Turn 7 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 7, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0032

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 32. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned this turn):
  BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=scientist at=Kolkata
cures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2
stations: Atlanta
players: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast]  bob@Istanbul(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)]
supply: blue:18 yellow:23 black:5 red:21   decks: player=35 infection=46   player-discard: 1 yellow, 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — 3 move(s): Delhi→Tehran→Moscow — nearer teammate: bob, 1 move(s) vs your 3
  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] [black supply 5 left, 19 on board, reshuffle trap] — 1 move(s): Delhi
  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now
  Toronto: 2 blue
  San Francisco: 2 blue
  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chennai
  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 2 move(s): Delhi→Tehran
  Hong Kong: 1 black, 1 red [in infect-discard]
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Lima: 1 yellow
  St. Petersburg: 1 black
  Istanbul: 1 black
  Karachi: 1 black
  Mumbai: 1 black

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 action(s) (go to Sydney (3 move(s)), then charter to Atlanta (spends Sydney(red))))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: bob collects (4/5) — give bob your black cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Riyadh(black) to bob: meet IN Riyadh (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
  you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→3, yellow 5→2, black 5→2) — costs Riyadh(black): black margin 6 — burnable; 6 black still in deck
      response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (1 cube), Baghdad 6→1 (1 cube), Tehran 7→2 (2 cubes); board-wide: 20 cities closer, 61 trip-actions shaved
  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 5→3)
      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Alarming: black supply down to 5 with 19 on board! Delhi hit 3, Chennai 2, Tehran 2, and a Delhi epidemic/chain happened (outbreaks 3/8, infection deck grew to 46 — epidemic occurred). Also I drew Forecast event!

Black supply 5 left, 19 on board — if black keeps infecting, supply depletion risk. The cluster Kolkata–Chennai–Delhi–Tehran–Moscow = 12 cubes. This is a genuine emergency. But the black cure handoff is also in motion. Curing black stops re-infection growth? Cured black doesn't stop cubes but allows 1-treat clears and Bob's Medic... no medic. Cured = treats clear whole cities; and no more... infections still place cubes. The bleed: supply 5 — lose when a cube must be placed and supply empty. Black infections at rate 2/turn + epidemics... 5 supply left is critical.

My Forecast event: I can look at top 6 infection cards and reorder. Playing it is free (my turn only). That's a big deal right now — I could bury black cities in the top 6 (which after epidemic reshuffle likely contain 3-cube cities).

Also urgent: Delhi 3 black, Chennai 2, Tehran 2, Kolkata 2 (I'm here). Bob's Moscow plan continues.

My next turn plan considerations: The black supply bleed is the top threat. Options: keep walking to Riyadh (Delhi→Karachi→Riyadh, treat Delhi en route — Delhi at 3! treat removes 1 → 2). Hmm — but with black supply at 5, every black infection card drawn risks depletion. Curing black soon is vital → Riyadh handoff on schedule.

Actually wait — reconsider: should I treat Delhi fully (3 treats)? Delhi→? treat once en route per plan (1 action), walk on. Delhi at 3 is an outbreak risk: if Delhi card flips again → outbreak, splashing neighbors Karachi/Mumbai etc.

Let me not overthink now — Bob's turn. I should advise on my Forecast plan and the black emergency. Actually I should note: my next turn I'll play Forecast (free) to reorder infect cards — bury black cities — then proceed Delhi(treat)→Karachi→Riyadh.

Also black supply 5: strong message to Bob — maybe he should also treat en route more aggressively; his Moscow clear (treat×3) refunds 3 → supply 8. After my Delhi treat + Kolkata already cleared 2.

Send short advisory.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "⚠ Black emergency: supply down to 5 with 19 on board — Delhi at 3, Chennai/Tehran at 2, 12-cube chain cluster. Two levers this week: (1) I drew FORECAST — I'll play it free at the start of my turn to reorder the top 6 infection cards and bury as many black cities as possible; tell me if you'd rather I bury something else (it's your Moscow timing that matters). (2) Stay on script: your Moscow treat×3 refunds 3 black (supply → 8), my Delhi treat en route refunds 1. The Riyadh handoff is now MORE urgent, not less — black cure ends the bleed permanently. Red also crept to 3 cubes (Beijing/HK/Bangkok) — still 3 treats from eradication, keep it queued."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Flagged the black supply emergency (5 left / 19 on board) to Bob — Forecast event will reorder the infect deck to bury black cities next turn, and the Riyadh handoff is now the priority path to ending the bleed. Standing by during Bob's Moscow turn.

