Turn 3 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 3, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0014

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 14. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=contingencyPlanner at=Miami
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Miami(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Miami(yellow), Chicago(blue), Bangkok(red)]  bob@Mexico City(scientist) hand=5 [Ho Chi Minh City(red), Khartoum(yellow), Jakarta(red), Tokyo(red), Los Angeles(yellow)]
supply: blue:22 yellow:21 black:19 red:12   decks: player=43 infection=33   player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 5 move(s) vs your 6
  Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: bob, 3 move(s) vs your 4
  Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: bob, 4 move(s) vs your 5
  Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mexico City→Los Angeles→Sydney→Jakarta — nearer teammate: bob, 3 move(s) vs your 4
  Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: bob, 4 move(s) vs your 5
  Taipei: 1 red [in infect-discard]
  London: 1 blue [in infect-discard]
  Khartoum: 1 yellow [in infect-discard]
  Johannesburg: 1 yellow [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Seoul: 1 red [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Chennai: 1 black [in infect-discard]
  Karachi: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (1 move(s))
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (1 move(s))
  red: bob collects (3/4) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Miami(yellow) to bob: meet IN Miami (the card's own city) — you 0 move(s), bob 1 move(s); then bob to station Atlanta +1 move(s) to cure
  hand Bangkok(red) to bob: meet IN Bangkok (the card's own city) — you 5 move(s), bob 4 move(s); then bob to station Atlanta +5 move(s) to cure

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Advise bob: hand off Miami(yellow) tomorrow; also I drew Bangkok(red) — red collector is bob; Bangkok share is far. Bob is 1 move from Miami. Tell him: come to Miami next turn, take Miami (yellow 3/4). Also I'm at 7 cards (hand limit). Bangkok red — could plan share later; or I discard? Don't discard red — bob needs 1 more red card for cure; Bangkok is that card. Rendezvous in Bangkok is expensive (5 moves each, then bob 5 back to Atlanta). Alternative: bob cures red needs Bangkok. Meet in Bangkok worth it eventually. Just inform bob.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Heads up: I drew Bangkok(red) and Chicago(blue) — I'm at the 7-card limit, holding tight. Bangkok is the 4th red card you need: after your Miami pickup, let's meet in Bangkok (I'm 5 moves via shuttle+SF; you 4). That would complete your red set at a station trip. So: next turn Miami handoff (you're 1 move away), then converge on Bangkok — I'll start moving now-side via Sao Paulo→Madrid→... toward Bangkok and clear Kolkata en route if the epidemic hits."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Advised bob of the Bangkok(red) rendezvous plan — that's the 4th red card for his cure. Standing by.

toolCalls: []

bob-legacy-p0012

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 12. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #22): Heads up: I drew Bangkok(red) and Chicago(blue) — I'm at the 7-card limit, holding tight. Bangkok is the 4th red card you need: after your Miami pickup, let's meet in Bangkok (I'm 5 moves via shuttle+SF; you 4). That would complete your red set at a station trip. So: next turn Miami handoff (you're 1 move away), then converge on Bangkok — I'll start moving now-side via Sao Paulo→Madrid→... toward Bangkok and clear Kolkata en route if the epidemic hits.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=scientist at=Mexico City
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Miami(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Miami(yellow), Chicago(blue), Bangkok(red)]  bob@Mexico City(scientist) hand=5 [Ho Chi Minh City(red), Khartoum(yellow), Jakarta(red), Tokyo(red), Los Angeles(yellow)]
supply: blue:22 yellow:21 black:19 red:12   decks: player=43 infection=33   player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
  Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 3 move(s): Los Angeles→San Francisco→Tokyo — or 1 action: direct flight (you hold Tokyo — your 3/4 red set — burning drops it to 2/4; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Manila→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — your 3/4 red set — burning drops it to 2/4; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Los Angeles→Sydney→Jakarta — or 1 action: direct flight (you hold Jakarta — your 3/4 red set — burning drops it to 2/4; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Tokyo→Osaka
  Taipei: 1 red [in infect-discard]
  London: 1 blue [in infect-discard]
  Khartoum: 1 yellow [in infect-discard]
  Johannesburg: 1 yellow [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Seoul: 1 red [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Chennai: 1 black [in infect-discard]
  Karachi: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/5) — give alice your blue cards when you share
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
  black: alice collects (4/5) — give alice your black cards when you share
  red: YOU collect (3/4) — keep EVERY red card; nearest station Atlanta (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Miami(yellow): meet IN Miami (the card's own city) — you 1 move(s), alice 0 move(s); then bob to station Atlanta +1 move(s) to cure
  alice hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 4 move(s), alice 5 move(s); then bob to station Atlanta +5 move(s) to cure

