Turn 14 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 14, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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alice-legacy-p0055

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 55. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
  RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Santiago (3 yellow) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=contingencyPlanner at=Madrid
cures: blue:none yellow:cured black:cured red:cured  outbreaks=3/8  infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@Madrid(contingencyPlanner) hand=5 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black), St. Petersburg(blue)]  bob@Riyadh(scientist) hand=5 [Madrid(blue), Seoul(red), Riyadh(black), Essen(blue), Johannesburg(yellow)]
supply: blue:19 yellow:14 black:16 red:16   decks: player=21 infection=42   player-discard: 7 yellow, 5 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Sao Paulo→Lagos→Kinshasa [yellow CURED: 1 treat clears ALL cubes here]
  Karachi: 3 black⚠ [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Sao Paulo→(shuttle)Cairo→Baghdad→Karachi — or 3 action(s): go to Cairo (2 move(s)), then charter to Karachi (spends Cairo(black)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 4
  Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Sao Paulo→Bogota→Lima→Santiago — or 3 action(s): go to Cairo (2 move(s)), then charter to Santiago (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here]
  Kolkata: 2 black
  Chicago: 2 blue [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): New York→Toronto→Chicago — or 1 action: direct flight (you hold Chicago — your 4/5 blue set — burning drops it to 3/5; 6 blue in deck, 2 held elsewhere; spend it only if this beats the cure)
  Toronto: 2 blue [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): New York→Toronto
  Sydney: 2 red [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats]
  Manila: 2 red [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats]
  Baghdad: 2 black [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats]
  Taipei: 1 red
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chennai: 1 black
  New York: 1 blue
  Mexico City: 1 yellow
  Osaka: 1 red
  Jakarta: 1 red
  Lima: 1 yellow
  Khartoum: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~10 turn(s), team-wide
eradication: yellow: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 8 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (4/5) — keep EVERY blue card; nearest station Sao Paulo (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 0 move(s), bob 1 action(s) (charter flight from Riyadh straight to Madrid (spends Riyadh(black))); then alice to station Sao Paulo +1 move(s) to cure
  bob hands you Essen(blue): meet IN Essen (the card's own city) — you 2 move(s), bob 1 action(s) (charter flight from Riyadh straight to Essen (spends Riyadh(black))); then alice to station Cairo +1 action(s) (direct flight to Cairo (spends Cairo(black))) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Kinshasa (yellow, 3, imminent): 3 move(s): Sao Paulo→Lagos→Kinshasa
  Karachi (black, 3, imminent): 4 move(s): Sao Paulo→(shuttle)Cairo→Baghdad→Karachi — nearer teammate: bob, 1 move(s) vs your 4
  Santiago (yellow, 3, imminent): 4 move(s): Sao Paulo→Bogota→Lima→Santiago
  Sydney (red, 2): 3 move(s): Sao Paulo→(shuttle)Jakarta→Sydney
  Baghdad (black, 2): 3 move(s): Sao Paulo→(shuttle)Cairo→Baghdad — nearer teammate: bob, 1 move(s) vs your 3
  Kolkata (black, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata — nearer teammate: bob, 3 move(s) vs your 4
  Manila (red, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Ho Chi Minh City→Manila

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 3/8; deck ~10 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - break the Chicago–Toronto blue cluster at Toronto — drive New York, drive Toronto, treat blue
     tempo: 3 action(s) further from the blue cure (8 → 11 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Santiago): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - sweep Kinshasa (yellow cured, 3 cubes, 1 treat clears all) — drive Sao Paulo, drive Lagos, drive Kinshasa
     tempo: 4 action(s) further from the blue cure (8 → 12 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Santiago): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Kinshasa — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - break the Karachi–Baghdad black cluster at Karachi — drive Sao Paulo, shuttle Cairo, charter to Karachi
     tempo: 5 action(s) further from the blue cure (8 → 13 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Santiago): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Karachi — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
     burns: black CURED — spare
  exchange "break the Chicago–Toronto blue cluster at Toron…" → "sweep Kinshasa": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "sweep Kinshasa" → "break the Karachi–Baghdad black cluster at Kara…": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "defuse the armed discard bomb at Santiago (yellow — fires on the next epidemic reshuffle)" — tempo -6 vs -5, risk 1.30 vs 1.18 — beaten by "break the Karachi–Baghdad black cluster at Kara…"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chicago", "Washington", "Paris", "Cairo", "St. Petersburg"
  [12] {"tag":"contingencyTake","event":"oneQuietNight"}

⚠ SINCE YOUR LAST MESSAGE: outbreaks 2→3 — your team hasn't heard this from you yet.

