Turn 11 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 11, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0051
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 51. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #86 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
Bob cures YELLOW next: meet alice IN Kinshasa, he takes Kinshasa+Bogota (his 4th+5th yellow), shuttles Algiers, discovers yellow cure. Black cure: bob carries Chennai(black); he direct-flights to Mumbai (spending Mumbai card — fine, margin) then meets alice IN Chennai to hand it over; alice (4/5 black) cures at Atlanta/Algiers after. Containment: alice takes the Karachi–Baghdad–Mumbai black cluster (Cairo→Baghdad→Karachi→Mumbai); bob takes the Bangkok–Jakarta red cluster (3+2) heading east; nobody spends a RED card as fuel/discard (margin 2). Blue leftover cubes swept by whoever passes; blue eradication is cheap and optional.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=operationsExpert at=Kinshasa
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Kinshasa(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Kinshasa(yellow), Osaka(red)] bob@Johannesburg(contingencyPlanner) hand=5 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black)]
supply: blue:20 yellow:21 black:8 red:15 decks: player=27 infection=44 player-discard: 8 blue, 2 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — 5 move(s): Khartoum→Cairo→Baghdad→Karachi→Mumbai
Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 3 move(s): Khartoum→Cairo→Baghdad
Bangkok: 3 red⚠ [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — 7 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats]
Jakarta: 2 red [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Essen: 2 blue
Moscow: 2 black
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 3 move(s): Lagos→Sao Paulo→Buenos Aires
Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Khartoum→Cairo→Algiers — or 1 action: direct flight (you hold Algiers — your 3/5 black set — burning drops it to 2/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure)
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 3, bob 2, 5 in deck — margin 5 over the 5 needed
red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: bob collects (2/5) — give bob your yellow cards when you share
black: YOU collect (3/5) — keep EVERY black card; nearest station Algiers (3 move(s))
red: YOU collect (2/5) — keep EVERY red card; nearest station Algiers (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Kinshasa(yellow) to bob: meet IN Kinshasa (the card's own city) — you 0 move(s), bob 1 move(s); then bob to station Algiers +3 move(s) to cure
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure
bob hands you Mumbai(black): meet IN Mumbai (the card's own city) — you 5 move(s), bob 5 move(s); then alice to station Algiers +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 2): 5 move(s): Lagos→Sao Paulo→Madrid→London→Essen
station opportunities (stations enable cures and shuttle travel):
you are AT Kinshasa holding its card — buildStation NOW (nearest station is 3 moves away; saves ~8 action(s) on remaining cure runs: yellow 3→1, black 3→0, red 3→0) — costs Kinshasa(yellow): yellow margin 7 — burnable; 8 yellow still in deck
response reach — team's card-free trip to each city: Kinshasa 3→0, Lagos 3→1, Johannesburg 3→1 (1 cube), Khartoum 2→1; board-wide: 4 cities closer, 8 trip-actions shaved
as Operations Expert you can buildStation HERE (Kinshasa) for free — no card needed (saves ~8 action(s) on remaining cure runs: yellow 3→1, black 3→0, red 3→0)
response reach — team's card-free trip to each city: Kinshasa 3→0, Lagos 3→1, Johannesburg 3→1 (1 cube), Khartoum 2→1; board-wide: 4 cities closer, 8 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "I'm waiting in Kinshasa with Kinshasa+Bogota ready — come up from Johannesburg and take both (yellow 4/5). Route note: bob needs the yellow cure at a station — Algiers is 3 moves from Kinshasa via Khartoum/Cairo, or Atlanta. My hand after the handoff: Algiers+Cairo+Moscow black (3/5), Manila+Osaka red, and bob's Chennai(black) will complete my black set at the Mumbai/Chennai rendezvous. Note black margin is now exactly 5 team-wide — NO black burns either from here on (red already frozen)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
I've told bob I'm staged in Kinshasa with both yellow cards ready, and flagged a new hard constraint: black margin is now exactly 5 team-wide, so no more black burns either (red was already frozen).
