Turn 6 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 40 in states.jsonl. After the last command: state 47 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#41 · alice · msg
New fire: Riyadh at 3 black — that's my color, I'll route there after this Tokyo/Osaka red clear (I'm clearing Osaka+Tokyo this turn, red is cured so one treat per city). Bob: yellow is yours, keep collecting; I hold 2 blue + 4 black, hand is full so Madrid(blue) rendezvous needs me to shed a card first — likely a black once I'm down to needing 1 more.
Model call alice-legacy-p0023 — unique payload candidate; not a proven invocation join
#42 · alice · cmd
{
"tag": "directFlight",
"to": "Osaka"
}
Board before: state 40 in states.jsonl · after: state 42 in states.jsonl
Model call alice-legacy-p0023 — unique payload candidate; not a proven invocation join
#43 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 42 in states.jsonl · after: state 43 in states.jsonl
#44 · bob · msg
Confirmed split: I take Tokyo next turn (I'm 1 move away in SF) — clear Tokyo 3-cube, then Osaka 2-cube via Tokyo; you take HCMC/Jakarta clears (you're 2 moves from HCMC) and then Riyadh black. I drew Madrid(blue) — once you shed down to 6, we'll meet in Madrid or route it another way; keep collecting blue.
Model call bob-legacy-p0026 — unique payload candidate; not a proven invocation join
#45 · alice · cmd
{
"tag": "driveFerry",
"to": "Taipei"
}
Board before: state 43 in states.jsonl · after: state 45 in states.jsonl
Model call alice-legacy-p0026 — unique payload candidate; not a proven invocation join
#46 · alice · cmd
{
"tag": "driveFerry",
"to": "Hong Kong"
}
Board before: state 45 in states.jsonl · after: state 46 in states.jsonl
Model call alice-legacy-p0027 — unique payload candidate; not a proven invocation join
#47 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Taipei"
}
}
Board before: state 46 in states.jsonl · after: state 47 in states.jsonl
Model call alice-legacy-p0028 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0023 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #41 (unique payload candidate; not a proven invocation join), #42 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0026 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #45 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0027 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #46 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0028 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #47 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0026 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #44 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0024 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0025 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0027 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0028 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.