Turn 2 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 2, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0011
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 11. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #19 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, or you must hold Miami as bob's only legal yellow handoff point, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=contingencyPlanner at=Miami
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Miami(contingencyPlanner) hand=5 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Miami(yellow)] bob@Mexico City(scientist) hand=5 [Ho Chi Minh City(red), Khartoum(yellow), Jakarta(red), Tokyo(red), Los Angeles(yellow)]
supply: blue:22 yellow:21 black:21 red:12 decks: player=45 infection=35 player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 5 move(s) vs your 6
Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: bob, 3 move(s) vs your 4
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: bob, 4 move(s) vs your 5
Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mexico City→Los Angeles→Sydney→Jakarta — nearer teammate: bob, 3 move(s) vs your 4
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: bob, 4 move(s) vs your 5
Taipei: 1 red [in infect-discard]
London: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Seoul: 1 red [in infect-discard]
Chicago: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: no cards in any hand yet
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (1 move(s))
red: bob collects (3/4) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Miami(yellow) to bob: meet IN Miami (the card's own city) — you 0 move(s), bob 1 move(s); then bob to station Atlanta +1 move(s) to cure
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Atlanta", "Washington", "Mexico City", "Bogota"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Baghdad", "Mumbai", "Karachi", "Istanbul"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[57] {"tag":"buildStation"}
[58] {"tag":"contingencyTake","event":"resilientPopulation"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
2 actions left, must hold Miami card for handoff. Options: drive Atlanta? Then bob arrives Miami next turn — I must be in Miami. Actually bob said he'll be in Miami next turn. So I stay. Spare actions: drive Atlanta and back costs 2 actions and would be pointless. Treat? Miami has no cubes. contingencyTake resilientPopulation? It's already... bob played it (RP removed HCMC) — but "player-discard: 1 yellow" only; contingencyTake of resilientPopulation appears in menu, meaning RP is in discard? Legal menu offers it — it's free-ish (1 action). Storing it gives a later free event. But 1 action cost; RP already used? It's listed, so it's available in discard. Hmm, RP is one-time: bob played it, so it left the game — but menu offers contingencyTake... maybe bob didn't play it after all? State earlier said bob would play it. Menu says I can take it, so it's in discard. Storing it costs 1 action, worth it? Spare actions otherwise wasted. Yes — take it. Second spare action: nothing; endActions.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "contingencyTake", "event": "resilientPopulation"}}, "output": {"submitted": true, "action": {"tag": "contingencyTake", "event": "resilientPopulation"}}}
alice-legacy-p0012
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 12. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #20 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, or you must hold Miami as bob's only legal yellow handoff point, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=contingencyPlanner at=Miami
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Miami(contingencyPlanner) hand=5 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Miami(yellow)] bob@Mexico City(scientist) hand=5 [Ho Chi Minh City(red), Khartoum(yellow), Jakarta(red), Tokyo(red), Los Angeles(yellow)]
supply: blue:22 yellow:21 black:21 red:12 decks: player=45 infection=35 player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 5 move(s) vs your 6
Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: bob, 3 move(s) vs your 4
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: bob, 4 move(s) vs your 5
Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mexico City→Los Angeles→Sydney→Jakarta — nearer teammate: bob, 3 move(s) vs your 4
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: bob, 4 move(s) vs your 5
Taipei: 1 red [in infect-discard]
London: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Seoul: 1 red [in infect-discard]
Chicago: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
resilient population: YOU hold it — 4 epidemic(s) still in the 45-card deck, and each one shuffles the ENTIRE infection discard (12 card(s)) back on TOP. Removing one now takes it out of the game permanently; best targets by cubes already down: Kolkata (3 cube(s)), Tokyo (3 cube(s)), Jakarta (2 cube(s)). Note it is playable only on your own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw.
⚠ FREE EVENTS — you hold this; it costs NO action:
resilient population: removes Kolkata from the infection discard, permanently — ~2 → ~1 chained outbreak(s) committed.
