Turn 19 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 19, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0086
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 86. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #150 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=scientist at=Toronto
cures: blue:cured yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)] bob@Tehran(contingencyPlanner) hand=7 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), event:resilientPopulation, San Francisco(blue)]
supply: blue:18 yellow:20 black:9 red:11 decks: player=11 infection=30 player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 9 left, 15 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): go to Chicago (1 move(s)), then charter to Kolkata (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 5
Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 2 action(s): go to Chicago (1 move(s)), then charter to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 5
Osaka: 3 red⚠ [in infect-discard] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — but flying SPENDS it; walking keeps it to buildStation there) — or 2 action(s): go to Chicago (1 move(s)), then charter to Osaka (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Paris: 2 blue [in infect-discard]
Beijing: 2 red [in infect-discard]
Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Lima — or 1 action: direct flight (you hold Lima — your 4/4 yellow set — burning drops it to 3/4; 4 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
Shanghai: 1 red [in infect-discard]
Riyadh: 1 black [in infect-discard]
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide
resilient population: bob holds it — 1 epidemic(s) still in the 11-card deck, and each one shuffles the ENTIRE infection discard (18 card(s)) back on TOP. Removing one now takes it out of the game permanently; best targets by cubes already down: Osaka (3 cube(s)), Bangkok (3 cube(s)), Kolkata (3 cube(s)). Note it is playable only on their own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw.
⚠ FREE EVENTS — the turn owner holds this; it costs NO action:
resilient population: removes Bangkok from the infection discard, permanently — ~3 → ~2 chained outbreak(s) committed.
P(epidemic in window) ≈ 36%, epidemic certain within 11 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 15 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU have a FULL SET (4/4) — station Toronto (0 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka
Kolkata (black, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 2 move(s) vs your 5
Bangkok (red, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: bob, 3 move(s) vs your 5
Paris (blue, 2): 3 move(s): New York→London→Paris
Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong — nearer teammate: bob, 3 move(s) vs your 4
Beijing (red, 2): 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing
Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 2 move(s) vs your 5
Delhi (black, 2): 6 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi — nearer teammate: bob, 1 move(s) vs your 6
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
I drew Osaka(red) + Bogota(yellow) — FULL YELLOW SET (4/4) at the Toronto station! Cure yellow on my next turn, action 1. WIN incoming (all 4 cures).
I can't act now (bob's turn). Send Bob the news + coordinate final containment. Also Bob holds Resilient Population: signal says play it BEFORE the draw — removes Bangkok from infection discard permanently, ~3→~2 chained outbreaks. With 1 epidemic in the 11-card deck and P 36%... Bob should play it NOW on his turn (free, no action). Recommend strongly.
Also after my yellow cure, game is WON instantly — all four cures! Wait: win = all four cured. Blue, black, red cured + yellow this turn → WIN next turn. So containment barely matters beyond that — just don't lose first (outbreak 8 or cube depletion or deck exhaustion before then).
Deck: 11 cards, 5 player-turns of draws. My yellow cure next turn → win. Risks before then: outbreaks 5/8 — 3 more needed to lose. Infect phases: tonight (bob's) + then mine. If epidemic fires and chains... could hit 8? Chain of 3+ outbreaks in one phase is possible but unlikely. Resilient Population removes Bangkok (3 red) — reduces risk. Recommend Bob plays it now.
Message: YELLOW SET COMPLETE — I cure next turn = GAME WIN. Play Resilient Population now (free) to de-fang Bangkok before tonight's infect phase; keep outbreak slots safe for one more phase.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "🏆 YELLOW SET COMPLETE — I drew Bogota and hold 4/4 yellow AT the Toronto station. I cure yellow on my next turn = ALL FOUR CURES = WIN. We only need to survive one more infect phase. Please: play Resilient Population NOW (free, no action) and remove Bangkok from the infection discard — it kills the worst reshuffle bomb before tonight's infect phase. That plus your OQN... wait, OQN is spent; RP is the one. After RP, keep defusing what you can (Kolkata 3⚠ is the biggest remaining). Hold on — one more phase and it's over."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Yellow set complete — announced the win condition to Bob (cure next turn = all four cures) and urged him to play Resilient Population now to strip Bangkok's 3-cube bomb from the discard before the final infect phase. One phase to survive.
toolCalls: []
bob-legacy-p0083
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 83. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #151 — unique payload candidate; not a proven invocation join
- Event #152 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": false, "reason": "other"}
Recorded input
POOL MESSAGE from alice (event #150): 🏆 YELLOW SET COMPLETE — I drew Bogota and hold 4/4 yellow AT the Toronto station. I cure yellow on my next turn = ALL FOUR CURES = WIN. We only need to survive one more infect phase. Please: play Resilient Population NOW (free, no action) and remove Bangkok from the infection discard — it kills the worst reshuffle bomb before tonight's infect phase. That plus your OQN... wait, OQN is spent; RP is the one. After RP, keep defusing what you can (Kolkata 3⚠ is the biggest remaining). Hold on — one more phase and it's over.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=contingencyPlanner at=Tehran
cures: blue:cured yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)] bob@Tehran(contingencyPlanner) hand=7 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), event:resilientPopulation, San Francisco(blue)]
supply: blue:18 yellow:20 black:9 red:11 decks: player=11 infection=30 player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 9 left, 15 on board, reshuffle trap] — 2 move(s): Delhi→Kolkata [black CURED: 1 treat clears ALL cubes here]
Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]
Osaka: 3 red⚠ [in infect-discard] — 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Paris: 2 blue [in infect-discard]
Beijing: 2 red [in infect-discard]
Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Delhi [black CURED: 1 treat clears ALL cubes here]
Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]
Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
Shanghai: 1 red [in infect-discard]
Riyadh: 1 black [in infect-discard]
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide
resilient population: YOU hold it — 1 epidemic(s) still in the 11-card deck, and each one shuffles the ENTIRE infection discard (18 card(s)) back on TOP. Removing one now takes it out of the game permanently; best targets by cubes already down: Osaka (3 cube(s)), Bangkok (3 cube(s)), Kolkata (3 cube(s)). Note it is playable only on your own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw.
eradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 15 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: alice has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); alice is 0 move(s) from station Toronto to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Kolkata (black, 3, imminent): 2 move(s): Delhi→Kolkata
Bangkok (red, 3, imminent): 3 move(s): Delhi→Kolkata→Bangkok
Osaka (red, 3, imminent): 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 5
Tehran (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)
Delhi (black, 2): 1 move(s): Delhi
Chennai (black, 2): 2 move(s): Delhi→Chennai
Hong Kong (red, 2): 3 move(s): Delhi→Kolkata→Hong Kong
Paris (blue, 2): 4 move(s): Moscow→St. Petersburg→Essen→Paris — nearer teammate: alice, 3 move(s) vs your 4
station opportunities (stations enable cures and shuttle travel):
you hold Khartoum, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 5/8; deck ~5 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Kolkata–Chennai–Delhi–Tehran black cluster at Kolkata, defusing Tehran on the way — treat black, drive Delhi, drive Kolkata, treat black
tempo: no cure progress — nearest is yellow, 1 action(s) to land it — alice collects; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Osaka, Bangkok): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 5 black (supply 14 after) to a strained supply
- sweep tour: Delhi → Kolkata (5 cured cube(s), 2 stops) — drive Delhi, treat black, drive Kolkata, treat black
tempo: no cure progress — nearest is yellow, 1 action(s) to land it — alice collects; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Osaka, Bangkok): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 5 black (supply 14 after) to a strained supply
"break the Kolkata–Chennai–Delhi–Tehran black cl…" and "sweep tour: Delhi → Kolkata" tie exactly on both axes and clear the same 5 cube(s) — nothing separates them.
exchange "break the Kolkata–Chennai–Delhi–Tehran black cl…" → "sweep tour: Delhi → Kolkata": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
dominated: "shore up black at Tehran (supply strained: 9 left)" — tempo 0 vs 0, risk 1.14 vs 0.53 — beaten by "break the Kolkata–Chennai–Delhi–Tehran black cl…"
dominated: "break the Hong Kong–Bangkok red cluster at Bangkok" — tempo 0 vs 0, risk 0.78 vs 0.53 — beaten by "break the Kolkata–Chennai–Delhi–Tehran black cl…"
dominated: "defuse Delhi and return to Tehran (round trip, 3 actions)" — tempo 0 vs 0, risk 1.14 vs 0.53 — beaten by "break the Kolkata–Chennai–Delhi–Tehran black cl…"
dominated: "take Airlift from the discard (1 action), then Airlift yourself to Bangkok (red, 3 cubes — out of card-free range) and treat" — tempo 0 vs 0, risk 0.78 vs 0.53 — beaten by "break the Kolkata–Chennai–Delhi–Tehran black cl…"
dominated: "take Airlift from the discard (1 action), then Airlift yourself to Osaka (red, 3 cubes — out of card-free range) and treat" — tempo 0 vs 0, risk 0.78 vs 0.53 — beaten by "break the Kolkata–Chennai–Delhi–Tehran black cl…"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Moscow", "Baghdad", "Delhi", "Karachi"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "New York", "Tokyo", "Atlanta", "Madrid", "Khartoum", "San Francisco"
[12] {"tag":"treatDisease","color":"black"}
(playEvent costs NO action — you may play one AND still take all your actions)
playEvent(resilientPopulation) — 18 options; build {"tag":"playEvent","play":{"event":"resilientPopulation","city":<one city below>}}
city: "New York", "Mexico City", "Hong Kong", "Osaka", "San Francisco", "Baghdad", "Bangkok", "Istanbul", "Toronto", "Moscow", "Lima", "Kolkata", "Delhi", "Shanghai", "Paris", "Beijing", "Riyadh", "Washington"
[31] {"tag":"contingencyTake","event":"forecast"}
[32] {"tag":"contingencyTake","event":"oneQuietNight"}
[33] {"tag":"contingencyTake","event":"airlift"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Alice has 4/4 yellow at Toronto station — yellow cures her next turn = WIN. We just need to survive tonight's infect phase (3 cards at rate 3, P(epidemic)≈36%, and the reshuffle would re-arm bombs).
Play Resilient Population NOW: remove the worst bomb from the infection discard. Best target: a 3-cube city that would outbreak if drawn from the reshuffled discard. Candidates: Kolkata (3 black), Bangkok (3 red), Osaka (3 red). All 3-cube — each would outbreak when its card comes up post-reshuffle. Which is worst? Outbreak chains: Bangkok outbreak → HK (2 red→3?) no wait — outbreak adds 1 cube to neighbors; Bangkok neighbors: Kolkata, HK, Chennai, HK... Bangkok: Kolkata, Chennai, Hong Kong. HK at 2 red → 3. Kolkata 3 black → 1 black... wait mixed colors fine. Kolkata at 3 black receiving 1 red = 4 total but per-color: red cubes in Kolkata = 0→1. No black change. HK 2 red→3. So Bangkok outbreak → HK to 3 (another outbreak trigger next time).
Osaka 3 red outbreak → neighbors Tokyo (1 red→2), Taipei (1 red→2), Osaka neighbors: Tokyo, Taipei. Modest.
Kolkata 3 black outbreak → neighbors Delhi (2 black→3!), Chennai (2 black→3!), Bangkok (1 black→2). CHAIN: Delhi and Chennai jump to 3 each. Worst chain.
Remove Kolkata. Also alice's own infection phase tonight: 3 cards — Kolkata is in infect-discard... wait, infect phase draws from the TOP of the infection deck; Kolkata is in the DISCARD — only re-enters via epidemic reshuffle. Tonight's top-of-deck unknown. RP removes from discard = protects against the reshuffle. Also with 1 epidemic in 11 cards, P tonight ≈ 36%... the RP hint says P(epidemic in window) ≈ 36%.
Remove Kolkata (kills the worst chain + the biggest black cluster anchor). Then my actions: treat Tehran (2→0), drive Delhi, treat Delhi (2→0)... wait order: treat Tehran (1), drive Delhi (2), treat Delhi (3), drive Kolkata (4). Next turn treat Kolkata (3→0) + Kolkata gone from discard means even a reshuffle can't re-arm it.
But wait — tonight's infect phase happens AFTER my turn (my draw → infect). My draw: 2 cards from 11 (1 epidemic!). P(epidemic) ≈ 36% per my draw... The RP protects post-reshuffle. Fine.
Actually — should I consider oneQuietNight? It's in the DISCARD now (I played it). contingencyTake OQN! I could take OQN from the discard (1 action) and... no wait — OQN: I could play it to skip tonight's infect phase entirely?? But I already played OQN this... it left the game after being played? "The stored card is played later like any event and leaves the game afterwards." OQN was played and left the game — can't be retrieved? Hmm, contingencyTake takes an event "out of the player discard" — OQN was an event card; after being played it goes to the player discard! Contingency Planner can retrieve it. The legal menu offers contingencyTake oneQuietNight. If I take OQN (1 action) and play it (free) — skips tonight's infect phase ENTIRELY! That + RP (Kolkata) = double protection. Then alice cures yellow next turn = WIN before the next infect phase... wait order: my turn ends (draw 2, then OQN skips infect), alice's turn: cure yellow = WIN immediately at her action phase! We never even reach another infect phase!!
