Turn 5 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 5, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0022
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 22. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #35 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=contingencyPlanner at=Kolkata
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Kolkata(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Osaka(red)] bob@Sao Paulo(scientist) hand=7 [Ho Chi Minh City(red), Jakarta(red), Tokyo(red), Los Angeles(yellow), Miami(yellow), Manila(red), event:oneQuietNight]
supply: blue:20 yellow:21 black:21 red:10 decks: player=39 infection=29 player-discard: 2 yellow, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 3 move(s): Hong Kong→Shanghai→Tokyo — or 2 action(s): direct flight to Osaka (spends Osaka(red)), then 1 move(s) to Tokyo
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Bangkok→Ho Chi Minh City
Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chennai→Jakarta
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Taipei→Osaka — or 1 action: direct flight (you hold Osaka — but flying SPENDS it; walking keeps it to buildStation there)
Kolkata: 1 black [in infect-discard]
Taipei: 1 red [in infect-discard]
London: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Seoul: 1 red [in infect-discard]
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Karachi: 1 black [in infect-discard]
Toronto: 1 blue [in infect-discard]
New York: 1 blue [in infect-discard]
Sydney: 1 red [in infect-discard]
Manila: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
⚠ FREE EVENTS — the turn owner holds this; it costs NO action:
one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
P(epidemic in window) ≈ 100%, epidemic certain within 3 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
red: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 action(s) (go to Osaka (3 move(s)), then charter to Atlanta (spends Osaka(red))))
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 action(s) (go to Osaka (3 move(s)), then charter to Atlanta (spends Osaka(red))))
red: bob has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); bob is 0 move(s) from station Sao Paulo to discoverCure
station opportunities (stations enable cures and shuttle travel):
you hold Osaka, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 5→3, black 5→3)
response reach — team's card-free trip to each city: Osaka 4→0 (2 cubes), Taipei 4→1 (1 cube), Tokyo 3→1 (3 cubes), Shanghai 4→2; board-wide: 14 cities closer, 27 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
I'm at 7 cards (limit). I hold a full black set? Black: Baghdad, Mumbai, Karachi, Istanbul = 4... but black cure needs 5 (I'm not scientist). I hold 4/5 black. Advise bob: cure red now, play oneQuietNight before draw? Epidemic certain within 3 draws — OQN skips next infect phase only. Suggest he play OQN now (free) to skip the infect phase following his turn, and cure red. Keep short.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Kolkata defused to 1 black (epidemic is near-certain within 3 draws, so that was the right burn). Suggest this turn: play oneQuietNight (free) to skip the infect phase right after your cure — then cure RED as your action. After that, red containment anywhere becomes full clears. Note I'm at my 7-card limit holding your-cure-relevant nothing — my next draws will force discards; flag if you want specific cards kept (Osaka red is my only red; blue I'm collecting)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Advised bob to fire oneQuietNight alongside the red cure this turn. Standing by.
toolCalls: []
bob-legacy-p0020
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 20. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #36 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": false, "reason": "other"}
Recorded input
POOL MESSAGE from alice (event #35): Kolkata defused to 1 black (epidemic is near-certain within 3 draws, so that was the right burn). Suggest this turn: play oneQuietNight (free) to skip the infect phase right after your cure — then cure RED as your action. After that, red containment anywhere becomes full clears. Note I'm at my 7-card limit holding your-cure-relevant nothing — my next draws will force discards; flag if you want specific cards kept (Osaka red is my only red; blue I'm collecting).
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=scientist at=Sao Paulo
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Kolkata(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Osaka(red)] bob@Sao Paulo(scientist) hand=7 [Ho Chi Minh City(red), Jakarta(red), Tokyo(red), Los Angeles(yellow), Miami(yellow), Manila(red), event:oneQuietNight]
supply: blue:20 yellow:21 black:21 red:10 decks: player=39 infection=29 player-discard: 2 yellow, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo — or 1 action: direct flight (you hold Tokyo — your 4/4 red set — burning drops it to 3/4; 6 red in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 3 move(s) vs your 4
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — your 4/4 red set — burning drops it to 3/4; 6 red in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 2 move(s) vs your 5
Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta — or 1 action: direct flight (you hold Jakarta — your 4/4 red set — burning drops it to 3/4; 6 red in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 2 move(s) vs your 5
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: alice, 3 move(s) vs your 5
Kolkata: 1 black [in infect-discard]
Taipei: 1 red [in infect-discard]
London: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Seoul: 1 red [in infect-discard]
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Karachi: 1 black [in infect-discard]
Toronto: 1 blue [in infect-discard]
New York: 1 blue [in infect-discard]
Sydney: 1 red [in infect-discard]
Manila: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
red: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (2/5) — give alice your blue cards when you share
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Sao Paulo (0 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: YOU have a FULL SET (4/4) — station Sao Paulo (0 move(s)) to discoverCure
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- cure red at Sao Paulo — CURE red
tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: shore up red at Tokyo (supply strained: 10 left) — tempo -3 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Sao Paulo".
dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo -3 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Sao Paulo".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Ho Chi Minh City", "Jakarta", "Tokyo", "Los Angeles", "Miami", "Manila"
[12] {"tag":"shuttleFlight","to":"Atlanta"}
[13] {"tag":"discoverCure","color":"red","cards":["Ho Chi Minh City","Jakarta","Tokyo","Manila"]}
(playEvent costs NO action — you may play one AND still take all your actions)
[14] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Cure red + OQN (Alice suggested; P(epidemic) 100% within 3 draws — OQN now skips this infect phase; deck is near epidemic though. Actually playing OQN now is right since an epidemic could fire this very draw phase — skipping the infect phase after the draw avoids the post-epidemic... hmm, OQN skips next infect phase entirely. Play now: skips the infect phase that follows this draw, even if epidemic fires? Yes, epidemic still reshuffles but 2 fewer infections... wait if epidemic fires, infection rate rises and the reshuffled cards get drawn — skipping that infect phase saves a lot. Do it.
Then 4 actions left. After curing red, red is cured → treating red clears all. Use remaining actions: shuttle Atlanta? Route to red cluster: shuttle Atlanta, drive Chicago, drive San Francisco, Tokyo treat red (clears 3 cubes since cured). That's 4 actions: OQN(free), cure, shuttle, drive, drive, drive — that's cure+3 moves = 4 actions, treat would be 5th. Alternative: direct flight Tokyo burning Tokyo card — no, card spent on cure? Cure discards the 4 cards! So no red cards remain in hand. OK: cure, shuttle Atlanta, drive Chicago, drive SF — end at SF, next turn Tokyo. Good.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "red", "cards": ["Ho Chi Minh City", "Jakarta", "Tokyo", "Manila"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "red", "cards": ["Ho Chi Minh City", "Jakarta", "Tokyo", "Manila"]}}}
bob-legacy-p0021
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 21. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #37 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=scientist at=Sao Paulo
cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Kolkata(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Osaka(red)] bob@Sao Paulo(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), event:oneQuietNight]
supply: blue:20 yellow:21 black:21 red:10 decks: player=39 infection=29 player-discard: 2 yellow, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 4
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 5
Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 5
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 5
Kolkata: 1 black [in infect-discard]
Taipei: 1 red [in infect-discard]
London: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Seoul: 1 red [in infect-discard]
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Karachi: 1 black [in infect-discard]
Toronto: 1 blue [in infect-discard]
New York: 1 blue [in infect-discard]
Sydney: 1 red [in infect-discard]
Manila: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
P(epidemic in window) ≈ 100%, epidemic certain within 3 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: red: 14 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (2/5) — give alice your blue cards when you share
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Sao Paulo (0 move(s))
black: alice collects (4/5) — give alice your black cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Tokyo (red, 3, imminent): 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: alice, 3 move(s) vs your 4
Ho Chi Minh City (red, 3, imminent): 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 2 move(s) vs your 5
Jakarta (red, 2): 5 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 2 move(s) vs your 5
Osaka (red, 2): 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: alice, 3 move(s) vs your 5
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
[6] {"tag":"directFlight","to":"Los Angeles"}
[7] {"tag":"directFlight","to":"Miami"}
[8] {"tag":"shuttleFlight","to":"Atlanta"}
(playEvent costs NO action — you may play one AND still take all your actions)
[9] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
3 actions. OQN (free). Then shuttle Atlanta + drive Chicago + drive SF → next turn drive Tokyo, treat (clears 3). Do it.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}}}
bob-legacy-p0022
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 22. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #38 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=scientist at=Sao Paulo
cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Kolkata(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Osaka(red)] bob@Sao Paulo(scientist) hand=2 [Los Angeles(yellow), Miami(yellow)]
supply: blue:20 yellow:21 black:21 red:10 decks: player=39 infection=29 player-discard: 2 yellow, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 4
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 5
Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 5
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 5
Kolkata: 1 black [in infect-discard]
Taipei: 1 red [in infect-discard]
London: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Seoul: 1 red [in infect-discard]
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Karachi: 1 black [in infect-discard]
Toronto: 1 blue [in infect-discard]
New York: 1 blue [in infect-discard]
Sydney: 1 red [in infect-discard]
Manila: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 14 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (2/5) — give alice your blue cards when you share
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Sao Paulo (0 move(s))
black: alice collects (4/5) — give alice your black cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Tokyo (red, 3, imminent): 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: alice, 3 move(s) vs your 4
Ho Chi Minh City (red, 3, imminent): 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 2 move(s) vs your 5
Jakarta (red, 2): 5 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 2 move(s) vs your 5
Osaka (red, 2): 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: alice, 3 move(s) vs your 5
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
[6] {"tag":"directFlight","to":"Los Angeles"}
[7] {"tag":"directFlight","to":"Miami"}
[8] {"tag":"shuttleFlight","to":"Atlanta"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shuttleFlight", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "shuttleFlight", "to": "Atlanta"}}}