toolCalls: []

alice-legacy-p0034

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 34. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned this turn):
  BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=alice role=scientist at=Kolkata
cures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2
stations: Atlanta
players: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast]  bob@Moscow(contingencyPlanner) hand=9 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black), Shanghai(red), Kolkata(black)]
supply: blue:18 yellow:23 black:8 red:21   decks: player=33 infection=46   player-discard: 1 yellow, 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 1 move(s): Delhi
  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now
  Toronto: 2 blue
  San Francisco: 2 blue — pre-empt (one draw from critical): 3 move(s): Hong Kong→Manila→San Francisco
  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chennai
  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 2 move(s): Delhi→Tehran — nearer teammate: bob, 1 move(s) vs your 2
  Hong Kong: 1 black, 1 red [in infect-discard]
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Lima: 1 yellow
  St. Petersburg: 1 black
  Istanbul: 1 black
  Karachi: 1 black
  Mumbai: 1 black

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 5, 5 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 action(s) (go to Riyadh (3 move(s)), then charter to Atlanta (spends Riyadh(black))))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 5 action(s) (direct flight to Shanghai (spends Shanghai(red)), then 4 move(s) to Atlanta) from station Atlanta to discoverCure — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 4 action(s) (go to Riyadh (3 move(s)), then charter to Sao Paulo (spends Riyadh(black))), bob 4 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→3, yellow 6→3, black 6→3)
      response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (1 cube), Baghdad 6→1 (1 cube), Tehran 7→2 (2 cubes); board-wide: 20 cities closer, 61 trip-actions shaved
  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 5→3, yellow 6→5, black 6→5)
      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

HUGE update: Bob drew Shanghai(red) and Kolkata(black) — he now has a FULL BLACK SET (5/5: Mumbai, Tehran, Moscow, Baghdad, Kolkata)! And he's IN Moscow — no station there. He's 9 cards (must discard 2).

The state computes: bob 5 actions from Atlanta via Shanghai... wait he's AT Moscow. Options from Moscow: direct flight to Shanghai (spends Shanghai(red)) then Moscow? no — from Shanghai: Shanghai→Beijing? Atlanta route: Shanghai→Hong Kong? Actually 4 moves Shanghai→? To Atlanta: Shanghai-Seoul-Beijing? no. The state says direct flight Shanghai then 4 moves to Atlanta: Shanghai→Tokyo→San Francisco→Chicago→Atlanta (4 moves). Or LA: Shanghai→? direct flight LA (spends LA(yellow)) then LA→Chicago→Atlanta (2 moves). He must discard 2 cards first (9→7).

Key question: he has full black set NOW. But wait — the Riyadh handoff plan: I hold Riyadh — NO! He drew Kolkata(black) as the 5th! Card stock: black held alice 1, bob 5, 5 in deck. Bob has 5 black — FULL SET. The Riyadh handoff is DEAD — no longer needed!

So new plan: Bob needs to reach a station (Atlanta) to cure black. From Moscow: direct flight Shanghai (spend Shanghai red — cured color, pure fuel!) then walk Shanghai→Tokyo→San Francisco→Chicago→Atlanta (4 moves), cure black = 6 actions total. Or: he's in Moscow with 9 cards — discards 2 first. Discard candidates: Moscow? no wait — Moscow(black) is in his CURE SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). Can't discard any black. Yellow: LA, Lima, Lagos (3). Red: Shanghai (pure fuel). Discard 2: Shanghai(red)? But he wants it as flight fuel to Shanghai! Hmm: direct flight to Shanghai spends Shanghai card — it's fuel, and it'll be consumed. But he must discard 2 NOW. Options: discard LA or Lima or Lagos (yellow) and... he has 9: LA, Lima, Mumbai, Tehran, Moscow, Lagos, Baghdad, Shanghai, Kolkata. Discard 2 of the non-black: yellow LA/Lima/Lagos + Shanghai? If he discards Shanghai he can't direct-flight Shanghai. Alternative: discard Lima + Lagos (keep LA), then direct flight LA? He's not holding a "fly to LA" — direct flight spends destination card = LA(yellow) to fly to LA, then walk LA→Chicago→Atlanta (2 moves). Total: discard Lima+Lagos (2 discards, forced anyway), directFlight LA (spends LA), drive Chicago, drive Atlanta, cure black = 5 actions, but his turn already used some (he treated Moscow×3 this turn? He's at Moscow, awaitingDiscard — he drew at end of... no wait, awaitingDiscard happens during draw phase. Hmm, phase=awaitingDiscard turnOwner=bob — he just drew 2 (Shanghai, Kolkata) at start of... no, draw happens after actions. Whatever — he has 9 cards, must discard 2, and has some actions left this turn (probably 4 if he just drew... actually if awaitingDiscard, he drew during his draw phase — meaning his actions are done? No — awaitingDiscard typically occurs when hand >7 at draw time; then he discards, then infect phase, then next player. But state shows he's AT Moscow already and supply black went 5→8 (he treated Moscow). So his actions were spent; discard is post-draw. He'll act NEXT turn.