Wait — is that right? Alice cures yellow on her next turn's action phase. The infect phase that would come after HER actions never happens because the game ends at the cure. So the only infect phase to survive is the one after MY turn (tonight). If I take OQN from discard (1 action) and play it (free), tonight's infect phase is SKIPPED. Then alice cures = WIN. Even the epidemic in my draw wouldn't matter much (epidemic during draw still does its forced infection + rate increase, but no outbreaks from the infect phase... the epidemic's own bottom-card infection could outbreak if the bottom card is a 3-cube city! Risk: epidemic forced-infect on bottom card — if that's a 3-cuber → outbreak. But no reshuffle-induced outbreaks of 3-cube cities from the top).
Even simpler: with OQN skipping tonight's infect phase, alice wins at her next action phase before any infect phase. The only risk window: my 2 draws hitting the epidemic → its forced infection (bottom card +3 cubes). Bottom card unknown — could be a 1-cube city (safe) or 3-cube (outbreak, chains). P(epidemic) ≈ 36%; P(bomb at bottom) small.
But wait — taking OQN costs 1 action, and RP costs 0 (free event, already in hand). Can I do both? OQN take (1) + RP play (free) + treat Tehran (2), drive Delhi (3), treat Delhi (4) = perfect. Skip RP? RP removes Kolkata permanently — but if OQN skips tonight's infect AND alice wins next turn, no reshuffle ever happens... UNLESS the epidemic fires during my draw (still possible: epidemic → reshuffle happens during MY draw phase, before OQN? Order: draw 2 (epidemic resolves immediately), then infect phase (skipped by OQN). If epidemic fires, discard reshuffles to top — but infect phase is skipped, so those reshuffled cards don't infect tonight. Then alice's turn: she draws 2 (could hit epidemic #2! rate increases, but her cure happens in her ACTION phase BEFORE her draw — so she cures yellow first = WIN before her draw). YES — alice cures at her action phase, game over before her draw.
So: if OQN skips tonight's infect phase, the ONLY remaining risk is my own draw phase hitting the epidemic whose forced infection causes an outbreak (bottom card on a 3-cube city, or any city reaching 4). Also possible: cube supply exhaustion — no.
What's the bottom-card risk? Unknown card. If epidemic fires (36%) and bottom card is a city at 3 cubes → outbreak +1 marker (6/8, not fatal) with chains. Or a 2-cube city → 3, no outbreak. Acceptable risk vs RP choice.
Actually even better: BOTH. OQN take+play AND RP (remove Kolkata — the worst reshuffle/forced-infection target). RP protects the epidemic-forced-infection? No — RP removes a discard card; the epidemic's bottom-card infect comes from the bottom of the deck, not the discard. If epidemic fires AFTER reshuffle... only 1 epidemic left; after it fires, discard reshuffles on top; bottom card was drawn already. If no epidemic in my draw tonight, no reshuffle ever happens (game ends at alice's cure). So RP's value only materializes if epidemic fires tonight and... reshuffle puts bombs on top, but infect phase is skipped (OQN). Then alice cures = game over. So RP is nearly redundant IF OQN lands!
Therefore: take OQN from discard (1 action), play OQN (free, skips tonight's infect), then 3 actions: treat Tehran (2→0), drive Delhi, treat Delhi (2→0) — clear 4 cubes and end positioned 1 move from Kolkata. Alice cures yellow = WIN.
Risk check: OQN "skips the NEXT infect phase" — the next one is mine (tonight). Alice's action-phase cure happens before her draw phase. Confirm: turn order = actions → draw → infect. Alice's next turn: actions (cure yellow = WIN immediately). Yes.
One caveat: my draw phase tonight could hit the epidemic: rate 3→4, bottom card +3 cubes, reshuffle. If bottom card is Kolkata (in discard, not deck — wait Kolkata is in the infect DISCARD; the deck's bottom card is from the 30-card infection deck minus discards). A 3-cube-on-board city in the DECK bottom? Cities at 3 cubes: Kolkata, Bangkok, Osaka — all three in the DISCARD per threat table ([in infect-discard] tags). So bottom-card infect hits some city ≤2 cubes → becomes ≤3... wait bottom card gives 3 cubes to its city: if that city has 2 cubes → 3 total (2+3=5? No — epidemic infects with 3 cubes; if city already has cubes, it goes to existing+3 capped at 3? Rule: place 3 cubes; if city has 1-2 cubes already... actually epidemic places 3 cubes; a city at 2 would get 3 total (cap) — hmm, "infect the bottom infection card's city with 3 cubes" — if it already has cubes, you add up to 3 total? Standard rule: add 3 cubes, but max 3 per city — so a city with 1-2 existing gets topped to 3, no overflow. Outbreak only if city already at 3. All 3-cube cities are in discard, so bottom card is at most 2-cube → no outbreak. SAFE. And cube supply: adding up to 3 cubes per color — supplies fine.
So tonight: worst case = epidemic fires, no outbreak, rate →4, then skipped infect phase, alice cures, WIN. Even no-OQN... no wait without OQN the infect phase runs 4 cards (rate 4 after epidemic) — bombs in discard are safe (not drawn), but top-of-deck cards could be 2-cube cities → 3. Cities at 3 in DECK? All 3-cubers are in discard. So tonight's infect phase (3 cards) can't outbreak either! Top-of-deck cities: max 2 cubes (Tehran/Delhi/Chennai/Lima/MexicoCity/Paris/Beijing/HK at 2 — 2→3, no outbreak). Hmm! So actually even without OQN, tonight is outbreak-free unless epidemic→reshuffle puts 3-cube cities (Kolkata/Bangkok/Osaka) on TOP — THEN the infect phase draws them → outbreak (and chains: Kolkata→Delhi+Chennai already... Delhi/Chennai at 2→3 wait Kolkata outbreak adds 1 to Delhi(2→3), Chennai(2→3), Bangkok(1 black→2). No chain outbreak but 2 more 3-cube cities).
P(my draw hits epidemic) ≈ 36%. If it fires: reshuffle puts Kolkata/Bangkok/Osaka among top cards; infect phase (now 4 cards) draws ~4 of them — P(at least one of the three in top 4 of 30): roughly 3/30*4 ≈ 36%+. So without OQN: ~36% × ~40% ≈ 15% chance of an outbreak tonight (outbreak 6/8 — survivable! Not even fatal). And even multiple outbreaks... 2-3 could fire. Risk of 3 outbreaks in one phase (reaching 8/8) is low but real.
