Turn 7 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 7, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0029

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 29. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=contingencyPlanner at=Hong Kong
cures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Hong Kong(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow)]  bob@San Francisco(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)]
supply: blue:19 yellow:20 black:18 red:12   decks: player=35 infection=44   player-discard: 2 yellow, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Tokyo: 3 red⚠ [red supply 12 left, 12 on board] — 2 move(s): Shanghai→Tokyo [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 2
  Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here]
  Riyadh: 3 black⚠ — 4 move(s): Kolkata→Delhi→Karachi→Riyadh
  Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Bangkok→Jakarta [red CURED: 1 treat clears ALL cubes here]
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Manila→San Francisco→Chicago→Toronto — nearer teammate: bob, 2 move(s) vs your 4
  Kolkata: 1 black
  Taipei: 1 red
  London: 1 blue
  Khartoum: 1 yellow
  Johannesburg: 1 yellow
  Kinshasa: 1 yellow
  Seoul: 1 red
  Chicago: 1 blue
  Chennai: 1 black
  Karachi: 1 black
  New York: 1 blue
  Sydney: 1 red
  Manila: 1 red
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 6 move(s), bob 4 move(s); then bob to station Sao Paulo +1 move(s) to cure
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 6 move(s), bob 4 move(s); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Ho Chi Minh City (red, 3, imminent): 1 move(s): Ho Chi Minh City
  Tokyo (red, 3, imminent): 2 move(s): Shanghai→Tokyo — nearer teammate: bob, 1 move(s) vs your 2
  Jakarta (red, 2): 2 move(s): Bangkok→Jakarta

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Advise bob: I'm 1 move from HCMC — I'll clear it next turn (one treat). He takes Tokyo. Also Lagos(yellow) handoff is far; maybe advise bob to route toward Lagos eventually. Keep short.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split confirmed: I clear HCMC next turn (1 move from Hong Kong), then head for Riyadh(black). You take Tokyo/Osaka red clears. My forced discard went to Taipei(red) — cured color, no loss. Lagos(yellow) is in my hand — it's your 3rd/4th yellow; a Lagos rendezvous is 6 moves for me / 4 for you, so weigh it against waiting for draws; your call when to commit."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Coordinated the split: HCMC+Riyadh for me, Tokyo/Osaka for bob, Lagos(yellow) handoff flagged for his call.

toolCalls: []

bob-legacy-p0029

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 29. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #48): Split confirmed: I clear HCMC next turn (1 move from Hong Kong), then head for Riyadh(black). You take Tokyo/Osaka red clears. My forced discard went to Taipei(red) — cured color, no loss. Lagos(yellow) is in my hand — it's your 3rd/4th yellow; a Lagos rendezvous is 6 moves for me / 4 for you, so weigh it against waiting for draws; your call when to commit.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=scientist at=San Francisco
cures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Hong Kong(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow)]  bob@San Francisco(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)]
supply: blue:19 yellow:20 black:18 red:12   decks: player=35 infection=44   player-discard: 2 yellow, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Tokyo: 3 red⚠ [red supply 12 left, 12 on board] — 1 move(s): Tokyo [red CURED: 1 treat clears ALL cubes here]
  Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Manila→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 2
  Riyadh: 3 black⚠ — 6 move(s): Manila→Hong Kong→Kolkata→Delhi→Karachi→Riyadh — nearer teammate: alice, 4 move(s) vs your 6
  Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Manila→Ho Chi Minh City→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Toronto
  Kolkata: 1 black
  Taipei: 1 red
  London: 1 blue
  Khartoum: 1 yellow
  Johannesburg: 1 yellow
  Kinshasa: 1 yellow
  Seoul: 1 red
  Chicago: 1 blue
  Chennai: 1 black
  Karachi: 1 black
  New York: 1 blue
  Sydney: 1 red
  Manila: 1 red
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
  black: alice collects (4/5) — give alice your black cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 4 move(s), alice 6 move(s); then bob to station Sao Paulo +1 move(s) to cure
  hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 4 move(s), alice 6 move(s); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Tokyo (red, 3, imminent): 1 move(s): Tokyo
  Ho Chi Minh City (red, 3, imminent): 2 move(s): Manila→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 2
  Jakarta (red, 2): 3 move(s): Manila→Ho Chi Minh City→Jakarta — nearer teammate: alice, 2 move(s) vs your 3

