Turn 17 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 135 in states.jsonl. After the last command: state 142 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#136 · alice · msg
Suggestion for your Istanbul turn: treat ×3 to zero it (you're on it, black supply is 6 left with 18 on board — every refund counts), then 1 move toward Moscow (London? no — you're at Istanbul: drive Moscow directly, it's connected) and treat Moscow's 2 next turn. FYI I drew AIRLIFT — I'll spend it on my turn to teleport myself to the Toronto station for the yellow draw/cure, or to you if a yellow handoff beats it. Yellow is the only cure left: 5 in a 15-deck, I hold 3/4. NY's blue bomb is erased (thanks to the blue cure landing right before the window).
Model call alice-legacy-p0078 — unique payload candidate; not a proven invocation join
#137 · bob · msg
Split call: SWEEP TOUR over Khartoum staging — treat Istanbul→0, drive Moscow, treat Moscow→0 tonight (5 cubes refunded, cluster killed). On your Airlift: DON'T spend it on Khartoum — airlift yourself to TORONTO and camp the station. Math: 5 yellow in 15 cards, 2 draws/turn ≈ 57% you complete yellow in the very first draw phase and cure on the spot; the Khartoum handoff leaves you 6+ moves from any station even after it lands. Khartoum(yellow) stays in my hand as the draw-stall backstop only. If 2 draw phases pass with no yellow, THEN we talk Khartoum + a station walk. Red cluster (Bangkok 3⚠/HK/Osaka) and Kolkata 3⚠ are my next sweep targets after Tehran.
Model call bob-legacy-p0075 — unique payload candidate; not a proven invocation join
#138 · bob · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 135 in states.jsonl · after: state 138 in states.jsonl
#139 · bob · cmd
{
"tag": "driveFerry",
"to": "Moscow"
}
Board before: state 138 in states.jsonl · after: state 139 in states.jsonl
#140 · alice · msg
Confirmed on all points — Airlift → Toronto station camp next turn, Khartoum stays your backstop. Your Istanbul→Moscow double-zero tonight is the right tempo. Go.
Model call alice-legacy-p0079 — unique payload candidate; not a proven invocation join
#141 · bob · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 139 in states.jsonl · after: state 141 in states.jsonl
#142 · bob · cmd
{
"tag": "driveFerry",
"to": "Tehran"
}
Board before: state 141 in states.jsonl · after: state 142 in states.jsonl
Model call bob-legacy-p0079 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0078 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #136 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0079 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #140 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0075 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #137 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0079 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #142 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- bob-legacy-p0076 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0077 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0078 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0080 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0081 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0082 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.