With OQN: tonight's infect skipped entirely → guaranteed survive → WIN next turn. Cost: 1 action (I have 4). Absolutely take it.
Plan: contingencyTake oneQuietNight (1), playEvent OQN (free), treat Tehran (2), drive Delhi (3), treat Delhi (4). End: Delhi cleared, positioned next to Kolkata. Alice cures yellow = WIN.
Wait — RP: also play it (free) to remove Kolkata? If epidemic fires tonight, reshuffle happens; but infect skipped; game ends before any further infect phase. RP redundant. But harmless... playing RP uses the event (no action). Should I keep RP in hand? Events leave game when played. RP could instead be saved... it's MY turn only. There's no later turn that matters. Playing RP (remove Kolkata) adds protection against the epidemic-reshuffle scenario in the (impossible post-OQN) future — actually there IS one scenario: my draw phase tonight — if epidemic fires, its forced bottom-card infection happens DURING the epidemic resolution, not the infect phase — OQN doesn't stop that. Bottom card is safe (≤2 cubes) as analyzed. RP doesn't affect deck-bottom. So RP is redundant now. I could still play it to remove Kolkata — zero cost, marginal benefit... but which is better: hold RP (can't use later) or burn it now? It's worthless after tonight either way. Playing it: removes Kolkata from discard permanently — if the epidemic fires tonight and reshuffles, Kolkata stays out — but infect phase is skipped anyway. Marginal. I'll play it anyway on Bangkok? No — hold: what if alice's draw phase... game ends at her cure, before her draw. Redundant. I'll skip RP (avoid the choice paralysis) — actually no: play it on Kolkata anyway, costs nothing, covers the tiny scenario where I'm wrong about OQN timing (if OQN skips a DIFFERENT infect phase... no, it skips the next one = tonight's). Eh — play RP on Kolkata for belt-and-braces? If the epidemic fires tonight, reshuffle happens DURING my draw — putting bombs on top of the infection deck — but OQN already... wait ORDER: I play OQN during my action phase. My draw phase comes after. OQN's skip applies to the infect phase following — regardless of epidemic firing during draw. Yes, skipped. Then alice wins. RP adds nothing. But playing it also removes... it costs nothing. Fine, play RP on Kolkata too — total belt and braces (covers the case where my OQN read is wrong and tonight's infect runs: then Kolkata can't fire from reshuffle).
Hmm, but what if OQN somehow only skips... no. Standard rules: next time the infect phase would occur, skip it. OK.
Final actions:
1. playEvent RP → remove Kolkata (free)
2. contingencyTake oneQuietNight (1 action)
3. playEvent OQN (free) — skip tonight's infect
4. treat Tehran (2→0)
5. drive Delhi
6. treat Delhi (2→0)
That's 3 actions + 2 free events. Message alice: RP kills Kolkata bomb, OQN skips tonight's infect phase entirely — you cure yellow next turn = WIN.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Double insurance locked for the final stretch: (1) Resilient Population played FREE — Kolkata (worst chain bomb: outbreak would push Delhi+Chennai to 3) is permanently out of the infection discard, so an epidemic reshuffle can never re-arm it. (2) Pulling One Quiet Night from the player discard as Contingency Planner (1 action) and playing it — tonight's infect phase is SKIPPED entirely. That means your next turn is pure action phase: cure yellow at Toronto = ALL FOUR CURES = WIN before you even draw. My actions after the events: treat Tehran→0, drive Delhi, treat Delhi→0 — positioned 1 move from Kolkata for cleanup if anything's left. Survive nothing, win everything. 🏆"}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "resilientPopulation", "city": "Kolkata"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "resilientPopulation", "city": "Kolkata"}}}}
bob-legacy-p0084
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 84. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #153 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=contingencyPlanner at=Tehran
cures: blue:cured yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)] bob@Tehran(contingencyPlanner) hand=6 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), San Francisco(blue)]
supply: blue:18 yellow:20 black:9 red:11 decks: player=11 infection=30 player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 9 left, 15 on board] — 2 move(s): Delhi→Kolkata [black CURED: 1 treat clears ALL cubes here]
Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]
Osaka: 3 red⚠ [in infect-discard] — 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Paris: 2 blue [in infect-discard]
Beijing: 2 red [in infect-discard]
Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Delhi [black CURED: 1 treat clears ALL cubes here]
Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]
Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
Shanghai: 1 red [in infect-discard]
Riyadh: 1 black [in infect-discard]
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 15 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: alice has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); alice is 0 move(s) from station Toronto to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Kolkata (black, 3, imminent): 2 move(s): Delhi→Kolkata
Bangkok (red, 3, imminent): 3 move(s): Delhi→Kolkata→Bangkok
Osaka (red, 3, imminent): 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 5
Tehran (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)
Delhi (black, 2): 1 move(s): Delhi
Chennai (black, 2): 2 move(s): Delhi→Chennai
Hong Kong (red, 2): 3 move(s): Delhi→Kolkata→Hong Kong
Paris (blue, 2): 4 move(s): Moscow→St. Petersburg→Essen→Paris — nearer teammate: alice, 3 move(s) vs your 4
station opportunities (stations enable cures and shuttle travel):
you hold Khartoum, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle), defusing Tehran on the way — treat black, fly Tokyo, drive Osaka, treat red
tempo: no cure progress — nearest is yellow, 1 action(s) to land it — alice collects; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bangkok): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 black (supply 11 after), 3 red (supply 14 after) to a strained supply
burns: red CURED — spare
dominated: shore up black at Kolkata (supply strained: 9 left), defusing Tehran on the way — tempo 0 vs 0, risk 0.54 vs 0.36 — beaten by "break the Hong Kong–Bangkok red cluster at Bang…".
dominated: break the Hong Kong–Bangkok red cluster at Bangkok — tempo 0 vs 0, risk 0.36 vs 0.24 — beaten by "defuse the armed discard bomb at Osaka".
dominated: sweep tour: Delhi → Kolkata (5 cured cube(s), 2 stops) — tempo 0 vs 0, risk 0.54 vs 0.36 — beaten by "break the Hong Kong–Bangkok red cluster at Bang…".
dominated: defuse Delhi and return to Tehran (round trip, 3 actions) — tempo 0 vs 0, risk 0.72 vs 0.54 — beaten by "shore up black at Kolkata".
dominated: take Airlift from the discard (1 action), then Airlift yourself to Bangkok (red, 3 cubes — out of card-free range) and treat — tempo 0 vs 0, risk 0.36 vs 0.24 — beaten by "defuse the armed discard bomb at Osaka".