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Chicago, drive Atlanta, shuttle Sao Paulo, drive Madrid
     tempo: 4 action(s) closer to the blue cure (50 → 46 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: shore up red at Tokyo (supply strained: 12 left) — tempo -1 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…".
  dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo -2 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…".
  dominated: defuse Tokyo and return to San Francisco (round trip, 3 actions) — tempo 0 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Tokyo", "Manila", "Los Angeles", "Chicago"
  [6] {"tag":"directFlight","to":"Los Angeles"}
  [7] {"tag":"directFlight","to":"Miami"}
  [8] {"tag":"directFlight","to":"Madrid"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Priority: Tokyo clear (1 move + 1 treat = 2 actions), then Manila drive, HCMC treat? Alice is taking HCMC. Tokyo+Osaka: Tokyo treat clears 3, then drive Tokyo→Osaka, treat clears 2 = 4 actions total: Tokyo(1), treat(2), Osaka(3), treat(4). Do that — contradicts frontier but red-cured full clears are huge and agreed with Alice. Alternative: Tokyo clear then Manila → hold near HCMC? Stick to agreed split.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Tokyo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Tokyo"}}}

bob-legacy-p0031

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 31. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=scientist at=Tokyo
cures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Hong Kong(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow)]  bob@Tokyo(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)]
supply: blue:19 yellow:20 black:18 red:15   decks: player=35 infection=44   player-discard: 2 yellow, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Shanghai→Hong Kong→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 3
  Riyadh: 3 black⚠ — 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Karachi→Riyadh — nearer teammate: alice, 4 move(s) vs your 6
  Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Shanghai→Hong Kong→Bangkok→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 4
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): San Francisco→Chicago→Toronto
  Kolkata: 1 black
  Taipei: 1 red
  London: 1 blue
  Khartoum: 1 yellow
  Johannesburg: 1 yellow
  Kinshasa: 1 yellow
  Seoul: 1 red
  Chicago: 1 blue
  Chennai: 1 black
  Karachi: 1 black
  New York: 1 blue
  Sydney: 1 red
  Manila: 1 red
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
  black: alice collects (4/5) — give alice your black cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 5 move(s), alice 6 move(s); then bob to station Sao Paulo +1 move(s) to cure
  hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 5 move(s), alice 6 move(s); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Ho Chi Minh City (red, 3, imminent): 3 move(s): Shanghai→Hong Kong→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 3
  Jakarta (red, 2): 4 move(s): Shanghai→Hong Kong→Bangkok→Jakarta — nearer teammate: alice, 2 move(s) vs your 4

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive San Francisco, drive Chicago
     tempo: 4 action(s) closer to the yellow cure (34 → 30 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo -1 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Seoul", "Shanghai", "San Francisco", "Osaka"
  [6] {"tag":"directFlight","to":"Los Angeles"}
  [7] {"tag":"directFlight","to":"Miami"}
  [8] {"tag":"directFlight","to":"Madrid"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Osaka"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Osaka"}}}

bob-legacy-p0033

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 33. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": false, "reason": "other"}

Recorded input

Your last action was rejected (no_cubes_to_treat): No red cubes at Osaka.
These are your CURRENT legal actions — pick one and pass it verbatim
to submit_action.action (a grouped family: fill its template with one
combination shown on a single line):
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Tokyo"}
  [3] {"tag":"driveFerry","to":"Taipei"}
  [4] {"tag":"directFlight","to":"Los Angeles"}
  [5] {"tag":"directFlight","to":"Miami"}
  [6] {"tag":"directFlight","to":"Madrid"}
Submit a different action from this menu. Do not retry the rejected one.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Osaka cleared by someone? Alice maybe treated... or my Tokyo treat cleared Tokyo and Osaka got cleared? Supply went 12→15 earlier. Whatever — Osaka has no red. Use last action: drive Taipei (toward HCMC/Asia or south)? I'm yellow collector; next goals: Lagos rendezvous? Heading west/south: Taipei → toward Hong Kong/Lagos route. Drive Taipei.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Taipei"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Taipei"}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0030

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 30. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=contingencyPlanner at=Hong Kong
cures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Hong Kong(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow)]  bob@Taipei(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), event:governmentGrant, Sydney(red)]
supply: blue:19 yellow:18 black:18 red:15   decks: player=33 infection=42   player-discard: 2 yellow, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here]
  Riyadh: 3 black⚠ — 4 move(s): Kolkata→Delhi→Karachi→Riyadh
  Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Bangkok→Jakarta [red CURED: 1 treat clears ALL cubes here]
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum
  Kinshasa: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Manila→San Francisco→Chicago→Toronto
  Kolkata: 1 black
  Taipei: 1 red
  London: 1 blue
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chicago: 1 blue
  Chennai: 1 black
  Karachi: 1 black
  New York: 1 blue
  Sydney: 1 red
  Manila: 1 red
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 6 move(s), bob 3 action(s) (go to Sydney (2 move(s)), then charter to Lagos (spends Sydney(red))); then bob to station Sao Paulo +1 move(s) to cure
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 6 move(s), bob 3 action(s) (go to Sydney (2 move(s)), then charter to Madrid (spends Sydney(red))); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Ho Chi Minh City (red, 3, imminent): 1 move(s): Ho Chi Minh City
  Jakarta (red, 2): 2 move(s): Bangkok→Jakarta

