kong–Bangkok red cluster at Bang…": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "shore up black at Moscow (supply strained: 9 left)" — tempo -1 vs 0, risk 0.29 vs 0.29 — beaten by "defuse Moscow and return to Istanbul"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "New York", "Tokyo", "Atlanta", "Madrid", "Khartoum"
  [13] {"tag":"contingencyTake","event":"forecast"}
  [14] {"tag":"contingencyTake","event":"oneQuietNight"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Moscow"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Moscow"}}}

bob-legacy-p0077

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 77. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=contingencyPlanner at=Moscow
cures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@New York(scientist) hand=5 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), event:airlift]  bob@Moscow(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)]
supply: blue:15 yellow:20 black:9 red:13   decks: player=15 infection=36   player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] [black supply 9 left, 15 on board, reshuffle trap] — 3 move(s): Tehran→Delhi→Kolkata [black CURED: 1 treat clears ALL cubes here]
  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Tehran→Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]
  San Francisco: 3 blue⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila→San Francisco — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to San Francisco [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 6
  Osaka: 3 red⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 6
  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard]
  Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats]
  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Tehran: 2 black [cluster Tehran–Moscow: 4 cubes — matures to 3s costs 6+ treats]
  Moscow: 2 black [in infect-discard] [cluster Tehran–Moscow: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]
  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Paris: 1 blue
  Beijing: 1 red
  Delhi: 1 black
  St. Petersburg: 1 black
  Karachi: 1 black
  Mumbai: 1 black
  Tokyo: 1 blue, 1 red
  Taipei: 1 red
  Manila: 1 blue
  Los Angeles: 1 blue

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~7 turn(s), team-wide
eradication: blue: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 15 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: alice collects (3/4) — give alice your yellow cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 3 move(s), alice 3 action(s) (go to Chicago (2 move(s)), then charter to Khartoum (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Kolkata (black, 3, imminent): 3 move(s): Tehran→Delhi→Kolkata
  Bangkok (red, 3, imminent): 4 move(s): Tehran→Delhi→Kolkata→Bangkok
  San Francisco (blue, 3, imminent): 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila→San Francisco — nearer teammate: alice, 3 move(s) vs your 6
  Osaka (red, 3, imminent): 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 5 move(s) vs your 6
  Moscow (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)
  Tehran (black, 2): 1 move(s): Tehran
  Chennai (black, 2): 3 move(s): Tehran→Delhi→Chennai
  Hong Kong (red, 2): 4 move(s): Tehran→Delhi→Kolkata→Hong Kong
station opportunities (stations enable cures and shuttle travel):
  you hold Khartoum, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Khartoum(yellow): yellow margin 5 — burnable; 5 yellow still in deck
      response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 5/8; deck ~7 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you) — drive Istanbul, drive Cairo
     tempo: 2 action(s) closer to the yellow cure (12 → 10 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game
  - shore up black at Moscow (supply strained: 9 left) — treat black
     tempo: no cure progress — nearest is yellow, 12 action(s) to land it — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 2 black (supply 11 after) to a strained supply
  - break the Kolkata–Chennai black cluster at Kolkata — drive Tehran, drive Delhi
     tempo: 1 action(s) further from the yellow cure (12 → 13 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the yellow cure: move toward the Kharto…" → "shore up black at Moscow": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "shore up black at Moscow" → "break the Kolkata–Chennai black cluster at Kolk…": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"St. Petersburg"}
  [3] {"tag":"driveFerry","to":"Istanbul"}
  [4] {"tag":"driveFerry","to":"Tehran"}
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "New York", "Tokyo", "Atlanta", "Madrid", "Khartoum"
  [10] {"tag":"treatDisease","color":"black"}
  [11] {"tag":"contingencyTake","event":"forecast"}
  [12] {"tag":"contingencyTake","event":"oneQuietNight"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0078