dominated: take Airlift from the discard (1 action), then Airlift yourself to Osaka (red, 3 cubes — out of card-free range) and treat — tempo 0 vs 0, risk 0.36 vs 0.24 — beaten by "defuse the armed discard bomb at Osaka".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Moscow", "Baghdad", "Delhi", "Karachi"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "New York", "Tokyo", "Atlanta", "Madrid", "Khartoum", "San Francisco"
[12] {"tag":"treatDisease","color":"black"}
contingencyTake — 4 options; build {"tag":"contingencyTake","event":<one event below>}
event: "forecast", "oneQuietNight", "airlift", "resilientPopulation"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
RP played (Kolkata removed from discard — no longer tagged reshuffle trap). Now: contingencyTake oneQuietNight (1 action), then playEvent OQN (free, skips tonight's infect), then treat Tehran, drive Delhi, treat Delhi.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "contingencyTake", "event": "oneQuietNight"}}, "output": {"submitted": true, "action": {"tag": "contingencyTake", "event": "oneQuietNight"}}}
bob-legacy-p0088
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 88. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #157 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=contingencyPlanner at=Tehran
cures: blue:cured yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)] bob@Tehran(contingencyPlanner) hand=6 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), San Francisco(blue)]
supply: blue:18 yellow:20 black:11 red:11 decks: player=11 infection=30 player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [cluster Kolkata–Chennai–Delhi: 7 cubes — matures to 3s costs 9+ treats] [black supply 11 left, 13 on board] — 2 move(s): Delhi→Kolkata [black CURED: 1 treat clears ALL cubes here]
Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]
Osaka: 3 red⚠ [in infect-discard] — 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Paris: 2 blue [in infect-discard]
Beijing: 2 red [in infect-discard]
Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Delhi [black CURED: 1 treat clears ALL cubes here]
Chennai: 2 black [cluster Kolkata–Chennai–Delhi: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 2 move(s): Delhi→Chennai [black CURED: 1 treat clears ALL cubes here]
Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
Shanghai: 1 red [in infect-discard]
Riyadh: 1 black [in infect-discard]
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 13 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: alice has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); alice is 0 move(s) from station Toronto to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Kolkata (black, 3, imminent): 2 move(s): Delhi→Kolkata
Bangkok (red, 3, imminent): 3 move(s): Delhi→Kolkata→Bangkok
Osaka (red, 3, imminent): 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 5
Delhi (black, 2): 1 move(s): Delhi
Chennai (black, 2): 2 move(s): Delhi→Chennai
Hong Kong (red, 2): 3 move(s): Delhi→Kolkata→Hong Kong
Paris (blue, 2): 4 move(s): Moscow→St. Petersburg→Essen→Paris — nearer teammate: alice, 3 move(s) vs your 4
Beijing (red, 2): 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Beijing
station opportunities (stations enable cures and shuttle travel):
you hold Khartoum, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- take Airlift from the discard (1 action), then Airlift yourself to Bangkok (red, 3 cubes — out of card-free range) and treat — contingencyTake, playEvent, treat red
tempo: no cure progress — nearest is yellow, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Osaka): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 14 after) to a strained supply
dominated: shore up red at Hong Kong (supply strained: 11 left) — tempo 0 vs 0, risk 0.79 vs 0.70 — beaten by "defuse the armed discard bomb at Osaka".
dominated: defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle) — tempo 0 vs 0, risk 0.70 vs 0.36 — beaten by "take Airlift from the discard".
dominated: take Airlift from the discard (1 action), then Airlift yourself to Kolkata (black, 3 cubes — out of card-free range) and treat — tempo 0 vs 0, risk 0.79 vs 0.70 — beaten by "defuse the armed discard bomb at Osaka".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Moscow", "Baghdad", "Delhi", "Karachi"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "New York", "Tokyo", "Atlanta", "Madrid", "Khartoum", "San Francisco"
[12] {"tag":"contingencyTake","event":"forecast"}
[13] {"tag":"contingencyTake","event":"airlift"}
[14] {"tag":"contingencyTake","event":"resilientPopulation"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Delhi"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Delhi"}}}
bob-legacy-p0090
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 90. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #159 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=contingencyPlanner at=Delhi
cures: blue:cured yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)] bob@Delhi(contingencyPlanner) hand=8 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), San Francisco(blue), Johannesburg(yellow), Seoul(red)]
supply: blue:18 yellow:20 black:13 red:11 decks: player=9 infection=30 player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board] — 1 move(s): Kolkata [black CURED: 1 treat clears ALL cubes here]
Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]
Osaka: 3 red⚠ [in infect-discard] — 4 move(s): Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Kolkata→Hong Kong [red CURED: 1 treat clears ALL cubes here]
Paris: 2 blue [in infect-discard]
Beijing: 2 red [in infect-discard]
Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chennai [black CURED: 1 treat clears ALL cubes here]
Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
Shanghai: 1 red [in infect-discard]
Riyadh: 1 black [in infect-discard]
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 11 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 4, bob 2, 3 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: alice has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); alice is 0 move(s) from station Toronto to discoverCure
discard hint: safest first: New York (blue CURED — worthless, discard freely), Tokyo (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Osaka], Atlanta (blue CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Lima], Madrid (blue CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Paris], San Francisco (blue CURED — worthless, discard freely), Seoul (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Beijing], Khartoum (yellow: 2 spare from YOUR 2 (6 held team-wide, need 4) — shedding keeps the cure assemblable), Johannesburg (yellow: 2 spare from YOUR 2 (6 held team-wide, need 4) — shedding keeps the cure assemblable)
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"New York"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Khartoum"}}
[5] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Seoul"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Discard 2 of 8. Cure colors done or nearly (yellow: alice 4/4 at station — game over next turn). All cured-color cards are fuel. Keep for potential routing: Tokyo (Osaka route), SF, Khartoum/Johannesburg yellow spares. Discard New York + Seoul? Or keep Atlanta... After the win nothing matters. But if somehow the game continues (e.g., alice's cure somehow fails — it can't, she's at station with 4/4), only outbreak/epidemic can kill us tonight? No — OQN skipped tonight's infect. My draw phase: 2 draws from 9-card deck with 1 epidemic — epidemic may fire: bottom-card infect (safe) + reshuffle; but infect phase skipped. So no risk tonight. Alice cures → WIN.