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - advance the yellow cure: move toward the Lagos handoff (bob collects; assumes they meet you) — drive Manila, drive San Francisco, drive Chicago, drive Atlanta
     tempo: 8 action(s) closer to the blue cure (52 → 44 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo 0 vs 8, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …".
  dominated: break the Khartoum–Kinshasa yellow cluster at Khartoum — tempo 3 vs 8, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …".
  dominated: sweep tour: Ho Chi Minh City → Jakarta (5 cured cube(s), 2 stops) — tempo 0 vs 8, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …".
  dominated: defuse Ho Chi Minh City and return to Hong Kong (round trip, 3 actions) — tempo 0 vs 8, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago", "Washington", "Lagos"
  [15] {"tag":"contingencyTake","event":"oneQuietNight"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0030

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 30. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=scientist at=Tokyo
cures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Hong Kong(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow)]  bob@Tokyo(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)]
supply: blue:19 yellow:20 black:18 red:12   decks: player=35 infection=44   player-discard: 2 yellow, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Tokyo: 3 red⚠ [red supply 12 left, 12 on board] — you are HERE — treat it now [red CURED: 1 treat clears ALL cubes here]
  Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Shanghai→Hong Kong→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 3
  Riyadh: 3 black⚠ — 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Karachi→Riyadh — nearer teammate: alice, 4 move(s) vs your 6
  Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Shanghai→Hong Kong→Bangkok→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 4
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): San Francisco→Chicago→Toronto
  Kolkata: 1 black
  Taipei: 1 red
  London: 1 blue
  Khartoum: 1 yellow
  Johannesburg: 1 yellow
  Kinshasa: 1 yellow
  Seoul: 1 red
  Chicago: 1 blue
  Chennai: 1 black
  Karachi: 1 black
  New York: 1 blue
  Sydney: 1 red
  Manila: 1 red
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
  black: alice collects (4/5) — give alice your black cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 5 move(s), alice 6 move(s); then bob to station Sao Paulo +1 move(s) to cure
  hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 5 move(s), alice 6 move(s); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Tokyo (red, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)
  Ho Chi Minh City (red, 3, imminent): 3 move(s): Shanghai→Hong Kong→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 3
  Jakarta (red, 2): 4 move(s): Shanghai→Hong Kong→Bangkok→Jakarta — nearer teammate: alice, 2 move(s) vs your 4

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive San Francisco, drive Chicago, drive Atlanta
     tempo: 6 action(s) closer to the yellow cure (34 → 28 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: shore up red at Tokyo (supply strained: 12 left) — tempo 0 vs 6, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…".
  dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo -1 vs 6, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Seoul", "Shanghai", "San Francisco", "Osaka"
  [6] {"tag":"directFlight","to":"Los Angeles"}
  [7] {"tag":"directFlight","to":"Miami"}
  [8] {"tag":"directFlight","to":"Madrid"}
  [9] {"tag":"treatDisease","color":"red"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}

bob-legacy-p0032

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 32. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=scientist at=Osaka
cures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Hong Kong(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow)]  bob@Osaka(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)]
supply: blue:19 yellow:20 black:18 red:15   decks: player=35 infection=44   player-discard: 2 yellow, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Taipei→Hong Kong→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 3
  Riyadh: 3 black⚠ — 6 move(s): Taipei→Hong Kong→Kolkata→Delhi→Karachi→Riyadh — nearer teammate: alice, 4 move(s) vs your 6
  Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Taipei→Hong Kong→Bangkok→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 4
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tokyo→San Francisco→Chicago→Toronto
  Kolkata: 1 black
  Taipei: 1 red
  London: 1 blue
  Khartoum: 1 yellow
  Johannesburg: 1 yellow
  Kinshasa: 1 yellow
  Seoul: 1 red
  Chicago: 1 blue
  Chennai: 1 black
  Karachi: 1 black
  New York: 1 blue
  Sydney: 1 red
  Manila: 1 red
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (4 move(s))
  black: alice collects (4/5) — give alice your black cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 6 move(s), alice 6 move(s); then bob to station Sao Paulo +1 move(s) to cure
  hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 6 move(s), alice 6 move(s); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Ho Chi Minh City (red, 3, imminent): 3 move(s): Taipei→Hong Kong→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 3
  Jakarta (red, 2): 4 move(s): Taipei→Hong Kong→Bangkok→Jakarta — nearer teammate: alice, 2 move(s) vs your 4

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Tokyo
     tempo: 2 action(s) closer to the yellow cure (36 → 34 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Tokyo"}
  [3] {"tag":"driveFerry","to":"Taipei"}
  [4] {"tag":"directFlight","to":"Los Angeles"}
  [5] {"tag":"directFlight","to":"Miami"}
  [6] {"tag":"directFlight","to":"Madrid"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}

---

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