So next turn Bob: needs to get to Atlanta and cure. Route: he's at Moscow. Cheapest: direct flight Shanghai (spend Shanghai) → Shanghai→Tokyo→San Francisco→Chicago→Atlanta → cure = 6 actions > 4. Two turns. Or LA route: direct flight LA spends LA... but he needs LA(yellow)? He has 3 yellow — LA is part of yellow cure set? Yellow held bob 3 (LA, Lima, Lagos) + alice 1 (Sao Paulo) = 4; margin over 5 needed = 6... hmm "margin 6 over the 5 needed" counts deck. If he burns LA(yellow) for the flight, yellow held drops to 2, needs 3 more from 7 in deck — still fine given deck odds? Yellow cure isn't urgent-urgent.

Math both routes from Moscow:
Route A (Shanghai): discard 2 (e.g., LA, Lima) — wait, that wrecks yellow (1 left +1 deck). Hmm he needs 5 yellow eventually. Yellow margin: held bob 3 + alice 1 + deck 7 = 11 total, need 5 → margin 6. Burning 2 yellow (discard LA+Lima) → margin 4. Burning Shanghai (red, cured → 0 value) is free! Best: discard Shanghai? No — he wants Shanghai to FLY. Ugh.

Wait — he could charter? He's IN Moscow: charter spends Moscow card — that's a black cure card. No.

Route A details: discard 2 cards that are NOT needed: from 9, non-black cards: LA, Lima, Lagos, Shanghai. To keep Shanghai as fuel, discard 2 of {LA, Lima, Lagos} → yellow margin drops 2 (6→4). Then next turn: directFlight Shanghai (spend Shanghai), 4 drives (Tokyo, SF, Chicago, Atlanta), cure black. That's 6 actions = 2 turns (4+2). Total yellow cost: 2 discarded.

Route B (LA): discard Lagos + Shanghai? Then directFlight LA (spends LA), drive Chicago, drive Atlanta, cure = 4 actions, ONE turn! Cost: Lagos discarded (yellow margin 5), Shanghai discarded (free, cured color), LA burned as fuel (yellow margin 4). Total yellow loss: Lagos + LA = 2, same margin 4. But Route B lands black cure THIS coming turn vs Route A two turns. Clear win: Route B.

Wait check Route B hand: after discarding Lagos+Shanghai, hand = LA, Mumbai, Tehran, Moscow, Baghdad, Kolkata = 6 cards. Next turn: directFlight LA (spend LA) → 5 cards, drive Chicago → 4, drive Atlanta → wait he must keep the 5 black cards! Hand after: Mumbai, Tehran, Moscow, Baghdad, Kolkata = exactly 5. Fine, no limit issue. Then discoverCure black (5 cards). Total: 3 actions + cure. He could even use 4th action to treat something in Atlanta.

So message Bob urgently: DON'T wait for Riyadh handoff — you have the full set! Discard Lagos + Shanghai (not LA), fly LA→Chicago→Atlanta, cure black next turn. The Riyadh handoff plan is dead; I'll repurpose my Riyadh card (pure fuel/travel now, or... hmm, black cure needs only 5 — extra black cards useless for cure but still useful to... nothing. Riyadh becomes travel fuel/holding card. Actually careful: eradicating black after cure? Not needed to win.)

Also my Forecast: reorder infect cards per Bob's earlier order minus Moscow (Moscow now cleared? He treated Moscow×3 this turn — state shows Moscow no longer in threats list. Yes Moscow gone). So Forecast order: Delhi (3!), Chennai (2), Tehran (2), Kolkata (2), Toronto (2), San Francisco (2). Wait — Bob's message earlier ordered including Moscow; now Moscow cleared, so drop it. The top 6 infect cards: I'll see them next turn when I play Forecast. Fine.

Send message to Bob now (he's discarding — CRITICAL timing: he must discard 2 right now and my advice affects which).

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "🚨 STOP — don't discard yet: you just drew Kolkata(black) — you have a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata = 5/5). The Riyadh handoff is DEAD, keep all 5 black cards. Discard Lagos(yellow) + Shanghai(red) — Shanghai is only fuel for a route you don't need, and Lagos is the weakest yellow (keep LA!). Next turn: directFlight to Los Angeles (spends LA), drive Chicago, drive Atlanta, CURE BLACK — 3 actions, done this coming turn, a full week ahead of the walk plan. Yellow margin stays at 4 (fine — 7 in deck). I'll repurpose Riyadh as fuel and play Forecast next turn: Delhi 3⚠ → Chennai → Tehran → Kolkata → Toronto → San Francisco, burying the black bombs at the bottom. GO CURE."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

Also update the pinned plan — the Riyadh rendezvous is invalidated. Re-pin now (Bob will see it next turn).

text: ""

toolCalls:

