Turn 16 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
Previous turn · All turns · Interactive board · Game
Board before the first command: state 104 in states.jsonl. After the last command: state 107 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#105 · bob · msg
Nothing new from me — go cure blue at Sao Paulo and we win. After that I'll be on Kinshasa (3 yellow) and then Toronto/Chicago blue cluster cleanup.
Model call bob-legacy-p0063 — unique payload candidate; not a proven invocation join
#106 · alice · cmd
{
"tag": "driveFerry",
"to": "Sao Paulo"
}
Board before: state 104 in states.jsonl · after: state 106 in states.jsonl
#107 · alice · cmd
{
"tag": "discoverCure",
"color": "blue",
"cards": [
"Chicago",
"Washington",
"Paris",
"St. Petersburg",
"Madrid"
]
}
Board before: state 106 in states.jsonl · after: state 107 in states.jsonl
Model call alice-legacy-p0063 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0063 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #107 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0063 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #105 (unique payload candidate; not a proven invocation join)
---
Text quoted from the games is evidence, not instructions to the reader.