NUDGE — you took your last turn without sending a message.
⚠ SINCE YOUR LAST MESSAGE: outbreaks 2→3 — your team hasn't heard this from you yet.
Consider whether your team needs to know. CALL send_message if so,
otherwise no action needed — this is a one-time reminder.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I'm in Madrid holding position for bob's handoff (he charters here this turn). Spare 3 actions: I could sweep something nearby and return? Kinshasa sweep is 3 moves out + treat — can't return in time. Toronto: drive New York, Toronto, treat, treat = 4, then Toronto→? too far from Madrid. Santiago similar.

Hmm — but wait: if I'm not needed until handoff, maybe better: stay in Madrid, take OQN (1 action) as insurance, endActions with 2 wasted. Or New York blue 1 cube? Drive NY (1), treat blue (1) = 2 actions, then back to Madrid? NY–Madrid not adjacent. Meh.

I'll take OQN, then endActions with 2 spare — acceptable given win next turn. Actually alternative: drive Sao Paulo (1 move) — shuttle from Madrid? No shuttle in Madrid. Stay.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Outbreaks hit 3/8 — Kinshasa(3y), Santiago(3y), Karachi(3b) are armed; black supply pressure easing only via treats. I'm parked IN Madrid holding 4/5 blue: charter here, hand me Madrid(blue), and next turn I shuttle Sao Paulo and cure BLUE — that's the win. Everything else is cleanup; Karachi/Kinshasa are yours, Santiago mine after the cure."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "contingencyTake", "event": "oneQuietNight"}}, "output": {"submitted": true, "action": {"tag": "contingencyTake", "event": "oneQuietNight"}}}

bob-legacy-p0055

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 55. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Santiago (3 yellow) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=scientist at=Riyadh
cures: blue:none yellow:cured black:cured red:cured  outbreaks=3/8  infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@London(contingencyPlanner) hand=5 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black), St. Petersburg(blue)]  bob@Riyadh(scientist) hand=5 [Madrid(blue), Seoul(red), Riyadh(black), Essen(blue), Johannesburg(yellow)]
supply: blue:19 yellow:14 black:16 red:16   decks: player=21 infection=42   player-discard: 7 yellow, 5 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Cairo→Khartoum→Kinshasa — or 1 action(s): charter flight from Riyadh straight to Kinshasa (spends Riyadh(black)) [yellow CURED: 1 treat clears ALL cubes here]
  Karachi: 3 black⚠ [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Karachi [black CURED: 1 treat clears ALL cubes here]
  Santiago: 3 yellow⚠ [in infect-discard] — 5 move(s): Cairo→(shuttle)Sao Paulo→Bogota→Lima→Santiago — or 1 action(s): charter flight from Riyadh straight to Santiago (spends Riyadh(black)) [yellow CURED: 1 treat clears ALL cubes here]
  Kolkata: 2 black — pre-empt (one draw from critical): 3 move(s): Karachi→Delhi→Kolkata — or 1 action(s): charter flight from Riyadh straight to Kolkata (spends Riyadh(black)) [black CURED: 1 treat clears ALL cubes here]
  Chicago: 2 blue [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats]
  Sydney: 2 red [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats]
  Manila: 2 red [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats]
  Baghdad: 2 black [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Baghdad [black CURED: 1 treat clears ALL cubes here]
  Taipei: 1 red
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chennai: 1 black
  New York: 1 blue
  Mexico City: 1 yellow
  Osaka: 1 red
  Jakarta: 1 red
  Lima: 1 yellow
  Khartoum: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~10 turn(s), team-wide
eradication: yellow: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 8 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (4/5) — give alice your blue cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 1 action(s) (charter flight from Riyadh straight to Madrid (spends Riyadh(black))), alice 1 move(s); then alice to station Sao Paulo +1 move(s) to cure
  hand Essen(blue) to alice: meet IN Essen (the card's own city) — you 1 action(s) (charter flight from Riyadh straight to Essen (spends Riyadh(black))), alice 1 move(s); then alice to station Cairo +1 action(s) (direct flight to Cairo (spends Cairo(black))) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Karachi (black, 3, imminent): 1 move(s): Karachi
  Kinshasa (yellow, 3, imminent): 3 move(s): Cairo→Khartoum→Kinshasa
  Santiago (yellow, 3, imminent): 5 move(s): Cairo→(shuttle)Sao Paulo→Bogota→Lima→Santiago
  Baghdad (black, 2): 1 move(s): Baghdad
  Kolkata (black, 2): 3 move(s): Karachi→Delhi→Kolkata
  Sydney (red, 2): 3 move(s): Cairo→(shuttle)Jakarta→Sydney
  Manila (red, 2): 4 move(s): Cairo→(shuttle)Jakarta→Ho Chi Minh City→Manila

