Turn 13 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 13, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0066
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 66. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #126 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned this turn):
Immediate containment: Alice owns Khartoum (3 yellow, armed in discard) this turn; Bob owns Bogota (3 yellow, armed in discard) on his next turn. Paris is 3 blue but not in infect discard; Bob, nearest via Atlanta→Madrid→Paris, owns Paris after yellow containment if it survives the infection draw. Alice leaves Paris to take Khartoum; reassess Paris if a draw/epidemic changes its status. Black is cured; Bob collects blue/yellow/red, Alice keeps Government Grant unused if possible.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Lagos (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=operationsExpert at=Khartoum
cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Khartoum(operationsExpert) hand=3 [Kolkata(black), Santiago(yellow), Shanghai(red)] bob@Atlanta(dispatcher) hand=7 [Madrid(blue), Bogota(yellow), Essen(blue), Johannesburg(yellow), Miami(yellow), Paris(blue), Buenos Aires(yellow)]
supply: blue:17 yellow:15 black:20 red:18 decks: player=23 infection=43 player-discard: 3 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Lagos→Sao Paulo→Bogota — nearer teammate: bob, 2 move(s) vs your 3
Lagos: 3 yellow⚠ [in infect-discard] — 1 move(s): Lagos
Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Lagos→Sao Paulo→Buenos Aires
Chicago: 2 blue — pre-empt (one draw from critical): 3 move(s): Lagos→(shuttle)Atlanta→Chicago — nearer teammate: bob, 1 move(s) vs your 3
Chennai: 2 black
Taipei: 2 red
Jakarta: 2 red
Moscow: 2 black
Milan: 2 blue [cluster Milan–Paris: 4 cubes — matures to 3s costs 6+ treats]
Paris: 2 blue [cluster Milan–Paris: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Lagos→(shuttle)Paris — nearer teammate: bob, 1 move(s) vs your 2
Khartoum: 1 yellow [in infect-discard]
Atlanta: 1 blue
Beijing: 1 red
Bangkok: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed
yellow: 4 of 12 burned, held alice 1, bob 4, 3 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (3/5) — give bob your blue cards when you share
yellow: bob collects (4/5) — give bob your yellow cards when you share
red: YOU collect (1/5) — keep EVERY red card; nearest station Lagos (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Santiago(yellow) to bob: meet IN Santiago (the card's own city) — you 4 action(s) (go to Kolkata (3 move(s)), then charter to Santiago (spends Kolkata(black))), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Chennai (black, 2): 4 action(s) total = 3 move(s) + 1 treat: Lagos→(shuttle)Delhi→Chennai — nearer teammate: bob, 2 move(s) vs your 3
Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: Cairo→Istanbul→Moscow
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Planning communication strategy**
It looks like I'm noting the risk level for Paris is now 2, which is good. I should think about sending a message and maybe pinning a new plan. Since I'm not actively managing this, advising seems to be my only option. They mentioned potential coverage issues for Lagos, so I might need to re-pin that. The developer clarified that when it's not my turn, I can only advise through sending a message, so that's what I'll do.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "New Lagos 3 yellow appeared in discard; I’m still in Khartoum, one drive from Lagos, and can own/treat Lagos on my next turn. Please take Bogota now as pinned (direct flight with Bogota + three yellow treats), since it is an armed 3-cube in the BA–Bogota cluster; Paris is safely down to 2."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Khartoum is down to one yellow cube, and Paris is down to two blue. Lagos has now reached three yellow cubes; I’ve told Bob to clear Bogota this turn, while I take Lagos next turn.
toolCalls: []
alice-legacy-p0067
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 67. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #129 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #127): Conflict with the pinned Bogota-first assignment and Alice’s request: the live frontier prices Lagos as the better 4-action defuse (shuttle + three yellow treats), with no card burn. I’ll clear Lagos now and preserve Bogota for Bob’s next turn; Alice can reassess Khartoum after the draw.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Agreed—Lagos is a clean 4-action defuse from your station, and its card is in discard. Please clear Lagos now; I’ll reassess Khartoum on my turn, and Bogota remains yours next if still at 3."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Agreed—Bob should clear Lagos now and take Bogota next if it remains at three. I’ll reassess Khartoum on my turn.
toolCalls: []
alice-legacy-p0068
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 68. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #134 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned this turn):
Updated containment split: Bob clears Lagos now via shuttle and three yellow treatments, preserving the Bogota card. Bob owns the armed Bogota 3-yellow bomb next turn (direct flight with Bogota if it remains at 3); Alice monitors Khartoum (now 1 yellow) and any new fires. Keep yellow cards where possible; reassess cluster/supply pressure and epidemic draw before each move. Black cured; Bob collects blue/yellow/red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=alice role=operationsExpert at=Khartoum
cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Khartoum(operationsExpert) hand=3 [Kolkata(black), Santiago(yellow), Shanghai(red)] bob@Lagos(dispatcher) hand=9 [Madrid(blue), Bogota(yellow), Essen(blue), Johannesburg(yellow), Miami(yellow), Paris(blue), Buenos Aires(yellow), Tokyo(red), Sao Paulo(yellow)]
supply: blue:17 yellow:18 black:20 red:18 decks: player=21 infection=43 player-discard: 3 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Lagos→Sao Paulo→Bogota — nearer teammate: bob, 2 move(s) vs your 3
Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Lagos→Sao Paulo→Buenos Aires — nearer teammate: bob, 2 move(s) vs your 3
Chicago: 2 blue — pre-empt (one draw from critical): 3 move(s): Lagos→(shuttle)Atlanta→Chicago — nearer teammate: bob, 2 move(s) vs your 3
Chennai: 2 black — pre-empt (one draw from critical): 3 move(s): Lagos→(shuttle)Delhi→Chennai — or 2 action(s): direct flight to Kolkata (spends Kolkata(black)), then 1 move(s) to Chennai [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3
Taipei: 2 red
Jakarta: 2 red
Moscow: 2 black
Milan: 2 blue [cluster Milan–Paris: 4 cubes — matures to 3s costs 6+ treats]
Paris: 2 blue [cluster Milan–Paris: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Lagos→(shuttle)Paris — nearer teammate: bob, 1 move(s) vs your 2
Khartoum: 1 yellow [in infect-discard]
Atlanta: 1 blue
Beijing: 1 red
Bangkok: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed
yellow: 4 of 12 burned, held alice 1, bob 5, 2 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 1, bob 1, 6 in deck — margin 3 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (3/5) — give bob your blue cards when you share
yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 0 move(s) from station Lagos to discoverCure
red: YOU collect (1/5) — keep EVERY red card; nearest station Lagos (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Tokyo(red): meet IN Tokyo (the card's own city) — you 4 move(s), bob 3 move(s); then alice to station Beijing +2 move(s) to cure
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Considering card strategy**
I’m thinking about the game situation where the user needs more cards. Since discarding two blue cards lowers the chances from 3/5 to 2/5, I might suggest they get rid of one blue card—possibly Madrid because it’s a station city—and a red card from Tokyo. This strategic discard should help them keep their options open while still aiming for a unique combination in the game.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "You have a complete 5/5 yellow set and are at the Lagos station—preserve all five yellows and cure yellow next turn. For the 2-card discard, Tokyo red is least progress (Alice holds the other red); discard one blue as the second shed if needed, since blue remains in deck and yellow is ready now."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Bob has a full yellow set and is at the Lagos station, so I advised him to preserve all five yellow cards and cure yellow next turn. For the forced discard, Tokyo is the least-progress red card; one blue card is the next reasonable shed.
