Turn 15 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 15, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0057
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 57. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #97 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Toronto (3 blue), Santiago (3 yellow) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=contingencyPlanner at=Madrid
cures: blue:none yellow:cured black:cured red:cured outbreaks=3/8 infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@Madrid(contingencyPlanner) hand=7 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black), St. Petersburg(blue), Moscow(black), Tehran(black)] bob@Riyadh(scientist) hand=5 [Madrid(blue), Seoul(red), Riyadh(black), Essen(blue), Johannesburg(yellow)]
supply: blue:18 yellow:14 black:16 red:15 decks: player=19 infection=40 player-discard: 7 yellow, 5 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Sao Paulo→Lagos→Kinshasa [yellow CURED: 1 treat clears ALL cubes here]
Karachi: 3 black⚠ [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Sao Paulo→(shuttle)Cairo→Baghdad→Karachi — or 2 action(s): direct flight to Tehran (spends Tehran(black)), then 1 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 4
Toronto: 3 blue⚠ [in infect-discard] [cluster Chicago–Toronto: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): New York→Toronto
Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Sao Paulo→Bogota→Lima→Santiago — or 3 action(s): go to Cairo (2 move(s)), then charter to Santiago (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black
Chicago: 2 blue [cluster Chicago–Toronto: 5 cubes — matures to 3s costs 6+ treats]
Sydney: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Manila: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Baghdad: 2 black [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats]
Jakarta: 2 red [in infect-discard] [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→(shuttle)Jakarta [red CURED: 1 treat clears ALL cubes here]
Taipei: 1 red
Johannesburg: 1 yellow
Seoul: 1 red
Chennai: 1 black
New York: 1 blue
Mexico City: 1 yellow
Osaka: 1 red
Lima: 1 yellow
Khartoum: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: yellow: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (4/5) — keep EVERY blue card; nearest station Sao Paulo (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 0 move(s), bob 1 action(s) (charter flight from Riyadh straight to Madrid (spends Riyadh(black))); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
bob hands you Essen(blue): meet IN Essen (the card's own city) — you 2 move(s), bob 1 action(s) (charter flight from Riyadh straight to Essen (spends Riyadh(black))); then alice to station Cairo +1 action(s) (direct flight to Cairo (spends Cairo(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Kinshasa (yellow, 3, imminent): 3 move(s): Sao Paulo→Lagos→Kinshasa
Karachi (black, 3, imminent): 4 move(s): Sao Paulo→(shuttle)Cairo→Baghdad→Karachi — nearer teammate: bob, 1 move(s) vs your 4
Santiago (yellow, 3, imminent): 4 move(s): Sao Paulo→Bogota→Lima→Santiago
Jakarta (red, 2): 2 move(s): Sao Paulo→(shuttle)Jakarta
Sydney (red, 2): 3 move(s): Sao Paulo→(shuttle)Jakarta→Sydney
Baghdad (black, 2): 3 move(s): Sao Paulo→(shuttle)Cairo→Baghdad — nearer teammate: bob, 1 move(s) vs your 3
Kolkata (black, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata — nearer teammate: bob, 3 move(s) vs your 4
Manila (red, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Ho Chi Minh City→Manila
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
I'm at 7/7 hand cap — when bob hands me Madrid I'll need to shed one. I hold 4 blue + Cairo/Moscow/Tehran black (cured, spare). Advise bob: hand Madrid in Madrid; I'll discard a black spare (Moscow or Tehran).
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Ready in Madrid. Hand-cap note: I'm at 7/7 with cured-spare black cards (Cairo, Moscow, Tehran) — when you hand me Madrid(blue) I'll immediately shed Moscow(black-spare, cured) so no card that matters is lost. Then next turn: Sao Paulo shuttle + BLUE CURE = game won. Take your pick of Madrid or Essen — Madrid keeps me on the Sao Paulo shuttle line."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Signaled readiness and the discard plan for the handoff. Waiting on bob's Madrid delivery.
toolCalls: []
alice-legacy-p0059
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 59. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #101 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #100): Discard Tehran or Moscow (cured black spares) — keep the 5 blue. You're set: move Sao Paulo next turn and CURE BLUE = we win. Hold there for my Essen handoff only if something delays you; otherwise just cure.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago):
RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Toronto (3 blue), Santiago (3 yellow) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (alice must discard to 7)
you=alice role=contingencyPlanner at=Madrid
cures: blue:none yellow:cured black:cured red:cured outbreaks=3/8 infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@Madrid(contingencyPlanner) hand=8 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black), St. Petersburg(blue), Moscow(black), Tehran(black), Madrid(blue)] bob@Madrid(scientist) hand=3 [Seoul(red), Essen(blue), Johannesburg(yellow)]
supply: blue:18 yellow:14 black:16 red:15 decks: player=19 infection=40 player-discard: 7 yellow, 6 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Sao Paulo→Lagos→Kinshasa [yellow CURED: 1 treat clears ALL cubes here]
Karachi: 3 black⚠ [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Sao Paulo→(shuttle)Cairo→Baghdad→Karachi — or 2 action(s): direct flight to Tehran (spends Tehran(black)), then 1 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here]
Toronto: 3 blue⚠ [in infect-discard] [cluster Chicago–Toronto: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): New York→Toronto
Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Sao Paulo→Bogota→Lima→Santiago — or 3 action(s): go to Cairo (2 move(s)), then charter to Santiago (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black
Chicago: 2 blue [cluster Chicago–Toronto: 5 cubes — matures to 3s costs 6+ treats]
Sydney: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Manila: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Baghdad: 2 black [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats]
Jakarta: 2 red [in infect-discard] [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→(shuttle)Jakarta [red CURED: 1 treat clears ALL cubes here]
Taipei: 1 red
Johannesburg: 1 yellow
Seoul: 1 red
