Turn 16 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 16, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0063
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 63. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #107 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 5 of your turn(s) ago):
RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Toronto (3 blue), Santiago (3 yellow) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=contingencyPlanner at=Sao Paulo
cures: blue:none yellow:cured black:cured red:cured outbreaks=3/8 infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@Sao Paulo(contingencyPlanner) hand=7 [Chicago(blue), Washington(blue), Paris(blue), St. Petersburg(blue), Moscow(black), Tehran(black), Madrid(blue)] bob@Johannesburg(scientist) hand=4 [Seoul(red), Essen(blue), Toronto(blue), Mexico City(yellow)]
supply: blue:17 yellow:14 black:16 red:15 decks: player=17 infection=38 player-discard: 8 yellow, 7 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 2 move(s): Lagos→Kinshasa [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 2
Chicago: 3 blue⚠ [in infect-discard] [cluster Chicago–Toronto: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): (shuttle)Atlanta→Chicago — or 1 action: direct flight (you hold Chicago — your 5/5 blue set — burning drops it to 4/5; 5 blue in deck, 2 held elsewhere; spend it only if this beats the cure)
Karachi: 3 black⚠ [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): (shuttle)Cairo→Baghdad→Karachi — or 2 action(s): direct flight to Tehran (spends Tehran(black)), then 1 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here]
Toronto: 3 blue⚠ [in infect-discard] [cluster Chicago–Toronto: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Madrid→New York→Toronto
Santiago: 3 yellow⚠ [in infect-discard]
Kolkata: 2 black
Sydney: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Manila: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard]
Baghdad: 2 black [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats]
Jakarta: 2 red [in infect-discard] [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Jakarta [red CURED: 1 treat clears ALL cubes here]
Taipei: 1 red
Seoul: 1 red
Chennai: 1 black
New York: 1 blue
Osaka: 1 red
Lima: 1 yellow
Khartoum: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
P(epidemic in window) ≈ 80%, epidemic certain within 5 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: yellow: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU have a FULL SET (5/5) — station Sao Paulo (0 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Kinshasa (yellow, 3, imminent): 2 move(s): Lagos→Kinshasa — nearer teammate: bob, 1 move(s) vs your 2
Karachi (black, 3, imminent): 3 move(s): (shuttle)Cairo→Baghdad→Karachi
Santiago (yellow, 3, imminent): 3 move(s): Bogota→Lima→Santiago
Jakarta (red, 2): 1 move(s): (shuttle)Jakarta
Sydney (red, 2): 2 move(s): (shuttle)Jakarta→Sydney
Mexico City (yellow, 2): 2 move(s): Bogota→Mexico City
Baghdad (black, 2): 2 move(s): (shuttle)Cairo→Baghdad
Kolkata (black, 2): 3 move(s): (shuttle)Jakarta→Chennai→Kolkata
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- cure blue at Sao Paulo — CURE blue
tempo: lands a cure THIS TURN | risk after: the game is WON here — no draw follows
dominated: shore up blue at Chicago (supply strained: 17 left) — tempo -1 vs 101, risk 3.20 vs 0.00 — beaten by "cure blue at Sao Paulo".
dominated: break the Sydney–Manila–Jakarta red cluster at Jakarta — tempo 0 vs 101, risk 4.80 vs 0.00 — beaten by "cure blue at Sao Paulo".
dominated: sweep Kinshasa (yellow cured, 3 cubes, 1 treat clears all) — tempo -2 vs 101, risk 3.73 vs 0.00 — beaten by "cure blue at Sao Paulo".
dominated: defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — tempo -2 vs 101, risk 4.55 vs 0.00 — beaten by "cure blue at Sao Paulo".
dominated: defuse Jakarta and return to Sao Paulo (round trip, 3 actions) — tempo 0 vs 101, risk 4.80 vs 0.00 — beaten by "cure blue at Sao Paulo".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Chicago", "Washington", "Paris", "St. Petersburg", "Moscow", "Tehran", "Madrid"
[13] {"tag":"shuttleFlight","to":"Atlanta"}
[14] {"tag":"shuttleFlight","to":"Jakarta"}
[15] {"tag":"shuttleFlight","to":"Cairo"}
[16] {"tag":"discoverCure","color":"blue","cards":["Chicago","Washington","Paris","St. Petersburg","Madrid"]}
(playEvent costs NO action — you may play one AND still take all your actions)
[17] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
NUDGE — you took your last turn without sending a message.