toolCalls: []
alice-legacy-p0052
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 52. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #92 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
Bob cures YELLOW next: meet alice IN Kinshasa, he takes Kinshasa+Bogota (his 4th+5th yellow), shuttles Algiers, discovers yellow cure. Black cure: bob carries Chennai(black); he direct-flights to Mumbai (spending Mumbai card — fine, margin) then meets alice IN Chennai to hand it over; alice (4/5 black) cures at Atlanta/Algiers after. Containment: alice takes the Karachi–Baghdad–Mumbai black cluster (Cairo→Baghdad→Karachi→Mumbai); bob takes the Bangkok–Jakarta red cluster (3+2) heading east; nobody spends a RED card as fuel/discard (margin 2). Blue leftover cubes swept by whoever passes; blue eradication is cheap and optional.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=alice role=operationsExpert at=Kinshasa
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Kinshasa(operationsExpert) hand=6 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Osaka(red)] bob@Cairo(contingencyPlanner) hand=8 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black), Kinshasa(yellow), Santiago(yellow), Seoul(red)]
supply: blue:20 yellow:21 black:8 red:15 decks: player=25 infection=44 player-discard: 8 blue, 2 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — 5 move(s): Khartoum→Cairo→Baghdad→Karachi→Mumbai — nearer teammate: bob, 3 move(s) vs your 5
Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 3 move(s): Khartoum→Cairo→Baghdad — nearer teammate: bob, 1 move(s) vs your 3
Bangkok: 3 red⚠ [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — 7 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok — nearer teammate: bob, 5 move(s) vs your 7
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats]
Jakarta: 2 red [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Essen: 2 blue
Moscow: 2 black
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 3 move(s): Lagos→Sao Paulo→Buenos Aires
Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Khartoum→Cairo→Algiers — or 1 action: direct flight (you hold Algiers — your 3/5 black set — burning drops it to 2/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 3
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 3, bob 2, 5 in deck — margin 5 over the 5 needed
red: 5 of 12 burned, held alice 2, bob 2, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: bob collects (4/5) — give bob your yellow cards when you share
black: YOU collect (3/5) — keep EVERY black card; nearest station Algiers (3 move(s))
red: YOU collect (2/5) — keep EVERY red card; nearest station Algiers (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
bob hands you Mumbai(black): meet IN Mumbai (the card's own city) — you 5 move(s), bob 3 move(s); then alice to station Algiers +4 move(s) to cure
bob hands you Chennai(black): meet IN Chennai (the card's own city) — you 6 move(s), bob 4 move(s); then alice to station Atlanta +5 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
as Operations Expert you can buildStation HERE (Kinshasa) for free — no card needed (saves ~6 action(s) on remaining cure runs: black 3→0, red 3→0)
response reach — team's card-free trip to each city: Kinshasa 3→0, Lagos 3→1, Johannesburg 3→1 (1 cube), Khartoum 2→1; board-wide: 4 cities closer, 8 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Bob flew past Kinshasa? He's in Cairo now with Kinshasa(yellow) already taken (he took it — he was in Kinshasa? He has Kinshasa in hand, yes he came through). He holds 4 yellow (Johannesburg, Lima, Kinshasa, Santiago) — 4/5, needs Bogota from me. He's in Cairo, must discard. He's near Algiers station (1 move!). Advise: he's 1 move from Algiers — he can't cure yellow yet (needs 5). I need to get Bogota to him. Bogota handoff must be IN Bogota — far for both. Hmm, problem: my Bogota is yellow cure's last card. Options: I walk to Bogota eventually, or... bob could come to Bogota after his black-cluster east route? He's the yellow collector.
Actually better: he's 1 move from Algiers. He has Chennai(black), Mumbai(black) — he could shuttle to Algiers, and give me Mumbai(black)? Meet must be in Mumbai. Ugh, no Researcher.
Advise bob: don't wait on yellow cure until Bogota handoff; priority: Baghdad 3⚠ is 1 move from him (Cairo→Baghdad). He should treat Baghdad/Mumbai black cluster? But I'm black collector... containment matters more than collector pride. Suggest: bob treats Baghdad down (drive Baghdad, treat) then comes to meet me. And Bogota handoff: I'll start walking north—west? From Kinshasa, Bogota is far (via Lagos→Sao Paulo→Bogota = 3 moves). Then meeting in Bogota: he'd be 4+ moves away. Alternatively he gives me... no yellow in his hand to spare.
Simplest message: bob, Baghdad 3-black is 1 move from you — defuse it (treat 3 over your turn); I'll walk Lagos→Sao Paulo→Bogota and hold there; after your Middle East/east red route, swing to Bogota for the final yellow card (yellow cure can wait until then, deck has ~12 turns).