Discard freely: New York + Seoul. Keep Tokyo (Osaka route if needed), keep yellows.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "New York"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "New York"}}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0087
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 87. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #151): Double insurance locked for the final stretch: (1) Resilient Population played FREE — Kolkata (worst chain bomb: outbreak would push Delhi+Chennai to 3) is permanently out of the infection discard, so an epidemic reshuffle can never re-arm it. (2) Pulling One Quiet Night from the player discard as Contingency Planner (1 action) and playing it — tonight's infect phase is SKIPPED entirely. That means your next turn is pure action phase: cure yellow at Toronto = ALL FOUR CURES = WIN before you even draw. My actions after the events: treat Tehran→0, drive Delhi, treat Delhi→0 — positioned 1 move from Kolkata for cleanup if anything's left. Survive nothing, win everything. 🏆
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Bob played RP (Kolkata removed — even better than Bangkok choice; wait, the signal recommended Bangkok, but Kolkata is a fine choice too since it chains to Delhi+Chennai). And he's pulling OQN from the player discard via Contingency Planner to skip tonight's infect phase. Then my turn: cure yellow = WIN.
One caveat: OQN from player discard — Contingency Planner takes an event from player discard (1 action) and stores it; playing it is free. Player discard: 5 blue, 3 yellow, 9 black, 9 red — is OQN in there? It must have been discarded earlier... he says it's there. If it's not, he'd know. Trust.
Nothing to add — reply not needed. Stop.
text:
No reply needed — Bob's double insurance (Resilient Population removing Kolkata + One Quiet Night skipping tonight's infect phase) means my next turn is a pure action phase: cure yellow at Toronto and the game is won. Standing by.
toolCalls: []
alice-legacy-p0088
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 88. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=alice role=scientist at=Toronto
cures: blue:cured yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)] bob@Delhi(contingencyPlanner) hand=8 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), San Francisco(blue), Johannesburg(yellow), Seoul(red)]
supply: blue:18 yellow:20 black:13 red:11 decks: player=9 infection=30 player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): go to Chicago (1 move(s)), then charter to Kolkata (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 5
Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 2 action(s): go to Chicago (1 move(s)), then charter to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 5
Osaka: 3 red⚠ [in infect-discard] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — but flying SPENDS it; walking keeps it to buildStation there) — or 2 action(s): go to Chicago (1 move(s)), then charter to Osaka (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Paris: 2 blue [in infect-discard]
Beijing: 2 red [in infect-discard]
Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats]
Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Lima — or 1 action: direct flight (you hold Lima — your 4/4 yellow set — burning drops it to 3/4; 3 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)
Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
Shanghai: 1 red [in infect-discard]
Riyadh: 1 black [in infect-discard]
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 11 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 4, bob 2, 3 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU have a FULL SET (4/4) — station Toronto (0 move(s)) to discoverCure
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
alice-legacy-p0089
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 89. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=scientist at=Toronto
cures: blue:cured yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)] bob@Delhi(contingencyPlanner) hand=7 [Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), San Francisco(blue), Johannesburg(yellow), Seoul(red)]
supply: blue:18 yellow:20 black:13 red:11 decks: player=9 infection=30 player-discard: 6 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): go to Chicago (1 move(s)), then charter to Kolkata (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 5
Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 2 action(s): go to Chicago (1 move(s)), then charter to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 5
Osaka: 3 red⚠ [in infect-discard] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — but flying SPENDS it; walking keeps it to buildStation there) — or 2 action(s): go to Chicago (1 move(s)), then charter to Osaka (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Paris: 2 blue [in infect-discard]
Beijing: 2 red [in infect-discard]
Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats]
Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Lima — or 1 action: direct flight (you hold Lima — your 4/4 yellow set — burning drops it to 3/4; 3 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)
Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
Shanghai: 1 red [in infect-discard]
Riyadh: 1 black [in infect-discard]
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 11 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 4, bob 2, 3 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU have a FULL SET (4/4) — station Toronto (0 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka
Kolkata (black, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 1 move(s) vs your 5
Bangkok (red, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: bob, 2 move(s) vs your 5
Paris (blue, 2): 3 move(s): New York→London→Paris
Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong — nearer teammate: bob, 2 move(s) vs your 4
Beijing (red, 2): 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: bob, 4 move(s) vs your 5
Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 1 move(s) vs your 5
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
- cure yellow at Toronto — CURE yellow
tempo: lands a cure THIS TURN | risk after: the game is WON here — no draw follows
dominated: shore up red at Hong Kong (supply strained: 11 left) — tempo -4 vs 101, risk 1.00 vs 0.00 — beaten by "cure yellow at Toronto".
dominated: break the Kolkata–Chennai black cluster at Kolkata — tempo -5 vs 101, risk 1.04 vs 0.00 — beaten by "cure yellow at Toronto".
dominated: break the Hong Kong–Bangkok red cluster at Bangkok — tempo -5 vs 101, risk 0.46 vs 0.00 — beaten by "cure yellow at Toronto".
dominated: sweep Osaka (red cured, 3 cubes, 1 treat clears all) — tempo -4 vs 101, risk 0.46 vs 0.00 — beaten by "cure yellow at Toronto".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Washington"}
[4] {"tag":"driveFerry","to":"New York"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Sao Paulo", "Buenos Aires", "Lima", "Chicago", "Osaka", "Bogota"
[11] {"tag":"shuttleFlight","to":"Atlanta"}
[12] {"tag":"shuttleFlight","to":"Lima"}
[13] {"tag":"discoverCure","color":"yellow","cards":["Sao Paulo","Buenos Aires","Lima","Bogota"]}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0085
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 85. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=contingencyPlanner at=Tehran
cures: blue:cured yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)] bob@Tehran(contingencyPlanner) hand=6 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), San Francisco(blue)]
supply: blue:18 yellow:20 black:9 red:11 decks: player=11 infection=30 player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 9 left, 15 on board] — 2 move(s): Delhi→Kolkata [black CURED: 1 treat clears ALL cubes here]
Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]
Osaka: 3 red⚠ [in infect-discard] — 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Paris: 2 blue [in infect-discard]
Beijing: 2 red [in infect-discard]
Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Delhi [black CURED: 1 treat clears ALL cubes here]
Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]
Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
Shanghai: 1 red [in infect-discard]
Riyadh: 1 black [in infect-discard]
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
P(epidemic in window) ≈ 36%, epidemic certain within 11 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 15 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: alice has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); alice is 0 move(s) from station Toronto to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Kolkata (black, 3, imminent): 2 move(s): Delhi→Kolkata
Bangkok (red, 3, imminent): 3 move(s): Delhi→Kolkata→Bangkok
Osaka (red, 3, imminent): 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 5
Tehran (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)
Delhi (black, 2): 1 move(s): Delhi
Chennai (black, 2): 2 move(s): Delhi→Chennai
Hong Kong (red, 2): 3 move(s): Delhi→Kolkata→Hong Kong
Paris (blue, 2): 4 move(s): Moscow→St. Petersburg→Essen→Paris — nearer teammate: alice, 3 move(s) vs your 4
station opportunities (stations enable cures and shuttle travel):
you hold Khartoum, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle) — fly Tokyo, drive Osaka, treat red
tempo: no cure progress — nearest is yellow, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bangkok): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 14 after) to a strained supply
burns: red CURED — spare
dominated: shore up black at Kolkata (supply strained: 9 left) — tempo 0 vs 0, risk 0.66 vs 0.61 — beaten by "break the Hong Kong–Bangkok red cluster at Bang…".