toolCalls: []
bob-legacy-p0059
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 59. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #127 — unique payload candidate; not a proven invocation join
- Event #128 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #126): New Lagos 3 yellow appeared in discard; I’m still in Khartoum, one drive from Lagos, and can own/treat Lagos on my next turn. Please take Bogota now as pinned (direct flight with Bogota + three yellow treats), since it is an armed 3-cube in the BA–Bogota cluster; Paris is safely down to 2.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
Immediate containment: Alice owns Khartoum (3 yellow, armed in discard) this turn; Bob owns Bogota (3 yellow, armed in discard) on his next turn. Paris is 3 blue but not in infect discard; Bob, nearest via Atlanta→Madrid→Paris, owns Paris after yellow containment if it survives the infection draw. Alice leaves Paris to take Khartoum; reassess Paris if a draw/epidemic changes its status. Black is cured; Bob collects blue/yellow/red, Alice keeps Government Grant unused if possible.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Lagos (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=dispatcher at=Atlanta
cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Khartoum(operationsExpert) hand=3 [Kolkata(black), Santiago(yellow), Shanghai(red)] bob@Atlanta(dispatcher) hand=7 [Madrid(blue), Bogota(yellow), Essen(blue), Johannesburg(yellow), Miami(yellow), Paris(blue), Buenos Aires(yellow)]
supply: blue:17 yellow:15 black:20 red:18 decks: player=23 infection=43 player-discard: 3 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Miami→Bogota — or 1 action: direct flight (you hold Bogota — your 4/5 yellow set — burning drops it to 3/5; 3 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
Lagos: 3 yellow⚠ [in infect-discard] — 1 move(s): (shuttle)Lagos
Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats]
Chicago: 2 blue — pre-empt (one draw from critical): 1 move(s): Chicago
Chennai: 2 black — pre-empt (one draw from critical): 2 move(s): (shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here]
Taipei: 2 red
Jakarta: 2 red
Moscow: 2 black
Milan: 2 blue [cluster Milan–Paris: 4 cubes — matures to 3s costs 6+ treats]
Paris: 2 blue [cluster Milan–Paris: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): (shuttle)Paris — or 1 action: direct flight (you hold Paris — your 3/5 blue set — burning drops it to 2/5; 6 blue in deck; spend it only if this beats the cure)
Khartoum: 1 yellow [in infect-discard]
Atlanta: 1 blue
Beijing: 1 red
Bangkok: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed
yellow: 4 of 12 burned, held alice 1, bob 4, 3 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Lagos(yellow): drive alice 1 step(s) to Lagos → then that pawn treats
Bogota(yellow): drive bob 2 step(s) to Bogota → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 4 move(s), alice 4 action(s) (go to Kolkata (3 move(s)), then charter to Santiago (spends Kolkata(black))); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Chennai (black, 2): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Delhi→Chennai
Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Delhi→Tehran→Moscow
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~11 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle) — shuttle Lagos, treat yellow, treat yellow, treat yellow
tempo: no cure progress — nearest is yellow, 13 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bogota): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
- defuse Lagos and return to Atlanta (round trip, 3 actions) — shuttle Lagos, treat yellow, shuttle Atlanta
tempo: no cure progress — nearest is yellow, 13 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bogota): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
"defuse the armed discard bomb at Lagos" and "defuse Lagos and return to Atlanta" tie exactly on both axes; ordered by cubes cleared (3, 1), which neither axis prices.