Chennai: 1 black
New York: 1 blue
Mexico City: 1 yellow
Osaka: 1 red
Lima: 1 yellow
Khartoum: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: yellow: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU have a FULL SET (5/5) — station Sao Paulo (1 move(s)) to discoverCure
discard hint: blue: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Cairo (black CURED — worthless, discard freely), Moscow (black CURED — worthless, discard freely), Tehran (black CURED — worthless, discard freely), Chicago (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Washington (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Paris (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), St. Petersburg (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Madrid (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it)
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Chicago"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Washington"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
[4] {"tag":"discard","card":{"kind":"city","city":"St. Petersburg"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Tehran"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
I have full blue set (5/5)! Discard Cairo (cured spare). Then next turn: Sao Paulo, cure blue — win.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Cairo"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Cairo"}}}}
bob-legacy-p0057
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 57. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #98 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from alice (event #97): Ready in Madrid. Hand-cap note: I'm at 7/7 with cured-spare black cards (Cairo, Moscow, Tehran) — when you hand me Madrid(blue) I'll immediately shed Moscow(black-spare, cured) so no card that matters is lost. Then next turn: Sao Paulo shuttle + BLUE CURE = game won. Take your pick of Madrid or Essen — Madrid keeps me on the Sao Paulo shuttle line.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Toronto (3 blue), Santiago (3 yellow) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=scientist at=Riyadh
cures: blue:none yellow:cured black:cured red:cured outbreaks=3/8 infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@Madrid(contingencyPlanner) hand=7 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black), St. Petersburg(blue), Moscow(black), Tehran(black)] bob@Riyadh(scientist) hand=5 [Madrid(blue), Seoul(red), Riyadh(black), Essen(blue), Johannesburg(yellow)]
supply: blue:18 yellow:14 black:16 red:15 decks: player=19 infection=40 player-discard: 7 yellow, 5 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Cairo→Khartoum→Kinshasa — or 1 action(s): charter flight from Riyadh straight to Kinshasa (spends Riyadh(black)) [yellow CURED: 1 treat clears ALL cubes here]
Karachi: 3 black⚠ [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Karachi [black CURED: 1 treat clears ALL cubes here]
Toronto: 3 blue⚠ [in infect-discard] [cluster Chicago–Toronto: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Cairo→(shuttle)Atlanta→Chicago→Toronto — or 1 action(s): charter flight from Riyadh straight to Toronto (spends Riyadh(black)) — nearer teammate: alice, 2 move(s) vs your 4
Santiago: 3 yellow⚠ [in infect-discard] — 5 move(s): Cairo→(shuttle)Sao Paulo→Bogota→Lima→Santiago — or 1 action(s): charter flight from Riyadh straight to Santiago (spends Riyadh(black)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5
Kolkata: 2 black
Chicago: 2 blue [cluster Chicago–Toronto: 5 cubes — matures to 3s costs 6+ treats]
Sydney: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Manila: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Baghdad: 2 black [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Baghdad [black CURED: 1 treat clears ALL cubes here]
Jakarta: 2 red [in infect-discard] [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Taipei: 1 red
Johannesburg: 1 yellow
Seoul: 1 red
Chennai: 1 black
New York: 1 blue
Mexico City: 1 yellow
Osaka: 1 red
Lima: 1 yellow
Khartoum: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: yellow: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (4/5) — give alice your blue cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 1 action(s) (charter flight from Riyadh straight to Madrid (spends Riyadh(black))), alice 0 move(s); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Essen(blue) to alice: meet IN Essen (the card's own city) — you 1 action(s) (charter flight from Riyadh straight to Essen (spends Riyadh(black))), alice 2 move(s); then alice to station Cairo +1 action(s) (direct flight to Cairo (spends Cairo(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Karachi (black, 3, imminent): 1 move(s): Karachi
Kinshasa (yellow, 3, imminent): 3 move(s): Cairo→Khartoum→Kinshasa
Santiago (yellow, 3, imminent): 5 move(s): Cairo→(shuttle)Sao Paulo→Bogota→Lima→Santiago — nearer teammate: alice, 4 move(s) vs your 5
Baghdad (black, 2): 1 move(s): Baghdad
Jakarta (red, 2): 2 move(s): Cairo→(shuttle)Jakarta
Kolkata (black, 2): 3 move(s): Karachi→Delhi→Kolkata
Sydney (red, 2): 3 move(s): Cairo→(shuttle)Jakarta→Sydney
Manila (red, 2): 4 move(s): Cairo→(shuttle)Jakarta→Ho Chi Minh City→Manila
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~9 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the blue cure: hand off a card at Madrid (alice collects, 1 still needed) — charter to Madrid, shareGive
tempo: 6 action(s) closer to the blue cure (8 → 2 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Kinshasa, Santiago, Toronto): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: black CURED — spare
- break the Chicago–Toronto blue cluster at Toronto — charter to Toronto, treat blue, treat blue, treat blue
tempo: 1 action(s) closer to the blue cure (8 → 7 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Santiago): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: black CURED — spare
exchange "advance the blue cure: hand off a card at Madrid" → "break the Chicago–Toronto blue cluster at Toron…": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
dominated: "break the Sydney–Manila–Jakarta red cluster at Jakarta" — tempo 1 vs 6, risk 2.45 vs 2.45 — beaten by "advance the blue cure: hand off a card at Madrid"
dominated: "defuse the armed discard bomb at Kinshasa (yellow — fires on the next epidemic reshuffle)" — tempo 0 vs 1, risk 1.63 vs 1.63 — beaten by "break the Chicago–Toronto blue cluster at Toron…"
dominated: "sweep tour: Baghdad → Karachi (5 cured cube(s), 2 stops)" — tempo -1 vs 6, risk 2.45 vs 2.45 — beaten by "advance the blue cure: hand off a card at Madrid"