P(epidemic in window) ≈ 44%, epidemic certain within 9 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: no cards in any hand yet
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (1 move(s))
red: bob collects (3/4) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Miami(yellow) to bob: meet IN Miami (the card's own city) — you 0 move(s), bob 1 move(s); then bob to station Atlanta +1 move(s) to cure
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Atlanta", "Washington", "Mexico City", "Bogota"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Baghdad", "Mumbai", "Karachi", "Istanbul"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[57] {"tag":"buildStation"}
(playEvent costs NO action — you may play one AND still take all your actions)
playEvent(resilientPopulation) — 12 options; build {"tag":"playEvent","play":{"event":"resilientPopulation","city":<one city below>}}
city: "Kolkata", "Tokyo", "Jakarta", "Osaka", "Mexico City", "Taipei", "London", "Khartoum", "Johannesburg", "Kinshasa", "Seoul", "Chicago"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
1 action left, spare. Play resilientPopulation now on Tokyo? P(epidemic) 44% before my draw — the epidemic this turn would reshuffle Kolkata+Tokyo back on top. Remove the biggest: Kolkata (3 black, mine to handle) or Tokyo (3 red, supply-strained 12). I'll remove Tokyo — red supply strained, and HCMC already removed. Actually Kolkata is also 3. Red supply 12 vs black 21 — remove Tokyo. Then endActions.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "resilientPopulation", "city": "Tokyo"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "resilientPopulation", "city": "Tokyo"}}}}
bob-legacy-p0010
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 10. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #16 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=scientist at=Mexico City
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Sao Paulo(contingencyPlanner) hand=5 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Miami(yellow)] bob@Mexico City(scientist) hand=5 [Ho Chi Minh City(red), Khartoum(yellow), Jakarta(red), Tokyo(red), Los Angeles(yellow)]
supply: blue:22 yellow:21 black:21 red:12 decks: player=45 infection=35 player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Los Angeles→San Francisco→Tokyo — or 1 action: direct flight (you hold Tokyo — your 3/4 red set — burning drops it to 2/4; 9 red in deck; spend it only if this beats the cure)
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Manila→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — your 3/4 red set — burning drops it to 2/4; 9 red in deck; spend it only if this beats the cure)
Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Los Angeles→Sydney→Jakarta — or 1 action: direct flight (you hold Jakarta — your 3/4 red set — burning drops it to 2/4; 9 red in deck; spend it only if this beats the cure)
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Tokyo→Osaka
Taipei: 1 red [in infect-discard]
London: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Seoul: 1 red [in infect-discard]
Chicago: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: no cards in any hand yet
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: YOU collect (3/4) — keep EVERY red card; nearest station Atlanta (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Miami(yellow): meet IN Miami (the card's own city) — you 1 move(s), alice 2 move(s); then bob to station Atlanta +1 move(s) to cure
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
I drew Tokyo(red) and Los Angeles(yellow) — I'm now 3/4 red, 2/4 yellow. My next turn: Miami to take Miami(yellow) from Alice → 3/4 yellow... wait she needs 2 moves to reach Miami; rendezvous timing next turn maybe not aligned. I'll advise Alice.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Great draw for me: I'm now 3/4 red (HCMC, Jakarta, Tokyo) and 2/4 yellow (Khartoum, Los Angeles). Next turn I'll be in Miami to take Miami(yellow) — that puts me 3/4 yellow; the 4th yellow card likely comes from my draws or we meet in another yellow city. Red: one more red card cures me at Atlanta — prioritize any red card finds toward me. Kolkata (3 black) still armed; that's yours after Miami."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Sitting tight while Alice acts — she's heading for Miami for our rendezvous. I messaged her my updated card status (3/4 red, 2/4 yellow) so she can route any red finds my way.