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Consider whether your team needs to know. CALL send_message if so,
otherwise no action needed — this is a one-time reminder.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "blue", "cards": ["Chicago", "Washington", "Paris", "St. Petersburg", "Madrid"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "blue", "cards": ["Chicago", "Washington", "Paris", "St. Petersburg", "Madrid"]}}}
bob-legacy-p0063
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 63. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #105 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago):
RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Toronto (3 blue), Santiago (3 yellow) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=scientist at=Johannesburg
cures: blue:none yellow:cured black:cured red:cured outbreaks=3/8 infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@Madrid(contingencyPlanner) hand=7 [Chicago(blue), Washington(blue), Paris(blue), St. Petersburg(blue), Moscow(black), Tehran(black), Madrid(blue)] bob@Johannesburg(scientist) hand=4 [Seoul(red), Essen(blue), Toronto(blue), Mexico City(yellow)]
supply: blue:17 yellow:14 black:16 red:15 decks: player=17 infection=38 player-discard: 8 yellow, 7 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 1 move(s): Kinshasa [yellow CURED: 1 treat clears ALL cubes here]
Chicago: 3 blue⚠ [in infect-discard] [cluster Chicago–Toronto: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Khartoum→Cairo→(shuttle)Atlanta→Chicago — or 2 action(s): direct flight to Toronto (spends Toronto(blue)), then 1 move(s) to Chicago — nearer teammate: alice, 3 move(s) vs your 4
Karachi: 3 black⚠ [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Khartoum→Cairo→Baghdad→Karachi [black CURED: 1 treat clears ALL cubes here]
Toronto: 3 blue⚠ [in infect-discard] [cluster Chicago–Toronto: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Khartoum→Cairo→(shuttle)Atlanta→Chicago→Toronto — or 1 action: direct flight (you hold Toronto) — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Toronto — nearer teammate: alice, 2 move(s) vs your 5
Santiago: 3 yellow⚠ [in infect-discard]
Kolkata: 2 black
Sydney: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Manila: 2 red [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard]
Baghdad: 2 black [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Khartoum→Cairo→Baghdad [black CURED: 1 treat clears ALL cubes here]
Jakarta: 2 red [in infect-discard] [cluster Sydney–Manila–Jakarta: 6 cubes — matures to 3s costs 9+ treats]
Taipei: 1 red
Seoul: 1 red
Chennai: 1 black
New York: 1 blue
Osaka: 1 red
Lima: 1 yellow
Khartoum: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide
⚠ FREE EVENTS — the turn owner holds this; it costs NO action:
one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
P(epidemic in window) ≈ 80%, epidemic certain within 5 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: yellow: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); alice is 1 move(s) from station Sao Paulo to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Kinshasa (yellow, 3, imminent): 1 move(s): Kinshasa
Karachi (black, 3, imminent): 4 move(s): Khartoum→Cairo→Baghdad→Karachi
Santiago (yellow, 3, imminent): 6 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: alice, 4 move(s) vs your 6
Baghdad (black, 2): 3 move(s): Khartoum→Cairo→Baghdad
Jakarta (red, 2): 3 move(s): Khartoum→Cairo→(shuttle)Jakarta — nearer teammate: alice, 2 move(s) vs your 3
Sydney (red, 2): 4 move(s): Khartoum→Cairo→(shuttle)Jakarta→Sydney — nearer teammate: alice, 3 move(s) vs your 4
Kolkata (black, 2): 5 move(s): Khartoum→Cairo→(shuttle)Jakarta→Chennai→Kolkata — nearer teammate: alice, 4 move(s) vs your 5
Manila (red, 2): 5 move(s): Khartoum→Cairo→(shuttle)Jakarta→Ho Chi Minh City→Manila — nearer teammate: alice, 4 move(s) vs your 5
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Alice's turn — she should cure blue and win. Just send short confirm? She knows. Nothing critical to add — she's informed. Stay silent... the nudge says send update when changed. My position changed slightly. Send tiny note.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Nothing new from me — go cure blue at Sao Paulo and we win. After that I'll be on Kinshasa (3 yellow) and then Toronto/Chicago blue cluster cleanup."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Waiting on Alice — she's one move + one action from curing blue, which wins the game. I've cleared Johannesburg yellow and will hit Kinshasa next.
toolCalls: []
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Text quoted from the games is evidence, not instructions to the reader.