bob-legacy-p0023
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 23. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #39 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=scientist at=Atlanta
cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Kolkata(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Osaka(red)] bob@Atlanta(scientist) hand=2 [Los Angeles(yellow), Miami(yellow)]
supply: blue:20 yellow:21 black:21 red:10 decks: player=39 infection=29 player-discard: 2 yellow, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 3 move(s): Chicago→San Francisco→Tokyo [red CURED: 1 treat clears ALL cubes here]
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Manila→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 4
Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→Los Angeles→Sydney→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 4
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 4
Kolkata: 1 black [in infect-discard]
Taipei: 1 red [in infect-discard]
London: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Seoul: 1 red [in infect-discard]
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Karachi: 1 black [in infect-discard]
Toronto: 1 blue [in infect-discard]
New York: 1 blue [in infect-discard]
Sydney: 1 red [in infect-discard]
Manila: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 14 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (2/5) — give alice your blue cards when you share
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
black: alice collects (4/5) — give alice your black cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Tokyo (red, 3, imminent): 3 move(s): Chicago→San Francisco→Tokyo
Ho Chi Minh City (red, 3, imminent): 4 move(s): Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 2 move(s) vs your 4
Jakarta (red, 2): 4 move(s): Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 2 move(s) vs your 4
Osaka (red, 2): 4 move(s): Chicago→San Francisco→Tokyo→Osaka — nearer teammate: alice, 3 move(s) vs your 4
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
[5] {"tag":"directFlight","to":"Los Angeles"}
[6] {"tag":"directFlight","to":"Miami"}
[7] {"tag":"shuttleFlight","to":"Sao Paulo"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}
bob-legacy-p0024
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 24. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #40 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=scientist at=Chicago
cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Kolkata(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Osaka(red)] bob@Chicago(scientist) hand=2 [Los Angeles(yellow), Miami(yellow)]
supply: blue:20 yellow:21 black:21 red:10 decks: player=39 infection=29 player-discard: 2 yellow, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 2 move(s): San Francisco→Tokyo [red CURED: 1 treat clears ALL cubes here]
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): San Francisco→Manila→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3
Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Los Angeles→Sydney→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]
Kolkata: 1 black [in infect-discard]
Taipei: 1 red [in infect-discard]
London: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Seoul: 1 red [in infect-discard]
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Karachi: 1 black [in infect-discard]
Toronto: 1 blue [in infect-discard]
New York: 1 blue [in infect-discard]
Sydney: 1 red [in infect-discard]
Manila: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 14 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (2/5) — give alice your blue cards when you share
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (1 move(s))
black: alice collects (4/5) — give alice your black cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Tokyo (red, 3, imminent): 2 move(s): San Francisco→Tokyo
Ho Chi Minh City (red, 3, imminent): 3 move(s): San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 2 move(s) vs your 3
Jakarta (red, 2): 3 move(s): Los Angeles→Sydney→Jakarta — nearer teammate: alice, 2 move(s) vs your 3
Osaka (red, 2): 3 move(s): San Francisco→Tokyo→Osaka
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
[7] {"tag":"directFlight","to":"Los Angeles"}
[8] {"tag":"directFlight","to":"Miami"}
[9] {"tag":"treatDisease","color":"blue"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "San Francisco"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "San Francisco"}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
bob-legacy-p0025
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 25. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=scientist at=San Francisco
cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Kolkata(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Osaka(red)] bob@San Francisco(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)]
supply: blue:20 yellow:21 black:18 red:10 decks: player=37 infection=46 player-discard: 2 yellow, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 1 move(s): Tokyo [red CURED: 1 treat clears ALL cubes here]
Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Manila→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here]
Riyadh: 3 black⚠ — 6 move(s): Manila→Hong Kong→Kolkata→Delhi→Karachi→Riyadh — nearer teammate: alice, 3 move(s) vs your 6
Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Manila→Ho Chi Minh City→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3
Osaka: 2 red [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]
Kolkata: 1 black
Taipei: 1 red
London: 1 blue
Khartoum: 1 yellow
Johannesburg: 1 yellow
Kinshasa: 1 yellow
Seoul: 1 red
Chicago: 1 blue
Chennai: 1 black
Karachi: 1 black
Toronto: 1 blue
New York: 1 blue
Sydney: 1 red
Manila: 1 red
=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 14 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (2/5) — give alice your blue cards when you share
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
black: alice collects (4/5) — give alice your black cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 4 move(s), alice 4 action(s) (go to Osaka (3 move(s)), then charter to Madrid (spends Osaka(red))); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Tokyo (red, 3, imminent): 1 move(s): Tokyo
Ho Chi Minh City (red, 3, imminent): 2 move(s): Manila→Ho Chi Minh City
Osaka (red, 2): 2 move(s): Tokyo→Osaka
Jakarta (red, 2): 3 move(s): Manila→Ho Chi Minh City→Jakarta — nearer teammate: alice, 2 move(s) vs your 3
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.