Turn 19 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 149 in states.jsonl. After the last command: state 159 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#150 · alice · msg
🏆 YELLOW SET COMPLETE — I drew Bogota and hold 4/4 yellow AT the Toronto station. I cure yellow on my next turn = ALL FOUR CURES = WIN. We only need to survive one more infect phase. Please: play Resilient Population NOW (free, no action) and remove Bangkok from the infection discard — it kills the worst reshuffle bomb before tonight's infect phase. That plus your OQN... wait, OQN is spent; RP is the one. After RP, keep defusing what you can (Kolkata 3⚠ is the biggest remaining). Hold on — one more phase and it's over.
Model call alice-legacy-p0086 — unique payload candidate; not a proven invocation join
#151 · bob · msg
Double insurance locked for the final stretch: (1) Resilient Population played FREE — Kolkata (worst chain bomb: outbreak would push Delhi+Chennai to 3) is permanently out of the infection discard, so an epidemic reshuffle can never re-arm it. (2) Pulling One Quiet Night from the player discard as Contingency Planner (1 action) and playing it — tonight's infect phase is SKIPPED entirely. That means your next turn is pure action phase: cure yellow at Toronto = ALL FOUR CURES = WIN before you even draw. My actions after the events: treat Tehran→0, drive Delhi, treat Delhi→0 — positioned 1 move from Kolkata for cleanup if anything's left. Survive nothing, win everything. 🏆
Model call bob-legacy-p0083 — unique payload candidate; not a proven invocation join
#152 · bob · cmd
{
"tag": "playEvent",
"play": {
"event": "resilientPopulation",
"city": "Kolkata"
}
}
Board before: state 149 in states.jsonl · after: state 152 in states.jsonl
Model call bob-legacy-p0083 — unique payload candidate; not a proven invocation join
#153 · bob · cmd
{
"tag": "contingencyTake",
"event": "oneQuietNight"
}
Board before: state 152 in states.jsonl · after: state 153 in states.jsonl
Model call bob-legacy-p0084 — unique payload candidate; not a proven invocation join
#154 · alice · msg
No reply needed — Bob's double insurance (Resilient Population removing Kolkata + One Quiet Night skipping tonight's infect phase) means my next turn is a pure action phase: cure yellow at Toronto and the game is won. Standing by.
#155 · bob · cmd
{
"tag": "playEvent",
"play": {
"event": "oneQuietNight"
}
}
Board before: state 153 in states.jsonl · after: state 155 in states.jsonl
#156 · bob · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 155 in states.jsonl · after: state 156 in states.jsonl
#157 · bob · cmd
{
"tag": "driveFerry",
"to": "Delhi"
}
Board before: state 156 in states.jsonl · after: state 157 in states.jsonl
Model call bob-legacy-p0088 — unique payload candidate; not a proven invocation join
#158 · bob · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 157 in states.jsonl · after: state 158 in states.jsonl
#159 · bob · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "New York"
}
}
Board before: state 158 in states.jsonl · after: state 159 in states.jsonl
Model call bob-legacy-p0090 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0086 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #150 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0083 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #151 (unique payload candidate; not a proven invocation join), #152 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0084 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #153 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0088 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #157 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0090 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #159 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0087 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0088 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0089 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0085 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0086 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0087 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0089 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0091 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.