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I drew Essen(blue) — Alice has 4/5 blue + my Madrid + Essen = she could have 6; she needs 5 for blue cure... She's Scientist? No, I'm Scientist. She needs 5 cards: Chicago, Washington, Paris, St. Petersburg, + one of Madrid/Essen. I hold Madrid and Essen blue! I can hand one off; and the other... she can cure blue with 5. Madrid handoff via charter Madrid. Message: I'll charter to Madrid (spending Riyadh black, cured — fine) next turn, give Madrid(blue); Essen also available. Actually she's in London, 1 move to... Madrid/London adjacent! She should move to Madrid.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Update: I drew Essen(blue) — I now hold TWO blue cards (Madrid, Essen). I'll charter Madrid next turn (Riyadh card is cured-spare) and give you Madrid(blue) in Madrid — you'll have 5/5 blue and can cure immediately (shuttle to Sao Paulo or any station). After the handoff I'm your firefighter: Karachi/Baghdad black clears, then Kinshasa yellow and red leftovers. Move to Madrid this turn if you can and be ready to cure blue on your next turn — that's the win card."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

While Alice acts: I've flagged that I hold Madrid + Essen blue — I'll deliver Madrid to her in Madrid next turn so she can cure blue (the final cure). I'll cover black/yellow/red clusters after.

toolCalls: []

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0056

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 56. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
  RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Santiago (3 yellow) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=contingencyPlanner at=Madrid
cures: blue:none yellow:cured black:cured red:cured  outbreaks=3/8  infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@Madrid(contingencyPlanner) hand=5 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black), St. Petersburg(blue)]  bob@Riyadh(scientist) hand=5 [Madrid(blue), Seoul(red), Riyadh(black), Essen(blue), Johannesburg(yellow)]
supply: blue:19 yellow:14 black:16 red:16   decks: player=21 infection=42   player-discard: 7 yellow, 5 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Sao Paulo→Lagos→Kinshasa [yellow CURED: 1 treat clears ALL cubes here]
  Karachi: 3 black⚠ [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Sao Paulo→(shuttle)Cairo→Baghdad→Karachi — or 3 action(s): go to Cairo (2 move(s)), then charter to Karachi (spends Cairo(black)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 4
  Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Sao Paulo→Bogota→Lima→Santiago — or 3 action(s): go to Cairo (2 move(s)), then charter to Santiago (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here]
  Kolkata: 2 black
  Chicago: 2 blue [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): New York→Toronto→Chicago — or 1 action: direct flight (you hold Chicago — your 4/5 blue set — burning drops it to 3/5; 6 blue in deck, 2 held elsewhere; spend it only if this beats the cure)
  Toronto: 2 blue [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): New York→Toronto
  Sydney: 2 red [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats]
  Manila: 2 red [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats]
  Baghdad: 2 black [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats]
  Taipei: 1 red
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chennai: 1 black
  New York: 1 blue
  Mexico City: 1 yellow
  Osaka: 1 red
  Jakarta: 1 red
  Lima: 1 yellow
  Khartoum: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~10 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
  one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
  P(epidemic in window) ≈ 44%, epidemic certain within 9 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: yellow: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 8 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (4/5) — keep EVERY blue card; nearest station Sao Paulo (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 0 move(s), bob 1 action(s) (charter flight from Riyadh straight to Madrid (spends Riyadh(black))); then alice to station Sao Paulo +1 move(s) to cure
  bob hands you Essen(blue): meet IN Essen (the card's own city) — you 2 move(s), bob 1 action(s) (charter flight from Riyadh straight to Essen (spends Riyadh(black))); then alice to station Cairo +1 action(s) (direct flight to Cairo (spends Cairo(black))) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Kinshasa (yellow, 3, imminent): 3 move(s): Sao Paulo→Lagos→Kinshasa
  Karachi (black, 3, imminent): 4 move(s): Sao Paulo→(shuttle)Cairo→Baghdad→Karachi — nearer teammate: bob, 1 move(s) vs your 4
  Santiago (yellow, 3, imminent): 4 move(s): Sao Paulo→Bogota→Lima→Santiago
  Sydney (red, 2): 3 move(s): Sao Paulo→(shuttle)Jakarta→Sydney
  Baghdad (black, 2): 3 move(s): Sao Paulo→(shuttle)Cairo→Baghdad — nearer teammate: bob, 1 move(s) vs your 3
  Kolkata (black, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata — nearer teammate: bob, 3 move(s) vs your 4
  Manila (red, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Ho Chi Minh City→Manila