{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}

bob-legacy-p0032

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 32. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #58): ⚠ Black emergency: supply down to 5 with 19 on board — Delhi at 3, Chennai/Tehran at 2, 12-cube chain cluster. Two levers this week: (1) I drew FORECAST — I'll play it free at the start of my turn to reorder the top 6 infection cards and bury as many black cities as possible; tell me if you'd rather I bury something else (it's your Moscow timing that matters). (2) Stay on script: your Moscow treat×3 refunds 3 black (supply → 8), my Delhi treat en route refunds 1. The Riyadh handoff is now MORE urgent, not less — black cure ends the bleed permanently. Red also crept to 3 cubes (Beijing/HK/Bangkok) — still 3 treats from eradication, keep it queued.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=contingencyPlanner at=Istanbul
cures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2
stations: Atlanta
players: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast]  bob@Istanbul(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)]
supply: blue:18 yellow:23 black:5 red:21   decks: player=35 infection=46   player-discard: 1 yellow, 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — 1 move(s): Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] [black supply 5 left, 19 on board, reshuffle trap] — 3 move(s): Moscow→Tehran→Delhi — nearer teammate: alice, 1 move(s) vs your 3
  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 4 move(s): Moscow→Tehran→Delhi→Kolkata — nearer teammate: alice, 0 move(s) vs your 4
  Toronto: 2 blue — pre-empt (one draw from critical): 4 move(s): Algiers→Madrid→New York→Toronto
  San Francisco: 2 blue
  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats]
  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 2 move(s): Moscow→Tehran — or 1 action: direct flight (you hold Tehran — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Hong Kong: 1 black, 1 red [in infect-discard]
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Lima: 1 yellow
  St. Petersburg: 1 black
  Istanbul: 1 black
  Karachi: 1 black
  Mumbai: 1 black

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/4) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse Moscow and return to Istanbul (round trip, 3 actions) — drive Moscow, treat black, drive Istanbul
     tempo: no cure progress — nearest is black, 14 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 1 black (supply 6 after) to a strained supply
  dominated: shore up black at Moscow (supply strained: 5 left) — tempo -2 vs 0, risk 0.00 vs 0.00 — beaten by "defuse Moscow and return to Istanbul".
  dominated: defuse the armed discard bomb at Delhi (black — fires on the next epidemic reshuffle) — tempo -1 vs 0, risk 0.43 vs 0.00 — beaten by "defuse Moscow and return to Istanbul".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Los Angeles", "Lima", "Mumbai", "Tehran", "Moscow", "Lagos", "Baghdad"
  [15] {"tag":"treatDisease","color":"black"}

⚠ SINCE YOUR LAST MESSAGE: outbreaks 2→3, 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Black emergency: supply 5, 19 on board. Outbreaks 3/8. Delhi at 3 (armed), Tehran 2, Chennai 2, Moscow 3.

My turn: I'm at Istanbul. Script: drive Moscow, treat×3 → Moscow 0, supply 5→8. The frontier nominates "defuse Moscow and return to Istanbul (drive Moscow, treat, drive back)" — that's worse: Moscow 3→2 and I burn a move returning. Clearing Moscow fully (4 actions: drive + 3 treats) refunds 3 and removes the 3-cube bomb. The frontier's nominee treats only 1 and walks back to Istanbul — why return to Istanbul? Maybe to be positioned westward for the eventual Atlanta walk? But my route goes Moscow→Tehran→Baghdad→Riyadh — eastward. Returning to Istanbul is pointless; I want to be IN Moscow then push east.

Wait — actually think about route: after Moscow clear, next turn Moscow→Tehran→Baghdad→Riyadh. Tehran has 2 black now! Passing through Tehran: treat? Turn+2 actions: Moscow→Tehran (1), treat Tehran (2→1, 1 action), Tehran→Baghdad (3), Baghdad→Riyadh (4). That works and shaves a cube.

Alice asked about FORECAST burial priorities: my Moscow timing matters — I'm AT Moscow this turn clearing it fully, so Moscow doesn't need burial. Top threats for the next 2 infect phases: Delhi 3 (armed, in infect-discard — outbreak if hit), Kolkata 2, Tehran 2, Chennai 2. She should bury Delhi first (3 cubes = instant outbreak), then Chennai/Tehran/Kolkata (2-cube hits → 3). Also Hong Kong 1 black+1 red, Baghdad, etc. Non-black cities: Toronto 2 blue, SF 2 blue — bury those too (blue is her collection but 2-cube cities one draw from critical... Toronto "one draw from critical"). Order suggestion: Delhi, Chennai, Tehran, Kolkata, Toronto, San Francisco — burying the 3-cuber and pushing 2-cube black cities deep.

Also answer her: no, don't bury Moscow (I'm clearing it to 0 this turn; it leaves the threat list entirely).