exchange "defuse the armed discard bomb at Lagos" → "defuse Lagos and return to Atlanta": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
dominated: "break the Buenos Aires–Bogota yellow cluster at Bogota" — tempo -2 vs 0, risk 0.58 vs 0.58 — beaten by "defuse the armed discard bomb at Lagos"
dominated: "break the Milan–Paris blue cluster at Paris" — tempo -1 vs 0, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Lagos"
dominated: "sweep Chennai (black cured, 2 cubes, 1 treat clears all)" — tempo -1 vs 0, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Lagos"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Madrid", "Bogota", "Essen", "Johannesburg", "Miami", "Paris", "Buenos Aires"
shuttleFlight — 5 options; build {"tag":"shuttleFlight","to":<one to below>}
to: "Madrid", "Beijing", "Delhi", "Lagos", "Paris"
[17] {"tag":"treatDisease","color":"blue"}
[18] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[19] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Lagos"}
[21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Kinshasa"}
[22] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Johannesburg"}
[23] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Cairo"}
[24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kolkata"}
[25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
[26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Evaluating epidemic strategies**
I’m analyzing the pressure line in Bogota and considering whether it’s above the threshold, which seems to be 15 now. There are two cities with yellow tags, and I need to decide using the frontier strategy. It looks like Lagos dominates Bogota and Paris. I’m checking risk calculations, and it appears that if I defuse Lagos, Bogota remains a threat. Therefore, choosing Lagos seems to be the safer option to manage outbreak risks.**Resolving conflict in plans**
I'm looking at the pinned plan that shows Bob owning Bogota, but the current board suggests Lagos as the next move. Alice has also requested to take Bogota and mentioned Lagos for the next turn, creating a conflict with what's recommended. Following the CONFLICT RULE, I need to send a message highlighting this issue and propose a new plan. I'll message something like, "There's a conflict with the Bogota line, and I'll focus on Lagos for a better bomb defusal." Then, Alice and Bob can reassess.**Considering strategic moves**
If I decide on Lagos, Alice is currently at Khartoum, which is close. I could move Bob to Lagos while Alice stays in Khartoum to treat. That way, Bob can handle Lagos initially, and then Alice can aim for Bogota next turn if she can’t go. However, Alice has only the Santiago yellow card, while Bob has four yellow cards. It seems Alice would need a direct flight to Bogota since she doesn't have that card, and OpsExpert ability might not apply here.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Conflict with the pinned Bogota-first assignment and Alice’s request: the live frontier prices Lagos as the better 4-action defuse (shuttle + three yellow treats), with no card burn. I’ll clear Lagos now and preserve Bogota for Bob’s next turn; Alice can reassess Khartoum after the draw."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Updated containment split: Bob clears Lagos now via shuttle and three yellow treatments, preserving the Bogota card. Bob owns the armed Bogota 3-yellow bomb next turn (direct flight with Bogota if it remains at 3); Alice monitors Khartoum (now 1 yellow) and any new fires. Keep yellow cards where possible; reassess cluster/supply pressure and epidemic draw before each move. Black cured; Bob collects blue/yellow/red."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
bob-legacy-p0060
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 60. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #130 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": false, "reason": "since_line_dropped"}
Recorded input
POOL MESSAGE from alice (event #129): Agreed—Lagos is a clean 4-action defuse from your station, and its card is in discard. Please clear Lagos now; I’ll reassess Khartoum on my turn, and Bogota remains yours next if still at 3.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
Updated containment split: Bob clears Lagos now via shuttle and three yellow treatments, preserving the Bogota card. Bob owns the armed Bogota 3-yellow bomb next turn (direct flight with Bogota if it remains at 3); Alice monitors Khartoum (now 1 yellow) and any new fires. Keep yellow cards where possible; reassess cluster/supply pressure and epidemic draw before each move. Black cured; Bob collects blue/yellow/red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=dispatcher at=Atlanta
cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Khartoum(operationsExpert) hand=3 [Kolkata(black), Santiago(yellow), Shanghai(red)] bob@Atlanta(dispatcher) hand=7 [Madrid(blue), Bogota(yellow), Essen(blue), Johannesburg(yellow), Miami(yellow), Paris(blue), Buenos Aires(yellow)]
supply: blue:17 yellow:15 black:20 red:18 decks: player=23 infection=43 player-discard: 3 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Miami→Bogota — or 1 action: direct flight (you hold Bogota — your 4/5 yellow set — burning drops it to 3/5; 3 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
Lagos: 3 yellow⚠ [in infect-discard] — 1 move(s): (shuttle)Lagos
Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats]
Chicago: 2 blue — pre-empt (one draw from critical): 1 move(s): Chicago
Chennai: 2 black — pre-empt (one draw from critical): 2 move(s): (shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here]
Taipei: 2 red
Jakarta: 2 red
Moscow: 2 black
Milan: 2 blue [cluster Milan–Paris: 4 cubes — matures to 3s costs 6+ treats]
Paris: 2 blue [cluster Milan–Paris: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): (shuttle)Paris — or 1 action: direct flight (you hold Paris — your 3/5 blue set — burning drops it to 2/5; 6 blue in deck; spend it only if this beats the cure)
Khartoum: 1 yellow [in infect-discard]
Atlanta: 1 blue
Beijing: 1 red
Bangkok: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed
yellow: 4 of 12 burned, held alice 1, bob 4, 3 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Lagos(yellow): drive alice 1 step(s) to Lagos → then that pawn treats
Bogota(yellow): drive bob 2 step(s) to Bogota → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 4 move(s), alice 4 action(s) (go to Kolkata (3 move(s)), then charter to Santiago (spends Kolkata(black))); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Chennai (black, 2): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Delhi→Chennai
Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Delhi→Tehran→Moscow
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~11 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle) — shuttle Lagos, treat yellow, treat yellow, treat yellow
tempo: no cure progress — nearest is yellow, 13 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bogota): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
- defuse Lagos and return to Atlanta (round trip, 3 actions) — shuttle Lagos, treat yellow, shuttle Atlanta
tempo: no cure progress — nearest is yellow, 13 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bogota): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
"defuse the armed discard bomb at Lagos" and "defuse Lagos and return to Atlanta" tie exactly on both axes; ordered by cubes cleared (3, 1), which neither axis prices.
