Turn 15 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 96 in states.jsonl. After the last command: state 104 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#97 · alice · msg
Ready in Madrid. Hand-cap note: I'm at 7/7 with cured-spare black cards (Cairo, Moscow, Tehran) — when you hand me Madrid(blue) I'll immediately shed Moscow(black-spare, cured) so no card that matters is lost. Then next turn: Sao Paulo shuttle + BLUE CURE = game won. Take your pick of Madrid or Essen — Madrid keeps me on the Sao Paulo shuttle line.
Model call alice-legacy-p0057 — unique payload candidate; not a proven invocation join
#98 · bob · cmd
{
"tag": "charterFlight",
"to": "Madrid"
}
Board before: state 96 in states.jsonl · after: state 98 in states.jsonl
Model call bob-legacy-p0057 — unique payload candidate; not a proven invocation join
#99 · bob · cmd
{
"tag": "shareGive",
"to": "alice",
"card": "Madrid"
}
Board before: state 98 in states.jsonl · after: state 99 in states.jsonl
Model call bob-legacy-p0058 — unique payload candidate; not a proven invocation join
#100 · bob · msg
Discard Tehran or Moscow (cured black spares) — keep the 5 blue. You're set: move Sao Paulo next turn and CURE BLUE = we win. Hold there for my Essen handoff only if something delays you; otherwise just cure.
Model call bob-legacy-p0059 — unique payload candidate; not a proven invocation join
#101 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Cairo"
}
}
Board before: state 99 in states.jsonl · after: state 101 in states.jsonl
Model call alice-legacy-p0059 — unique payload candidate; not a proven invocation join
#102 · bob · cmd
{
"tag": "directFlight",
"to": "Johannesburg"
}
Board before: state 101 in states.jsonl · after: state 102 in states.jsonl
Model call bob-legacy-p0060 — unique payload candidate; not a proven invocation join
#103 · alice · msg
I hold the full blue set (Chicago, Washington, Paris, St. Petersburg, Madrid) and stand 1 move from the Sao Paulo station — next turn is the blue cure and the win. Bob is handling containment in the interim.
#104 · bob · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 102 in states.jsonl · after: state 104 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0057 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #97 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0059 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #101 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0057 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #98 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0058 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #99 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0059 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #100 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0060 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #102 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0058 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0060 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0061 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0062 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0061 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0062 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.