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Great you grabbed Kinshasa — you're 4/5 yellow, my Bogota is the last card, and it must be handed off IN Bogota. Meanwhile Baghdad 3-black is 1 move from you: please defuse it this turn (treat down as far as your actions allow) — the black reshuffle trap is the biggest fire and you're closer than me. Then continue east (Bangkok red is yours). I'll walk Kinshasa→Lagos→Sao Paulo→Bogota and WAIT in Bogota; swing by when your eastern route allows — yellow cure lands whenever you pass through with Bogota. Remember: no red AND no black card burns — both margins are at their floor."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
I've advised bob: defuse Baghdad (he's 1 move away), then push east on the red cluster, while I walk to Bogota and wait with the final yellow card; he swings by Bogota later to complete and cure yellow. Both red and black card burns are now frozen.
toolCalls: []
bob-legacy-p0047
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 47. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #87 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #86): I'm waiting in Kinshasa with Kinshasa+Bogota ready — come up from Johannesburg and take both (yellow 4/5). Route note: bob needs the yellow cure at a station — Algiers is 3 moves from Kinshasa via Khartoum/Cairo, or Atlanta. My hand after the handoff: Algiers+Cairo+Moscow black (3/5), Manila+Osaka red, and bob's Chennai(black) will complete my black set at the Mumbai/Chennai rendezvous. Note black margin is now exactly 5 team-wide — NO black burns either from here on (red already frozen).
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
Bob cures YELLOW next: meet alice IN Kinshasa, he takes Kinshasa+Bogota (his 4th+5th yellow), shuttles Algiers, discovers yellow cure. Black cure: bob carries Chennai(black); he direct-flights to Mumbai (spending Mumbai card — fine, margin) then meets alice IN Chennai to hand it over; alice (4/5 black) cures at Atlanta/Algiers after. Containment: alice takes the Karachi–Baghdad–Mumbai black cluster (Cairo→Baghdad→Karachi→Mumbai); bob takes the Bangkok–Jakarta red cluster (3+2) heading east; nobody spends a RED card as fuel/discard (margin 2). Blue leftover cubes swept by whoever passes; blue eradication is cheap and optional.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=contingencyPlanner at=Johannesburg
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Kinshasa(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Kinshasa(yellow), Osaka(red)] bob@Johannesburg(contingencyPlanner) hand=5 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black)]
supply: blue:20 yellow:21 black:8 red:15 decks: player=27 infection=44 player-discard: 8 blue, 2 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — 5 move(s): Khartoum→Cairo→Baghdad→Karachi→Mumbai — or 1 action: direct flight (you hold Mumbai — black margin 5 — burnable; 5 black still in deck; spend it only if this beats the cure)
Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 3 move(s): Khartoum→Cairo→Baghdad
Bangkok: 3 red⚠ [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — 7 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 4 move(s): Khartoum→Cairo→Baghdad→Karachi
Jakarta: 2 red [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Essen: 2 blue
Moscow: 2 black
Buenos Aires: 2 yellow
Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Khartoum→Cairo→Algiers
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 3, bob 2, 5 in deck — margin 5 over the 5 needed
red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Algiers (3 move(s))
black: alice collects (3/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 1 move(s), alice 0 move(s); then bob to station Algiers +3 move(s) to cure
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 4 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure
hand Mumbai(black) to alice: meet IN Mumbai (the card's own city) — you 5 move(s), alice 5 move(s); then alice to station Algiers +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 2): 5 move(s): Khartoum→Cairo→Algiers→Paris→Essen
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~13 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- defuse the armed discard bomb at Mumbai (black — fires on the next epidemic reshuffle) — drive Khartoum, drive Cairo, drive Baghdad, drive Karachi
tempo: 8 action(s) closer to the black cure (32 → 24 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Mumbai, Baghdad): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Mumbai — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(black supply hits 0) ≈ 3%
- shore up black at Baghdad (supply strained: 8 left) — drive Khartoum, drive Cairo, drive Baghdad, treat black
tempo: 6 action(s) closer to the black cure (32 → 26 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Mumbai): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 black (supply 9 after) to a strained supply
exchange "defuse the armed discard bomb at Mumbai" → "shore up black at Baghdad": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
dominated: "advance the black cure: move toward the Chennai handoff (alice collects; assumes they meet you)" — tempo 7 vs 8, risk 0.47 vs 0.29 — beaten by "defuse the armed discard bomb at Mumbai"
dominated: "sweep Essen (blue cured, 2 cubes, 1 treat clears all)" — tempo 2 vs 6, risk 0.41 vs 0.05 — beaten by "shore up black at Baghdad"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Kinshasa"}
[3] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Ho Chi Minh City", "Lima", "Chennai", "Mumbai"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[55] {"tag":"buildStation"}
[56] {"tag":"treatDisease","color":"yellow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Yellow cure line: drive Kinshasa (1), take Kinshasa (2), take Bogota (3), drive Khartoum (4) — cure next turn at Algiers (Cairo, Algiers, cure). Alternative: drive Kinshasa, take Kinshasa, take Bogota, then shuttle? No — Kinshasa not a station. Cure needs Algiers/Atlanta. 4 actions gets me Kinshasa+2 cards+Khartoum. Good.