exchange "defuse the armed discard bomb at Lagos" → "defuse Lagos and return to Atlanta": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
dominated: "break the Buenos Aires–Bogota yellow cluster at Bogota" — tempo -2 vs 0, risk 0.58 vs 0.58 — beaten by "defuse the armed discard bomb at Lagos"
dominated: "break the Milan–Paris blue cluster at Paris" — tempo -1 vs 0, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Lagos"
dominated: "sweep Chennai (black cured, 2 cubes, 1 treat clears all)" — tempo -1 vs 0, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Lagos"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Madrid", "Bogota", "Essen", "Johannesburg", "Miami", "Paris", "Buenos Aires"
shuttleFlight — 5 options; build {"tag":"shuttleFlight","to":<one to below>}
to: "Madrid", "Beijing", "Delhi", "Lagos", "Paris"
[17] {"tag":"treatDisease","color":"blue"}
[18] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[19] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Lagos"}
[21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Kinshasa"}
[22] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Johannesburg"}
[23] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Cairo"}
[24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kolkata"}
[25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
[26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "shuttleFlight", "to": "Lagos"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "treatDisease", "color": "yellow"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "shuttleFlight", "to": "Lagos"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "driveFerry", "to": "Kinshasa"}, {"tag": "driveFerry", "to": "Khartoum"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "Bogota"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Johannesburg"}, {"tag": "directFlight", "to": "Miami"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "directFlight", "to": "Buenos Aires"}, {"tag": "shuttleFlight", "to": "Atlanta"}, {"tag": "shuttleFlight", "to": "Madrid"}, {"tag": "shuttleFlight", "to": "Beijing"}, {"tag": "shuttleFlight", "to": "Delhi"}, {"tag": "shuttleFlight", "to": "Paris"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Lagos"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Johannesburg"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Cairo"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kolkata"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}]}, {"index": 1, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "driveFerry", "to": "Kinshasa"}, {"tag": "driveFerry", "to": "Khartoum"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "Bogota"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Johannesburg"}, {"tag": "directFlight", "to": "Miami"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "directFlight", "to": "Buenos Aires"}, {"tag": "shuttleFlight", "to": "Atlanta"}, {"tag": "shuttleFlight", "to": "Madrid"}, {"tag": "shuttleFlight", "to": "Beijing"}, {"tag": "shuttleFlight", "to": "Delhi"}, {"tag": "shuttleFlight", "to": "Paris"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Lagos"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Johannesburg"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Cairo"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kolkata"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}]}, {"index": 2, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "driveFerry", "to": "Kinshasa"}, {"tag": "driveFerry", "to": "Khartoum"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "Bogota"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Johannesburg"}, {"tag": "directFlight", "to": "Miami"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "directFlight", "to": "Buenos Aires"}, {"tag": "shuttleFlight", "to": "Atlanta"}, {"tag": "shuttleFlight", "to": "Madrid"}, {"tag": "shuttleFlight", "to": "Beijing"}, {"tag": "shuttleFlight", "to": "Delhi"}, {"tag": "shuttleFlight", "to": "Paris"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Lagos"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Johannesburg"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Cairo"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kolkata"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}]}, {"index": 3, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Lagos", "color": "yellow", "before": 3, "after": 0}], "moves": [{"player": "bob", "from": "Atlanta", "to": "Lagos"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "driveFerry", "count": 3, "example": {"tag": "driveFerry", "to": "Chicago"}}, {"tag": "directFlight", "count": 7, "example": {"tag": "directFlight", "to": "Madrid"}}, {"tag": "dispatcherJump", "count": 2, "example": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}, {"tag": "dispatcherMove", "count": 7, "example": {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Lagos"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 2, "deckSize": 23, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.18181818181818177, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 43, "perCityHitProbability": 0.046511627906976744, "threats": [{"city": "Buenos Aires", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.16666666666666666}, {"city": "Chicago", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.16666666666666666}, {"city": "Chennai", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.16666666666666666}, {"city": "Taipei", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.16666666666666666}, {"city": "Jakarta", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.16666666666666666}, {"city": "Moscow", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Milan", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.16666666666666666}, {"city": "Bogota", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Paris", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.16666666666666666}], "knownTopSegment": {"cities": ["Delhi", "Los Angeles", "Taipei", "Madrid", "Buenos Aires", "Milan", "Atlanta", "Jakarta", "Chennai", "Beijing", "Chicago", "Paris"], "unidentified": 0, "size": 12}}, "handLimit": {"viewer": "bob", "currentHandSize": 7, "handLimit": 7, "wouldExceed": true}, "cureFeasibility": [{"color": "blue", "discarded": 3, "attainable": 9, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 4, "attainable": 8, "needed": 5, "curable": true}, {"color": "red", "discarded": 4, "attainable": 8, "needed": 5, "curable": true}]}}}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shuttleFlight", "to": "Lagos"}}, "output": {"submitted": true, "action": {"tag": "shuttleFlight", "to": "Lagos"}}}
bob-legacy-p0065
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 65. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #135 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #134): You have a complete 5/5 yellow set and are at the Lagos station—preserve all five yellows and cure yellow next turn. For the 2-card discard, Tokyo red is least progress (Alice holds the other red); discard one blue as the second shed if needed, since blue remains in deck and yellow is ready now.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
Updated containment split: Bob clears Lagos now via shuttle and three yellow treatments, preserving the Bogota card. Bob owns the armed Bogota 3-yellow bomb next turn (direct flight with Bogota if it remains at 3); Alice monitors Khartoum (now 1 yellow) and any new fires. Keep yellow cards where possible; reassess cluster/supply pressure and epidemic draw before each move. Black cured; Bob collects blue/yellow/red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=dispatcher at=Lagos
cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Khartoum(operationsExpert) hand=3 [Kolkata(black), Santiago(yellow), Shanghai(red)] bob@Lagos(dispatcher) hand=9 [Madrid(blue), Bogota(yellow), Essen(blue), Johannesburg(yellow), Miami(yellow), Paris(blue), Buenos Aires(yellow), Tokyo(red), Sao Paulo(yellow)]
supply: blue:17 yellow:18 black:20 red:18 decks: player=21 infection=43 player-discard: 3 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — your 5/5 yellow set — burning drops it to 4/5; 2 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Sao Paulo→Buenos Aires — or 1 action: direct flight (you hold Buenos Aires — your 5/5 yellow set — burning drops it to 4/5; 2 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
Chicago: 2 blue — pre-empt (one draw from critical): 2 move(s): (shuttle)Atlanta→Chicago
Chennai: 2 black — pre-empt (one draw from critical): 2 move(s): (shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here]
Taipei: 2 red
Jakarta: 2 red
Moscow: 2 black
Milan: 2 blue [cluster Milan–Paris: 4 cubes — matures to 3s costs 6+ treats]
Paris: 2 blue [cluster Milan–Paris: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): (shuttle)Paris — or 1 action: direct flight (you hold Paris — your 3/5 blue set — burning drops it to 2/5; 6 blue in deck; spend it only if this beats the cure)