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~21 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the yellow cure: hand off a card at Miami (bob collects, 2 still needed) — drive Miami, shareTake
     tempo: 5 action(s) closer to the yellow cure (23 → 18 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — drive Los Angeles, drive San Francisco, drive Manila, drive Ho Chi Minh City
     tempo: 1 action(s) closer to the red cure (15 → 14 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Ho Chi Minh City — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — drive Los Angeles, drive San Francisco, drive Manila, drive Hong Kong
     tempo: 1 action(s) closer to the red cure (15 → 14 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  "break the Ho Chi Minh City–Jakarta red cluster …" and "defuse the armed discard bomb at Kolkata" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
  exchange "advance the yellow cure: hand off a card at Mia…" → "break the Ho Chi Minh City–Jakarta red cluster …": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Ho Chi Minh City–Jakarta red cluster …" → "defuse the armed discard bomb at Kolkata": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "shore up red at Tokyo (supply strained: 12 left)" — tempo -4 vs 5, risk 0.65 vs 0.65 — beaten by "advance the yellow cure: hand off a card at Mia…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Ho Chi Minh City", "Khartoum", "Jakarta", "Tokyo", "Los Angeles"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Plan: Miami handoff (2 actions), then head toward Bangkok: direct flight? From Miami with no charter... After shareTake in Miami I have Miami card — no, Alice gives Miami card to me; I hold it. Then charter? Direct flights: I hold HCMC, Jakarta, Tokyo — direct flight to HCMC burns a red cure card. Better: after handoff, drive Miami→Bogota? toward... Bangkok route: Miami→? Actually I can't reach Bangkok fast without burning red cards. Alice suggested meeting in Bangkok. Alternative: treat Mexico City yellow last cube — no, I'm in Miami after handoff.

Turn plan: drive Miami, shareTake Miami(yellow), then 2 actions toward Bangkok or containment. Options: drive Miami→Bogota (toward Sao Paulo...). Or direct flight to HCMC burning red card — costs my cure set, bad. Or treat? Nothing here.

Alternative: after handoff, direct flight to Jakarta burns red — no. Hmm. Maybe better this turn: drive Miami, take card, then Miami→Bogota→? that's 2 moves toward São Paulo, still far from Bangkok. Next turn I could shuttle... nothing.

Actually maybe better: skip Miami this turn? Alice is IN Miami now. If I don't go now she moves on. Take handoff: 2 actions, then 2 actions: drive Bogota, drive ... Bogota→Sao Paulo (3rd action would be needed). Only 2 left: Bogota then Sao Paulo? That's 2 drives: Miami→Bogota, Bogota→Sao Paulo. Ends at station Sao Paulo. Then next turn direct flight toward Asia? From Sao Paulo, charter to Bangkok would burn Sao Paulo card — burned? No, Sao Paulo card was burned for station. Hmm.

Actually route to Bangkok: needs the long haul. Maybe skip Bangkok meeting and instead cure yellow differently. Let's just do: Miami, shareTake, Bogota, Sao Paulo — 4 actions. Positions me at a station; Alice shuttles to... Alice will converge. Message Alice.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call: I take the cure line. This turn: Miami handoff (take your Miami yellow), then Miami→Bogota→Sao Paulo — I end at the Sao Paulo station, ready to shuttle/collect. Agree on Bangkok as the red rendezvous; I'll route there via Sao Paulo→Madrid→Istanbul→Baghdad→Bangkok or better next turn — don't burn your hand-limit cards, keep Bangkok safe. Kolkata still yours after Miami."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Miami"}}}

