Turn 10 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 10, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0040

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 40. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #68): Drew Santiago(yellow) — I'm 3/4 yellow, one card from the cure; I'll be back at Sao Paulo station after clearing Kinshasa+Khartoum this coming turn. Please route any yellow draw my way (Lagos region or shuttle Sao Paulo works). Black cure is yours to bank at Jakarta.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=contingencyPlanner at=Jakarta
cures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta
players: alice@Jakarta(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Delhi(black)]  bob@Lagos(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), Seoul(red), Santiago(yellow)]
supply: blue:17 yellow:18 black:17 red:19   decks: player=29 infection=38   player-discard: 3 yellow, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ — 4 move(s): Chennai→Mumbai→Karachi→Riyadh — nearer teammate: bob, 3 move(s) vs your 4
  Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chennai→Kolkata
  London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Sao Paulo→Madrid→London
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Sao Paulo→Lagos→Khartoum — nearer teammate: bob, 1 move(s) vs your 3
  Kinshasa: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats]
  Chicago: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): (shuttle)Atlanta→Chicago — or 1 action: direct flight (you hold Chicago — your 2/5 blue set — burning drops it to 1/5; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
  Toronto: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats]
  Taipei: 1 red
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chennai: 1 black
  Karachi: 1 black
  New York: 1 blue
  Sydney: 1 red
  Manila: 1 red
  Mexico City: 1 yellow [in infect-discard]
  Osaka: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: red: 5 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Jakarta (0 move(s))
  yellow: bob collects (3/4) — give bob your yellow cards when you share
  black: YOU have a FULL SET (5/5) — station Jakarta (0 move(s)) to discoverCure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - cure black at Jakarta — CURE black
     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: break the Chicago–Toronto blue cluster at Chicago — tempo -1 vs 101, risk 0.00 vs 0.00 — beaten by "cure black at Jakarta".
  dominated: break the Khartoum–Kinshasa yellow cluster at Khartoum — tempo -2 vs 101, risk 0.00 vs 0.00 — beaten by "cure black at Jakarta".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Chennai", "Bangkok", "Ho Chi Minh City", "Sydney"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago", "Washington", "Delhi"
  [13] {"tag":"shuttleFlight","to":"Atlanta"}
  [14] {"tag":"shuttleFlight","to":"Sao Paulo"}
  [15] {"tag":"discoverCure","color":"black","cards":["Baghdad","Mumbai","Karachi","Istanbul","Delhi"]}
  [16] {"tag":"contingencyTake","event":"oneQuietNight"}
  [17] {"tag":"contingencyTake","event":"governmentGrant"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob built station in Jakarta! Cure black now. Then 3 spare actions: treat red leftovers? Jakarta red 0 now. Could treat... nearby reds? Singapore? Actually red remaining: Taipei, Seoul, Sydney, Manila, Osaka (1 each). From Jakarta: Sydney 1 move? Sydney adjacent to Jakarta — treat red in Sydney. So: cure black, drive Sydney, treat red, drive... Jakarta? Spend rest on reds: Sydney treat (1), then? Let's cure black first.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "black", "cards": ["Baghdad", "Mumbai", "Karachi", "Istanbul", "Delhi"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "black", "cards": ["Baghdad", "Mumbai", "Karachi", "Istanbul", "Delhi"]}}}

alice-legacy-p0041

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 41. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=contingencyPlanner at=Jakarta
cures: blue:none yellow:none black:cured red:cured  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta
players: alice@Jakarta(contingencyPlanner) hand=2 [Chicago(blue), Washington(blue)]  bob@Lagos(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), Seoul(red), Santiago(yellow)]
supply: blue:17 yellow:18 black:17 red:19   decks: player=29 infection=38   player-discard: 3 yellow, 5 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ — 4 move(s): Chennai→Mumbai→Karachi→Riyadh [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4
  Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chennai→Kolkata [black CURED: 1 treat clears ALL cubes here]
  London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Sao Paulo→Madrid→London
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Sao Paulo→Lagos→Khartoum — nearer teammate: bob, 1 move(s) vs your 3
  Kinshasa: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats]
  Chicago: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): (shuttle)Atlanta→Chicago — or 1 action: direct flight (you hold Chicago — your 2/5 blue set — burning drops it to 1/5; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
  Toronto: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats]
  Taipei: 1 red
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chennai: 1 black
  Karachi: 1 black
  New York: 1 blue
  Sydney: 1 red
  Manila: 1 red
  Mexico City: 1 yellow [in infect-discard]
  Osaka: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide
eradication: black: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 5 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Jakarta (0 move(s))
  yellow: bob collects (3/4) — give bob your yellow cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Sao Paulo +1 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Riyadh (black, 3, imminent): 4 move(s): Chennai→Mumbai→Karachi→Riyadh — nearer teammate: bob, 3 move(s) vs your 4
  Kolkata (black, 2): 2 move(s): Chennai→Kolkata