dominated: "defuse Karachi and return to Riyadh (round trip, 3 actions)" — tempo 0 vs 6, risk 2.45 vs 2.45 — beaten by "advance the blue cure: hand off a card at Madrid"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Cairo"}
[3] {"tag":"driveFerry","to":"Baghdad"}
[4] {"tag":"driveFerry","to":"Karachi"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Madrid", "Seoul", "Essen", "Johannesburg"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[56] {"tag":"buildStation"}
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Handoff line: charter Madrid (spends Riyadh black — cured spare), shareGive Madrid, then 2 remaining actions: treat nothing in Madrid... drive London? Madrid connects London, Paris, Sao Paulo, Algiers, NY. After handoff (2 actions: charter + shareGive), 2 left: drive Algiers? treat? Nothing hot reachable-treatable. Could drive Algiers (1 blue cube? no, 0). Alternatively after charter Madrid, give Madrid card, then remaining 2 actions: drive London (treat? London cleared). Eh, dead actions but cure tempo is decisive. Go.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "charterFlight", "to": "Madrid"}}, "output": {"submitted": true, "action": {"tag": "charterFlight", "to": "Madrid"}}}
bob-legacy-p0058
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 58. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #99 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Toronto (3 blue), Santiago (3 yellow) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=scientist at=Madrid
cures: blue:none yellow:cured black:cured red:cured outbreaks=3/8 infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@Madrid(contingencyPlanner) hand=7 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black), St. Petersburg(blue), Moscow(black), Tehran(black)] bob@Madrid(scientist) hand=4 [Madrid(blue), Seoul(red), Essen(blue), Johannesburg(yellow)]
supply: blue:18 yellow:14 black:16 red:15 decks: player=19 infection=40 player-discard: 7 yellow, 6 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Sao Paulo→Lagos→Kinshasa — or 1 action(s): charter flight from Madrid straight to Kinshasa (spends Madrid(blue)) [yellow CURED: 1 treat clears ALL cubes here]
Karachi: 3 black⚠ [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Sao Paulo→(shuttle)Cairo→Baghdad→Karachi — or 1 action(s): charter flight from Madrid straight to Karachi (spends Madrid(blue)) [black CURED: 1 treat clears ALL cubes here]
Toronto: 3 blue⚠ [in infect-discard] [cluster Chicago–Toronto: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): New York→Toronto — or 1 action(s): charter flight from Madrid straight to Toronto (spends Madrid(blue))
Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Sao Paulo→Bogota→Lima→Santiago — or 1 action(s): charter flight from Madrid straight to Santiago (spends Madrid(blue)) [yellow CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black
Chicago: 2 blue [cluster Chicago–Toronto: 5 cubes — matures to 3s costs 6+ treats]
Sydney: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Manila: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Baghdad: 2 black [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats]
Jakarta: 2 red [in infect-discard] [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→(shuttle)Jakarta — or 1 action(s): charter flight from Madrid straight to Jakarta (spends Madrid(blue)) [red CURED: 1 treat clears ALL cubes here]
Taipei: 1 red
Johannesburg: 1 yellow
Seoul: 1 red
Chennai: 1 black
New York: 1 blue
Mexico City: 1 yellow
Osaka: 1 red
Lima: 1 yellow
Khartoum: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: yellow: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (4/5) — give alice your blue cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share now available: bob should GIVE Madrid to alice (the blue collector). One direction only — never trade it back. HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Essen(blue) to alice: meet IN Essen (the card's own city) — you 1 action(s) (charter flight from Madrid straight to Essen (spends Madrid(blue))), alice 2 move(s); then alice to station Cairo +1 action(s) (direct flight to Cairo (spends Cairo(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Kinshasa (yellow, 3, imminent): 3 move(s): Sao Paulo→Lagos→Kinshasa
Karachi (black, 3, imminent): 4 move(s): Sao Paulo→(shuttle)Cairo→Baghdad→Karachi
Santiago (yellow, 3, imminent): 4 move(s): Sao Paulo→Bogota→Lima→Santiago
Jakarta (red, 2): 2 move(s): Sao Paulo→(shuttle)Jakarta
Sydney (red, 2): 3 move(s): Sao Paulo→(shuttle)Jakarta→Sydney
Baghdad (black, 2): 3 move(s): Sao Paulo→(shuttle)Cairo→Baghdad
Kolkata (black, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata
Manila (red, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Ho Chi Minh City→Manila
station opportunities (stations enable cures and shuttle travel):
you hold Essen, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Essen(blue): blue margin 7 — burnable; 6 blue still in deck
response reach — team's card-free trip to each city: Essen 3→0, London 2→1, Paris 2→1, Milan 2→1; board-wide: 5 cities closer, 7 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~9 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the blue cure: hand off a card at Madrid (alice collects, 1 still needed) — shareGive
tempo: 3 action(s) closer to the blue cure (5 → 2 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Kinshasa, Santiago, Toronto): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
- break the Chicago–Toronto blue cluster at Toronto — charter to Toronto, treat blue, treat blue
tempo: 5 action(s) further from the blue cure (5 → 10 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Santiago): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: blue margin 7 — burnable; 6 blue still in deck
exchange "advance the blue cure: hand off a card at Madrid" → "break the Chicago–Toronto blue cluster at Toron…": gives up 8 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
dominated: "break the Sydney–Manila–Jakarta red cluster at Jakarta" — tempo -6 vs 3, risk 2.45 vs 2.45 — beaten by "advance the blue cure: hand off a card at Madrid"
dominated: "sweep Kinshasa (yellow cured, 3 cubes, 1 treat clears all)" — tempo -7 vs -5, risk 1.63 vs 1.63 — beaten by "break the Chicago–Toronto blue cluster at Toron…"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
[7] {"tag":"directFlight","to":"Seoul"}
[8] {"tag":"directFlight","to":"Essen"}
[9] {"tag":"directFlight","to":"Johannesburg"}
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[57] {"tag":"buildStation"}
[58] {"tag":"shareGive","to":"alice","card":"Madrid"}
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
NUDGE — you took your last turn without sending a message.
