Turn 17 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 161 in states.jsonl. After the last command: state 171 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#162 · alice · msg
Chicago is now cleared. Please spend one Dispatcher action moving my pawn Chicago→Atlanta; that sets me up to Ops-move to Chennai and use one cured-black treat next turn. San Francisco3 is not in the discard and has no hot neighbor cluster, so it can wait unless the draw makes it top-risk.
Model call alice-legacy-p0084 — unique payload candidate; not a proven invocation join
#163 · bob · msg
Choosing containment over the red-handoff line: I’ll jump onto you in Chicago, drive Bob to San Francisco, treat blue once (3→2), then Dispatcher-move you Chicago→Atlanta. This reduces the new SF threat and stages your Ops move to Chennai next turn; red collection can wait one round.
Model call bob-legacy-p0078 — unique payload candidate; not a proven invocation join
#164 · bob · plan
Bob’s current turn: Dispatcher-jump onto Alice in Chicago, drive Bob to San Francisco, treat blue once (3→2), then Dispatcher-move Alice Chicago→Atlanta. Alice’s next turn: Ops Expert-move from Atlanta station to Chennai, discard a non-red card, treat cured black once to clear Chennai. Reassess whether SF/Milan or any new 3-cube threat becomes urgent after infection. Red cure is fragile (only Alice’s Shanghai/Beijing and 4 cards in deck): preserve every red card; resume red collection/handoff after containment. Bob continues blue collection.
Model call bob-legacy-p0078 — unique payload candidate; not a proven invocation join
#165 · alice · msg
Agreed—this uses all four actions well: SF falls to 2 and I reach Atlanta for the Chennai clear next turn. Keep the red cards protected; red cure can wait a round.
Model call alice-legacy-p0085 — unique payload candidate; not a proven invocation join
#166 · bob · cmd
{
"tag": "dispatcherJump",
"pawn": "bob",
"toPawn": "alice"
}
Board before: state 161 in states.jsonl · after: state 166 in states.jsonl
#167 · bob · msg
Live frontier now favors defusing SF and returning Bob to Chicago (lower projected outbreak risk ~0.5 vs ~1.1). I’ll drive to SF, treat blue once, and return to Chicago rather than Dispatcher-move Alice; she can drive to Atlanta herself next turn, Ops-move to Chennai, and treat once.
Not delivered to alice's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it.
Model call bob-legacy-p0080 — unique payload candidate; not a proven invocation join
#168 · bob · plan
Bob is in Chicago after jumping to Alice. Finish SF containment now (drive SF, treat blue once, return Chicago), reducing SF 3→2 while preserving cards. Alice stays in Chicago this turn; next turn drive to Atlanta station, Ops Expert-move to Chennai (discard cured-black Kolkata or Cairo, preserve Shanghai red), then treat black once to clear Chennai. Reassess any 3-cube fire after infection. Red cure fragile: preserve all red cards; Bob keep Essen/Paris blue and continue blue collection.
Model call bob-legacy-p0080 — unique payload candidate; not a proven invocation join
#169 · bob · cmd
{
"tag": "driveFerry",
"to": "San Francisco"
}
Board before: state 166 in states.jsonl · after: state 169 in states.jsonl
#170 · bob · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 169 in states.jsonl · after: state 170 in states.jsonl
#171 · bob · cmd
{
"tag": "driveFerry",
"to": "Chicago"
}
Board before: state 170 in states.jsonl · after: state 171 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0084 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #162 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0085 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #165 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0078 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #163 (unique payload candidate; not a proven invocation join), #164 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0080 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #167 (unique payload candidate; not a proven invocation join), #168 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0086 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0079 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0081 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0082 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.