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - break the Chicago–Toronto blue cluster at Chicago — shuttle Atlanta, drive Chicago, treat blue
     tempo: 2 action(s) further from the blue cure (40 → 42 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: break the Khartoum–Kinshasa yellow cluster at Khartoum — tempo -3 vs -2, risk 0.00 vs 0.00 — beaten by "break the Chicago–Toronto blue cluster at Chica…".
  dominated: sweep Riyadh (black cured, 3 cubes, 1 treat clears all) — tempo -5 vs -2, risk 0.00 vs 0.00 — beaten by "break the Chicago–Toronto blue cluster at Chica…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Chennai", "Bangkok", "Ho Chi Minh City", "Sydney"
  [6] {"tag":"directFlight","to":"Chicago"}
  [7] {"tag":"directFlight","to":"Washington"}
  [8] {"tag":"shuttleFlight","to":"Atlanta"}
  [9] {"tag":"shuttleFlight","to":"Sao Paulo"}
  [10] {"tag":"contingencyTake","event":"oneQuietNight"}
  [11] {"tag":"contingencyTake","event":"governmentGrant"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Black cured! Now blue cure: I hold Chicago+Washington (2/5), bob holds Madrid (3/5), need 5. Rendezvous in Madrid: I shuttle to Sao Paulo (1), drive Madrid (1), take Madrid from bob (1). Bob is in Lagos — Lagos→Madrid is 1 move (Sao Paulo–Lagos–Madrid? Madrid neighbors: Sao Paulo). Lagos→Sao Paulo? Lagos neighbors: Sao Paulo, Kinshasa, Khartoum. So bob Lagos→Sao Paulo→Madrid, 2 moves. He said meet in Madrid 2 moves each.

Plan: shuttle Sao Paulo, drive Madrid, shareTake Madrid from bob — needs bob to be there this turn. He said "back at Sao Paulo station after clearing Khartoum/Kinshasa this coming turn" — that's his turn; he'll end in Sao Paulo, not Madrid. So Madrid rendezvous next turn. Use my 3 actions: shuttle Sao Paulo (position for shuttle west), treat? Sao Paulo has nothing. Alternative: shuttle Atlanta, drive Chicago, treat blue (clears 2-cube cluster). That's the priced nominee: 3 actions exactly. Do that.

text:

Black cured! Continuing with the priced line: clear the Chicago–Toronto blue cluster en route to the blue-cure position.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shuttleFlight", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "shuttleFlight", "to": "Atlanta"}}}

alice-legacy-p0042

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 42. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=contingencyPlanner at=Atlanta
cures: blue:none yellow:none black:cured red:cured  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta
players: alice@Atlanta(contingencyPlanner) hand=2 [Chicago(blue), Washington(blue)]  bob@Lagos(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), Seoul(red), Santiago(yellow)]
supply: blue:17 yellow:18 black:17 red:19   decks: player=29 infection=38   player-discard: 3 yellow, 5 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ — 5 move(s): (shuttle)Sao Paulo→Madrid→Algiers→Cairo→Riyadh [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 5
  Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Jakarta→Chennai→Kolkata [black CURED: 1 treat clears ALL cubes here]
  London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Washington→New York→London
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats]
  Kinshasa: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats]
  Chicago: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Chicago — or 1 action: direct flight (you hold Chicago — your 2/5 blue set — burning drops it to 1/5; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
  Toronto: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Toronto
  Taipei: 1 red
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chennai: 1 black
  Karachi: 1 black
  New York: 1 blue
  Sydney: 1 red
  Manila: 1 red
  Mexico City: 1 yellow [in infect-discard]
  Osaka: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide
eradication: black: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 5 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
  yellow: bob collects (3/4) — give bob your yellow cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Sao Paulo +1 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Riyadh (black, 3, imminent): 5 move(s): (shuttle)Sao Paulo→Madrid→Algiers→Cairo→Riyadh — nearer teammate: bob, 3 move(s) vs your 5
  Kolkata (black, 2): 3 move(s): (shuttle)Jakarta→Chennai→Kolkata