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Consider whether your team needs to know. CALL send_message if so,
otherwise no action needed — this is a one-time reminder.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareGive", "to": "alice", "card": "Madrid"}}, "output": {"submitted": true, "action": {"tag": "shareGive", "to": "alice", "card": "Madrid"}}}
bob-legacy-p0059
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 59. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #100 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Toronto (3 blue), Santiago (3 yellow) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (alice must discard to 7)
you=bob role=scientist at=Madrid
cures: blue:none yellow:cured black:cured red:cured outbreaks=3/8 infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@Madrid(contingencyPlanner) hand=8 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black), St. Petersburg(blue), Moscow(black), Tehran(black), Madrid(blue)] bob@Madrid(scientist) hand=3 [Seoul(red), Essen(blue), Johannesburg(yellow)]
supply: blue:18 yellow:14 black:16 red:15 decks: player=19 infection=40 player-discard: 7 yellow, 6 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Sao Paulo→Lagos→Kinshasa — or 2 action(s): direct flight to Johannesburg (spends Johannesburg(yellow)), then 1 move(s) to Kinshasa [yellow CURED: 1 treat clears ALL cubes here]
Karachi: 3 black⚠ [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Sao Paulo→(shuttle)Cairo→Baghdad→Karachi — or 3 action(s): go to Essen (2 move(s)), then charter to Karachi (spends Essen(blue)) [black CURED: 1 treat clears ALL cubes here]
Toronto: 3 blue⚠ [in infect-discard] [cluster Chicago–Toronto: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): New York→Toronto
Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Sao Paulo→Bogota→Lima→Santiago — or 3 action(s): go to Essen (2 move(s)), then charter to Santiago (spends Essen(blue)) [yellow CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black
Chicago: 2 blue [cluster Chicago–Toronto: 5 cubes — matures to 3s costs 6+ treats]
Sydney: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Manila: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Baghdad: 2 black [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats]
Jakarta: 2 red [in infect-discard] [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→(shuttle)Jakarta [red CURED: 1 treat clears ALL cubes here]
Taipei: 1 red
Johannesburg: 1 yellow
Seoul: 1 red
Chennai: 1 black
New York: 1 blue
Mexico City: 1 yellow
Osaka: 1 red
Lima: 1 yellow
Khartoum: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: yellow: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); alice is 1 move(s) from station Sao Paulo to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
station opportunities (stations enable cures and shuttle travel):
you hold Essen, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Essen 3→0, London 2→1, Paris 2→1, Milan 2→1; board-wide: 5 cities closer, 7 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Alice has the full blue set and is 1 move from Sao Paulo station — the blue cure lands on her next turn and that wins the game. I'll advise her to discard a cured black spare (Tehran or Moscow), then treat it as done.
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Discard Tehran or Moscow (cured black spares) — keep the 5 blue. You're set: move Sao Paulo next turn and CURE BLUE = we win. Hold there for my Essen handoff only if something delays you; otherwise just cure."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Madrid(blue) handed off — Alice now has all 5 blue cards and sits one move from the Sao Paulo station. The blue cure next turn wins the game.
toolCalls: []
bob-legacy-p0060
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 60. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #102 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago):
RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Toronto (3 blue), Santiago (3 yellow) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=scientist at=Madrid
cures: blue:none yellow:cured black:cured red:cured outbreaks=3/8 infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@Madrid(contingencyPlanner) hand=7 [Chicago(blue), Washington(blue), Paris(blue), St. Petersburg(blue), Moscow(black), Tehran(black), Madrid(blue)] bob@Madrid(scientist) hand=3 [Seoul(red), Essen(blue), Johannesburg(yellow)]
supply: blue:18 yellow:14 black:16 red:15 decks: player=19 infection=40 player-discard: 7 yellow, 7 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Sao Paulo→Lagos→Kinshasa — or 2 action(s): direct flight to Johannesburg (spends Johannesburg(yellow)), then 1 move(s) to Kinshasa [yellow CURED: 1 treat clears ALL cubes here]
Karachi: 3 black⚠ [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Sao Paulo→(shuttle)Cairo→Baghdad→Karachi — or 3 action(s): go to Essen (2 move(s)), then charter to Karachi (spends Essen(blue)) [black CURED: 1 treat clears ALL cubes here]
Toronto: 3 blue⚠ [in infect-discard] [cluster Chicago–Toronto: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): New York→Toronto
Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Sao Paulo→Bogota→Lima→Santiago — or 3 action(s): go to Essen (2 move(s)), then charter to Santiago (spends Essen(blue)) [yellow CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black
Chicago: 2 blue [cluster Chicago–Toronto: 5 cubes — matures to 3s costs 6+ treats]
Sydney: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Manila: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Baghdad: 2 black [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats]
Jakarta: 2 red [in infect-discard] [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→(shuttle)Jakarta [red CURED: 1 treat clears ALL cubes here]
Taipei: 1 red
Johannesburg: 1 yellow
Seoul: 1 red
Chennai: 1 black
New York: 1 blue
Mexico City: 1 yellow
Osaka: 1 red
Lima: 1 yellow
Khartoum: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: yellow: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); alice is 1 move(s) from station Sao Paulo to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Kinshasa (yellow, 3, imminent): 3 move(s): Sao Paulo→Lagos→Kinshasa
Karachi (black, 3, imminent): 4 move(s): Sao Paulo→(shuttle)Cairo→Baghdad→Karachi
Santiago (yellow, 3, imminent): 4 move(s): Sao Paulo→Bogota→Lima→Santiago
Jakarta (red, 2): 2 move(s): Sao Paulo→(shuttle)Jakarta
Sydney (red, 2): 3 move(s): Sao Paulo→(shuttle)Jakarta→Sydney
Baghdad (black, 2): 3 move(s): Sao Paulo→(shuttle)Cairo→Baghdad
Kolkata (black, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata
Manila (red, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Ho Chi Minh City→Manila
station opportunities (stations enable cures and shuttle travel):
you hold Essen, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Essen 3→0, London 2→1, Paris 2→1, Milan 2→1; board-wide: 5 cities closer, 7 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~9 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Chicago–Toronto blue cluster at Toronto — drive New York, drive Toronto
tempo: no cure progress — nearest is blue, 2 action(s) to land it — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Kinshasa, Santiago, Toronto): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Toronto — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- sweep Kinshasa (yellow cured, 3 cubes, 1 treat clears all) — fly Johannesburg, drive Kinshasa
tempo: no cure progress — nearest is blue, 2 action(s) to land it — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Kinshasa, Santiago, Toronto): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Kinshasa — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