bob-legacy-p0013

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 13. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=scientist at=Miami
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Miami(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Miami(yellow), Chicago(blue), Bangkok(red)]  bob@Miami(scientist) hand=5 [Ho Chi Minh City(red), Khartoum(yellow), Jakarta(red), Tokyo(red), Los Angeles(yellow)]
supply: blue:22 yellow:21 black:19 red:12   decks: player=43 infection=33   player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata
  Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo — or 1 action: direct flight (you hold Tokyo — your 3/4 red set — burning drops it to 2/4; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — your 3/4 red set — burning drops it to 2/4; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mexico City→Los Angeles→Sydney→Jakarta — or 1 action: direct flight (you hold Jakarta — your 3/4 red set — burning drops it to 2/4; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka
  Taipei: 1 red [in infect-discard]
  London: 1 blue [in infect-discard]
  Khartoum: 1 yellow [in infect-discard]
  Johannesburg: 1 yellow [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Seoul: 1 red [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Chennai: 1 black [in infect-discard]
  Karachi: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/5) — give alice your blue cards when you share
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (1 move(s))
  black: alice collects (4/5) — give alice your black cards when you share
  red: YOU collect (3/4) — keep EVERY red card; nearest station Atlanta (1 move(s))
  share now available: alice should GIVE Miami to bob (the yellow collector). One direction only — never trade it back.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 5 move(s), alice 5 move(s); then bob to station Atlanta +5 move(s) to cure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~21 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the yellow cure: hand off a card at Miami (bob collects, 2 still needed) — shareTake
     tempo: 3 action(s) closer to the yellow cure (21 → 18 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - shore up red at Tokyo (supply strained: 12 left) — drive Atlanta, drive Chicago, drive San Francisco
     tempo: 1 action(s) closer to the red cure (15 → 14 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Tokyo — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the yellow cure: hand off a card at Mia…" → "shore up red at Tokyo": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Atlanta", "Washington", "Mexico City", "Bogota"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Ho Chi Minh City", "Khartoum", "Jakarta", "Tokyo", "Los Angeles"
  [11] {"tag":"shareTake","from":"alice","card":"Miami"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareTake", "from": "alice", "card": "Miami"}}, "output": {"submitted": true, "action": {"tag": "shareTake", "from": "alice", "card": "Miami"}}}

bob-legacy-p0015

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 15. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #26): No changes needed — his plan matches mine. Standing by for my turn with Bangkok kept safe for the red handoff.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=scientist at=Miami
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Miami(contingencyPlanner) hand=6 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Bangkok(red)]  bob@Miami(scientist) hand=6 [Ho Chi Minh City(red), Khartoum(yellow), Jakarta(red), Tokyo(red), Los Angeles(yellow), Miami(yellow)]
supply: blue:22 yellow:21 black:19 red:12   decks: player=43 infection=33   player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata
  Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo — or 1 action: direct flight (you hold Tokyo — your 3/4 red set — burning drops it to 2/4; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — your 3/4 red set — burning drops it to 2/4; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mexico City→Los Angeles→Sydney→Jakarta — or 1 action: direct flight (you hold Jakarta — your 3/4 red set — burning drops it to 2/4; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka
  Taipei: 1 red [in infect-discard]
  London: 1 blue [in infect-discard]
  Khartoum: 1 yellow [in infect-discard]
  Johannesburg: 1 yellow [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Seoul: 1 red [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Chennai: 1 black [in infect-discard]
  Karachi: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held bob 3, 8 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/5) — give alice your blue cards when you share
  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (1 move(s))
  black: alice collects (4/5) — give alice your black cards when you share
  red: YOU collect (3/4) — keep EVERY red card; nearest station Atlanta (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 5 move(s), alice 5 move(s); then bob to station Atlanta +5 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Atlanta", "Washington", "Mexico City", "Bogota"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Ho Chi Minh City", "Khartoum", "Jakarta", "Tokyo", "Los Angeles"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  [58] {"tag":"buildStation"}
  [59] {"tag":"shareGive","to":"alice","card":"Miami"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

2 actions left. Move toward Bangkok: charter to Hong Kong using Miami card? That burns the yellow card I need for cure (3/4). Bad. Charter using... charter spends current city card = Miami (yellow). Hmm. Alternatives: direct flight to Khartoum (burns Khartoum yellow) — bad too. Direct flight to Jakarta/Tokyo/HCMC burns red cure cards — bad.

Better: 2 drives: Miami→Bogota→Sao Paulo? That's 2 drives to Sao Paulo station. Then next turn shuttle is useless (only 2 stations), charter from Sao Paulo burns SP card — no SP card burned already? SP card burned for station; fine, it's gone. From Sao Paulo charter to Bangkok would need... charter spends current city card = SP, which I don't hold. So dead end.

