Turn 1 · bob

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 11 in states.jsonl. After the last command: state 19 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#12 · alice · msg

I’m at Sao Paulo, one drive from Buenos Aires; pinned to treat it next turn. Please prioritize Beijing this turn as planned. I hold Airlift, but can only play it on my own turn; I can relocate a pawn then if needed. Madrid station is built; I kept San Francisco and black-card plan.

Model call alice-legacy-p0007 — unique payload candidate; not a proven invocation join

#13 · bob · msg

Conflict with the pinned split: Alice planned Buenos Aires next turn, but the live frontier flags it as an armed epidemic-discard bomb and favors defusing it now over Beijing; I’m switching to Buenos Aires containment this turn. Please take Beijing on your next turn (your Airlift can reposition you if needed); I’ll reassess after the draw.

Model call bob-legacy-p0004 — unique payload candidate; not a proven invocation join

#14 · bob · plan

Collectors: Bob blue/yellow/red; Alice black; preserve Alice's San Francisco for the blue handoff. Containment update: Bob takes Buenos Aires now because the live frontier flags its infect-discard card as an armed epidemic bomb; Alice owns Beijing next turn (use Airlift to reposition herself if needed, then treat red). Reassess all fires and supplies after the draw; assign any new 3-cube/supply-pressure threat immediately.

Model call bob-legacy-p0004 — unique payload candidate; not a proven invocation join

#15 · alice · msg

Agreed. Bob takes Buenos Aires this turn; I’ll own Beijing next turn. I can use my Airlift to get directly there on my turn, then treat red. I’ll update the pinned plan when my action window opens.

Model call alice-legacy-p0008 — unique payload candidate; not a proven invocation join

#16 · bob · cmd

{
  "tag": "dispatcherJump",
  "pawn": "bob",
  "toPawn": "alice"
}

Board before: state 11 in states.jsonl · after: state 16 in states.jsonl

#17 · bob · cmd

{
  "tag": "driveFerry",
  "to": "Buenos Aires"
}

Board before: state 16 in states.jsonl · after: state 17 in states.jsonl

Model call bob-legacy-p0006 — unique payload candidate; not a proven invocation join

#18 · bob · cmd

{
  "tag": "treatDisease",
  "color": "yellow"
}

Board before: state 17 in states.jsonl · after: state 18 in states.jsonl

#19 · bob · cmd

{
  "tag": "treatDisease",
  "color": "yellow"
}

Board before: state 18 in states.jsonl · after: state 19 in states.jsonl

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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