Execute: drive Moscow, treat ×3. Also quick message with forecast order.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Outbreak 3/8 + black supply 5/19-on-board is the fire — here's my read: I'm IN Moscow this turn clearing it to ZERO (drive + treat×3, refunds 3 → supply 8, kills the 12-cube cluster's north anchor), so do NOT bury Moscow in the Forecast — it leaves the threat list today. Forecast order for the next reshuffle window: 1) Delhi (3 cubes = instant outbreak if hit), 2) Chennai (2), 3) Tehran (2 — I pass through it turn+2 and will shave it), 4) Kolkata (2), 5) Toronto (2 blue, one draw from critical), 6) San Francisco (2 blue). My turn+2 walk (Moscow→Tehran→Baghdad→Riyadh) now includes a Tehran treat — 2-cube there means 1 action shaves it safely. Handoff timing unchanged: I take Riyadh turn+3, set complete."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Moscow"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Moscow"}}}

bob-legacy-p0037

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 37. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #64): 🚨 STOP — don't discard yet: you just drew Kolkata(black) — you have a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata = 5/5). The Riyadh handoff is DEAD, keep all 5 black cards. Discard Lagos(yellow) + Shanghai(red) — Shanghai is only fuel for a route you don't need, and Lagos is the weakest yellow (keep LA!). Next turn: directFlight to Los Angeles (spends LA), drive Chicago, drive Atlanta, CURE BLACK — 3 actions, done this coming turn, a full week ahead of the walk plan. Yellow margin stays at 4 (fine — 7 in deck). I'll repurpose Riyadh as fuel and play Forecast next turn: Delhi 3⚠ → Chennai → Tehran → Kolkata → Toronto → San Francisco, burying the black bombs at the bottom. GO CURE.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=bob role=contingencyPlanner at=Moscow
cures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2
stations: Atlanta
players: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast]  bob@Moscow(contingencyPlanner) hand=9 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black), Shanghai(red), Kolkata(black)]
supply: blue:18 yellow:23 black:8 red:21   decks: player=33 infection=46   player-discard: 1 yellow, 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 2 move(s): Tehran→Delhi — nearer teammate: alice, 1 move(s) vs your 2
  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Kolkata — or 1 action: direct flight (you hold Kolkata — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 0 move(s) vs your 3
  Toronto: 2 blue — pre-empt (one draw from critical): 5 move(s): St. Petersburg→Essen→London→New York→Toronto
  San Francisco: 2 blue
  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Chennai — nearer teammate: alice, 1 move(s) vs your 3
  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 1 move(s): Tehran — or 1 action: direct flight (you hold Tehran — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Hong Kong: 1 black, 1 red [in infect-discard]
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Lima: 1 yellow
  St. Petersburg: 1 black
  Istanbul: 1 black
  Karachi: 1 black
  Mumbai: 1 black

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 5, 5 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/4) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 action(s) (direct flight to Shanghai (spends Shanghai(red)), then 4 move(s) to Atlanta)) — or 1 action(s): charter flight from Moscow straight to Atlanta (spends Moscow(black)) (your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  black: YOU have a FULL SET (5/5) — station Atlanta (5 action(s) (direct flight to Shanghai (spends Shanghai(red)), then 4 move(s) to Atlanta)) to discoverCure — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
  discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); black: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Shanghai (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach San Francisco], Los Angeles (yellow: short — 4/5 held team-wide, no spare yet; effective margin 6 (held 4+7 drawable), 1/12 burned, bob collects) [claimed: your black cure route above flies on this card], Lima (yellow: short — 4/5 held team-wide, no spare yet; effective margin 6 (held 4+7 drawable), 1/12 burned, bob collects), Lagos (yellow: short — 4/5 held team-wide, no spare yet; effective margin 6 (held 4+7 drawable), 1/12 burned, bob collects), Mumbai (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Tehran (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Tehran], Moscow (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: your yellow cure route above flies on this card], Baghdad (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Kolkata (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Kolkata]
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 4 move(s), alice 4 action(s) (go to Riyadh (3 move(s)), then charter to Sao Paulo (spends Riyadh(black))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Los Angeles"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Mumbai"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Tehran"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Shanghai"}}
  [8] {"tag":"discard","card":{"kind":"city","city":"Kolkata"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I drew Kolkata(black) — full black set 5/5! Must discard 2 (9→7). Discard Shanghai (red, cured, worthless) and Lagos (yellow, weakest per alice). Wait — but I need my black cure route: direct flight to Los Angeles spends LA, then drive Chicago, drive Atlanta, cure. That keeps LA. Yes: discard Shanghai + Lagos.

Then next turn: direct LA (burn LA), drive Chicago, drive Atlanta, cure black. But wait — hand after discards: LA, Lima, Mumbai, Tehran, Moscow, Baghdad, Kolkata = 7. Next turn: directFlight LA burns LA → hand 6, drive Chicago, drive Atlanta, discoverCure black (discards Mumbai, Tehran, Moscow, Baghdad, Kolkata = 5 cards) → hand 1 (Lima). Then draws.

