Turn 14 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 91 in states.jsonl. After the last command: state 96 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#92 · bob · msg
Update: I drew Essen(blue) — I now hold TWO blue cards (Madrid, Essen). I'll charter Madrid next turn (Riyadh card is cured-spare) and give you Madrid(blue) in Madrid — you'll have 5/5 blue and can cure immediately (shuttle to Sao Paulo or any station). After the handoff I'm your firefighter: Karachi/Baghdad black clears, then Kinshasa yellow and red leftovers. Move to Madrid this turn if you can and be ready to cure blue on your next turn — that's the win card.
Model call bob-legacy-p0055 — unique payload candidate; not a proven invocation join
#93 · alice · cmd
{
"tag": "driveFerry",
"to": "Madrid"
}
Board before: state 91 in states.jsonl · after: state 93 in states.jsonl
#94 · alice · msg
Outbreaks hit 3/8 — Kinshasa(3y), Santiago(3y), Karachi(3b) are armed; black supply pressure easing only via treats. I'm parked IN Madrid holding 4/5 blue: charter here, hand me Madrid(blue), and next turn I shuttle Sao Paulo and cure BLUE — that's the win. Everything else is cleanup; Karachi/Kinshasa are yours, Santiago mine after the cure.
Not delivered to bob's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it.
Model call alice-legacy-p0055 — unique payload candidate; not a proven invocation join
#95 · alice · cmd
{
"tag": "contingencyTake",
"event": "oneQuietNight"
}
Board before: state 93 in states.jsonl · after: state 95 in states.jsonl
Model call alice-legacy-p0055 — unique payload candidate; not a proven invocation join
#96 · alice · cmd
{
"tag": "endActions"
}
Board before: state 95 in states.jsonl · after: state 96 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0055 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #94 (unique payload candidate; not a proven invocation join), #95 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0055 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #92 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0056 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0056 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.