burns: yellow CURED — spare
"break the Chicago–Toronto blue cluster at Toron…" and "sweep Kinshasa" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
exchange "break the Chicago–Toronto blue cluster at Toron…" → "sweep Kinshasa": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
dominated: "break the Sydney–Manila–Jakarta red cluster at Jakarta" — tempo 0 vs 0, risk 2.39 vs 2.27 — beaten by "break the Chicago–Toronto blue cluster at Toron…"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
[7] {"tag":"directFlight","to":"Seoul"}
[8] {"tag":"directFlight","to":"Essen"}
[9] {"tag":"directFlight","to":"Johannesburg"}
[10] {"tag":"shareTake","from":"alice","card":"Madrid"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
2 actions: Kinshasa sweep — direct flight Johannesburg (spends cured yellow spare), then... drive Kinshasa is 1 move but I'd have 0 actions left to treat. Alternatively: fly Johannesburg, treat nothing... Kinshasa treat needs 3rd action. Alternative: drive Sao Paulo (station, near Kinshasa) — but treat needs next turn anyway. Best value: Johannesburg + Kinshasa moves puts me 1 treat from clearing a 3-cube; but no treat this turn. Or: direct flight Johannesburg, then drive Kinshasa — ends there, treat next turn (1 action). Kinshasa 3 yellow + Khartoum 1: treat next turn clears 3. Do that.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Johannesburg"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Johannesburg"}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0058
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 58. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago):
RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Toronto (3 blue), Santiago (3 yellow) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (alice must discard to 7)
you=alice role=contingencyPlanner at=Madrid
cures: blue:none yellow:cured black:cured red:cured outbreaks=3/8 infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@Madrid(contingencyPlanner) hand=8 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black), St. Petersburg(blue), Moscow(black), Tehran(black), Madrid(blue)] bob@Madrid(scientist) hand=3 [Seoul(red), Essen(blue), Johannesburg(yellow)]
supply: blue:18 yellow:14 black:16 red:15 decks: player=19 infection=40 player-discard: 7 yellow, 6 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Sao Paulo→Lagos→Kinshasa [yellow CURED: 1 treat clears ALL cubes here]
Karachi: 3 black⚠ [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Sao Paulo→(shuttle)Cairo→Baghdad→Karachi — or 2 action(s): direct flight to Tehran (spends Tehran(black)), then 1 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here]
Toronto: 3 blue⚠ [in infect-discard] [cluster Chicago–Toronto: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): New York→Toronto
Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Sao Paulo→Bogota→Lima→Santiago — or 3 action(s): go to Cairo (2 move(s)), then charter to Santiago (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black
Chicago: 2 blue [cluster Chicago–Toronto: 5 cubes — matures to 3s costs 6+ treats]
Sydney: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Manila: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Baghdad: 2 black [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats]
Jakarta: 2 red [in infect-discard] [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→(shuttle)Jakarta [red CURED: 1 treat clears ALL cubes here]
Taipei: 1 red
Johannesburg: 1 yellow
Seoul: 1 red
Chennai: 1 black
New York: 1 blue
Mexico City: 1 yellow
Osaka: 1 red
Lima: 1 yellow
Khartoum: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: yellow: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU have a FULL SET (5/5) — station Sao Paulo (1 move(s)) to discoverCure
discard hint: blue: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Cairo (black CURED — worthless, discard freely), Moscow (black CURED — worthless, discard freely), Tehran (black CURED — worthless, discard freely), Chicago (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Washington (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Paris (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), St. Petersburg (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Madrid (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it)
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Chicago"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Washington"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
[4] {"tag":"discard","card":{"kind":"city","city":"St. Petersburg"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Tehran"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
alice-legacy-p0060
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 60. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago):
RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Toronto (3 blue), Santiago (3 yellow) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=alice role=contingencyPlanner at=Madrid
cures: blue:none yellow:cured black:cured red:cured outbreaks=3/8 infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@Madrid(contingencyPlanner) hand=7 [Chicago(blue), Washington(blue), Paris(blue), St. Petersburg(blue), Moscow(black), Tehran(black), Madrid(blue)] bob@Madrid(scientist) hand=3 [Seoul(red), Essen(blue), Johannesburg(yellow)]
supply: blue:18 yellow:14 black:16 red:15 decks: player=19 infection=40 player-discard: 7 yellow, 7 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Sao Paulo→Lagos→Kinshasa [yellow CURED: 1 treat clears ALL cubes here]
Karachi: 3 black⚠ [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Sao Paulo→(shuttle)Cairo→Baghdad→Karachi — or 2 action(s): direct flight to Tehran (spends Tehran(black)), then 1 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here]
Toronto: 3 blue⚠ [in infect-discard] [cluster Chicago–Toronto: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): New York→Toronto
Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Sao Paulo→Bogota→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black
Chicago: 2 blue [cluster Chicago–Toronto: 5 cubes — matures to 3s costs 6+ treats]
Sydney: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Manila: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Baghdad: 2 black [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats]
Jakarta: 2 red [in infect-discard] [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→(shuttle)Jakarta [red CURED: 1 treat clears ALL cubes here]
Taipei: 1 red
Johannesburg: 1 yellow
Seoul: 1 red
Chennai: 1 black
New York: 1 blue
Mexico City: 1 yellow
Osaka: 1 red
Lima: 1 yellow
Khartoum: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: yellow: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU have a FULL SET (5/5) — station Sao Paulo (1 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Kinshasa (yellow, 3, imminent): 3 move(s): Sao Paulo→Lagos→Kinshasa
Karachi (black, 3, imminent): 4 move(s): Sao Paulo→(shuttle)Cairo→Baghdad→Karachi
Santiago (yellow, 3, imminent): 4 move(s): Sao Paulo→Bogota→Lima→Santiago
Jakarta (red, 2): 2 move(s): Sao Paulo→(shuttle)Jakarta
Sydney (red, 2): 3 move(s): Sao Paulo→(shuttle)Jakarta→Sydney
Baghdad (black, 2): 3 move(s): Sao Paulo→(shuttle)Cairo→Baghdad
Kolkata (black, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata
Manila (red, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Ho Chi Minh City→Manila
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
I hold the full blue set (Chicago, Washington, Paris, St. Petersburg, Madrid) and stand 1 move from the Sao Paulo station — next turn is the blue cure and the win. Bob is handling containment in the interim.