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 78. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #140): Confirmed on all points — Airlift → Toronto station camp next turn, Khartoum stays your backstop. Your Istanbul→Moscow double-zero tonight is the right tempo. Go.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=contingencyPlanner at=Moscow
cures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@New York(scientist) hand=5 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), event:airlift]  bob@Moscow(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)]
supply: blue:15 yellow:20 black:9 red:13   decks: player=15 infection=36   player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] [black supply 9 left, 15 on board, reshuffle trap] — 3 move(s): Tehran→Delhi→Kolkata [black CURED: 1 treat clears ALL cubes here]
  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Tehran→Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]
  San Francisco: 3 blue⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila→San Francisco — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to San Francisco [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 6
  Osaka: 3 red⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 6
  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard]
  Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats]
  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Tehran: 2 black [cluster Tehran–Moscow: 4 cubes — matures to 3s costs 6+ treats]
  Moscow: 2 black [in infect-discard] [cluster Tehran–Moscow: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]
  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Paris: 1 blue
  Beijing: 1 red
  Delhi: 1 black
  St. Petersburg: 1 black
  Karachi: 1 black
  Mumbai: 1 black
  Tokyo: 1 blue, 1 red
  Taipei: 1 red
  Manila: 1 blue
  Los Angeles: 1 blue

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~7 turn(s), team-wide
eradication: blue: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 15 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: alice collects (3/4) — give alice your yellow cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 3 move(s), alice 3 action(s) (go to Chicago (2 move(s)), then charter to Khartoum (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Kolkata (black, 3, imminent): 3 move(s): Tehran→Delhi→Kolkata
  Bangkok (red, 3, imminent): 4 move(s): Tehran→Delhi→Kolkata→Bangkok
  San Francisco (blue, 3, imminent): 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila→San Francisco — nearer teammate: alice, 3 move(s) vs your 6
  Osaka (red, 3, imminent): 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 5 move(s) vs your 6
  Moscow (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)
  Tehran (black, 2): 1 move(s): Tehran
  Chennai (black, 2): 3 move(s): Tehran→Delhi→Chennai
  Hong Kong (red, 2): 4 move(s): Tehran→Delhi→Kolkata→Hong Kong
station opportunities (stations enable cures and shuttle travel):
  you hold Khartoum, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Khartoum(yellow): yellow margin 5 — burnable; 5 yellow still in deck
      response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 5/8; deck ~7 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you) — drive Istanbul, drive Cairo
     tempo: 2 action(s) closer to the yellow cure (12 → 10 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game
  - shore up black at Moscow (supply strained: 9 left) — treat black
     tempo: no cure progress — nearest is yellow, 12 action(s) to land it — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 2 black (supply 11 after) to a strained supply
  - break the Kolkata–Chennai black cluster at Kolkata — drive Tehran, drive Delhi
     tempo: 1 action(s) further from the yellow cure (12 → 13 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the yellow cure: move toward the Kharto…" → "shore up black at Moscow": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "shore up black at Moscow" → "break the Kolkata–Chennai black cluster at Kolk…": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"St. Petersburg"}
  [3] {"tag":"driveFerry","to":"Istanbul"}
  [4] {"tag":"driveFerry","to":"Tehran"}
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "New York", "Tokyo", "Atlanta", "Madrid", "Khartoum"
  [10] {"tag":"treatDisease","color":"black"}
  [11] {"tag":"contingencyTake","event":"forecast"}
  [12] {"tag":"contingencyTake","event":"oneQuietNight"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

At Moscow. 2 actions: treat Moscow (0), drive Tehran (position for next turn's treat). That kills the Istanbul–Moscow–Tehran cluster by next turn.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}

