Turn 10 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 76 in states.jsonl. After the last command: state 85 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#77 · bob · msg
Johannesburg cleared to 0 — eastern yellow cluster defused, bomb gone. New fires: Mumbai 3⚠ black, Baghdad 3⚠ black, Bangkok 3⚠ red. Proposal: I meet you in Kinshasa as planned (1 move for me), take Kinshasa+Bogota, shuttle to Algiers and CURE YELLOW. From there I go east for BANGKOK red (my line runs through the Middle East anyway). You, after Kinshasa, take the black cluster: Cairo→Baghdad (3⚠) then Karachi→Mumbai (3⚠) — black is your collector color and you'll be right there. Red margin is 2 burns — nobody spends red cards, period. OK if so, pin it.
Model call bob-legacy-p0044 — unique payload candidate; not a proven invocation join
#78 · alice · plan
Bob cures YELLOW next: meet alice IN Kinshasa, he takes Kinshasa+Bogota (his 4th+5th yellow), shuttles Algiers, discovers yellow cure. Black cure: bob carries Chennai(black); he direct-flights to Mumbai (spending Mumbai card — fine, margin) then meets alice IN Chennai to hand it over; alice (4/5 black) cures at Atlanta/Algiers after. Containment: alice takes the Karachi–Baghdad–Mumbai black cluster (Cairo→Baghdad→Karachi→Mumbai); bob takes the Bangkok–Jakarta red cluster (3+2) heading east; nobody spends a RED card as fuel/discard (margin 2). Blue leftover cubes swept by whoever passes; blue eradication is cheap and optional.
Model call alice-legacy-p0045 — unique payload candidate; not a proven invocation join
#79 · alice · cmd
{
"tag": "driveFerry",
"to": "Sao Paulo"
}
Board before: state 76 in states.jsonl · after: state 79 in states.jsonl
#80 · alice · msg
3 new 3-cube fires seen (Mumbai, Baghdad black; Bangkok red) — the pinned plan covers them: I take the black cluster after the Kinshasa handoff, you take Bangkok/Jakarta red. En route now: Lagos→Kinshasa, will treat the 1 yellow there and hand you Kinshasa+Bogota when we're both there. Red cards remain untouchable.
Not delivered to bob's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it.
Model call alice-legacy-p0046 — unique payload candidate; not a proven invocation join
#81 · alice · cmd
{
"tag": "driveFerry",
"to": "Lagos"
}
Board before: state 79 in states.jsonl · after: state 81 in states.jsonl
Model call alice-legacy-p0046 — unique payload candidate; not a proven invocation join
#82 · alice · cmd
{
"tag": "driveFerry",
"to": "Kinshasa"
}
Board before: state 81 in states.jsonl · after: state 82 in states.jsonl
Model call alice-legacy-p0047 — unique payload candidate; not a proven invocation join
#83 · alice · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 82 in states.jsonl · after: state 83 in states.jsonl
#84 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Paris"
}
}
Board before: state 83 in states.jsonl · after: state 84 in states.jsonl
Model call alice-legacy-p0049 — unique payload candidate; not a proven invocation join
#85 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Tehran"
}
}
Board before: state 84 in states.jsonl · after: state 85 in states.jsonl
Model call alice-legacy-p0050 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0045 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #78 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0046 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #80 (unique payload candidate; not a proven invocation join), #81 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0047 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #82 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0049 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #84 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0050 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #85 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0044 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #77 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0048 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0045 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0046 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.