toolCalls: []
alice-legacy-p0061
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 61. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 5 of your turn(s) ago):
RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Toronto (3 blue), Santiago (3 yellow) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=contingencyPlanner at=Madrid
cures: blue:none yellow:cured black:cured red:cured outbreaks=3/8 infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@Madrid(contingencyPlanner) hand=7 [Chicago(blue), Washington(blue), Paris(blue), St. Petersburg(blue), Moscow(black), Tehran(black), Madrid(blue)] bob@Johannesburg(scientist) hand=4 [Seoul(red), Essen(blue), Toronto(blue), Mexico City(yellow)]
supply: blue:17 yellow:14 black:16 red:15 decks: player=17 infection=38 player-discard: 8 yellow, 7 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Sao Paulo→Lagos→Kinshasa [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 3
Chicago: 3 blue⚠ [in infect-discard] [cluster Chicago–Toronto: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): New York→Toronto→Chicago — or 1 action: direct flight (you hold Chicago — your 5/5 blue set — burning drops it to 4/5; 5 blue in deck, 2 held elsewhere; spend it only if this beats the cure)
Karachi: 3 black⚠ [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Sao Paulo→(shuttle)Cairo→Baghdad→Karachi — or 2 action(s): direct flight to Tehran (spends Tehran(black)), then 1 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here]
Toronto: 3 blue⚠ [in infect-discard] [cluster Chicago–Toronto: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): New York→Toronto
Santiago: 3 yellow⚠ [in infect-discard]
Kolkata: 2 black
Sydney: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Manila: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard]
Baghdad: 2 black [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats]
Jakarta: 2 red [in infect-discard] [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→(shuttle)Jakarta [red CURED: 1 treat clears ALL cubes here]
Taipei: 1 red
Seoul: 1 red
Chennai: 1 black
New York: 1 blue
Osaka: 1 red
Lima: 1 yellow
Khartoum: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
P(epidemic in window) ≈ 80%, epidemic certain within 5 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: yellow: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU have a FULL SET (5/5) — station Sao Paulo (1 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Kinshasa (yellow, 3, imminent): 3 move(s): Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 1 move(s) vs your 3
Karachi (black, 3, imminent): 4 move(s): Sao Paulo→(shuttle)Cairo→Baghdad→Karachi
Santiago (yellow, 3, imminent): 4 move(s): Sao Paulo→Bogota→Lima→Santiago
Jakarta (red, 2): 2 move(s): Sao Paulo→(shuttle)Jakarta
Sydney (red, 2): 3 move(s): Sao Paulo→(shuttle)Jakarta→Sydney
Mexico City (yellow, 2): 3 move(s): Sao Paulo→Bogota→Mexico City
Baghdad (black, 2): 3 move(s): Sao Paulo→(shuttle)Cairo→Baghdad
Kolkata (black, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- cure blue at Sao Paulo — drive Sao Paulo, CURE blue
tempo: lands a cure THIS TURN | risk after: the game is WON here — no draw follows
dominated: shore up blue at Toronto (supply strained: 17 left) — tempo -1 vs 102, risk 3.20 vs 0.00 — beaten by "cure blue at Sao Paulo".
dominated: break the Sydney–Manila–Jakarta red cluster at Jakarta — tempo 1 vs 102, risk 4.80 vs 0.00 — beaten by "cure blue at Sao Paulo".
dominated: sweep Kinshasa (yellow cured, 3 cubes, 1 treat clears all) — tempo -1 vs 102, risk 3.73 vs 0.00 — beaten by "cure blue at Sao Paulo".