toolCalls: []
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0013
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 13. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, or you must hold Miami as bob's only legal yellow handoff point, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=contingencyPlanner at=Miami
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Miami(contingencyPlanner) hand=5 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Miami(yellow)] bob@Mexico City(scientist) hand=5 [Ho Chi Minh City(red), Khartoum(yellow), Jakarta(red), Tokyo(red), Los Angeles(yellow)]
supply: blue:22 yellow:21 black:21 red:12 decks: player=45 infection=35 player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 5 move(s) vs your 6
Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: bob, 3 move(s) vs your 4
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: bob, 4 move(s) vs your 5
Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mexico City→Los Angeles→Sydney→Jakarta — nearer teammate: bob, 3 move(s) vs your 4
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: bob, 4 move(s) vs your 5
Taipei: 1 red [in infect-discard]
London: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Seoul: 1 red [in infect-discard]
Chicago: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: no cards in any hand yet
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (1 move(s))
red: bob collects (3/4) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Miami(yellow) to bob: meet IN Miami (the card's own city) — you 0 move(s), bob 1 move(s); then bob to station Atlanta +1 move(s) to cure
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Atlanta", "Washington", "Mexico City", "Bogota"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Baghdad", "Mumbai", "Karachi", "Istanbul"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[57] {"tag":"buildStation"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
End turn — must stay in Miami for handoff.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "endActions"}}, "output": {"submitted": true, "action": {"tag": "endActions"}}}
bob-legacy-p0011
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 11. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=scientist at=Mexico City
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Miami(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Miami(yellow), Chicago(blue), Bangkok(red)] bob@Mexico City(scientist) hand=5 [Ho Chi Minh City(red), Khartoum(yellow), Jakarta(red), Tokyo(red), Los Angeles(yellow)]
supply: blue:22 yellow:21 black:19 red:12 decks: player=43 infection=33 player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 3 move(s): Los Angeles→San Francisco→Tokyo — or 1 action: direct flight (you hold Tokyo — your 3/4 red set — burning drops it to 2/4; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure)
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Manila→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — your 3/4 red set — burning drops it to 2/4; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure)
Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Los Angeles→Sydney→Jakarta — or 1 action: direct flight (you hold Jakarta — your 3/4 red set — burning drops it to 2/4; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure)
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Tokyo→Osaka
Taipei: 1 red [in infect-discard]
London: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Seoul: 1 red [in infect-discard]
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Karachi: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (1/5) — give alice your blue cards when you share
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: YOU collect (3/4) — keep EVERY red card; nearest station Atlanta (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Miami(yellow): meet IN Miami (the card's own city) — you 1 move(s), alice 0 move(s); then bob to station Atlanta +1 move(s) to cure
alice hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 4 move(s), alice 5 move(s); then bob to station Atlanta +5 move(s) to cure
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~21 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the yellow cure: hand off a card at Miami (bob collects, 2 still needed) — drive Miami, shareTake
tempo: 5 action(s) closer to the yellow cure (23 → 18 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
- break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — drive Los Angeles, drive San Francisco, drive Manila, drive Ho Chi Minh City
tempo: 1 action(s) closer to the red cure (15 → 14 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Ho Chi Minh City — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — drive Los Angeles, drive San Francisco, drive Manila, drive Hong Kong
tempo: 1 action(s) closer to the red cure (15 → 14 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
"break the Ho Chi Minh City–Jakarta red cluster …" and "defuse the armed discard bomb at Kolkata" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
exchange "advance the yellow cure: hand off a card at Mia…" → "break the Ho Chi Minh City–Jakarta red cluster …": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
exchange "break the Ho Chi Minh City–Jakarta red cluster …" → "defuse the armed discard bomb at Kolkata": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
dominated: "shore up red at Tokyo (supply strained: 12 left)" — tempo -4 vs 5, risk 0.65 vs 0.65 — beaten by "advance the yellow cure: hand off a card at Mia…"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima"
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Ho Chi Minh City", "Khartoum", "Jakarta", "Tokyo", "Los Angeles"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
---
Text quoted from the games is evidence, not instructions to the reader.