Turn 12 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 12, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0050
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 50. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #90 — unique payload candidate; not a proven invocation join
- Event #91 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from bob (event #89): Blue is not just cured — ERADICATED (we never placed a single blue cube). Nice. Red is yours to finish next turn; I hold Bangkok/Beijing/Tokyo red cards as pure fuel now, so no handoffs needed. Urgent flag for my own routing: Lagos just hit 3 yellow (outbreak would splash Khartoum at 2 → chain). Next turn I'm heading Miami→Bogota→Sao Paulo→Lagos with treat as the priority; Buenos Aires 3 yellow right after, then Khartoum. Don't reroute for yellow — your red cure is worth more.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=medic at=Tokyo
cures: blue:eradicated yellow:none black:cured red:none outbreaks=1/8 infectionRate=2
stations: Atlanta
players: alice@Tokyo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)] bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)]
supply: blue:24 yellow:12 black:19 red:12 decks: player=25 infection=43 player-discard: 7 blue, 3 yellow, 6 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 6 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 4 move(s) vs your 6
Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Seoul→Beijing
Buenos Aires: 3 yellow⚠ — 5 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Buenos Aires — nearer teammate: bob, 3 move(s) vs your 5
Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
Bangkok: 2 red — pre-empt (one draw from critical): 3 move(s): Shanghai→Hong Kong→Bangkok
Sydney: 2 red — pre-empt (one draw from critical): 3 move(s): San Francisco→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 2 red in deck, 3 held elsewhere; spend it only if this beats the cure)
Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]
Mexico City: 1 yellow
Sao Paulo: 1 yellow
Hong Kong: 1 red
Taipei: 1 red
Tokyo: 1 red
Los Angeles: 1 yellow
Osaka: 1 red
Tehran: 1 black
Seoul: 1 red [in infect-discard]
Miami: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
red: 2 of 12 burned, held alice 5, bob 3, 2 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) — or 2 action(s): go to Osaka (1 move(s)), then charter to Atlanta (spends Osaka(red)) (your 5/5 red set — burning drops it to 4/5; 2 red in deck, 3 held elsewhere; spend it only if this beats the cure)
red: YOU have a FULL SET (5/5) — station Atlanta (3 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Algiers (black, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Chicago→Toronto→New York→Madrid→Algiers — nearer teammate: bob, 4 move(s) vs your 6
Istanbul (black, 2): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — nearer teammate: bob, 5 move(s) vs your 7
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- cure red at Atlanta — drive San Francisco, drive Chicago, drive Atlanta, CURE red
tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
- break the Khartoum–Lagos yellow cluster at Lagos — drive San Francisco, drive Los Angeles, drive Mexico City, drive Bogota
tempo: 5 action(s) closer to the yellow cure (51 → 46 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — drive Seoul, drive Beijing, treat red
tempo: 2 action(s) further from the red cure (4 → 6 action(s) to land it) — you hold the full set; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
exchange "cure red at Atlanta" → "break the Khartoum–Lagos yellow cluster at Lagos": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
exchange "break the Khartoum–Lagos yellow cluster at Lagos" → "defuse the armed discard bomb at Beijing": gives up 7 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
dominated: "break the Istanbul–Algiers black cluster at Algiers" — tempo 4 vs 5, risk 0.74 vs 0.62 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Seoul", "Shanghai", "San Francisco", "Osaka"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Mexico City", "Hong Kong", "Sydney", "Osaka", "Lima", "Shanghai", "Manila"
[13] {"tag":"treatDisease","color":"red"}
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Blue eradicated! Now: cure red THIS TURN — the frontier's top nominee: drive SF, Chicago, Atlanta, discoverCure red. That's the clear pick (a cure landed this turn > containment; Beijing/Lagos are discard-traps, 25% epidemic window, and post-cure cleanup is trivial).
New 3-cube city to report: Lagos 3 yellow — bob already knows (he flagged it himself). Actually his message says Lagos just hit 3. So no need. Beijing 3 red is discard-trap — worth one line? Bob said he holds Beijing red as fuel. I'll mention Beijing 3 red in the red cure message... actually I should just send the split-call message and act. Quick message + cure.
Plan: drive San Francisco, drive Chicago, drive Atlanta, discoverCure red. After cure: red eradication potential? Red cubes on board: Beijing 3, Bangkok 2, Sydney 2, HK 1, Taipei 1, Tokyo 1, Osaka 1, Seoul 1 = 12. Once cured, I can auto-clear as medic... cleanup next turns. But do we need eradication? Only yellow cure left after red. Yellow: I hold 2/5 (MC, Lima), bob 1 (Kinshasa), 6 in deck. Yellow cure is the last one.
Note: after red is cured, infected red cubes remain but don't block winning. Win = 4 cures. So after red: only yellow matters. Yellow supply 12, Lagos 3 + BA 3, bob on it.