But note: taking Bogota puts me at 7 cards (5+2 = 7, fine).
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Kinshasa"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Kinshasa"}}}
bob-legacy-p0048
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 48. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #88 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
Bob cures YELLOW next: meet alice IN Kinshasa, he takes Kinshasa+Bogota (his 4th+5th yellow), shuttles Algiers, discovers yellow cure. Black cure: bob carries Chennai(black); he direct-flights to Mumbai (spending Mumbai card — fine, margin) then meets alice IN Chennai to hand it over; alice (4/5 black) cures at Atlanta/Algiers after. Containment: alice takes the Karachi–Baghdad–Mumbai black cluster (Cairo→Baghdad→Karachi→Mumbai); bob takes the Bangkok–Jakarta red cluster (3+2) heading east; nobody spends a RED card as fuel/discard (margin 2). Blue leftover cubes swept by whoever passes; blue eradication is cheap and optional.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=contingencyPlanner at=Kinshasa
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Kinshasa(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Kinshasa(yellow), Osaka(red)] bob@Kinshasa(contingencyPlanner) hand=5 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black)]
supply: blue:20 yellow:21 black:8 red:15 decks: player=27 infection=44 player-discard: 8 blue, 2 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — 5 move(s): Khartoum→Cairo→Baghdad→Karachi→Mumbai — or 1 action: direct flight (you hold Mumbai — black margin 5 — burnable; 5 black still in deck; spend it only if this beats the cure)
Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 3 move(s): Khartoum→Cairo→Baghdad
Bangkok: 3 red⚠ [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — 7 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats]
Jakarta: 2 red [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Essen: 2 blue
Moscow: 2 black
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 3 move(s): Lagos→Sao Paulo→Buenos Aires
Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Khartoum→Cairo→Algiers
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 3, bob 2, 5 in deck — margin 5 over the 5 needed
red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Algiers (3 move(s))
black: alice collects (3/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
share now available: alice should GIVE Kinshasa to bob (the yellow collector). One direction only — never trade it back.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure
hand Mumbai(black) to alice: meet IN Mumbai (the card's own city) — you 5 move(s), alice 5 move(s); then alice to station Algiers +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
hand Chennai(black) to alice: meet IN Chennai (the card's own city) — you 6 move(s), alice 6 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 2): 5 move(s): Lagos→Sao Paulo→Madrid→London→Essen
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~13 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the black cure: move toward the Chennai handoff (alice collects; assumes they meet you) — drive Khartoum, drive Cairo, drive Baghdad
tempo: 6 action(s) closer to the black cure (32 → 26 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Mumbai, Baghdad): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires, P(black supply hits 0) ≈ 3%
- sweep Essen (blue cured, 2 cubes, 1 treat clears all) — drive Lagos, drive Sao Paulo, drive Madrid
tempo: 2 action(s) closer to the red cure (55 → 53 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Mumbai, Baghdad): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(black supply hits 0) ≈ 3%
exchange "advance the black cure: move toward the Chennai…" → "sweep Essen": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Lagos"}
[3] {"tag":"driveFerry","to":"Johannesburg"}
[4] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Ho Chi Minh City", "Johannesburg", "Lima", "Chennai", "Mumbai"
[10] {"tag":"shareTake","from":"alice","card":"Kinshasa"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareTake", "from": "alice", "card": "Kinshasa"}}, "output": {"submitted": true, "action": {"tag": "shareTake", "from": "alice", "card": "Kinshasa"}}}
bob-legacy-p0049
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 49. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #89 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
