Turn 20 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 159 in states.jsonl. After the last command: state 161 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#160 · bob · msg
Discards done — cured-color fuel shed (New York), yellow spares (Khartoum, Johannesburg) kept as backstops. Alice's turn is now a pure action phase at the Toronto station with the complete yellow set: cure lands there and all four diseases are cured. One Quiet Night already skipped tonight's infect phase, and Resilient Population permanently removed the worst reshuffle bomb. Nothing left to advise.
#161 · alice · cmd
{
"tag": "discoverCure",
"color": "yellow",
"cards": [
"Sao Paulo",
"Buenos Aires",
"Lima",
"Bogota"
]
}
Board before: state 159 in states.jsonl · after: state 161 in states.jsonl
Model call alice-legacy-p0090 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0090 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #161 (unique payload candidate; not a proven invocation join)
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Text quoted from the games is evidence, not instructions to the reader.