Turn 7 · bob

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 47 in states.jsonl. After the last command: state 52 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#48 · alice · msg

Split confirmed: I clear HCMC next turn (1 move from Hong Kong), then head for Riyadh(black). You take Tokyo/Osaka red clears. My forced discard went to Taipei(red) — cured color, no loss. Lagos(yellow) is in my hand — it's your 3rd/4th yellow; a Lagos rendezvous is 6 moves for me / 4 for you, so weigh it against waiting for draws; your call when to commit.

Model call alice-legacy-p0029 — unique payload candidate; not a proven invocation join

#49 · bob · cmd

{
  "tag": "driveFerry",
  "to": "Tokyo"
}

Board before: state 47 in states.jsonl · after: state 49 in states.jsonl

Model call bob-legacy-p0029 — unique payload candidate; not a proven invocation join

#50 · bob · cmd

{
  "tag": "treatDisease",
  "color": "red"
}

Board before: state 49 in states.jsonl · after: state 50 in states.jsonl

#51 · bob · cmd

{
  "tag": "driveFerry",
  "to": "Osaka"
}

Board before: state 50 in states.jsonl · after: state 51 in states.jsonl

Model call bob-legacy-p0031 — unique payload candidate; not a proven invocation join

#52 · bob · cmd

{
  "tag": "driveFerry",
  "to": "Taipei"
}

Board before: state 51 in states.jsonl · after: state 52 in states.jsonl

Model call bob-legacy-p0033 — unique payload candidate; not a proven invocation join

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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