Turn 21 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 199 in states.jsonl. After the last command: state 211 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#200 · bob · msg
Choosing the cure/handoff line over clearing Beijing: cure blue now at Atlanta, dispatcher-move Alice Beijing→Seoul, jump Bob onto her, and give her Seoul. This banks blue and moves red from a split 5-card team set to Alice’s 4/5 without burning red; she can draw/collect the final red and cure at Beijing next turn. Beijing3 remains urgent, so reassess its reshuffle risk after the draw.
Model call bob-legacy-p0094 — unique payload candidate; not a proven invocation join
#201 · bob · plan
Bob’s 5/5 blue set is bankable at Atlanta: cure blue now, then Dispatcher-move Alice Beijing→Seoul, jump Bob to her, and share Seoul (red) one-way. This leaves Alice 4/5 red without burning red; preserve Beijing/Shanghai/Osaka and all remaining red cards. Alice aims to complete/cure red next turn at Beijing station if the draw supplies the fifth card; otherwise collect one more red and clear Beijing3. Beijing remains the armed red fire to reassess after Bob’s draw; Buenos Aires3 yellow is cured-color and can be cleared later, but assign it if chains/supply worsen.
Model call bob-legacy-p0094 — unique payload candidate; not a proven invocation join
#202 · alice · msg
Agreed—blue cure now plus the Seoul share advances red without burning a cure card. If my share triggers the hand-limit discard, I’ll shed a non-red (cured black/blue or yellow), keeping all four red cards. I’ll reassess Beijing after your draw and cure red next turn if the fifth card arrives.
Model call alice-legacy-p0101 — unique payload candidate; not a proven invocation join
#203 · bob · msg
Choosing the cure line: discover blue now while the full set is at Atlanta, then move Alice to Seoul and hand her Seoul red. This lands one of the two remaining cures immediately and advances the fragile red set without burning a red card; Beijing remains Alice’s priority after the draw.
Model call bob-legacy-p0095 — unique payload candidate; not a proven invocation join
#204 · bob · cmd
{
"tag": "discoverCure",
"color": "blue",
"cards": [
"Essen",
"Paris",
"Milan",
"Washington",
"Chicago"
]
}
Board before: state 199 in states.jsonl · after: state 204 in states.jsonl
Model call bob-legacy-p0095 — unique payload candidate; not a proven invocation join
#205 · bob · cmd
{
"tag": "dispatcherMove",
"pawn": "alice",
"via": "driveFerry",
"to": "Seoul"
}
Board before: state 204 in states.jsonl · after: state 205 in states.jsonl
Model call bob-legacy-p0096 — unique payload candidate; not a proven invocation join
#206 · bob · msg
Choosing the red handoff: shuttle/one red treat at Beijing only reduces its bomb 3→2, while the Seoul share moves the fragile red set to Alice without burning a card and puts the last cure within reach next turn. Beijing remains armed, but Alice can reassess it after the draw.
Not delivered to alice's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it.
Model call bob-legacy-p0097 — unique payload candidate; not a proven invocation join
#207 · bob · cmd
{
"tag": "dispatcherJump",
"pawn": "bob",
"toPawn": "alice"
}
Board before: state 205 in states.jsonl · after: state 207 in states.jsonl
#208 · bob · msg
Choosing the Seoul red handoff: the deck allows only three more player turns, and this advances Alice to 4/5 without burning red. Beijing treatment would remove only one cube now; Alice can reassess it after the draw. The share forces her to discard, so preserve all red cards and shed a cured non-red.
Not delivered to alice's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it.
Model call bob-legacy-p0098 — unique payload candidate; not a proven invocation join
#209 · bob · cmd
{
"tag": "shareGive",
"to": "alice",
"card": "Seoul"
}
Board before: state 207 in states.jsonl · after: state 209 in states.jsonl
Model call bob-legacy-p0098 — unique payload candidate; not a proven invocation join
#210 · bob · msg
For the forced discard, shed Santiago (yellow is cured) and preserve all four red cards. If you draw the fifth red next turn, move Seoul→Beijing and cure immediately; otherwise we must arrange the Ho Chi Minh City handoff fast, since only three player-draw turns remain.
Model call bob-legacy-p0099 — unique payload candidate; not a proven invocation join
#211 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Santiago"
}
}
Board before: state 209 in states.jsonl · after: state 211 in states.jsonl
Model call alice-legacy-p0104 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0101 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #202 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0104 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #211 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0094 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #200 (unique payload candidate; not a proven invocation join), #201 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0095 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #203 (unique payload candidate; not a proven invocation join), #204 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0096 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #205 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0097 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #206 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0098 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #208 (unique payload candidate; not a proven invocation join), #209 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0099 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #210 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0102 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0103 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0100 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.