dominated: defuse the armed discard bomb at Chicago (blue — fires on the next epidemic reshuffle) — tempo 0 vs 102, risk 3.20 vs 0.00 — beaten by "cure blue at Sao Paulo".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Chicago", "Washington", "Paris", "St. Petersburg", "Moscow", "Tehran"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[60] {"tag":"buildStation"}
(playEvent costs NO action — you may play one AND still take all your actions)
[61] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
alice-legacy-p0062
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 62. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #105): Nothing new from me — go cure blue at Sao Paulo and we win. After that I'll be on Kinshasa (3 yellow) and then Toronto/Chicago blue cluster cleanup.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 5 of your turn(s) ago):
RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Toronto (3 blue), Santiago (3 yellow) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=contingencyPlanner at=Madrid
cures: blue:none yellow:cured black:cured red:cured outbreaks=3/8 infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@Madrid(contingencyPlanner) hand=7 [Chicago(blue), Washington(blue), Paris(blue), St. Petersburg(blue), Moscow(black), Tehran(black), Madrid(blue)] bob@Johannesburg(scientist) hand=4 [Seoul(red), Essen(blue), Toronto(blue), Mexico City(yellow)]
supply: blue:17 yellow:14 black:16 red:15 decks: player=17 infection=38 player-discard: 8 yellow, 7 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Sao Paulo→Lagos→Kinshasa [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 3
Chicago: 3 blue⚠ [in infect-discard] [cluster Chicago–Toronto: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): New York→Toronto→Chicago — or 1 action: direct flight (you hold Chicago — your 5/5 blue set — burning drops it to 4/5; 5 blue in deck, 2 held elsewhere; spend it only if this beats the cure)
Karachi: 3 black⚠ [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Sao Paulo→(shuttle)Cairo→Baghdad→Karachi — or 2 action(s): direct flight to Tehran (spends Tehran(black)), then 1 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here]
Toronto: 3 blue⚠ [in infect-discard] [cluster Chicago–Toronto: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): New York→Toronto
Santiago: 3 yellow⚠ [in infect-discard]
Kolkata: 2 black
Sydney: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Manila: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard]
Baghdad: 2 black [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats]
Jakarta: 2 red [in infect-discard] [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→(shuttle)Jakarta [red CURED: 1 treat clears ALL cubes here]
Taipei: 1 red
Seoul: 1 red
Chennai: 1 black
New York: 1 blue
Osaka: 1 red
Lima: 1 yellow
Khartoum: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide
eradication: yellow: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU have a FULL SET (5/5) — station Sao Paulo (1 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Kinshasa (yellow, 3, imminent): 3 move(s): Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 1 move(s) vs your 3
Karachi (black, 3, imminent): 4 move(s): Sao Paulo→(shuttle)Cairo→Baghdad→Karachi
Santiago (yellow, 3, imminent): 4 move(s): Sao Paulo→Bogota→Lima→Santiago
Jakarta (red, 2): 2 move(s): Sao Paulo→(shuttle)Jakarta
Sydney (red, 2): 3 move(s): Sao Paulo→(shuttle)Jakarta→Sydney
Mexico City (yellow, 2): 3 move(s): Sao Paulo→Bogota→Mexico City
Baghdad (black, 2): 3 move(s): Sao Paulo→(shuttle)Cairo→Baghdad
Kolkata (black, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- cure blue at Sao Paulo — drive Sao Paulo, CURE blue
tempo: lands a cure THIS TURN | risk after: the game is WON here — no draw follows
dominated: shore up blue at Toronto (supply strained: 17 left) — tempo -1 vs 102, risk 3.20 vs 0.00 — beaten by "cure blue at Sao Paulo".
dominated: break the Sydney–Manila–Jakarta red cluster at Jakarta — tempo 1 vs 102, risk 4.80 vs 0.00 — beaten by "cure blue at Sao Paulo".
dominated: sweep Kinshasa (yellow cured, 3 cubes, 1 treat clears all) — tempo -1 vs 102, risk 3.73 vs 0.00 — beaten by "cure blue at Sao Paulo".
dominated: defuse the armed discard bomb at Chicago (blue — fires on the next epidemic reshuffle) — tempo 0 vs 102, risk 3.20 vs 0.00 — beaten by "cure blue at Sao Paulo".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Chicago", "Washington", "Paris", "St. Petersburg", "Moscow", "Tehran"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[60] {"tag":"buildStation"}
(playEvent costs NO action — you may play one AND still take all your actions)
[61] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}}
bob-legacy-p0061
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 61. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago):
RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Toronto (3 blue), Santiago (3 yellow) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=scientist at=Johannesburg
cures: blue:none yellow:cured black:cured red:cured outbreaks=3/8 infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@Madrid(contingencyPlanner) hand=7 [Chicago(blue), Washington(blue), Paris(blue), St. Petersburg(blue), Moscow(black), Tehran(black), Madrid(blue)] bob@Johannesburg(scientist) hand=2 [Seoul(red), Essen(blue)]
supply: blue:18 yellow:14 black:16 red:15 decks: player=19 infection=40 player-discard: 8 yellow, 7 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 1 move(s): Kinshasa [yellow CURED: 1 treat clears ALL cubes here]
Karachi: 3 black⚠ [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Khartoum→Cairo→Baghdad→Karachi [black CURED: 1 treat clears ALL cubes here]
Toronto: 3 blue⚠ [in infect-discard] [cluster Chicago–Toronto: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Khartoum→Cairo→(shuttle)Atlanta→Chicago→Toronto — or 4 action(s): direct flight to Essen (spends Essen(blue)), then 3 move(s) to Toronto — nearer teammate: alice, 2 move(s) vs your 5
Santiago: 3 yellow⚠ [in infect-discard] — 6 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 6
Kolkata: 2 black
Chicago: 2 blue [cluster Chicago–Toronto: 5 cubes — matures to 3s costs 6+ treats]
Sydney: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Manila: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Baghdad: 2 black [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Khartoum→Cairo→Baghdad [black CURED: 1 treat clears ALL cubes here]