Khartoum: 1 yellow [in infect-discard]
Atlanta: 1 blue
Beijing: 1 red
Bangkok: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed
yellow: 4 of 12 burned, held alice 1, bob 5, 2 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 1, bob 1, 6 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Bogota(yellow): drive bob 2 step(s) to Bogota → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Lagos (0 move(s))
yellow: YOU have a FULL SET (5/5) — station Lagos (0 move(s)) to discoverCure
red: alice collects (1/5) — give alice your red cards when you share
discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); yellow: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Madrid (blue: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, bob collects), Essen (blue: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, bob collects), Paris (blue: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, bob collects) [claimed: a containment route above flies on this card to reach Paris], Tokyo (red: short — 2/5 held team-wide, no spare yet; margin 3, 4/12 burned, alice collects), Bogota (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Bogota], Johannesburg (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Miami (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Buenos Aires (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Buenos Aires], Sao Paulo (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Tokyo(red) to alice: meet IN Tokyo (the card's own city) — you 3 move(s), alice 4 move(s); then alice to station Beijing +2 move(s) to cure
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Essen"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Miami"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Buenos Aires"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}
[8] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Evaluating card strategy**
I have 2 blue cards in the deck, and since there are 6 total, that’s enough. Discarding one blue card is fine as long as I maintain 2. I’m thinking about the Paris card. It ties to a three-blue set and provides a direct flight, but it's also part of an infected cluster with Milan. Despite its utility, I might not need it since I can shuttle to Paris from Lagos without using the card. Discarding Paris might affect my cure progress, though.**Deciding on card discards**
Right now, Alice isn't holding any blue cards; they're all with Bob. I think I'd like to discard the Paris blue card since it’s held by the cure collector and is essentially a duplicate when holding three, but all cards must be unique. I might choose to discard either the Essen or Madrid cards instead. Madrid has value for a direct flight to Madrid station. I believe I'll discard Essen since it's the least useful. So, I’ll keep Madrid and Paris while discarding Essen and Tokyo.**Assessing discard strategy**
The hint is clear about prioritizing safety: "safe first: Madrid blue, Essen blue, Paris blue (claimed route), Tokyo red." Since there aren’t any spare cards, it might be best to follow the hint and discard Madrid and Essen while keeping Paris and Tokyo. However, I want to make sure to preserve the yellow cure progress. Since the hint evaluates card utility over cure progress, I’ll prioritize discarding the blue cards first because of their better margin compared to red.**Evaluating card options**
I'm considering the best way to manage the blue cure while not discarding two blue cards. Instead, I think we can discard one blue and Tokyo. For the remaining blue, Madrid might be the best option since it has the lowest value and is currently near Lagos station. Although Essen is also useful, Madrid has direct flight advantages. Plus, Paris could provide a key location without using any additional cards. It's a puzzle!**Deciding on discards**
I’m thinking about how to handle forced discards, and if I should discard Tokyo first. After that, I'll still have eight cards with Madrid, and I could discard that next. It seems like both options are possible, but the interface only allows for one discard at a time, so I might need to submit that twice. It looks like going with Tokyo red first could be the right move based on Alice’s input.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Tokyo"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Tokyo"}}}}
bob-legacy-p0066
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 66. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #136 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
Updated containment split: Bob clears Lagos now via shuttle and three yellow treatments, preserving the Bogota card. Bob owns the armed Bogota 3-yellow bomb next turn (direct flight with Bogota if it remains at 3); Alice monitors Khartoum (now 1 yellow) and any new fires. Keep yellow cards where possible; reassess cluster/supply pressure and epidemic draw before each move. Black cured; Bob collects blue/yellow/red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=dispatcher at=Lagos
cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Khartoum(operationsExpert) hand=3 [Kolkata(black), Santiago(yellow), Shanghai(red)] bob@Lagos(dispatcher) hand=8 [Madrid(blue), Bogota(yellow), Essen(blue), Johannesburg(yellow), Miami(yellow), Paris(blue), Buenos Aires(yellow), Sao Paulo(yellow)]
supply: blue:17 yellow:18 black:20 red:18 decks: player=21 infection=43 player-discard: 3 blue, 4 yellow, 7 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — your 5/5 yellow set — burning drops it to 4/5; 2 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Sao Paulo→Buenos Aires — or 1 action: direct flight (you hold Buenos Aires — your 5/5 yellow set — burning drops it to 4/5; 2 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
Chicago: 2 blue — pre-empt (one draw from critical): 2 move(s): (shuttle)Atlanta→Chicago
Chennai: 2 black — pre-empt (one draw from critical): 2 move(s): (shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here]
Taipei: 2 red
Jakarta: 2 red
Moscow: 2 black
Milan: 2 blue [cluster Milan–Paris: 4 cubes — matures to 3s costs 6+ treats]
Paris: 2 blue [cluster Milan–Paris: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): (shuttle)Paris — or 1 action: direct flight (you hold Paris — your 3/5 blue set — burning drops it to 2/5; 6 blue in deck; spend it only if this beats the cure)
Khartoum: 1 yellow [in infect-discard]
Atlanta: 1 blue
Beijing: 1 red
Bangkok: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed
yellow: 4 of 12 burned, held alice 1, bob 5, 2 in deck — margin 3 over the 5 needed
red: 5 of 12 burned, held alice 1, 6 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Bogota(yellow): drive bob 2 step(s) to Bogota → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Lagos (0 move(s))
yellow: YOU have a FULL SET (5/5) — station Lagos (0 move(s)) to discoverCure
red: alice collects (1/5) — give alice your red cards when you share
discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); yellow: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Madrid (blue: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, bob collects), Essen (blue: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, bob collects), Paris (blue: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, bob collects) [claimed: a containment route above flies on this card to reach Paris], Bogota (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Bogota], Johannesburg (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Miami (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Buenos Aires (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Buenos Aires], Sao Paulo (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it)
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Essen"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Miami"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Buenos Aires"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Evaluating flight routes**
I’m analyzing the flight options to Paris. It’s important to preserve the direct flight from the station. I need to consider the exact counts of cards: I should discard Madrid but keep Paris and Essen. If Paris is threatened, going from Lagos to Paris can cost an action and fuel. As for Madrid and Essen, they seem equivalent in progress. However, the direct flight from Lagos to Essen isn’t a big threat for me to consider.**Evaluating card strategy**
I'm thinking about the cure value related to the hint mentioning Madrid. I want to preserve Paris for cluster location and keep Essen for blue cards. If I discard Madrid, does that reduce the blue set from three to two, leaving just Essen and Paris? It seems fine. I can clear yellow next turn at Lagos, which will free us from needing yellow cards. I’ll draw blues afterward. I’ll submit this strategy!
