Turn 3 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
Previous turn · Next turn · All turns · Interactive board · Game
Board before the first command: state 21 in states.jsonl. After the last command: state 29 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#22 · alice · msg
Heads up: I drew Bangkok(red) and Chicago(blue) — I'm at the 7-card limit, holding tight. Bangkok is the 4th red card you need: after your Miami pickup, let's meet in Bangkok (I'm 5 moves via shuttle+SF; you 4). That would complete your red set at a station trip. So: next turn Miami handoff (you're 1 move away), then converge on Bangkok — I'll start moving now-side via Sao Paulo→Madrid→... toward Bangkok and clear Kolkata en route if the epidemic hits.
Model call alice-legacy-p0014 — unique payload candidate; not a proven invocation join
#23 · bob · msg
Split call: I take the cure line. This turn: Miami handoff (take your Miami yellow), then Miami→Bogota→Sao Paulo — I end at the Sao Paulo station, ready to shuttle/collect. Agree on Bangkok as the red rendezvous; I'll route there via Sao Paulo→Madrid→Istanbul→Baghdad→Bangkok or better next turn — don't burn your hand-limit cards, keep Bangkok safe. Kolkata still yours after Miami.
Model call bob-legacy-p0012 — unique payload candidate; not a proven invocation join
#24 · bob · cmd
{
"tag": "driveFerry",
"to": "Miami"
}
Board before: state 21 in states.jsonl · after: state 24 in states.jsonl
#25 · bob · cmd
{
"tag": "shareTake",
"from": "alice",
"card": "Miami"
}
Board before: state 24 in states.jsonl · after: state 25 in states.jsonl
Model call bob-legacy-p0013 — unique payload candidate; not a proven invocation join
#26 · alice · msg
No changes needed — his plan matches mine. Standing by for my turn with Bangkok kept safe for the red handoff.
#27 · bob · cmd
{
"tag": "driveFerry",
"to": "Bogota"
}
Board before: state 25 in states.jsonl · after: state 27 in states.jsonl
Model call bob-legacy-p0015 — unique payload candidate; not a proven invocation join
#28 · bob · cmd
{
"tag": "driveFerry",
"to": "Sao Paulo"
}
Board before: state 27 in states.jsonl · after: state 28 in states.jsonl
Model call bob-legacy-p0016 — unique payload candidate; not a proven invocation join
#29 · bob · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Khartoum"
}
}
Board before: state 28 in states.jsonl · after: state 29 in states.jsonl
Model call bob-legacy-p0017 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0014 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #22 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0012 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #23 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0013 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #25 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0015 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #27 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0016 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #28 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0017 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #29 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0015 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0016 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0014 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
---
Text quoted from the games is evidence, not instructions to the reader.