bob-legacy-p0080

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 80. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=contingencyPlanner at=Tehran
cures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@New York(scientist) hand=5 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), event:airlift]  bob@Tehran(contingencyPlanner) hand=7 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), event:resilientPopulation, San Francisco(blue)]
supply: blue:14 yellow:20 black:10 red:12   decks: player=13 infection=33   player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 2 move(s): Delhi→Kolkata [black CURED: 1 treat clears ALL cubes here]
  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]
  San Francisco: 3 blue⚠ [in infect-discard] [blue supply 14 left, 10 on board, reshuffle trap] — 5 move(s): Delhi→Kolkata→Hong Kong→Manila→San Francisco — or 1 action: direct flight (you hold San Francisco) — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to San Francisco [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 5
  Osaka: 3 red⚠ [in infect-discard] — 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here]
  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard]
  Paris: 2 blue [in infect-discard]
  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]
  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Beijing: 1 red
  St. Petersburg: 1 black
  Karachi: 1 black
  Mumbai: 1 black
  Tokyo: 1 blue, 1 red
  Taipei: 1 red
  Manila: 1 blue
  Los Angeles: 1 blue
  Shanghai: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: blue: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: alice collects (3/4) — give alice your yellow cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 3 move(s), alice 3 action(s) (go to Chicago (2 move(s)), then charter to Khartoum (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Kolkata (black, 3, imminent): 2 move(s): Delhi→Kolkata
  Bangkok (red, 3, imminent): 3 move(s): Delhi→Kolkata→Bangkok
  San Francisco (blue, 3, imminent): 5 move(s): Delhi→Kolkata→Hong Kong→Manila→San Francisco — nearer teammate: alice, 3 move(s) vs your 5
  Osaka (red, 3, imminent): 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka
  Tehran (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)
  Delhi (black, 2): 1 move(s): Delhi
  Chennai (black, 2): 2 move(s): Delhi→Chennai
  Hong Kong (red, 2): 3 move(s): Delhi→Kolkata→Hong Kong
station opportunities (stations enable cures and shuttle travel):
  you hold Khartoum, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Khartoum(yellow): yellow margin 5 — burnable; 5 yellow still in deck
      response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0081

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 81. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #143): Airlift executed, but upgraded: teleporting to SAN FRANCISCO instead of Toronto — treat erases SF's 3 blue cubes, then I drive Chicago→Toronto and zero Toronto's 2 blues on arrival. 5 cubes refunded in one turn and I still END the turn parked at the Toronto station for the yellow draw (64% I complete yellow this draw phase; cure on the spot if it lands). Your Tehran/Kolkata sweep stands; Osaka/Bangkok red remain yours after.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Alice's upgraded airlift plan: SF (3 blue erased), Chicago→Toronto (2 blues zeroed), parked at Toronto station. Excellent — blue supply refunds, board relief. Nothing to change. My sweep: Tehran→Delhi→Kolkata black next turns.

One note: SF blue erase also kills an armed bomb. Great. No reply needed.

text:

No reply needed — alice's SF-then-Toronto airlift line is strictly better than camping (5 blue cubes refunded, two bombs defused, still ends parked at the Toronto station for the yellow draw). My Tehran→Delhi→Kolkata black sweep continues on my turn; Osaka/Bangkok red after. Waiting.

toolCalls: []