Bob cures YELLOW next: meet alice IN Kinshasa, he takes Kinshasa+Bogota (his 4th+5th yellow), shuttles Algiers, discovers yellow cure. Black cure: bob carries Chennai(black); he direct-flights to Mumbai (spending Mumbai card — fine, margin) then meets alice IN Chennai to hand it over; alice (4/5 black) cures at Atlanta/Algiers after. Containment: alice takes the Karachi–Baghdad–Mumbai black cluster (Cairo→Baghdad→Karachi→Mumbai); bob takes the Bangkok–Jakarta red cluster (3+2) heading east; nobody spends a RED card as fuel/discard (margin 2). Blue leftover cubes swept by whoever passes; blue eradication is cheap and optional.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=contingencyPlanner at=Kinshasa
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Kinshasa(operationsExpert) hand=6 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Osaka(red)] bob@Kinshasa(contingencyPlanner) hand=6 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black), Kinshasa(yellow)]
supply: blue:20 yellow:21 black:8 red:15 decks: player=27 infection=44 player-discard: 8 blue, 2 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — 5 move(s): Khartoum→Cairo→Baghdad→Karachi→Mumbai — or 1 action: direct flight (you hold Mumbai — black margin 5 — burnable; 5 black still in deck; spend it only if this beats the cure)
Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 3 move(s): Khartoum→Cairo→Baghdad
Bangkok: 3 red⚠ [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — 7 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats]
Jakarta: 2 red [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Essen: 2 blue
Moscow: 2 black
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 3 move(s): Lagos→Sao Paulo→Buenos Aires
Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Khartoum→Cairo→Algiers
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 3, bob 2, 5 in deck — margin 5 over the 5 needed
red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Algiers (3 move(s))
black: alice collects (3/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure
hand Mumbai(black) to alice: meet IN Mumbai (the card's own city) — you 5 move(s), alice 5 move(s); then alice to station Algiers +4 move(s) to cure
hand Chennai(black) to alice: meet IN Chennai (the card's own city) — you 6 move(s), alice 6 move(s); then alice to station Atlanta +5 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 2): 5 move(s): Lagos→Sao Paulo→Madrid→London→Essen
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~13 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the black cure: move toward the Chennai handoff (alice collects; assumes they meet you) — drive Khartoum, drive Cairo
tempo: 4 action(s) closer to the black cure (32 → 28 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Mumbai, Baghdad): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires, P(black supply hits 0) ≈ 3%
- sweep Essen (blue cured, 2 cubes, 1 treat clears all) — drive Lagos, drive Sao Paulo
tempo: 3 action(s) closer to the yellow cure (29 → 26 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Mumbai, Baghdad): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(black supply hits 0) ≈ 3%
exchange "advance the black cure: move toward the Chennai…" → "sweep Essen": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Lagos"}
[3] {"tag":"driveFerry","to":"Johannesburg"}
[4] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Ho Chi Minh City", "Johannesburg", "Lima", "Chennai", "Mumbai"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[57] {"tag":"buildStation"}
[58] {"tag":"shareGive","to":"alice","card":"Kinshasa"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Bogota is in alice's hand — I need it too (5th yellow... wait I have Johannesburg, Lima, Kinshasa = 3. Bogota = 4th. Need 5! Yellow set: mine 3 + Bogota = 4. Hmm, earlier Alice said "Kinshasa+Bogota = your 4th and 5th" — I hold Johannesburg+Lima, plus Kinshasa = 3, plus Bogota = 4. Not 5! Wait recount: Jo, Lima (drawn), Kinshasa (just took) = 3 yellow. Bogota would be 4. So yellow cure needs one more yellow card. Hmm, Alice miscounted. Need 1 more yellow draw (8 yellow in deck... actually 9 in deck).
Alternatively who has 5th? Nobody. So yellow cure is 1 card short. That changes the plan: don't shuttle to Algiers yet; get Bogota (4th) and draw 5th later.
With 2 actions: drive Khartoum, drive Cairo — heading toward station and east. Also take Bogota from alice? She's in Kinshasa with me — but Bogota share requires meeting IN Bogota (she's not Researcher). Damn.
