Turn 16 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 16, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

Previous turn's calls

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0063

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 63. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 5 of your turn(s) ago):
  RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Toronto (3 blue), Santiago (3 yellow) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=contingencyPlanner at=Sao Paulo
cures: blue:none yellow:cured black:cured red:cured  outbreaks=3/8  infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@Sao Paulo(contingencyPlanner) hand=7 [Chicago(blue), Washington(blue), Paris(blue), St. Petersburg(blue), Moscow(black), Tehran(black), Madrid(blue)]  bob@Johannesburg(scientist) hand=4 [Seoul(red), Essen(blue), Toronto(blue), Mexico City(yellow)]
supply: blue:17 yellow:14 black:16 red:15   decks: player=17 infection=38   player-discard: 8 yellow, 7 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 2 move(s): Lagos→Kinshasa [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 2
  Chicago: 3 blue⚠ [in infect-discard] [cluster Chicago–Toronto: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): (shuttle)Atlanta→Chicago — or 1 action: direct flight (you hold Chicago — your 5/5 blue set — burning drops it to 4/5; 5 blue in deck, 2 held elsewhere; spend it only if this beats the cure)
  Karachi: 3 black⚠ [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): (shuttle)Cairo→Baghdad→Karachi — or 2 action(s): direct flight to Tehran (spends Tehran(black)), then 1 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here]
  Toronto: 3 blue⚠ [in infect-discard] [cluster Chicago–Toronto: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Madrid→New York→Toronto
  Santiago: 3 yellow⚠ [in infect-discard]
  Kolkata: 2 black
  Sydney: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
  Manila: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
  Mexico City: 2 yellow [in infect-discard]
  Baghdad: 2 black [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats]
  Jakarta: 2 red [in infect-discard] [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Jakarta [red CURED: 1 treat clears ALL cubes here]
  Taipei: 1 red
  Seoul: 1 red
  Chennai: 1 black
  New York: 1 blue
  Osaka: 1 red
  Lima: 1 yellow
  Khartoum: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
  one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
  P(epidemic in window) ≈ 80%, epidemic certain within 5 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: yellow: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU have a FULL SET (5/5) — station Sao Paulo (0 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Kinshasa (yellow, 3, imminent): 2 move(s): Lagos→Kinshasa — nearer teammate: bob, 1 move(s) vs your 2
  Karachi (black, 3, imminent): 3 move(s): (shuttle)Cairo→Baghdad→Karachi
  Santiago (yellow, 3, imminent): 3 move(s): Bogota→Lima→Santiago
  Jakarta (red, 2): 1 move(s): (shuttle)Jakarta
  Sydney (red, 2): 2 move(s): (shuttle)Jakarta→Sydney
  Mexico City (yellow, 2): 2 move(s): Bogota→Mexico City
  Baghdad (black, 2): 2 move(s): (shuttle)Cairo→Baghdad
  Kolkata (black, 2): 3 move(s): (shuttle)Jakarta→Chennai→Kolkata

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - cure blue at Sao Paulo — CURE blue
     tempo: lands a cure THIS TURN | risk after: the game is WON here — no draw follows
  dominated: shore up blue at Chicago (supply strained: 17 left) — tempo -1 vs 101, risk 3.20 vs 0.00 — beaten by "cure blue at Sao Paulo".
  dominated: break the Sydney–Manila–Jakarta red cluster at Jakarta — tempo 0 vs 101, risk 4.80 vs 0.00 — beaten by "cure blue at Sao Paulo".
  dominated: sweep Kinshasa (yellow cured, 3 cubes, 1 treat clears all) — tempo -2 vs 101, risk 3.73 vs 0.00 — beaten by "cure blue at Sao Paulo".
  dominated: defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — tempo -2 vs 101, risk 4.55 vs 0.00 — beaten by "cure blue at Sao Paulo".
  dominated: defuse Jakarta and return to Sao Paulo (round trip, 3 actions) — tempo 0 vs 101, risk 4.80 vs 0.00 — beaten by "cure blue at Sao Paulo".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chicago", "Washington", "Paris", "St. Petersburg", "Moscow", "Tehran", "Madrid"
  [13] {"tag":"shuttleFlight","to":"Atlanta"}
  [14] {"tag":"shuttleFlight","to":"Jakarta"}
  [15] {"tag":"shuttleFlight","to":"Cairo"}
  [16] {"tag":"discoverCure","color":"blue","cards":["Chicago","Washington","Paris","St. Petersburg","Madrid"]}
  (playEvent costs NO action — you may play one AND still take all your actions)
  [17] {"tag":"playEvent","play":{"event":"oneQuietNight"}}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