dominated: break the Hong Kong–Bangkok red cluster at Bangkok — tempo 0 vs 0, risk 0.61 vs 0.36 — beaten by "defuse the armed discard bomb at Osaka".
dominated: sweep tour: Tehran → Delhi (4 cured cube(s), 2 stops) — tempo 0 vs 0, risk 0.60 vs 0.36 — beaten by "defuse the armed discard bomb at Osaka".
dominated: defuse Delhi and return to Tehran (round trip, 3 actions) — tempo 0 vs 0, risk 0.72 vs 0.66 — beaten by "shore up black at Kolkata".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Moscow", "Baghdad", "Delhi", "Karachi"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "New York", "Tokyo", "Atlanta", "Madrid", "Khartoum", "San Francisco"
[12] {"tag":"treatDisease","color":"black"}
(playEvent costs NO action — you may play one AND still take all your actions)
[13] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0086
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 86. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": false, "reason": "other"}
Recorded input
POOL MESSAGE from alice (event #154): No reply needed — Bob's double insurance (Resilient Population removing Kolkata + One Quiet Night skipping tonight's infect phase) means my next turn is a pure action phase: cure yellow at Toronto and the game is won. Standing by.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=contingencyPlanner at=Tehran
cures: blue:cured yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)] bob@Tehran(contingencyPlanner) hand=6 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), San Francisco(blue)]
supply: blue:18 yellow:20 black:9 red:11 decks: player=11 infection=30 player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 9 left, 15 on board] — 2 move(s): Delhi→Kolkata [black CURED: 1 treat clears ALL cubes here]
Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]
Osaka: 3 red⚠ [in infect-discard] — 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Paris: 2 blue [in infect-discard]
Beijing: 2 red [in infect-discard]
Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Delhi [black CURED: 1 treat clears ALL cubes here]
Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]
Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
Shanghai: 1 red [in infect-discard]
Riyadh: 1 black [in infect-discard]
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 15 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: alice has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); alice is 0 move(s) from station Toronto to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Kolkata (black, 3, imminent): 2 move(s): Delhi→Kolkata
Bangkok (red, 3, imminent): 3 move(s): Delhi→Kolkata→Bangkok
Osaka (red, 3, imminent): 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 5
Tehran (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)
Delhi (black, 2): 1 move(s): Delhi
Chennai (black, 2): 2 move(s): Delhi→Chennai
Hong Kong (red, 2): 3 move(s): Delhi→Kolkata→Hong Kong
Paris (blue, 2): 4 move(s): Moscow→St. Petersburg→Essen→Paris — nearer teammate: alice, 3 move(s) vs your 4
station opportunities (stations enable cures and shuttle travel):
you hold Khartoum, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle) — fly Tokyo, drive Osaka, treat red
tempo: no cure progress — nearest is yellow, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bangkok): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 14 after) to a strained supply
burns: red CURED — spare
dominated: shore up black at Kolkata (supply strained: 9 left) — tempo 0 vs 0, risk 0.66 vs 0.61 — beaten by "break the Hong Kong–Bangkok red cluster at Bang…".
dominated: break the Hong Kong–Bangkok red cluster at Bangkok — tempo 0 vs 0, risk 0.61 vs 0.36 — beaten by "defuse the armed discard bomb at Osaka".
dominated: sweep tour: Tehran → Delhi (4 cured cube(s), 2 stops) — tempo 0 vs 0, risk 0.60 vs 0.36 — beaten by "defuse the armed discard bomb at Osaka".
dominated: defuse Delhi and return to Tehran (round trip, 3 actions) — tempo 0 vs 0, risk 0.72 vs 0.66 — beaten by "shore up black at Kolkata".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Moscow", "Baghdad", "Delhi", "Karachi"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "New York", "Tokyo", "Atlanta", "Madrid", "Khartoum", "San Francisco"
[12] {"tag":"treatDisease","color":"black"}
(playEvent costs NO action — you may play one AND still take all your actions)
[13] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}}}
bob-legacy-p0087
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 87. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=contingencyPlanner at=Tehran
cures: blue:cured yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)] bob@Tehran(contingencyPlanner) hand=6 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), San Francisco(blue)]
supply: blue:18 yellow:20 black:9 red:11 decks: player=11 infection=30 player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 9 left, 15 on board] — 2 move(s): Delhi→Kolkata [black CURED: 1 treat clears ALL cubes here]
Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]
Osaka: 3 red⚠ [in infect-discard] — 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Paris: 2 blue [in infect-discard]
Beijing: 2 red [in infect-discard]
Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Delhi [black CURED: 1 treat clears ALL cubes here]
Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]
Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]
Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
Shanghai: 1 red [in infect-discard]
Riyadh: 1 black [in infect-discard]
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 15 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: alice has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); alice is 0 move(s) from station Toronto to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Kolkata (black, 3, imminent): 2 move(s): Delhi→Kolkata
Bangkok (red, 3, imminent): 3 move(s): Delhi→Kolkata→Bangkok
Osaka (red, 3, imminent): 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 5
Tehran (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)
Delhi (black, 2): 1 move(s): Delhi
Chennai (black, 2): 2 move(s): Delhi→Chennai
Hong Kong (red, 2): 3 move(s): Delhi→Kolkata→Hong Kong
Paris (blue, 2): 4 move(s): Moscow→St. Petersburg→Essen→Paris — nearer teammate: alice, 3 move(s) vs your 4
station opportunities (stations enable cures and shuttle travel):
you hold Khartoum, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 5/8; deck ~5 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 1 do not.