So: drive Khartoum, drive Cairo (positioning toward Baghdad 3⚠ and Mumbai). Alice will handle... plan had alice taking black cluster. Tell her yellow is 4/5, one card short — she should hand Bogota via Bogota-city meet later or I draw a yellow. Update her.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Correction on the yellow count: Kinshasa+Bogota are my 4th... actually I hold Johannesburg+Lima+Kinshasa = 3/5, so even with Bogota I'm 4/5 — yellow cure needs ONE more yellow card (9 still in deck). Plan adjustment: I keep Johannesburg/Lima/Kinshasa and take Bogota at a Bogota-city meet later, OR whoever draws yellow routes it to me. No point shuttling to Algiers yet. I'm driving Khartoum→Cairo now toward the black cluster support; you're on Baghdad/Karachi/Mumbai per plan. If you pass through Bogota (you're 3 moves), grab nothing — you already hold the card; we'll rendezvous there when routes align."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Khartoum"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Khartoum"}}}
bob-legacy-p0052
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 52. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #93 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #92): Great you grabbed Kinshasa — you're 4/5 yellow, my Bogota is the last card, and it must be handed off IN Bogota. Meanwhile Baghdad 3-black is 1 move from you: please defuse it this turn (treat down as far as your actions allow) — the black reshuffle trap is the biggest fire and you're closer than me. Then continue east (Bangkok red is yours). I'll walk Kinshasa→Lagos→Sao Paulo→Bogota and WAIT in Bogota; swing by when your eastern route allows — yellow cure lands whenever you pass through with Bogota. Remember: no red AND no black card burns — both margins are at their floor.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
Bob cures YELLOW next: meet alice IN Kinshasa, he takes Kinshasa+Bogota (his 4th+5th yellow), shuttles Algiers, discovers yellow cure. Black cure: bob carries Chennai(black); he direct-flights to Mumbai (spending Mumbai card — fine, margin) then meets alice IN Chennai to hand it over; alice (4/5 black) cures at Atlanta/Algiers after. Containment: alice takes the Karachi–Baghdad–Mumbai black cluster (Cairo→Baghdad→Karachi→Mumbai); bob takes the Bangkok–Jakarta red cluster (3+2) heading east; nobody spends a RED card as fuel/discard (margin 2). Blue leftover cubes swept by whoever passes; blue eradication is cheap and optional.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 0 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=contingencyPlanner at=Cairo
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Kinshasa(operationsExpert) hand=6 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Osaka(red)] bob@Cairo(contingencyPlanner) hand=8 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black), Kinshasa(yellow), Santiago(yellow), Seoul(red)]
supply: blue:20 yellow:21 black:8 red:15 decks: player=25 infection=44 player-discard: 8 blue, 2 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — 3 move(s): Baghdad→Karachi→Mumbai — or 1 action: direct flight (you hold Mumbai — black margin 5 — burnable; 5 black still in deck; spend it only if this beats the cure)
Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 1 move(s): Baghdad
Bangkok: 3 red⚠ [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 2 move(s): Baghdad→Karachi
Jakarta: 2 red [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Essen: 2 blue
Moscow: 2 black
Buenos Aires: 2 yellow
Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Algiers
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 3, bob 2, 5 in deck — margin 5 over the 5 needed
red: 5 of 12 burned, held alice 2, bob 2, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (4/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Algiers (1 move(s))
black: alice collects (3/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Ho Chi Minh City (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 5/12 burned, alice collects), Seoul (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 5/12 burned, alice collects), Johannesburg (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Lima (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Kinshasa (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Santiago (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Chennai (black: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Mumbai (black: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 4 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Mumbai(black) to alice: meet IN Mumbai (the card's own city) — you 3 move(s), alice 5 move(s); then alice to station Algiers +4 move(s) to cure
hand Chennai(black) to alice: meet IN Chennai (the card's own city) — you 4 move(s), alice 6 move(s); then alice to station Atlanta +5 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
you hold Mumbai, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Mumbai(black): black margin 5 — burnable; 5 black still in deck
response reach — team's card-free trip to each city: Mumbai 4→0 (3 cubes), Chennai 5→1 (1 cube), Delhi 4→1, Kolkata 5→2 (1 cube); board-wide: 10 cities closer, 24 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Chennai"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Mumbai"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Santiago"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Seoul"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
I drew Santiago(yellow) and Seoul(red)! I'm now 5/5 yellow?? Wait: Jo, Lima, Kinshasa, Santiago = 4 yellow. Plus... no, 4. Yellow team-wide 5/5 (my 4 + Bogota). Need Bogota handoff.