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Madrid"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Madrid"}}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
bob-legacy-p0061
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 61. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
Updated containment split: Bob clears Lagos now via shuttle and three yellow treatments, preserving the Bogota card. Bob owns the armed Bogota 3-yellow bomb next turn (direct flight with Bogota if it remains at 3); Alice monitors Khartoum (now 1 yellow) and any new fires. Keep yellow cards where possible; reassess cluster/supply pressure and epidemic draw before each move. Black cured; Bob collects blue/yellow/red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=dispatcher at=Lagos
cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Khartoum(operationsExpert) hand=3 [Kolkata(black), Santiago(yellow), Shanghai(red)] bob@Lagos(dispatcher) hand=7 [Madrid(blue), Bogota(yellow), Essen(blue), Johannesburg(yellow), Miami(yellow), Paris(blue), Buenos Aires(yellow)]
supply: blue:17 yellow:15 black:20 red:18 decks: player=23 infection=43 player-discard: 3 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — your 4/5 yellow set — burning drops it to 3/5; 3 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
Lagos: 3 yellow⚠ [in infect-discard] — you are HERE — treat it now
Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Sao Paulo→Buenos Aires — or 1 action: direct flight (you hold Buenos Aires — your 4/5 yellow set — burning drops it to 3/5; 3 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
Chicago: 2 blue — pre-empt (one draw from critical): 2 move(s): (shuttle)Atlanta→Chicago
Chennai: 2 black
Taipei: 2 red
Jakarta: 2 red
Moscow: 2 black
Milan: 2 blue [cluster Milan–Paris: 4 cubes — matures to 3s costs 6+ treats]
Paris: 2 blue [cluster Milan–Paris: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): (shuttle)Paris — or 1 action: direct flight (you hold Paris — your 3/5 blue set — burning drops it to 2/5; 6 blue in deck; spend it only if this beats the cure)
Khartoum: 1 yellow [in infect-discard]
Atlanta: 1 blue
Beijing: 1 red
Bangkok: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed
yellow: 4 of 12 burned, held alice 1, bob 4, 3 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Lagos(yellow): bob already at Lagos → then that pawn treats
Bogota(yellow): drive bob 2 step(s) to Bogota → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card; nearest station Lagos (0 move(s))
yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Lagos (0 move(s))
red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 4 move(s), alice 4 action(s) (go to Kolkata (3 move(s)), then charter to Santiago (spends Kolkata(black))); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Chennai (black, 2): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Delhi→Chennai
Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Delhi→Tehran→Moscow
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle) — treat yellow, treat yellow, treat yellow
tempo: no cure progress — nearest is yellow, 13 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bogota): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
dominated: break the Buenos Aires–Bogota yellow cluster at Bogota — tempo -2 vs 0, risk 0.58 vs 0.58 — beaten by "defuse the armed discard bomb at Lagos".
dominated: break the Milan–Paris blue cluster at Paris — tempo -1 vs 0, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Lagos".
dominated: sweep Chennai (black cured, 2 cubes, 1 treat clears all) — tempo -1 vs 0, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Lagos".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Sao Paulo"}
[3] {"tag":"driveFerry","to":"Kinshasa"}
[4] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Madrid", "Bogota", "Essen", "Johannesburg", "Miami", "Paris", "Buenos Aires"
shuttleFlight — 5 options; build {"tag":"shuttleFlight","to":<one to below>}
to: "Atlanta", "Madrid", "Beijing", "Delhi", "Paris"
[17] {"tag":"treatDisease","color":"yellow"}
[18] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[19] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Lagos"}
[21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Kinshasa"}
[22] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Johannesburg"}
[23] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Cairo"}
[24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kolkata"}
[25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
[26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"treatDisease","color":"yellow"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
bob-legacy-p0062
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 62. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
Updated containment split: Bob clears Lagos now via shuttle and three yellow treatments, preserving the Bogota card. Bob owns the armed Bogota 3-yellow bomb next turn (direct flight with Bogota if it remains at 3); Alice monitors Khartoum (now 1 yellow) and any new fires. Keep yellow cards where possible; reassess cluster/supply pressure and epidemic draw before each move. Black cured; Bob collects blue/yellow/red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=dispatcher at=Lagos
cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Khartoum(operationsExpert) hand=3 [Kolkata(black), Santiago(yellow), Shanghai(red)] bob@Lagos(dispatcher) hand=7 [Madrid(blue), Bogota(yellow), Essen(blue), Johannesburg(yellow), Miami(yellow), Paris(blue), Buenos Aires(yellow)]
supply: blue:17 yellow:16 black:20 red:18 decks: player=23 infection=43 player-discard: 3 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — your 4/5 yellow set — burning drops it to 3/5; 3 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Sao Paulo→Buenos Aires — or 1 action: direct flight (you hold Buenos Aires — your 4/5 yellow set — burning drops it to 3/5; 3 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
Chicago: 2 blue — pre-empt (one draw from critical): 2 move(s): (shuttle)Atlanta→Chicago
Chennai: 2 black
Taipei: 2 red
Jakarta: 2 red
Moscow: 2 black
Milan: 2 blue [cluster Milan–Paris: 4 cubes — matures to 3s costs 6+ treats]
Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Paris: 2 blue [cluster Milan–Paris: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): (shuttle)Paris — or 1 action: direct flight (you hold Paris — your 3/5 blue set — burning drops it to 2/5; 6 blue in deck; spend it only if this beats the cure)
Khartoum: 1 yellow [in infect-discard]
Atlanta: 1 blue
Beijing: 1 red
Bangkok: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed
yellow: 4 of 12 burned, held alice 1, bob 4, 3 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Bogota(yellow): drive bob 2 step(s) to Bogota → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card; nearest station Lagos (0 move(s))
yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Lagos (0 move(s))
red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 4 move(s), alice 4 action(s) (go to Kolkata (3 move(s)), then charter to Santiago (spends Kolkata(black))); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Chennai (black, 2): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Delhi→Chennai
Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Delhi→Tehran→Moscow
