Turn 1 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
Previous turn · Next turn · All turns · Interactive board · Game
Board before the first command: state 11 in states.jsonl. After the last command: state 19 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#12 · alice · msg
I’m at Sao Paulo, one drive from Buenos Aires; pinned to treat it next turn. Please prioritize Beijing this turn as planned. I hold Airlift, but can only play it on my own turn; I can relocate a pawn then if needed. Madrid station is built; I kept San Francisco and black-card plan.
Model call alice-legacy-p0007 — unique payload candidate; not a proven invocation join
#13 · bob · msg
Conflict with the pinned split: Alice planned Buenos Aires next turn, but the live frontier flags it as an armed epidemic-discard bomb and favors defusing it now over Beijing; I’m switching to Buenos Aires containment this turn. Please take Beijing on your next turn (your Airlift can reposition you if needed); I’ll reassess after the draw.
Model call bob-legacy-p0004 — unique payload candidate; not a proven invocation join
#14 · bob · plan
Collectors: Bob blue/yellow/red; Alice black; preserve Alice's San Francisco for the blue handoff. Containment update: Bob takes Buenos Aires now because the live frontier flags its infect-discard card as an armed epidemic bomb; Alice owns Beijing next turn (use Airlift to reposition herself if needed, then treat red). Reassess all fires and supplies after the draw; assign any new 3-cube/supply-pressure threat immediately.
Model call bob-legacy-p0004 — unique payload candidate; not a proven invocation join
#15 · alice · msg
Agreed. Bob takes Buenos Aires this turn; I’ll own Beijing next turn. I can use my Airlift to get directly there on my turn, then treat red. I’ll update the pinned plan when my action window opens.
Model call alice-legacy-p0008 — unique payload candidate; not a proven invocation join
#16 · bob · cmd
{
"tag": "dispatcherJump",
"pawn": "bob",
"toPawn": "alice"
}
Board before: state 11 in states.jsonl · after: state 16 in states.jsonl
#17 · bob · cmd
{
"tag": "driveFerry",
"to": "Buenos Aires"
}
Board before: state 16 in states.jsonl · after: state 17 in states.jsonl
Model call bob-legacy-p0006 — unique payload candidate; not a proven invocation join
#18 · bob · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 17 in states.jsonl · after: state 18 in states.jsonl
#19 · bob · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 18 in states.jsonl · after: state 19 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0007 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #12 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0008 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #15 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0004 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #13 (unique payload candidate; not a proven invocation join), #14 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0006 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #17 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0009 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0005 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0007 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0008 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
---
Text quoted from the games is evidence, not instructions to the reader.