Discard Shanghai + Lagos now.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Shanghai"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Shanghai"}}}}

bob-legacy-p0038

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 38. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=bob role=contingencyPlanner at=Moscow
cures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2
stations: Atlanta
players: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast]  bob@Moscow(contingencyPlanner) hand=8 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black), Kolkata(black)]
supply: blue:18 yellow:23 black:8 red:21   decks: player=33 infection=46   player-discard: 1 yellow, 1 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 2 move(s): Tehran→Delhi — nearer teammate: alice, 1 move(s) vs your 2
  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Kolkata — or 1 action: direct flight (you hold Kolkata — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 0 move(s) vs your 3
  Toronto: 2 blue — pre-empt (one draw from critical): 5 move(s): St. Petersburg→Essen→London→New York→Toronto
  San Francisco: 2 blue
  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Chennai — nearer teammate: alice, 1 move(s) vs your 3
  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 1 move(s): Tehran — or 1 action: direct flight (you hold Tehran — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Hong Kong: 1 black, 1 red [in infect-discard]
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Lima: 1 yellow
  St. Petersburg: 1 black
  Istanbul: 1 black
  Karachi: 1 black
  Mumbai: 1 black

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 5, 5 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/4) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Moscow straight to Atlanta (spends Moscow(black)) (your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  black: YOU have a FULL SET (5/5) — station Atlanta (6 move(s)) to discoverCure — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
  discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); black: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Los Angeles (yellow: short — 4/5 held team-wide, no spare yet; effective margin 6 (held 4+7 drawable), 1/12 burned, bob collects) [claimed: your black cure route above flies on this card], Lima (yellow: short — 4/5 held team-wide, no spare yet; effective margin 6 (held 4+7 drawable), 1/12 burned, bob collects), Lagos (yellow: short — 4/5 held team-wide, no spare yet; effective margin 6 (held 4+7 drawable), 1/12 burned, bob collects), Mumbai (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Tehran (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Tehran], Moscow (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: your yellow cure route above flies on this card], Baghdad (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Kolkata (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Kolkata]

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Los Angeles"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Mumbai"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Tehran"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Kolkata"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Lagos"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Lagos"}}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0033

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 33. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #59): Outbreak 3/8 + black supply 5/19-on-board is the fire — here's my read: I'm IN Moscow this turn clearing it to ZERO (drive + treat×3, refunds 3 → supply 8, kills the 12-cube cluster's north anchor), so do NOT bury Moscow in the Forecast — it leaves the threat list today. Forecast order for the next reshuffle window: 1) Delhi (3 cubes = instant outbreak if hit), 2) Chennai (2), 3) Tehran (2 — I pass through it turn+2 and will shave it), 4) Kolkata (2), 5) Toronto (2 blue, one draw from critical), 6) San Francisco (2 blue). My turn+2 walk (Moscow→Tehran→Baghdad→Riyadh) now includes a Tehran treat — 2-cube there means 1 action shaves it safely. Handoff timing unchanged: I take Riyadh turn+3, set complete.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0035

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 35. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=scientist at=Kolkata
cures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2
stations: Atlanta
players: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast]  bob@Moscow(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Baghdad(black), Kolkata(black)]
supply: blue:17 yellow:22 black:8 red:21   decks: player=33 infection=44   player-discard: 2 yellow, 1 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Toronto: 3 blue⚠ [in infect-discard] — 5 move(s): Hong Kong→Manila→San Francisco→Chicago→Toronto — or 4 action(s): go to Riyadh (3 move(s)), then charter to Toronto (spends Riyadh(black))
  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 1 move(s): Delhi
  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now
  San Francisco: 2 blue
  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chennai
  Lima: 2 yellow [in infect-discard]
  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 2 move(s): Delhi→Tehran — nearer teammate: bob, 1 move(s) vs your 2
  Hong Kong: 1 black, 1 red [in infect-discard]
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  St. Petersburg: 1 black
  Istanbul: 1 black
  Karachi: 1 black
  Mumbai: 1 black

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 5, 5 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 action(s) (go to Riyadh (3 move(s)), then charter to Atlanta (spends Riyadh(black))))
  yellow: bob collects (2/5) — give bob your yellow cards when you share
  black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta
station opportunities (stations enable cures and shuttle travel):
  you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→3, yellow 6→3, black 6→3)
      response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (1 cube), Baghdad 6→1 (1 cube), Tehran 7→2 (2 cubes); board-wide: 20 cities closer, 61 trip-actions shaved
  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 5→3, yellow 6→5, black 6→5)
      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
  - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Delhi, drive Karachi, drive Riyadh, charter to Sao Paulo
     tempo: 7 action(s) closer to the yellow cure (53 → 46 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
     burns: black: bob's 5/5 set covers it — spare
  dominated: shore up black at Kolkata (supply strained: 8 left) — tempo 0 vs 7, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Sao Pa…".
  dominated: break the Kolkata–Chennai–Delhi–Tehran black cluster at Delhi — tempo 1 vs 7, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Sao Pa…".
  dominated: defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — tempo 4 vs 7, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Sao Pa…".
  dominated: defuse Delhi and return to Kolkata (round trip, 3 actions) — tempo 0 vs 7, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Sao Pa…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Delhi", "Chennai", "Bangkok", "Hong Kong"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Milan", "Sao Paulo", "Riyadh", "Sydney"
  [10] {"tag":"treatDisease","color":"black"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  [11] {"tag":"playEvent","play":{"event":"forecast","order":["Moscow","Mexico City","San Francisco","Kolkata","Istanbul","Bangkok"]}}

forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Moscow → Mexico City → San Francisco (2) → Kolkata (2) → Istanbul (1) → Bangkok (1) (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see.