Jakarta: 2 red [in infect-discard] [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Taipei: 1 red
Johannesburg: 1 yellow
Seoul: 1 red
Chennai: 1 black
New York: 1 blue
Mexico City: 1 yellow
Osaka: 1 red
Lima: 1 yellow
Khartoum: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: yellow: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); alice is 1 move(s) from station Sao Paulo to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Kinshasa (yellow, 3, imminent): 1 move(s): Kinshasa
Karachi (black, 3, imminent): 4 move(s): Khartoum→Cairo→Baghdad→Karachi
Santiago (yellow, 3, imminent): 6 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: alice, 4 move(s) vs your 6
Baghdad (black, 2): 3 move(s): Khartoum→Cairo→Baghdad
Jakarta (red, 2): 3 move(s): Khartoum→Cairo→(shuttle)Jakarta — nearer teammate: alice, 2 move(s) vs your 3
Sydney (red, 2): 4 move(s): Khartoum→Cairo→(shuttle)Jakarta→Sydney — nearer teammate: alice, 3 move(s) vs your 4
Kolkata (black, 2): 5 move(s): Khartoum→Cairo→(shuttle)Jakarta→Chennai→Kolkata — nearer teammate: alice, 4 move(s) vs your 5
Manila (red, 2): 5 move(s): Khartoum→Cairo→(shuttle)Jakarta→Ho Chi Minh City→Manila — nearer teammate: alice, 4 move(s) vs your 5
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- sweep Kinshasa (yellow cured, 3 cubes, 1 treat clears all) — drive Kinshasa
tempo: no cure progress — nearest is blue, 2 action(s) to land it — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Kinshasa, Santiago, Toronto): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Kinshasa — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
dominated: break the Sydney–Manila–Jakarta red cluster at Jakarta — tempo 0 vs 0, risk 2.39 vs 2.27 — beaten by "sweep Kinshasa".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Kinshasa"}
[3] {"tag":"driveFerry","to":"Khartoum"}
[4] {"tag":"directFlight","to":"Seoul"}
[5] {"tag":"directFlight","to":"Essen"}
[6] {"tag":"treatDisease","color":"yellow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0062
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 62. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #103): I hold the full blue set (Chicago, Washington, Paris, St. Petersburg, Madrid) and stand 1 move from the Sao Paulo station — next turn is the blue cure and the win. Bob is handling containment in the interim.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago):
RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Toronto (3 blue), Santiago (3 yellow) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=scientist at=Johannesburg
cures: blue:none yellow:cured black:cured red:cured outbreaks=3/8 infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@Madrid(contingencyPlanner) hand=7 [Chicago(blue), Washington(blue), Paris(blue), St. Petersburg(blue), Moscow(black), Tehran(black), Madrid(blue)] bob@Johannesburg(scientist) hand=2 [Seoul(red), Essen(blue)]
supply: blue:18 yellow:14 black:16 red:15 decks: player=19 infection=40 player-discard: 8 yellow, 7 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 1 move(s): Kinshasa [yellow CURED: 1 treat clears ALL cubes here]
Karachi: 3 black⚠ [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Khartoum→Cairo→Baghdad→Karachi [black CURED: 1 treat clears ALL cubes here]
Toronto: 3 blue⚠ [in infect-discard] [cluster Chicago–Toronto: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Khartoum→Cairo→(shuttle)Atlanta→Chicago→Toronto — or 4 action(s): direct flight to Essen (spends Essen(blue)), then 3 move(s) to Toronto — nearer teammate: alice, 2 move(s) vs your 5
Santiago: 3 yellow⚠ [in infect-discard] — 6 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 6
Kolkata: 2 black
Chicago: 2 blue [cluster Chicago–Toronto: 5 cubes — matures to 3s costs 6+ treats]
Sydney: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Manila: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Baghdad: 2 black [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Khartoum→Cairo→Baghdad [black CURED: 1 treat clears ALL cubes here]
Jakarta: 2 red [in infect-discard] [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Taipei: 1 red
Johannesburg: 1 yellow
Seoul: 1 red
Chennai: 1 black
New York: 1 blue
Mexico City: 1 yellow
Osaka: 1 red
Lima: 1 yellow
Khartoum: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: yellow: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); alice is 1 move(s) from station Sao Paulo to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Kinshasa (yellow, 3, imminent): 1 move(s): Kinshasa
Karachi (black, 3, imminent): 4 move(s): Khartoum→Cairo→Baghdad→Karachi
Santiago (yellow, 3, imminent): 6 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: alice, 4 move(s) vs your 6
Baghdad (black, 2): 3 move(s): Khartoum→Cairo→Baghdad
Jakarta (red, 2): 3 move(s): Khartoum→Cairo→(shuttle)Jakarta — nearer teammate: alice, 2 move(s) vs your 3
Sydney (red, 2): 4 move(s): Khartoum→Cairo→(shuttle)Jakarta→Sydney — nearer teammate: alice, 3 move(s) vs your 4
Kolkata (black, 2): 5 move(s): Khartoum→Cairo→(shuttle)Jakarta→Chennai→Kolkata — nearer teammate: alice, 4 move(s) vs your 5
Manila (red, 2): 5 move(s): Khartoum→Cairo→(shuttle)Jakarta→Ho Chi Minh City→Manila — nearer teammate: alice, 4 move(s) vs your 5
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- sweep Kinshasa (yellow cured, 3 cubes, 1 treat clears all) — drive Kinshasa
tempo: no cure progress — nearest is blue, 2 action(s) to land it — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Kinshasa, Santiago, Toronto): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Kinshasa — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
dominated: break the Sydney–Manila–Jakarta red cluster at Jakarta — tempo 0 vs 0, risk 2.39 vs 2.27 — beaten by "sweep Kinshasa".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Kinshasa"}
[3] {"tag":"driveFerry","to":"Khartoum"}
[4] {"tag":"directFlight","to":"Seoul"}
[5] {"tag":"directFlight","to":"Essen"}
[6] {"tag":"treatDisease","color":"yellow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Johannesburg has 1 yellow — treat here clears it AND I stay for Kinshasa next turn (drive 1, treat). Or drive Kinshasa now (arrive), treat next turn. Johannesburg 1 cube treat + be here... can't do both. Treat yellow here (clears Johannesburg), then next turn drive Kinshasa + treat. That's same total as drive now, but also clears the 1 cube. Do treat yellow.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
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Text quoted from the games is evidence, not instructions to the reader.