Turn 13 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 85 in states.jsonl. After the last command: state 91 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#86 · alice · msg
Urgent sequencing: cure YELLOW first this turn (you're at Cairo station with the full set — 1 action), then drive Riyadh + treat black (clears 3), and Cairo/Baghdad/Karachi next turns — black supply is critical (11 left) and every treat refunds cubes. I cleared London (2 blue) and hold 4/5 blue (Chicago, Washington, Paris, St. Petersburg) — Madrid(blue) is the 5th: hand it to me in Madrid when you pass through, or shuttle it to me if you end at a station. Santiago(3 yellow) I can take after my blue cure — it's cured-color by then, one treat.
Model call alice-legacy-p0052 — unique payload candidate; not a proven invocation join
#87 · bob · cmd
{
"tag": "discoverCure",
"color": "yellow",
"cards": [
"Los Angeles",
"Miami",
"Santiago",
"Lima"
]
}
Board before: state 85 in states.jsonl · after: state 87 in states.jsonl
Model call bob-legacy-p0051 — unique payload candidate; not a proven invocation join
#88 · bob · msg
YELLOW CURED — only blue remains (you at 4/5, I hold Madrid). This turn: clearing Cairo then Riyadh black clusters (firefight priority — Riyadh+Karachi are the 3-cube bombs and black supply is critical). Next turn: Karachi/Baghdad sweep, then I head to Madrid to hand you Madrid(blue) — you should then be able to shuttle to Sao Paulo and CURE BLUE. Re-pin after: I'm firefighter for black/red clusters, you finish blue.
Not delivered to alice's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it.
Model call bob-legacy-p0052 — unique payload candidate; not a proven invocation join
#89 · bob · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 87 in states.jsonl · after: state 89 in states.jsonl
#90 · bob · cmd
{
"tag": "driveFerry",
"to": "Riyadh"
}
Board before: state 89 in states.jsonl · after: state 90 in states.jsonl
Model call bob-legacy-p0053 — unique payload candidate; not a proven invocation join
#91 · bob · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 90 in states.jsonl · after: state 91 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0052 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #86 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0051 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #87 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0052 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #88 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0053 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #90 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0053 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0054 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0054 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.