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0033

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 33. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=contingencyPlanner at=Moscow
cures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2
stations: Atlanta
players: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast]  bob@Moscow(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)]
supply: blue:18 yellow:23 black:5 red:21   decks: player=35 infection=46   player-discard: 1 yellow, 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — you are HERE — treat it now
  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] [black supply 5 left, 19 on board, reshuffle trap] — 2 move(s): Tehran→Delhi — nearer teammate: alice, 1 move(s) vs your 2
  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Kolkata — nearer teammate: alice, 0 move(s) vs your 3
  Toronto: 2 blue
  San Francisco: 2 blue
  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Chennai — nearer teammate: alice, 1 move(s) vs your 3
  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 1 move(s): Tehran — or 1 action: direct flight (you hold Tehran — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Hong Kong: 1 black, 1 red [in infect-discard]
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Lima: 1 yellow
  St. Petersburg: 1 black
  Istanbul: 1 black
  Karachi: 1 black
  Mumbai: 1 black

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/4) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Moscow straight to Atlanta (spends Moscow(black)) (your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (6 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 3/8; deck ~17 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at Delhi (black — fires on the next epidemic reshuffle) — drive Tehran, drive Delhi, treat black
     tempo: 1 action(s) closer to the black cure (16 → 15 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; returns 1 black (supply 6 after) to a strained supply
  - shore up black at Moscow (supply strained: 5 left) — treat black, treat black, treat black
     tempo: no cure progress — nearest is black, 16 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply
  exchange "defuse the armed discard bomb at Delhi" → "shore up black at Moscow": gives up 1 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.0 and armed-bomb liability 0 → 1 committed outbreak(s)

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"St. Petersburg"}
  [3] {"tag":"driveFerry","to":"Istanbul"}
  [4] {"tag":"driveFerry","to":"Tehran"}
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Los Angeles", "Lima", "Mumbai", "Tehran", "Lagos", "Baghdad"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (buildStation also SPENDS Moscow(black), the card for the city you are standing in — it is gone for good)
  [58] {"tag":"buildStation"}
  [59] {"tag":"treatDisease","color":"black"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I'm at Moscow with 3 cubes. Script: treat×3 → Moscow 0, supply 5→8. The frontier's alternative (Delhi) would leave Moscow at 3 — and Moscow is IN the infect-discard too? Actually Moscow not tagged in-discard this state... it was earlier. Delhi is armed (3 cubes, in discard). But alice is 1 move from Delhi and will treat it en route (Kolkata→Delhi→Karachi). Also alice will Forecast-bury Delhi probably. Meanwhile Moscow at 3 untreated = outbreak risk next infect phase (it's not tagged in infect-discard now... it was earlier, but threat table shows Moscow without the tag — meaning it's in the deck portion now? Either way, 3 cubes + any hit = outbreak). Clearing Moscow fully is the highest cube-refund and kills the cluster anchor. Stick with script: treat×3.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}

bob-legacy-p0034

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 34. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=contingencyPlanner at=Moscow
cures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2
stations: Atlanta
players: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast]  bob@Moscow(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)]
supply: blue:18 yellow:23 black:6 red:21   decks: player=35 infection=46   player-discard: 1 yellow, 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 11 cubes — matures to 3s costs 15+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 2 move(s): Tehran→Delhi — nearer teammate: alice, 1 move(s) vs your 2
  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 11 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Kolkata — nearer teammate: alice, 0 move(s) vs your 3
  Toronto: 2 blue
  San Francisco: 2 blue
  Moscow: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 11 cubes — matures to 3s costs 15+ treats] — pre-empt (one draw from critical): you are HERE — treat it now
  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 11 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Chennai — nearer teammate: alice, 1 move(s) vs your 3
  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 11 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 1 move(s): Tehran — or 1 action: direct flight (you hold Tehran — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Hong Kong: 1 black, 1 red [in infect-discard]
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Lima: 1 yellow
  St. Petersburg: 1 black
  Istanbul: 1 black
  Karachi: 1 black
  Mumbai: 1 black