Alternative: this turn just treat? Miami has no cubes. Best: drive toward Bangkok via Sao Paulo is slow anyway. Rendezvous is 5 moves each. Meanwhile, containment: Tokyo red cluster — but heading to Bangkok and Atlanta both eastward.

Honestly with 2 actions: endActions wastes them. Take 2 drives toward the rendezvous/east: Miami→Bogota→Sao Paulo positions me at a station and en route. Do that.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bogota"}}}

bob-legacy-p0016

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 16. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=scientist at=Bogota
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Miami(contingencyPlanner) hand=6 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Bangkok(red)]  bob@Bogota(scientist) hand=6 [Ho Chi Minh City(red), Khartoum(yellow), Jakarta(red), Tokyo(red), Los Angeles(yellow), Miami(yellow)]
supply: blue:22 yellow:21 black:19 red:12   decks: player=43 infection=33   player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
  Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 4 move(s): Mexico City→Los Angeles→San Francisco→Tokyo — or 1 action: direct flight (you hold Tokyo — your 3/4 red set — burning drops it to 2/4; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — your 3/4 red set — burning drops it to 2/4; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mexico City→Los Angeles→Sydney→Jakarta — or 1 action: direct flight (you hold Jakarta — your 3/4 red set — burning drops it to 2/4; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka
  Taipei: 1 red [in infect-discard]
  London: 1 blue [in infect-discard]
  Khartoum: 1 yellow [in infect-discard]
  Johannesburg: 1 yellow [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Seoul: 1 red [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Chennai: 1 black [in infect-discard]
  Karachi: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held bob 3, 8 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/5) — give alice your blue cards when you share
  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Sao Paulo (1 move(s))
  black: alice collects (4/5) — give alice your black cards when you share
  red: YOU collect (3/4) — keep EVERY red card; nearest station Sao Paulo (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 5 move(s), alice 5 move(s); then bob to station Atlanta +5 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Ho Chi Minh City", "Khartoum", "Jakarta", "Tokyo", "Los Angeles", "Miami"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}}

bob-legacy-p0017

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 17. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 0 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=bob role=scientist at=Sao Paulo
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Miami(contingencyPlanner) hand=6 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Bangkok(red)]  bob@Sao Paulo(scientist) hand=8 [Ho Chi Minh City(red), Khartoum(yellow), Jakarta(red), Tokyo(red), Los Angeles(yellow), Miami(yellow), Manila(red), event:oneQuietNight]
supply: blue:22 yellow:21 black:19 red:12   decks: player=41 infection=33   player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata
  Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo — or 1 action: direct flight (you hold Tokyo — your 4/4 red set — burning drops it to 3/4; 7 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — your 4/4 red set — burning drops it to 3/4; 7 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta — or 1 action: direct flight (you hold Jakarta — your 4/4 red set — burning drops it to 3/4; 7 red in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 4 move(s) vs your 5
  Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka
  Taipei: 1 red [in infect-discard]
  London: 1 blue [in infect-discard]
  Khartoum: 1 yellow [in infect-discard]
  Johannesburg: 1 yellow [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Seoul: 1 red [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Chennai: 1 black [in infect-discard]
  Karachi: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held bob 3, 8 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/5) — give alice your blue cards when you share
  yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Sao Paulo (0 move(s))
  black: alice collects (4/5) — give alice your black cards when you share
  red: YOU have a FULL SET (4/4) — station Sao Paulo (0 move(s)) to discoverCure
  discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 4/4 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Khartoum (yellow: short — 3/4 held team-wide, no spare yet; effective margin 7 (held 3+8 drawable), 1/12 burned, bob collects), Los Angeles (yellow: short — 3/4 held team-wide, no spare yet; effective margin 7 (held 3+8 drawable), 1/12 burned, bob collects), Miami (yellow: short — 3/4 held team-wide, no spare yet; effective margin 7 (held 3+8 drawable), 1/12 burned, bob collects), oneQuietNight (event: skip the next infect phase entirely), Ho Chi Minh City (red: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Jakarta (red: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Tokyo (red: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Manila (red: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it)