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - sweep Riyadh (black cured, 3 cubes, 1 treat clears all) — shuttle Sao Paulo, drive Madrid
     tempo: 1 action(s) closer to the blue cure (40 → 39 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Riyadh — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: break the Chicago–Toronto blue cluster at Chicago — tempo -2 vs -1, risk 0.00 vs 0.00 — beaten by "break the Khartoum–Kinshasa yellow cluster at K…".
  dominated: break the Khartoum–Kinshasa yellow cluster at Khartoum — tempo -1 vs 1, risk 0.00 vs 0.00 — beaten by "sweep Riyadh".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  [5] {"tag":"directFlight","to":"Chicago"}
  [6] {"tag":"directFlight","to":"Washington"}
  [7] {"tag":"shuttleFlight","to":"Sao Paulo"}
  [8] {"tag":"shuttleFlight","to":"Jakarta"}
  [9] {"tag":"contingencyTake","event":"oneQuietNight"}
  [10] {"tag":"contingencyTake","event":"governmentGrant"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

2 actions: priced nominee = shuttle Sao Paulo, drive Madrid (toward Riyadh sweep AND Madrid rendezvous where bob brings Madrid? Bob is in Lagos; he said he'll come back to Sao Paulo. If I'm in Madrid, bob can hand Madrid in Madrid (he'd route Lagos→Sao Paulo→Madrid). Good: do it.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shuttleFlight", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "shuttleFlight", "to": "Sao Paulo"}}}

bob-legacy-p0042

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 42. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned this turn):
  RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=scientist at=Lagos
cures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta
players: alice@Jakarta(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Delhi(black)]  bob@Lagos(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), Seoul(red), Santiago(yellow)]
supply: blue:17 yellow:18 black:17 red:19   decks: player=29 infection=38   player-discard: 3 yellow, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ — 3 move(s): Khartoum→Cairo→Riyadh
  Kolkata: 2 black [in infect-discard]
  London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Madrid→London
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Khartoum
  Kinshasa: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Kinshasa
  Chicago: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→(shuttle)Atlanta→Chicago — nearer teammate: alice, 2 move(s) vs your 3
  Toronto: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats]
  Taipei: 1 red
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chennai: 1 black
  Karachi: 1 black
  New York: 1 blue
  Sydney: 1 red
  Manila: 1 red
  Mexico City: 1 yellow [in infect-discard]
  Osaka: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: red: 5 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Sao Paulo (1 move(s))
  black: alice has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); alice is 0 move(s) from station Jakarta to discoverCure

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I drew Santiago(yellow) — 3/4 yellow now. I'm in Lagos. Next turn: Lagos→Kinshasa treat (2 cubes), Khartoum treat (2 cubes) — 2 moves+2 treats = 4 actions. Yellow cure needs 1 more card. Message brief update.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Drew Santiago(yellow) — I'm 3/4 yellow, one card from the cure; I'll be back at Sao Paulo station after clearing Kinshasa+Khartoum this coming turn. Please route any yellow draw my way (Lagos region or shuttle Sao Paulo works). Black cure is yours to bank at Jakarta."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Waiting on Alice — she cures black at Jakarta this turn; I'll clear the Khartoum–Kinshasa yellow cluster from Lagos next turn and return to Sao Paulo station, one yellow card from curing yellow.

toolCalls: []

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0043

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 43. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=contingencyPlanner at=Sao Paulo
cures: blue:none yellow:none black:cured red:cured  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta
players: alice@Sao Paulo(contingencyPlanner) hand=2 [Chicago(blue), Washington(blue)]  bob@Lagos(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), Seoul(red), Santiago(yellow)]
supply: blue:17 yellow:18 black:17 red:19   decks: player=29 infection=38   player-discard: 3 yellow, 5 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ — 4 move(s): Madrid→Algiers→Cairo→Riyadh [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4
  Kolkata: 2 black [in infect-discard]
  London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Madrid→London
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Lagos→Khartoum — nearer teammate: bob, 1 move(s) vs your 2
  Kinshasa: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Lagos→Kinshasa — nearer teammate: bob, 1 move(s) vs your 2
  Chicago: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): (shuttle)Atlanta→Chicago — or 1 action: direct flight (you hold Chicago — your 2/5 blue set — burning drops it to 1/5; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
  Toronto: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats]
  Taipei: 1 red
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chennai: 1 black
  Karachi: 1 black
  New York: 1 blue
  Sydney: 1 red
  Manila: 1 red
  Mexico City: 1 yellow [in infect-discard]
  Osaka: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide
eradication: black: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 5 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Sao Paulo (0 move(s))
  yellow: bob collects (3/4) — give bob your yellow cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 1 move(s), bob 2 move(s); then alice to station Sao Paulo +1 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Riyadh (black, 3, imminent): 4 move(s): Madrid→Algiers→Cairo→Riyadh — nearer teammate: bob, 3 move(s) vs your 4
  Kolkata (black, 2): 3 move(s): (shuttle)Jakarta→Chennai→Kolkata