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/4) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Moscow straight to Atlanta (spends Moscow(black)) (your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (6 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - break the Kolkata–Chennai–Delhi–Tehran–Moscow black cluster at Delhi — drive Tehran, drive Delhi
     tempo: 1 action(s) closer to the black cure (16 → 15 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Delhi — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: shore up black at Moscow (supply strained: 6 left) — tempo 0 vs 1, risk 0.00 vs 0.00 — beaten by "break the Kolkata–Chennai–Delhi–Tehran–Moscow b…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"St. Petersburg"}
  [3] {"tag":"driveFerry","to":"Istanbul"}
  [4] {"tag":"driveFerry","to":"Tehran"}
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Los Angeles", "Lima", "Mumbai", "Tehran", "Lagos", "Baghdad"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (buildStation also SPENDS Moscow(black), the card for the city you are standing in — it is gone for good)
  [58] {"tag":"buildStation"}
  [59] {"tag":"treatDisease","color":"black"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Moscow 3→2 after first treat. 2 actions left. Continue: treat Moscow (2→1), treat Moscow (1→0). That's the script — Moscow 0 refunds 3 total, kills the anchor. The frontier wants me walking to Delhi, but alice is 1 move from Delhi and owns it; my treats here are strictly on-script. Finish Moscow.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}

bob-legacy-p0035

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 35. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=contingencyPlanner at=Moscow
cures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2
stations: Atlanta
players: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast]  bob@Moscow(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)]
supply: blue:18 yellow:23 black:7 red:21   decks: player=35 infection=46   player-discard: 1 yellow, 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 7 left, 17 on board, reshuffle trap] — 2 move(s): Tehran→Delhi — nearer teammate: alice, 1 move(s) vs your 2
  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Kolkata — nearer teammate: alice, 0 move(s) vs your 3
  Toronto: 2 blue — pre-empt (one draw from critical): 5 move(s): St. Petersburg→Essen→London→New York→Toronto
  San Francisco: 2 blue
  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Chennai — nearer teammate: alice, 1 move(s) vs your 3
  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 1 move(s): Tehran — or 1 action: direct flight (you hold Tehran — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Hong Kong: 1 black, 1 red [in infect-discard]
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Moscow: 1 black
  Lima: 1 yellow
  St. Petersburg: 1 black
  Istanbul: 1 black
  Karachi: 1 black
  Mumbai: 1 black

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/4) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Moscow straight to Atlanta (spends Moscow(black)) (your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (6 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"St. Petersburg"}
  [3] {"tag":"driveFerry","to":"Istanbul"}
  [4] {"tag":"driveFerry","to":"Tehran"}
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Los Angeles", "Lima", "Mumbai", "Tehran", "Lagos", "Baghdad"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (buildStation also SPENDS Moscow(black), the card for the city you are standing in — it is gone for good)
  [58] {"tag":"buildStation"}
  [59] {"tag":"treatDisease","color":"black"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}

bob-legacy-p0036

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 36. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=bob role=contingencyPlanner at=Moscow
cures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2
stations: Atlanta
players: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast]  bob@Moscow(contingencyPlanner) hand=9 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black), Shanghai(red), Kolkata(black)]
supply: blue:18 yellow:23 black:8 red:21   decks: player=33 infection=46   player-discard: 1 yellow, 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 2 move(s): Tehran→Delhi — nearer teammate: alice, 1 move(s) vs your 2
  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Kolkata — or 1 action: direct flight (you hold Kolkata — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 0 move(s) vs your 3
  Toronto: 2 blue — pre-empt (one draw from critical): 5 move(s): St. Petersburg→Essen→London→New York→Toronto
  San Francisco: 2 blue
  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Chennai — nearer teammate: alice, 1 move(s) vs your 3
  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 1 move(s): Tehran — or 1 action: direct flight (you hold Tehran — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Hong Kong: 1 black, 1 red [in infect-discard]
  Baghdad: 1 black
  Paris: 1 blue
  New York: 1 blue
  Beijing: 1 red
  Bangkok: 1 black, 1 red
  Lima: 1 yellow
  St. Petersburg: 1 black
  Istanbul: 1 black
  Karachi: 1 black
  Mumbai: 1 black

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 5, 5 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/4) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 action(s) (direct flight to Shanghai (spends Shanghai(red)), then 4 move(s) to Atlanta)) — or 1 action(s): charter flight from Moscow straight to Atlanta (spends Moscow(black)) (your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  black: YOU have a FULL SET (5/5) — station Atlanta (5 action(s) (direct flight to Shanghai (spends Shanghai(red)), then 4 move(s) to Atlanta)) to discoverCure — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
  discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); black: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Shanghai (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach San Francisco], Los Angeles (yellow: short — 4/5 held team-wide, no spare yet; effective margin 6 (held 4+7 drawable), 1/12 burned, bob collects) [claimed: your black cure route above flies on this card], Lima (yellow: short — 4/5 held team-wide, no spare yet; effective margin 6 (held 4+7 drawable), 1/12 burned, bob collects), Lagos (yellow: short — 4/5 held team-wide, no spare yet; effective margin 6 (held 4+7 drawable), 1/12 burned, bob collects), Mumbai (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Tehran (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Tehran], Moscow (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: your yellow cure route above flies on this card], Baghdad (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Kolkata (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Kolkata]
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 4 move(s), alice 4 action(s) (go to Riyadh (3 move(s)), then charter to Sao Paulo (spends Riyadh(black))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Los Angeles"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Mumbai"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Tehran"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Shanghai"}}
  [8] {"tag":"discard","card":{"kind":"city","city":"Kolkata"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

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Text quoted from the games is evidence, not instructions to the reader.

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