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - break the Karachi–Baghdad black cluster at Karachi — drive Sao Paulo, shuttle Cairo
     tempo: 1 action(s) further from the blue cure (8 → 9 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Santiago): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Karachi — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: break the Chicago–Toronto blue cluster at Toronto — tempo -3 vs -1, risk 1.36 vs 1.18 — beaten by "break the Karachi–Baghdad black cluster at Kara…".
  dominated: sweep Kinshasa (yellow cured, 3 cubes, 1 treat clears all) — tempo -2 vs -1, risk 1.24 vs 1.18 — beaten by "break the Karachi–Baghdad black cluster at Kara…".
  dominated: defuse the armed discard bomb at Santiago (yellow — fires on the next epidemic reshuffle) — tempo -2 vs -1, risk 1.30 vs 1.18 — beaten by "break the Karachi–Baghdad black cluster at Kara…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chicago", "Washington", "Paris", "Cairo", "St. Petersburg"
  (playEvent costs NO action — you may play one AND still take all your actions)
  [12] {"tag":"playEvent","play":{"event":"oneQuietNight"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

2 actions left, must be in Madrid for handoff. Priced nominee: drive Sao Paulo, shuttle Cairo — but that leaves Madrid; bob charters here... if I'm in Cairo, rendezvous fails. Bob's plan: charter to Madrid, hand me card. I should stay. So: endActions with 2 wasted, or treat somewhere near? Madrid no cubes. Keep waiting — endActions.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "endActions"}}, "output": {"submitted": true, "action": {"tag": "endActions"}}}