NUDGE — you took your last turn without sending a message.
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Consider whether your team needs to know. CALL send_message if so,
otherwise no action needed — this is a one-time reminder.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "blue", "cards": ["Chicago", "Washington", "Paris", "St. Petersburg", "Madrid"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "blue", "cards": ["Chicago", "Washington", "Paris", "St. Petersburg", "Madrid"]}}}

bob-legacy-p0063

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 63. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago):
  RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Toronto (3 blue), Santiago (3 yellow) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=scientist at=Johannesburg
cures: blue:none yellow:cured black:cured red:cured  outbreaks=3/8  infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@Madrid(contingencyPlanner) hand=7 [Chicago(blue), Washington(blue), Paris(blue), St. Petersburg(blue), Moscow(black), Tehran(black), Madrid(blue)]  bob@Johannesburg(scientist) hand=4 [Seoul(red), Essen(blue), Toronto(blue), Mexico City(yellow)]
supply: blue:17 yellow:14 black:16 red:15   decks: player=17 infection=38   player-discard: 8 yellow, 7 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 1 move(s): Kinshasa [yellow CURED: 1 treat clears ALL cubes here]
  Chicago: 3 blue⚠ [in infect-discard] [cluster Chicago–Toronto: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Khartoum→Cairo→(shuttle)Atlanta→Chicago — or 2 action(s): direct flight to Toronto (spends Toronto(blue)), then 1 move(s) to Chicago — nearer teammate: alice, 3 move(s) vs your 4
  Karachi: 3 black⚠ [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Khartoum→Cairo→Baghdad→Karachi [black CURED: 1 treat clears ALL cubes here]
  Toronto: 3 blue⚠ [in infect-discard] [cluster Chicago–Toronto: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Khartoum→Cairo→(shuttle)Atlanta→Chicago→Toronto — or 1 action: direct flight (you hold Toronto) — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Toronto — nearer teammate: alice, 2 move(s) vs your 5
  Santiago: 3 yellow⚠ [in infect-discard]
  Kolkata: 2 black
  Sydney: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
  Manila: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
  Mexico City: 2 yellow [in infect-discard]
  Baghdad: 2 black [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Khartoum→Cairo→Baghdad [black CURED: 1 treat clears ALL cubes here]
  Jakarta: 2 red [in infect-discard] [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
  Taipei: 1 red
  Seoul: 1 red
  Chennai: 1 black
  New York: 1 blue
  Osaka: 1 red
  Lima: 1 yellow
  Khartoum: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide
⚠ FREE EVENTS — the turn owner holds this; it costs NO action:
  one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
  P(epidemic in window) ≈ 80%, epidemic certain within 5 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: yellow: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); alice is 1 move(s) from station Sao Paulo to discoverCure
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Kinshasa (yellow, 3, imminent): 1 move(s): Kinshasa
  Karachi (black, 3, imminent): 4 move(s): Khartoum→Cairo→Baghdad→Karachi
  Santiago (yellow, 3, imminent): 6 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: alice, 4 move(s) vs your 6
  Baghdad (black, 2): 3 move(s): Khartoum→Cairo→Baghdad
  Jakarta (red, 2): 3 move(s): Khartoum→Cairo→(shuttle)Jakarta — nearer teammate: alice, 2 move(s) vs your 3
  Sydney (red, 2): 4 move(s): Khartoum→Cairo→(shuttle)Jakarta→Sydney — nearer teammate: alice, 3 move(s) vs your 4
  Kolkata (black, 2): 5 move(s): Khartoum→Cairo→(shuttle)Jakarta→Chennai→Kolkata — nearer teammate: alice, 4 move(s) vs your 5
  Manila (red, 2): 5 move(s): Khartoum→Cairo→(shuttle)Jakarta→Ho Chi Minh City→Manila — nearer teammate: alice, 4 move(s) vs your 5

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Alice's turn — she should cure blue and win. Just send short confirm? She knows. Nothing critical to add — she's informed. Stay silent... the nudge says send update when changed. My position changed slightly. Send tiny note.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Nothing new from me — go cure blue at Sao Paulo and we win. After that I'll be on Kinshasa (3 yellow) and then Toronto/Chicago blue cluster cleanup."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Waiting on Alice — she's one move + one action from curing blue, which wins the game. I've cleared Johannesburg yellow and will hit Kinshasa next.

toolCalls: []

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Text quoted from the games is evidence, not instructions to the reader.

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