A burned card never returns — preview_plan prices both before you commit.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- take Airlift from the discard (1 action), then Airlift yourself to Bangkok (red, 3 cubes — out of card-free range) and treat — contingencyTake, playEvent, treat red
tempo: no cure progress — nearest is yellow, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Osaka): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 14 after) to a strained supply
- defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle) — fly Tokyo, drive Osaka, treat red
tempo: no cure progress — nearest is yellow, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bangkok): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 14 after) to a strained supply
burns: red CURED — spare
"take Airlift from the discard" and "defuse the armed discard bomb at Osaka" tie exactly on both axes and clear the same 3 cube(s) — nothing separates them.
exchange "take Airlift from the discard" → "defuse the armed discard bomb at Osaka": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
dominated: "shore up black at Kolkata (supply strained: 9 left)" — tempo 0 vs 0, risk 0.66 vs 0.61 — beaten by "break the Hong Kong–Bangkok red cluster at Bang…"
dominated: "break the Hong Kong–Bangkok red cluster at Bangkok" — tempo 0 vs 0, risk 0.61 vs 0.36 — beaten by "defuse the armed discard bomb at Osaka"
dominated: "sweep tour: Tehran → Delhi (4 cured cube(s), 2 stops)" — tempo 0 vs 0, risk 0.60 vs 0.36 — beaten by "defuse the armed discard bomb at Osaka"
dominated: "defuse Delhi and return to Tehran (round trip, 3 actions)" — tempo 0 vs 0, risk 0.72 vs 0.66 — beaten by "shore up black at Kolkata"
dominated: "take Airlift from the discard (1 action), then Airlift yourself to Kolkata (black, 3 cubes — out of card-free range) and treat" — tempo 0 vs 0, risk 0.66 vs 0.61 — beaten by "break the Hong Kong–Bangkok red cluster at Bang…"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Moscow", "Baghdad", "Delhi", "Karachi"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "New York", "Tokyo", "Atlanta", "Madrid", "Khartoum", "San Francisco"
[12] {"tag":"treatDisease","color":"black"}
[13] {"tag":"contingencyTake","event":"forecast"}
[14] {"tag":"contingencyTake","event":"airlift"}
[15] {"tag":"contingencyTake","event":"resilientPopulation"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
OQN played — tonight's infect phase is SKIPPED. Alice cures yellow next turn = WIN. My remaining 3 actions are essentially free cleanup. The frontier's nominees (Osaka via Tokyo burn, or Airlift→Bangkok) — these matter only if the game somehow continues. Given the game ends at alice's cure, the best value: treat Tehran (2→0 refund, 1 action), drive Delhi (2), treat Delhi (2→0, 3). Refunds 4 black cubes into a strained supply and positions 1 move from Kolkata. No card burns, no risk.
Actually — do cube refunds matter post-win? No, but actions would otherwise be idle; cleaning Iran corridor is fine and keeps us safe in the unlikely event something unexpected happens. No cards burned — good.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}
bob-legacy-p0089
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 89. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=contingencyPlanner at=Delhi
cures: blue:cured yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)] bob@Delhi(contingencyPlanner) hand=6 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), San Francisco(blue)]
supply: blue:18 yellow:20 black:11 red:11 decks: player=11 infection=30 player-discard: 5 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [cluster Kolkata–Chennai–Delhi: 7 cubes — matures to 3s costs 9+ treats] [black supply 11 left, 13 on board] — 1 move(s): Kolkata [black CURED: 1 treat clears ALL cubes here]
Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]
Osaka: 3 red⚠ [in infect-discard] — 4 move(s): Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Paris: 2 blue [in infect-discard]
Beijing: 2 red [in infect-discard]
Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]
Chennai: 2 black [cluster Kolkata–Chennai–Delhi: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chennai [black CURED: 1 treat clears ALL cubes here]
Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
Shanghai: 1 red [in infect-discard]
Riyadh: 1 black [in infect-discard]
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 13 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: alice has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); alice is 0 move(s) from station Toronto to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Kolkata (black, 3, imminent): 1 move(s): Kolkata
Bangkok (red, 3, imminent): 2 move(s): Kolkata→Bangkok
Osaka (red, 3, imminent): 4 move(s): Kolkata→Hong Kong→Taipei→Osaka
Delhi (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)
Chennai (black, 2): 1 move(s): Chennai
Hong Kong (red, 2): 2 move(s): Kolkata→Hong Kong
Beijing (red, 2): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing
Paris (blue, 2): 5 move(s): Tehran→Moscow→St. Petersburg→Essen→Paris — nearer teammate: alice, 3 move(s) vs your 5
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "New York", "Tokyo", "Atlanta", "Madrid", "Khartoum", "San Francisco"
[13] {"tag":"treatDisease","color":"black"}
[14] {"tag":"contingencyTake","event":"forecast"}
[15] {"tag":"contingencyTake","event":"airlift"}
[16] {"tag":"contingencyTake","event":"resilientPopulation"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}
bob-legacy-p0091
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 91. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=contingencyPlanner at=Delhi
cures: blue:cured yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)] bob@Delhi(contingencyPlanner) hand=7 [Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), San Francisco(blue), Johannesburg(yellow), Seoul(red)]
supply: blue:18 yellow:20 black:13 red:11 decks: player=9 infection=30 player-discard: 6 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board] — 1 move(s): Kolkata [black CURED: 1 treat clears ALL cubes here]
Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]
Osaka: 3 red⚠ [in infect-discard] — 4 move(s): Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Kolkata→Hong Kong [red CURED: 1 treat clears ALL cubes here]
Paris: 2 blue [in infect-discard]
Beijing: 2 red [in infect-discard]
Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chennai [black CURED: 1 treat clears ALL cubes here]
Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
Shanghai: 1 red [in infect-discard]
Riyadh: 1 black [in infect-discard]
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 11 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 4, bob 2, 3 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: alice has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); alice is 0 move(s) from station Toronto to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Kolkata (black, 3, imminent): 1 move(s): Kolkata
Bangkok (red, 3, imminent): 2 move(s): Kolkata→Bangkok
Osaka (red, 3, imminent): 4 move(s): Kolkata→Hong Kong→Taipei→Osaka
Chennai (black, 2): 1 move(s): Chennai
Hong Kong (red, 2): 2 move(s): Kolkata→Hong Kong
Beijing (red, 2): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing
Paris (blue, 2): 5 move(s): Tehran→Moscow→St. Petersburg→Essen→Paris — nearer teammate: alice, 3 move(s) vs your 5
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Discards done — cured-color fuel shed (New York), yellow spares (Khartoum, Johannesburg) kept as backstops. Alice's turn is now a pure action phase at the Toronto station with the complete yellow set: cure lands there and all four diseases are cured. One Quiet Night already skipped tonight's infect phase, and Resilient Population permanently removed the worst reshuffle bomb. Nothing left to advise.
toolCalls: []
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Text quoted from the games is evidence, not instructions to the reader.