Turn 15 · bob

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 121 in states.jsonl. After the last command: state 131 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#122 · alice · msg

Shed Mexico City(yellow) at cap; keeping Lagos+Miami as fuel. Status: I'm in HCMC (2 red left after one treat), red supply 3, working SE Asia red next turns (Bangkok→Jakarta→Sydney/Hong Kong/Manila). Black supply dropped to 5 — treat black whenever you pass black cities, no black burns. Essen(3 blue) is a 1-treat sweep for whoever is nearest — you're closer via the west.

Model call alice-legacy-p0071 — unique payload candidate; not a proven invocation join

#123 · bob · cmd

{
  "tag": "playEvent",
  "play": {
    "event": "governmentGrant",
    "city": "Lagos"
  }
}

Board before: state 121 in states.jsonl · after: state 123 in states.jsonl

#124 · bob · cmd

{
  "tag": "discoverCure",
  "color": "yellow",
  "cards": [
    "Johannesburg",
    "Lima",
    "Kinshasa",
    "Santiago",
    "Sao Paulo"
  ]
}

Board before: state 123 in states.jsonl · after: state 124 in states.jsonl

Model call bob-legacy-p0068 — unique payload candidate; not a proven invocation join

#125 · bob · cmd

{
  "tag": "contingencyTake",
  "event": "governmentGrant"
}

Board before: state 124 in states.jsonl · after: state 125 in states.jsonl

Model call bob-legacy-p0069 — unique payload candidate; not a proven invocation join

#126 · bob · cmd

{
  "tag": "playEvent",
  "play": {
    "event": "governmentGrant",
    "city": "Ho Chi Minh City"
  }
}

Board before: state 125 in states.jsonl · after: state 126 in states.jsonl

Model call bob-legacy-p0070 — unique payload candidate; not a proven invocation join

#127 · bob · cmd

{
  "tag": "shuttleFlight",
  "to": "Ho Chi Minh City"
}

Board before: state 126 in states.jsonl · after: state 127 in states.jsonl

Model call bob-legacy-p0071 — unique payload candidate; not a proven invocation join

#128 · bob · cmd

{
  "tag": "shareGive",
  "to": "alice",
  "card": "Ho Chi Minh City"
}

Board before: state 127 in states.jsonl · after: state 128 in states.jsonl

Model call bob-legacy-p0072 — unique payload candidate; not a proven invocation join

#129 · bob · plan

CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).

Model call bob-legacy-p0073 — unique payload candidate; not a proven invocation join

#130 · bob · msg

Handoff done — you're 3/5 red with the HCMC station right where you stand; two more red draws = RED CURE here. If forced to shed at cap, drop a yellow (Lagos or Miami — cure is banked in my set... actually cure is done, so yellow cards are pure fuel now). I'm your firefighter starting next turn: HCMC red → Bangkok → Chennai → Jakarta sweep. You keep collecting; treat red wherever you are when draws don't deliver.

Model call bob-legacy-p0073 — unique payload candidate; not a proven invocation join

#131 · alice · cmd

{
  "tag": "discard",
  "card": {
    "kind": "city",
    "city": "Lagos"
  }
}

Board before: state 128 in states.jsonl · after: state 131 in states.jsonl

Model call alice-legacy-p0073 — unique payload candidate; not a proven invocation join

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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