bob-legacy-p0082

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 82. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=contingencyPlanner at=Tehran
cures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)]  bob@Tehran(contingencyPlanner) hand=7 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), event:resilientPopulation, San Francisco(blue)]
supply: blue:18 yellow:20 black:9 red:11   decks: player=11 infection=30   player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 9 left, 15 on board, reshuffle trap] — 2 move(s): Delhi→Kolkata [black CURED: 1 treat clears ALL cubes here]
  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]
  Osaka: 3 red⚠ [in infect-discard] — 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5
  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
  Paris: 2 blue [in infect-discard]
  Beijing: 2 red [in infect-discard]
  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Delhi [black CURED: 1 treat clears ALL cubes here]
  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]
  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
  St. Petersburg: 1 black
  Karachi: 1 black
  Mumbai: 1 black
  Tokyo: 1 blue, 1 red
  Taipei: 1 red
  Manila: 1 blue
  Los Angeles: 1 blue
  Shanghai: 1 red [in infect-discard]
  Riyadh: 1 black [in infect-discard]
  Washington: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide
resilient population: YOU hold it — 1 epidemic(s) still in the 11-card deck, and each one shuffles the ENTIRE infection discard (18 card(s)) back on TOP. Removing one now takes it out of the game permanently; best targets by cubes already down: Osaka (3 cube(s)), Bangkok (3 cube(s)), Kolkata (3 cube(s)). Note it is playable only on your own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw.
⚠ FREE EVENTS — you hold this; it costs NO action:
  resilient population: removes Bangkok from the infection discard, permanently — ~3 → ~2 chained outbreak(s) committed.
  P(epidemic in window) ≈ 36%, epidemic certain within 11 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 15 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: alice has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); alice is 0 move(s) from station Toronto to discoverCure
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Kolkata (black, 3, imminent): 2 move(s): Delhi→Kolkata
  Bangkok (red, 3, imminent): 3 move(s): Delhi→Kolkata→Bangkok
  Osaka (red, 3, imminent): 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 5
  Tehran (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)
  Delhi (black, 2): 1 move(s): Delhi
  Chennai (black, 2): 2 move(s): Delhi→Chennai
  Hong Kong (red, 2): 3 move(s): Delhi→Kolkata→Hong Kong
  Paris (blue, 2): 4 move(s): Moscow→St. Petersburg→Essen→Paris — nearer teammate: alice, 3 move(s) vs your 4
station opportunities (stations enable cures and shuttle travel):
  you hold Khartoum, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 5/8; deck ~5 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - break the Kolkata–Chennai–Delhi–Tehran black cluster at Kolkata, defusing Tehran on the way — treat black, drive Delhi, drive Kolkata, treat black
     tempo: no cure progress — nearest is yellow, 1 action(s) to land it — alice collects; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Osaka, Bangkok): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 5 black (supply 14 after) to a strained supply
  - sweep tour: Delhi → Kolkata (5 cured cube(s), 2 stops) — drive Delhi, treat black, drive Kolkata, treat black
     tempo: no cure progress — nearest is yellow, 1 action(s) to land it — alice collects; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Osaka, Bangkok): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 5 black (supply 14 after) to a strained supply
  "break the Kolkata–Chennai–Delhi–Tehran black cl…" and "sweep tour: Delhi → Kolkata" tie exactly on both axes and clear the same 5 cube(s) — nothing separates them.
  exchange "break the Kolkata–Chennai–Delhi–Tehran black cl…" → "sweep tour: Delhi → Kolkata": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "shore up black at Tehran (supply strained: 9 left)" — tempo 0 vs 0, risk 1.14 vs 0.53 — beaten by "break the Kolkata–Chennai–Delhi–Tehran black cl…"
  dominated: "break the Hong Kong–Bangkok red cluster at Bangkok" — tempo 0 vs 0, risk 0.78 vs 0.53 — beaten by "break the Kolkata–Chennai–Delhi–Tehran black cl…"
  dominated: "defuse Delhi and return to Tehran (round trip, 3 actions)" — tempo 0 vs 0, risk 1.14 vs 0.53 — beaten by "break the Kolkata–Chennai–Delhi–Tehran black cl…"
  dominated: "take Airlift from the discard (1 action), then Airlift yourself to Bangkok (red, 3 cubes — out of card-free range) and treat" — tempo 0 vs 0, risk 0.78 vs 0.53 — beaten by "break the Kolkata–Chennai–Delhi–Tehran black cl…"
  dominated: "take Airlift from the discard (1 action), then Airlift yourself to Osaka (red, 3 cubes — out of card-free range) and treat" — tempo 0 vs 0, risk 0.78 vs 0.53 — beaten by "break the Kolkata–Chennai–Delhi–Tehran black cl…"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Moscow", "Baghdad", "Delhi", "Karachi"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "New York", "Tokyo", "Atlanta", "Madrid", "Khartoum", "San Francisco"
  [12] {"tag":"treatDisease","color":"black"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  playEvent(resilientPopulation) — 18 options; build {"tag":"playEvent","play":{"event":"resilientPopulation","city":<one city below>}}
      city: "New York", "Mexico City", "Hong Kong", "Osaka", "San Francisco", "Baghdad", "Bangkok", "Istanbul", "Toronto", "Moscow", "Lima", "Kolkata", "Delhi", "Shanghai", "Paris", "Beijing", "Riyadh", "Washington"
  [31] {"tag":"contingencyTake","event":"forecast"}
  [32] {"tag":"contingencyTake","event":"oneQuietNight"}
  [33] {"tag":"contingencyTake","event":"airlift"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

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Text quoted from the games is evidence, not instructions to the reader.

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