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~11 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- sweep Chennai (black cured, 2 cubes, 1 treat clears all) — shuttle Delhi, drive Chennai
tempo: 1 action(s) further from the blue cure (33 → 34 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bogota): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Chennai — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- break the Buenos Aires–Bogota yellow cluster at Bogota — drive Sao Paulo, drive Bogota
tempo: 2 action(s) further from the blue cure (33 → 35 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bogota): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Bogota — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "sweep Chennai" → "break the Buenos Aires–Bogota yellow cluster at…": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
dominated: "break the Milan–Paris blue cluster at Paris" — tempo -1 vs -1, risk 0.58 vs 0.52 — beaten by "sweep Chennai"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Sao Paulo"}
[3] {"tag":"driveFerry","to":"Kinshasa"}
[4] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Madrid", "Bogota", "Essen", "Johannesburg", "Miami", "Paris", "Buenos Aires"
shuttleFlight — 5 options; build {"tag":"shuttleFlight","to":<one to below>}
to: "Atlanta", "Madrid", "Beijing", "Delhi", "Paris"
[17] {"tag":"treatDisease","color":"yellow"}
[18] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[19] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Lagos"}
[21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Kinshasa"}
[22] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Johannesburg"}
[23] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Cairo"}
[24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kolkata"}
[25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
[26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
PREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {"tag":"treatDisease","color":"yellow"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Planning treatment actions**
I’ve got my treatment plan for Lagos. After the initial treatment, I still need to do two more actions. I had planned for a total of three treatment actions, so I’m right on track. I need to make sure to treat the yellow area as well. I'll keep that in mind as I move forward with my next steps. Let's ensure we get this done!
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
bob-legacy-p0063
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 63. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
Updated containment split: Bob clears Lagos now via shuttle and three yellow treatments, preserving the Bogota card. Bob owns the armed Bogota 3-yellow bomb next turn (direct flight with Bogota if it remains at 3); Alice monitors Khartoum (now 1 yellow) and any new fires. Keep yellow cards where possible; reassess cluster/supply pressure and epidemic draw before each move. Black cured; Bob collects blue/yellow/red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=dispatcher at=Lagos
cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Khartoum(operationsExpert) hand=3 [Kolkata(black), Santiago(yellow), Shanghai(red)] bob@Lagos(dispatcher) hand=7 [Madrid(blue), Bogota(yellow), Essen(blue), Johannesburg(yellow), Miami(yellow), Paris(blue), Buenos Aires(yellow)]
supply: blue:17 yellow:17 black:20 red:18 decks: player=23 infection=43 player-discard: 3 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — your 4/5 yellow set — burning drops it to 3/5; 3 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Sao Paulo→Buenos Aires — or 1 action: direct flight (you hold Buenos Aires — your 4/5 yellow set — burning drops it to 3/5; 3 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
Chicago: 2 blue — pre-empt (one draw from critical): 2 move(s): (shuttle)Atlanta→Chicago
Chennai: 2 black — pre-empt (one draw from critical): 2 move(s): (shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here]
Taipei: 2 red
Jakarta: 2 red
Moscow: 2 black
Milan: 2 blue [cluster Milan–Paris: 4 cubes — matures to 3s costs 6+ treats]
Paris: 2 blue [cluster Milan–Paris: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): (shuttle)Paris — or 1 action: direct flight (you hold Paris — your 3/5 blue set — burning drops it to 2/5; 6 blue in deck; spend it only if this beats the cure)
Khartoum: 1 yellow [in infect-discard]
Atlanta: 1 blue
Lagos: 1 yellow [in infect-discard]
Beijing: 1 red
Bangkok: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed
yellow: 4 of 12 burned, held alice 1, bob 4, 3 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Bogota(yellow): drive bob 2 step(s) to Bogota → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card; nearest station Lagos (0 move(s))
yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Lagos (0 move(s))
red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 4 move(s), alice 4 action(s) (go to Kolkata (3 move(s)), then charter to Santiago (spends Kolkata(black))); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Chennai (black, 2): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Delhi→Chennai
Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Delhi→Tehran→Moscow
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Buenos Aires–Bogota yellow cluster at Bogota — drive Sao Paulo
tempo: 1 action(s) further from the blue cure (33 → 34 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bogota): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Bogota — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
dominated: break the Milan–Paris blue cluster at Paris — tempo -1 vs -1, risk 0.52 vs 0.34 — beaten by "break the Buenos Aires–Bogota yellow cluster at…".
dominated: sweep Chennai (black cured, 2 cubes, 1 treat clears all) — tempo -1 vs -1, risk 0.52 vs 0.34 — beaten by "break the Buenos Aires–Bogota yellow cluster at…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Sao Paulo"}
[3] {"tag":"driveFerry","to":"Kinshasa"}
[4] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Madrid", "Bogota", "Essen", "Johannesburg", "Miami", "Paris", "Buenos Aires"
shuttleFlight — 5 options; build {"tag":"shuttleFlight","to":<one to below>}
to: "Atlanta", "Madrid", "Beijing", "Delhi", "Paris"
[17] {"tag":"treatDisease","color":"yellow"}
[18] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[19] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Lagos"}
[21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Kinshasa"}
[22] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Johannesburg"}
[23] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Cairo"}
[24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kolkata"}
[25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
[26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
PREVIEWED THIS TURN, still outstanding: 1 of 4 action(s) (next: {"tag":"treatDisease","color":"yellow"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Clarifying remaining actions**
I've only one action left to take in Lagos after I used two treats. We're supposed to have three treatments, but it seems like I’ve only done two. Looking at my actions: I used the shuttle and two treats, which cleared two cubes, leaving one. I definitely need one more treat to clear it completely. Alright, let's go ahead and do that!