bob-legacy-p0056

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 56. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
  RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Toronto (3 blue), Santiago (3 yellow) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=scientist at=Riyadh
cures: blue:none yellow:cured black:cured red:cured  outbreaks=3/8  infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@Madrid(contingencyPlanner) hand=7 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black), St. Petersburg(blue), Moscow(black), Tehran(black)]  bob@Riyadh(scientist) hand=5 [Madrid(blue), Seoul(red), Riyadh(black), Essen(blue), Johannesburg(yellow)]
supply: blue:18 yellow:14 black:16 red:15   decks: player=19 infection=40   player-discard: 7 yellow, 5 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Cairo→Khartoum→Kinshasa — or 1 action(s): charter flight from Riyadh straight to Kinshasa (spends Riyadh(black)) [yellow CURED: 1 treat clears ALL cubes here]
  Karachi: 3 black⚠ [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Karachi [black CURED: 1 treat clears ALL cubes here]
  Toronto: 3 blue⚠ [in infect-discard] [cluster Chicago–Toronto: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Cairo→(shuttle)Atlanta→Chicago→Toronto — or 1 action(s): charter flight from Riyadh straight to Toronto (spends Riyadh(black)) — nearer teammate: alice, 2 move(s) vs your 4
  Santiago: 3 yellow⚠ [in infect-discard] — 5 move(s): Cairo→(shuttle)Sao Paulo→Bogota→Lima→Santiago — or 1 action(s): charter flight from Riyadh straight to Santiago (spends Riyadh(black)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5
  Kolkata: 2 black
  Chicago: 2 blue [cluster Chicago–Toronto: 5 cubes — matures to 3s costs 6+ treats]
  Sydney: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
  Manila: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
  Baghdad: 2 black [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Baghdad [black CURED: 1 treat clears ALL cubes here]
  Jakarta: 2 red [in infect-discard] [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
  Taipei: 1 red
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chennai: 1 black
  New York: 1 blue
  Mexico City: 1 yellow
  Osaka: 1 red
  Lima: 1 yellow
  Khartoum: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: yellow: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (4/5) — give alice your blue cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 1 action(s) (charter flight from Riyadh straight to Madrid (spends Riyadh(black))), alice 0 move(s); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  hand Essen(blue) to alice: meet IN Essen (the card's own city) — you 1 action(s) (charter flight from Riyadh straight to Essen (spends Riyadh(black))), alice 2 move(s); then alice to station Cairo +1 action(s) (direct flight to Cairo (spends Cairo(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Karachi (black, 3, imminent): 1 move(s): Karachi
  Kinshasa (yellow, 3, imminent): 3 move(s): Cairo→Khartoum→Kinshasa
  Santiago (yellow, 3, imminent): 5 move(s): Cairo→(shuttle)Sao Paulo→Bogota→Lima→Santiago — nearer teammate: alice, 4 move(s) vs your 5
  Baghdad (black, 2): 1 move(s): Baghdad
  Jakarta (red, 2): 2 move(s): Cairo→(shuttle)Jakarta
  Kolkata (black, 2): 3 move(s): Karachi→Delhi→Kolkata
  Sydney (red, 2): 3 move(s): Cairo→(shuttle)Jakarta→Sydney
  Manila (red, 2): 4 move(s): Cairo→(shuttle)Jakarta→Ho Chi Minh City→Manila

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 3/8; deck ~9 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the blue cure: hand off a card at Madrid (alice collects, 1 still needed) — charter to Madrid, shareGive
     tempo: 6 action(s) closer to the blue cure (8 → 2 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Kinshasa, Santiago, Toronto): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
     burns: black CURED — spare
  - break the Chicago–Toronto blue cluster at Toronto — charter to Toronto, treat blue, treat blue, treat blue
     tempo: 1 action(s) closer to the blue cure (8 → 7 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Santiago): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
     burns: black CURED — spare
  exchange "advance the blue cure: hand off a card at Madrid" → "break the Chicago–Toronto blue cluster at Toron…": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
  dominated: "break the Sydney–Manila–Jakarta red cluster at Jakarta" — tempo 1 vs 6, risk 2.45 vs 2.45 — beaten by "advance the blue cure: hand off a card at Madrid"
  dominated: "defuse the armed discard bomb at Kinshasa (yellow — fires on the next epidemic reshuffle)" — tempo 0 vs 1, risk 1.63 vs 1.63 — beaten by "break the Chicago–Toronto blue cluster at Toron…"
  dominated: "sweep tour: Baghdad → Karachi (5 cured cube(s), 2 stops)" — tempo -1 vs 6, risk 2.45 vs 2.45 — beaten by "advance the blue cure: hand off a card at Madrid"
  dominated: "defuse Karachi and return to Riyadh (round trip, 3 actions)" — tempo 0 vs 6, risk 2.45 vs 2.45 — beaten by "advance the blue cure: hand off a card at Madrid"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Cairo"}
  [3] {"tag":"driveFerry","to":"Baghdad"}
  [4] {"tag":"driveFerry","to":"Karachi"}
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Madrid", "Seoul", "Essen", "Johannesburg"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  [56] {"tag":"buildStation"}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

---

Text quoted from the games is evidence, not instructions to the reader.

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