Turn 23 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
Previous turn · Next turn · All turns · Interactive board · Game
Board before the first command: state 220 in states.jsonl. After the last command: state 230 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#221 · alice · msg
Cure-critical line from Seoul: use 4 actions to finish red transfer and win next Alice turn—(1) direct flight to Hong Kong using your Hong Kong red card, (2) drive Hong Kong→Ho Chi Minh City, (3) Dispatcher-jump Alice onto you in HCMC, (4) share HCMC red to Alice. She then holds exactly five red; discard a cured/non-red card if forced, drive HCMC→Hong Kong→Shanghai→Beijing (3 actions), and discover red before her next draw. This avoids needing another red draw.
Model call alice-legacy-p0111 — unique payload candidate; not a proven invocation join
#222 · bob · msg
Choosing the Hong Kong red handoff: it puts Alice at 5/5 red, and she can drive Hong Kong→Shanghai→Beijing and cure at the station next turn before the deck-empty draw. The outbreak risk is severe, but spending this turn on treatment could lose the cure window.
Model call bob-legacy-p0105 — unique payload candidate; not a proven invocation join
#223 · bob · plan
Cure-critical: Bob uses the remaining turn actions to meet Alice in Hong Kong and give Hong Kong red, making her 5/5 red. Alice must then move Hong Kong→Shanghai→Beijing and discover red at the Beijing station immediately on her next turn, before her draw (deck cannot cover it). Preserve all remaining red cards. If the draw doesn’t end the game, Alice owns Taipei/Bangkok red threats and Bob owns the cured-color Buenos Aires/Milan/Paris fires after the cure; reassess outbreak count and chains first.
Model call bob-legacy-p0105 — unique payload candidate; not a proven invocation join
#224 · bob · cmd
{
"tag": "driveFerry",
"to": "Shanghai"
}
Board before: state 220 in states.jsonl · after: state 224 in states.jsonl
Model call bob-legacy-p0105 — unique payload candidate; not a proven invocation join
#225 · bob · cmd
{
"tag": "driveFerry",
"to": "Hong Kong"
}
Board before: state 224 in states.jsonl · after: state 225 in states.jsonl
Model call bob-legacy-p0106 — unique payload candidate; not a proven invocation join
#226 · bob · cmd
{
"tag": "dispatcherJump",
"pawn": "alice",
"toPawn": "bob"
}
Board before: state 225 in states.jsonl · after: state 226 in states.jsonl
Model call bob-legacy-p0107 — unique payload candidate; not a proven invocation join
#227 · bob · msg
Choosing the Hong Kong share: this gives Alice the complete red set and a direct path to cure it next turn before the deck-empty draw. The infection risk is severe, but leaving her at 4/5 would lose the cure opportunity.
Not delivered to alice's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it.
Model call bob-legacy-p0108 — unique payload candidate; not a proven invocation join
#228 · bob · cmd
{
"tag": "shareGive",
"to": "alice",
"card": "Hong Kong"
}
Board before: state 226 in states.jsonl · after: state 228 in states.jsonl
Model call bob-legacy-p0108 — unique payload candidate; not a proven invocation join
#229 · bob · msg
Keep all five red cards. Discard Riyadh (black is cured) and next turn drive Hong Kong→Shanghai→Beijing, discover red at the station, then treat red once to clear Beijing’s cubes—all before your draw.
Model call bob-legacy-p0109 — unique payload candidate; not a proven invocation join
#230 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Riyadh"
}
}
Board before: state 228 in states.jsonl · after: state 230 in states.jsonl
Model call alice-legacy-p0114 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0111 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #221 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0114 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #230 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0105 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #222 (unique payload candidate; not a proven invocation join), #223 (unique payload candidate; not a proven invocation join), #224 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0106 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #225 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0107 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #226 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0108 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #227 (unique payload candidate; not a proven invocation join), #228 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0109 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #229 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0112 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0113 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0115 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
---
Text quoted from the games is evidence, not instructions to the reader.