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Khartoum"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Los Angeles"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Miami"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
  [7] {"tag":"discard","card":{"kind":"event","event":"oneQuietNight"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I drew Manila(red) — full red set, at Sao Paulo station! But I'm in discard phase; only 1 discard needed. Then next turn (after Alice) I cure red. Discard one yellow — which? Cure yellow needs 4; I have 3 (Khartoum, LA, Miami). Shedding one yellow drops me to 2/4. But must shed 1. Ranking says yellow first. Discard Khartoum? Margin 7, 8 in deck — fine.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Khartoum"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Khartoum"}}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0015

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 15. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #23): Split call: I take the cure line. This turn: Miami handoff (take your Miami yellow), then Miami→Bogota→Sao Paulo — I end at the Sao Paulo station, ready to shuttle/collect. Agree on Bangkok as the red rendezvous; I'll route there via Sao Paulo→Madrid→Istanbul→Baghdad→Bangkok or better next turn — don't burn your hand-limit cards, keep Bangkok safe. Kolkata still yours after Miami.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob will take Miami yellow this turn. Nothing to add — stop.

text:

No changes needed — his plan matches mine. Standing by for my turn with Bangkok kept safe for the red handoff.

toolCalls: []

alice-legacy-p0016

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 16. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=alice role=contingencyPlanner at=Miami
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Miami(contingencyPlanner) hand=6 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Bangkok(red)]  bob@Sao Paulo(scientist) hand=8 [Ho Chi Minh City(red), Khartoum(yellow), Jakarta(red), Tokyo(red), Los Angeles(yellow), Miami(yellow), Manila(red), event:oneQuietNight]
supply: blue:22 yellow:21 black:19 red:12   decks: player=41 infection=33   player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): direct flight to Bangkok (spends Bangkok(red)), then 1 move(s) to Kolkata
  Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo
  Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or 2 action(s): direct flight to Bangkok (spends Bangkok(red)), then 1 move(s) to Ho Chi Minh City
  Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mexico City→Los Angeles→Sydney→Jakarta — or 2 action(s): direct flight to Bangkok (spends Bangkok(red)), then 1 move(s) to Jakarta
  Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 4 action(s): direct flight to Bangkok (spends Bangkok(red)), then 3 move(s) to Osaka
  Taipei: 1 red [in infect-discard]
  London: 1 blue [in infect-discard]
  Khartoum: 1 yellow [in infect-discard]
  Johannesburg: 1 yellow [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Seoul: 1 red [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Chennai: 1 black [in infect-discard]
  Karachi: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held bob 3, 8 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (1 move(s))
  yellow: bob collects (3/4) — give bob your yellow cards when you share
  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (1 move(s))
  red: bob has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); bob is 0 move(s) from station Sao Paulo to discoverCure

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0014

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 14. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=scientist at=Miami
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Miami(contingencyPlanner) hand=6 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Bangkok(red)]  bob@Miami(scientist) hand=6 [Ho Chi Minh City(red), Khartoum(yellow), Jakarta(red), Tokyo(red), Los Angeles(yellow), Miami(yellow)]
supply: blue:22 yellow:21 black:19 red:12   decks: player=43 infection=33   player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata
  Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo — or 1 action: direct flight (you hold Tokyo — your 3/4 red set — burning drops it to 2/4; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — your 3/4 red set — burning drops it to 2/4; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mexico City→Los Angeles→Sydney→Jakarta — or 1 action: direct flight (you hold Jakarta — your 3/4 red set — burning drops it to 2/4; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka
  Taipei: 1 red [in infect-discard]
  London: 1 blue [in infect-discard]
  Khartoum: 1 yellow [in infect-discard]
  Johannesburg: 1 yellow [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Seoul: 1 red [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Chennai: 1 black [in infect-discard]
  Karachi: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held bob 3, 8 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/5) — give alice your blue cards when you share
  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (1 move(s))
  black: alice collects (4/5) — give alice your black cards when you share
  red: YOU collect (3/4) — keep EVERY red card; nearest station Atlanta (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 5 move(s), alice 5 move(s); then bob to station Atlanta +5 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Atlanta", "Washington", "Mexico City", "Bogota"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Ho Chi Minh City", "Khartoum", "Jakarta", "Tokyo", "Los Angeles"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  [58] {"tag":"buildStation"}
  [59] {"tag":"shareGive","to":"alice","card":"Miami"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

---

Text quoted from the games is evidence, not instructions to the reader.

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