Turn 5 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 34 in states.jsonl. After the last command: state 40 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#35 · alice · msg
Kolkata defused to 1 black (epidemic is near-certain within 3 draws, so that was the right burn). Suggest this turn: play oneQuietNight (free) to skip the infect phase right after your cure — then cure RED as your action. After that, red containment anywhere becomes full clears. Note I'm at my 7-card limit holding your-cure-relevant nothing — my next draws will force discards; flag if you want specific cards kept (Osaka red is my only red; blue I'm collecting).
Model call alice-legacy-p0022 — unique payload candidate; not a proven invocation join
#36 · bob · cmd
{
"tag": "discoverCure",
"color": "red",
"cards": [
"Ho Chi Minh City",
"Jakarta",
"Tokyo",
"Manila"
]
}
Board before: state 34 in states.jsonl · after: state 36 in states.jsonl
Model call bob-legacy-p0020 — unique payload candidate; not a proven invocation join
#37 · bob · cmd
{
"tag": "playEvent",
"play": {
"event": "oneQuietNight"
}
}
Board before: state 36 in states.jsonl · after: state 37 in states.jsonl
Model call bob-legacy-p0021 — unique payload candidate; not a proven invocation join
#38 · bob · cmd
{
"tag": "shuttleFlight",
"to": "Atlanta"
}
Board before: state 37 in states.jsonl · after: state 38 in states.jsonl
Model call bob-legacy-p0022 — unique payload candidate; not a proven invocation join
#39 · bob · cmd
{
"tag": "driveFerry",
"to": "Chicago"
}
Board before: state 38 in states.jsonl · after: state 39 in states.jsonl
Model call bob-legacy-p0023 — unique payload candidate; not a proven invocation join
#40 · bob · cmd
{
"tag": "driveFerry",
"to": "San Francisco"
}
Board before: state 39 in states.jsonl · after: state 40 in states.jsonl
Model call bob-legacy-p0024 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0022 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #35 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0020 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #36 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0021 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #37 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0022 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #38 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0023 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #39 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0024 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #40 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- bob-legacy-p0025 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.