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
bob-legacy-p0064
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 64. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
Updated containment split: Bob clears Lagos now via shuttle and three yellow treatments, preserving the Bogota card. Bob owns the armed Bogota 3-yellow bomb next turn (direct flight with Bogota if it remains at 3); Alice monitors Khartoum (now 1 yellow) and any new fires. Keep yellow cards where possible; reassess cluster/supply pressure and epidemic draw before each move. Black cured; Bob collects blue/yellow/red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=dispatcher at=Lagos
cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Khartoum(operationsExpert) hand=3 [Kolkata(black), Santiago(yellow), Shanghai(red)] bob@Lagos(dispatcher) hand=9 [Madrid(blue), Bogota(yellow), Essen(blue), Johannesburg(yellow), Miami(yellow), Paris(blue), Buenos Aires(yellow), Tokyo(red), Sao Paulo(yellow)]
supply: blue:17 yellow:18 black:20 red:18 decks: player=21 infection=43 player-discard: 3 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — your 5/5 yellow set — burning drops it to 4/5; 2 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Sao Paulo→Buenos Aires — or 1 action: direct flight (you hold Buenos Aires — your 5/5 yellow set — burning drops it to 4/5; 2 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
Chicago: 2 blue — pre-empt (one draw from critical): 2 move(s): (shuttle)Atlanta→Chicago
Chennai: 2 black — pre-empt (one draw from critical): 2 move(s): (shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here]
Taipei: 2 red
Jakarta: 2 red
Moscow: 2 black
Milan: 2 blue [cluster Milan–Paris: 4 cubes — matures to 3s costs 6+ treats]
Paris: 2 blue [cluster Milan–Paris: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): (shuttle)Paris — or 1 action: direct flight (you hold Paris — your 3/5 blue set — burning drops it to 2/5; 6 blue in deck; spend it only if this beats the cure)
Khartoum: 1 yellow [in infect-discard]
Atlanta: 1 blue
Beijing: 1 red
Bangkok: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed
yellow: 4 of 12 burned, held alice 1, bob 5, 2 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 1, bob 1, 6 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Bogota(yellow): drive bob 2 step(s) to Bogota → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Lagos (0 move(s))
yellow: YOU have a FULL SET (5/5) — station Lagos (0 move(s)) to discoverCure
red: alice collects (1/5) — give alice your red cards when you share
discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); yellow: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Madrid (blue: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, bob collects), Essen (blue: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, bob collects), Paris (blue: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, bob collects) [claimed: a containment route above flies on this card to reach Paris], Tokyo (red: short — 2/5 held team-wide, no spare yet; margin 3, 4/12 burned, alice collects), Bogota (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Bogota], Johannesburg (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Miami (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Buenos Aires (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Buenos Aires], Sao Paulo (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Tokyo(red) to alice: meet IN Tokyo (the card's own city) — you 3 move(s), alice 4 move(s); then alice to station Beijing +2 move(s) to cure
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Essen"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Miami"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Buenos Aires"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}
[8] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0067
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 67. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
Updated containment split: Bob clears Lagos now via shuttle and three yellow treatments, preserving the Bogota card. Bob owns the armed Bogota 3-yellow bomb next turn (direct flight with Bogota if it remains at 3); Alice monitors Khartoum (now 1 yellow) and any new fires. Keep yellow cards where possible; reassess cluster/supply pressure and epidemic draw before each move. Black cured; Bob collects blue/yellow/red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=dispatcher at=Lagos
cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Khartoum(operationsExpert) hand=3 [Kolkata(black), Santiago(yellow), Shanghai(red)] bob@Lagos(dispatcher) hand=7 [Bogota(yellow), Essen(blue), Johannesburg(yellow), Miami(yellow), Paris(blue), Buenos Aires(yellow), Sao Paulo(yellow)]
supply: blue:16 yellow:18 black:20 red:17 decks: player=21 infection=41 player-discard: 4 blue, 4 yellow, 7 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — your 5/5 yellow set — burning drops it to 4/5; 2 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
Paris: 3 blue⚠ [in infect-discard] [cluster Milan–Paris: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): (shuttle)Paris — or 1 action: direct flight (you hold Paris — your 2/5 blue set — burning drops it to 1/5; 6 blue in deck; spend it only if this beats the cure)
Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Sao Paulo→Buenos Aires — or 1 action: direct flight (you hold Buenos Aires — your 5/5 yellow set — burning drops it to 4/5; 2 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
Chicago: 2 blue — pre-empt (one draw from critical): 2 move(s): (shuttle)Atlanta→Chicago
Chennai: 2 black
Taipei: 2 red
Jakarta: 2 red
Moscow: 2 black
Milan: 2 blue [cluster Milan–Paris: 5 cubes — matures to 3s costs 6+ treats]
Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Beijing
Khartoum: 1 yellow [in infect-discard]
Atlanta: 1 blue
Bangkok: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed
yellow: 4 of 12 burned, held alice 1, bob 5, 2 in deck — margin 3 over the 5 needed
red: 5 of 12 burned, held alice 1, 6 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Paris(blue): drive bob 1 step(s) to Paris → then that pawn treats
Bogota(yellow): drive bob 2 step(s) to Bogota → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Lagos (0 move(s))
yellow: YOU have a FULL SET (5/5) — station Lagos (0 move(s)) to discoverCure
red: alice collects (1/5) — give alice your red cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Chennai (black, 2): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Delhi→Chennai
Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Delhi→Tehran→Moscow
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.