Must discard 1. Options: red cards HCMC or Seoul (alice collects red; margin 2 — burning red is bad!). Yellow/black no. Hmm — all cards are cure-relevant. Least bad: Seoul(red)? Red margin: held 4 (alice 2: Manila, Osaka; me 2: HCMC, Seoul), 3 in deck. Burning Seoul → 3 held+3 deck, still curable (need 5). HCMC vs Seoul — equivalent. Discard Seoul.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Seoul"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Seoul"}}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0053
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 53. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
Bob cures YELLOW next: meet alice IN Kinshasa, he takes Kinshasa+Bogota (his 4th+5th yellow), shuttles Algiers, discovers yellow cure. Black cure: bob carries Chennai(black); he direct-flights to Mumbai (spending Mumbai card — fine, margin) then meets alice IN Chennai to hand it over; alice (4/5 black) cures at Atlanta/Algiers after. Containment: alice takes the Karachi–Baghdad–Mumbai black cluster (Cairo→Baghdad→Karachi→Mumbai); bob takes the Bangkok–Jakarta red cluster (3+2) heading east; nobody spends a RED card as fuel/discard (margin 2). Blue leftover cubes swept by whoever passes; blue eradication is cheap and optional.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Moscow (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=operationsExpert at=Kinshasa
cures: blue:cured yellow:none black:none red:none outbreaks=1/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Kinshasa(operationsExpert) hand=6 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Osaka(red)] bob@Cairo(contingencyPlanner) hand=7 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black), Kinshasa(yellow), Santiago(yellow)]
supply: blue:20 yellow:21 black:7 red:10 decks: player=25 infection=42 player-discard: 8 blue, 2 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [cluster Jakarta–Bangkok: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 7 move(s): Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→Sydney→Jakarta — nearer teammate: bob, 5 move(s) vs your 7
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats]
Moscow: 3 black⚠ [in infect-discard] — 4 move(s): Khartoum→Cairo→Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 3/5 black set — burning drops it to 2/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 4
Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 7 left, 17 on board, reshuffle trap] — 3 move(s): Khartoum→Cairo→Baghdad — nearer teammate: bob, 1 move(s) vs your 3
Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Bangkok: 6 cubes — matures to 3s costs 6+ treats] — 7 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok — nearer teammate: bob, 5 move(s) vs your 7
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats]
Essen: 2 blue
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 3 move(s): Lagos→Sao Paulo→Buenos Aires
Algiers: 2 black [in infect-discard]
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black, 1 red
Chennai: 1 black, 1 red
Johannesburg: 1 yellow [in infect-discard]
Hong Kong: 1 red
Ho Chi Minh City: 1 red
=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 3, bob 2, 5 in deck — margin 5 over the 5 needed
red: 6 of 12 burned, held alice 2, bob 1, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: bob collects (4/5) — give bob your yellow cards when you share
black: YOU collect (3/5) — keep EVERY black card; nearest station Algiers (3 move(s))
red: YOU collect (2/5) — keep EVERY red card; nearest station Algiers (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
bob hands you Mumbai(black): meet IN Mumbai (the card's own city) — you 5 move(s), bob 3 move(s); then alice to station Algiers +4 move(s) to cure
bob hands you Chennai(black): meet IN Chennai (the card's own city) — you 6 move(s), bob 4 move(s); then alice to station Atlanta +5 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 2): 5 move(s): Lagos→Sao Paulo→Madrid→London→Essen — nearer teammate: bob, 3 move(s) vs your 5
station opportunities (stations enable cures and shuttle travel):
as Operations Expert you can buildStation HERE (Kinshasa) for free — no card needed (saves ~6 action(s) on remaining cure runs: black 3→0, red 3→0)
response reach — team's card-free trip to each city: Kinshasa 3→0, Lagos 3→1, Johannesburg 3→1 (1 cube), Khartoum 2→1; board-wide: 4 cities closer, 8 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- break the Karachi–Mumbai–Baghdad black cluster at Baghdad — drive Khartoum, drive Cairo, drive Baghdad, treat black
tempo: 7 action(s) closer to the black cure (28 → 21 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Mumbai, Moscow, Bangkok): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 black (supply 8 after) to a strained supply
dominated: advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — tempo 4 vs 5, risk 2.78 vs 2.53 — beaten by "shore up red at Jakarta".
dominated: shore up red at Jakarta (supply strained: 10 left) — tempo 5 vs 7, risk 2.53 vs 1.78 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …".
dominated: sweep Essen (blue cured, 2 cubes, 1 treat clears all) — tempo 3 vs 5, risk 2.72 vs 2.53 — beaten by "shore up red at Jakarta".