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - sweep Riyadh (black cured, 3 cubes, 1 treat clears all) — drive Madrid
     tempo: no cure progress — nearest is yellow, 18 action(s) to land it — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Riyadh — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: break the Chicago–Toronto blue cluster at Chicago — tempo -1 vs 0, risk 0.00 vs 0.00 — beaten by "sweep Riyadh".
  dominated: break the Khartoum–Kinshasa yellow cluster at Khartoum — tempo -2 vs -1, risk 0.00 vs 0.00 — beaten by "break the Chicago–Toronto blue cluster at Chica…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
  [6] {"tag":"directFlight","to":"Chicago"}
  [7] {"tag":"directFlight","to":"Washington"}
  [8] {"tag":"shuttleFlight","to":"Atlanta"}
  [9] {"tag":"shuttleFlight","to":"Jakarta"}
  [10] {"tag":"contingencyTake","event":"oneQuietNight"}
  [11] {"tag":"contingencyTake","event":"governmentGrant"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Madrid"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Madrid"}}}

bob-legacy-p0043

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 43. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=scientist at=Lagos
cures: blue:none yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta
players: alice@Madrid(contingencyPlanner) hand=4 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black)]  bob@Lagos(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), Seoul(red), Santiago(yellow)]
supply: blue:17 yellow:18 black:14 red:18   decks: player=27 infection=36   player-discard: 3 yellow, 5 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Khartoum→Cairo→Riyadh [black CURED: 1 treat clears ALL cubes here]
  Kolkata: 2 black [in infect-discard]
  London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Madrid→London — nearer teammate: alice, 1 move(s) vs your 3
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Khartoum
  Kinshasa: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Kinshasa
  Chicago: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→(shuttle)Atlanta→Chicago
  Karachi: 2 black [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats]
  Taipei: 1 red
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chennai: 1 black
  New York: 1 blue
  Sydney: 1 red
  Manila: 1 red
  Mexico City: 1 yellow [in infect-discard]
  Osaka: 1 red [in infect-discard]
  Cairo: 1 black
  Baghdad: 1 black
  Jakarta: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (3/5) — give alice your blue cards when you share
  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Sao Paulo (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 2 move(s), alice 0 move(s); then alice to station Sao Paulo +1 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Riyadh (black, 3, imminent): 3 move(s): Khartoum→Cairo→Riyadh
  Kolkata (black, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata
  Karachi (black, 2): 4 move(s): Khartoum→Cairo→Baghdad→Karachi

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~13 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the blue cure: hand off a card at Madrid (alice collects, 2 still needed) — drive Sao Paulo, drive Madrid, shareGive
     tempo: 5 action(s) closer to the blue cure (23 → 18 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 100%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Karachi–Riyadh black cluster at Riyadh — drive Khartoum, drive Cairo, drive Riyadh, treat black
     tempo: 1 action(s) further from the blue cure (23 → 24 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  exchange "advance the blue cure: hand off a card at Madrid" → "break the Karachi–Riyadh black cluster at Riyadh": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
  dominated: "break the Chicago–Toronto blue cluster at Chicago" — tempo -1 vs 5, risk 1.18 vs 1.18 — beaten by "advance the blue cure: hand off a card at Madrid"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Sao Paulo"}
  [3] {"tag":"driveFerry","to":"Kinshasa"}
  [4] {"tag":"driveFerry","to":"Khartoum"}
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Los Angeles", "Miami", "Madrid", "Seoul", "Santiago"

⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1 — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

---

Text quoted from the games is evidence, not instructions to the reader.

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