dominated: defuse the armed discard bomb at Bangkok (red — fires on the next epidemic reshuffle) — tempo 7 vs 7, risk 2.53 vs 1.78 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Lagos"}
[3] {"tag":"driveFerry","to":"Johannesburg"}
[4] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Manila", "Cairo", "Moscow", "Bogota", "Osaka"
[11] {"tag":"buildStation"}
⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1, 2 new 3-cube cities — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0050
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 50. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
Bob cures YELLOW next: meet alice IN Kinshasa, he takes Kinshasa+Bogota (his 4th+5th yellow), shuttles Algiers, discovers yellow cure. Black cure: bob carries Chennai(black); he direct-flights to Mumbai (spending Mumbai card — fine, margin) then meets alice IN Chennai to hand it over; alice (4/5 black) cures at Atlanta/Algiers after. Containment: alice takes the Karachi–Baghdad–Mumbai black cluster (Cairo→Baghdad→Karachi→Mumbai); bob takes the Bangkok–Jakarta red cluster (3+2) heading east; nobody spends a RED card as fuel/discard (margin 2). Blue leftover cubes swept by whoever passes; blue eradication is cheap and optional.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=contingencyPlanner at=Khartoum
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Kinshasa(operationsExpert) hand=6 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Osaka(red)] bob@Khartoum(contingencyPlanner) hand=6 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black), Kinshasa(yellow)]
supply: blue:20 yellow:21 black:8 red:15 decks: player=27 infection=44 player-discard: 8 blue, 2 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): Cairo→Baghdad→Karachi→Mumbai — or 1 action: direct flight (you hold Mumbai — black margin 5 — burnable; 5 black still in deck; spend it only if this beats the cure)
Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 2 move(s): Cairo→Baghdad
Bangkok: 3 red⚠ [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 3 move(s): Cairo→Baghdad→Karachi
Jakarta: 2 red [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Essen: 2 blue
Moscow: 2 black
Buenos Aires: 2 yellow
Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Cairo→Algiers
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 3, bob 2, 5 in deck — margin 5 over the 5 needed
red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Algiers (2 move(s))
black: alice collects (3/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure
hand Mumbai(black) to alice: meet IN Mumbai (the card's own city) — you 4 move(s), alice 5 move(s); then alice to station Algiers +4 move(s) to cure
hand Chennai(black) to alice: meet IN Chennai (the card's own city) — you 5 move(s), alice 6 move(s); then alice to station Atlanta +5 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 2): 4 move(s): Cairo→Algiers→Paris→Essen
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Lagos", "Kinshasa", "Johannesburg", "Cairo"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Ho Chi Minh City", "Johannesburg", "Lima", "Chennai", "Mumbai", "Kinshasa"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Cairo"}}}
bob-legacy-p0051
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 51. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
Bob cures YELLOW next: meet alice IN Kinshasa, he takes Kinshasa+Bogota (his 4th+5th yellow), shuttles Algiers, discovers yellow cure. Black cure: bob carries Chennai(black); he direct-flights to Mumbai (spending Mumbai card — fine, margin) then meets alice IN Chennai to hand it over; alice (4/5 black) cures at Atlanta/Algiers after. Containment: alice takes the Karachi–Baghdad–Mumbai black cluster (Cairo→Baghdad→Karachi→Mumbai); bob takes the Bangkok–Jakarta red cluster (3+2) heading east; nobody spends a RED card as fuel/discard (margin 2). Blue leftover cubes swept by whoever passes; blue eradication is cheap and optional.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 0 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=contingencyPlanner at=Cairo
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Kinshasa(operationsExpert) hand=6 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Osaka(red)] bob@Cairo(contingencyPlanner) hand=8 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black), Kinshasa(yellow), Santiago(yellow), Seoul(red)]
supply: blue:20 yellow:21 black:8 red:15 decks: player=25 infection=44 player-discard: 8 blue, 2 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — 3 move(s): Baghdad→Karachi→Mumbai — or 1 action: direct flight (you hold Mumbai — black margin 5 — burnable; 5 black still in deck; spend it only if this beats the cure)
Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 1 move(s): Baghdad
Bangkok: 3 red⚠ [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 2 move(s): Baghdad→Karachi
Jakarta: 2 red [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Essen: 2 blue
Moscow: 2 black
Buenos Aires: 2 yellow
Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Algiers
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 3, bob 2, 5 in deck — margin 5 over the 5 needed
red: 5 of 12 burned, held alice 2, bob 2, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (4/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Algiers (1 move(s))
black: alice collects (3/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Ho Chi Minh City (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 5/12 burned, alice collects), Seoul (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 5/12 burned, alice collects), Johannesburg (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Lima (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Kinshasa (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Santiago (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Chennai (black: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Mumbai (black: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 4 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Mumbai(black) to alice: meet IN Mumbai (the card's own city) — you 3 move(s), alice 5 move(s); then alice to station Algiers +4 move(s) to cure
hand Chennai(black) to alice: meet IN Chennai (the card's own city) — you 4 move(s), alice 6 move(s); then alice to station Atlanta +5 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
you hold Mumbai, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Mumbai(black): black margin 5 — burnable; 5 black still in deck
response reach — team's card-free trip to each city: Mumbai 4→0 (3 cubes), Chennai 5→1 (1 cube), Delhi 4→1, Kolkata 5→2 (1 cube); board-wide: 10 cities closer, 24 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Chennai"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Mumbai"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Santiago"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Seoul"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.