Execute cure red now. Message: split call = cure red this turn.
text:
Blue eradicated with zero cubes ever placed — enormous. The frontier's top line lands the red cure THIS turn, and both armed bombs (Beijing, Lagos) are discard-traps with only a 25% epidemic window; post-cure red cleanup becomes trivial. Messaging the call, then executing:
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call: CURING RED THIS TURN — Tokyo→San Francisco→Chicago→Atlanta, discoverCure on the 4th action. A cure in hand beats containment when the bombs (Beijing 3, Lagos 3) are discard-traps with only ~25% reshuffle odds, and cured-red cleanup is one treat per city afterward. That leaves YELLOW as our last cure: you hold Kinshasa, I hold Mexico City+Lima, 6 yellow in deck. Keep grinding Lagos/BA/Khartoum — and when your route crosses mine (Atlanta is likely), we'll sort yellow handoffs; whoever banks 5 cures it at Atlanta. After the red cure lands I'm free to pivot west/south for yellow support or red residue cleanup."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "San Francisco"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "San Francisco"}}}
alice-legacy-p0053
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 53. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #94 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from bob (event #93): Confirmed, red cure now is right. One yellow-cure optimization when you plan your post-red route: as SCIENTIST I need only FOUR yellow cards to cure vs your five — so route yellow cards TOWARD me. You hold Mexico City+Lima; if you hand me those two when our paths cross, I need just one more yellow draw (6 in deck) to cure at Atlanta. Alternative if we never cross: you bank 5 and cure yourself — but that's one more card of grinding. I'll be in the Americas/Africa yellow fires (Lagos/BA/Khartoum) with Kinshasa banked; Atlanta is my likely swing point too.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=medic at=Chicago
cures: blue:eradicated yellow:none black:cured red:none outbreaks=1/8 infectionRate=2
stations: Atlanta
players: alice@Chicago(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)] bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)]
supply: blue:24 yellow:12 black:19 red:12 decks: player=25 infection=43 player-discard: 7 blue, 3 yellow, 6 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Mexico City→Bogota→Sao Paulo→Lagos
Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 4 move(s): San Francisco→Tokyo→Seoul→Beijing
Buenos Aires: 3 yellow⚠ — 3 move(s): Mexico City→Bogota→Buenos Aires
Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
Bangkok: 2 red — pre-empt (one draw from critical): 4 move(s): San Francisco→Manila→Hong Kong→Bangkok
Sydney: 2 red — pre-empt (one draw from critical): 2 move(s): Los Angeles→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 2 red in deck, 3 held elsewhere; spend it only if this beats the cure)
Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]
Mexico City: 1 yellow
Sao Paulo: 1 yellow
Hong Kong: 1 red
Taipei: 1 red
Tokyo: 1 red
Los Angeles: 1 yellow
Osaka: 1 red
Tehran: 1 black
Seoul: 1 red [in infect-discard]
Miami: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
red: 2 of 12 burned, held alice 5, bob 3, 2 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s))
red: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Toronto→New York→Madrid→Algiers
Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Toronto→New York→Madrid→Algiers→Istanbul
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- cure red at Atlanta — drive Atlanta, CURE red
tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
- break the Khartoum–Lagos yellow cluster at Lagos — drive Mexico City, drive Bogota
tempo: 1 action(s) closer to the yellow cure (47 → 46 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "cure red at Atlanta" → "break the Khartoum–Lagos yellow cluster at Lagos": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
dominated: "break the Istanbul–Algiers black cluster at Algiers" — tempo -1 vs 1, risk 0.74 vs 0.62 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos"
dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo -2 vs 1, risk 0.65 vs 0.62 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Mexico City", "Hong Kong", "Sydney", "Osaka", "Lima", "Shanghai", "Manila"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Drive Atlanta + discoverCure red. Bob's yellow insight noted (he's scientist, 4 cards). I'll respond after cure lands — actually a quick message is warranted for the yellow plan agreement, but I've used 1 of 5 this turn; I can send one. Keep it: agree — yellow cards route to him; after red cure I'll carry Mexico City+Lima toward him/Americas, he needs 1 more yellow draw. Send after cure? The message lands on his turn either way. Do it now.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}}
alice-legacy-p0054
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 54. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #95 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=medic at=Atlanta
cures: blue:eradicated yellow:none black:cured red:none outbreaks=1/8 infectionRate=2
stations: Atlanta
players: alice@Atlanta(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)] bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)]
supply: blue:24 yellow:12 black:19 red:12 decks: player=25 infection=43 player-discard: 7 blue, 3 yellow, 6 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos
Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing
Buenos Aires: 3 yellow⚠ — 3 move(s): Miami→Bogota→Buenos Aires
Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
Bangkok: 2 red
Sydney: 2 red — pre-empt (one draw from critical): 3 move(s): Chicago→Los Angeles→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 2 red in deck, 3 held elsewhere; spend it only if this beats the cure)
Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]
Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]
Mexico City: 1 yellow
Sao Paulo: 1 yellow
Hong Kong: 1 red
Taipei: 1 red
Tokyo: 1 red
Los Angeles: 1 yellow
Osaka: 1 red
Tehran: 1 black
Seoul: 1 red [in infect-discard]
Miami: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
red: 2 of 12 burned, held alice 5, bob 3, 2 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
red: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers
Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- cure red at Atlanta — CURE red
tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
- break the Khartoum–Lagos yellow cluster at Lagos — drive Miami
tempo: 1 action(s) further from the red cure (1 → 2 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "cure red at Atlanta" → "break the Khartoum–Lagos yellow cluster at Lagos": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
dominated: "break the Istanbul–Algiers black cluster at Algiers" — tempo -1 vs -1, risk 0.74 vs 0.62 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos"
dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo -1 vs -1, risk 0.65 vs 0.62 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Mexico City", "Hong Kong", "Sydney", "Osaka", "Lima", "Shanghai", "Manila"
[12] {"tag":"discoverCure","color":"red","cards":["Hong Kong","Sydney","Osaka","Shanghai","Manila"]}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "red", "cards": ["Hong Kong", "Sydney", "Osaka", "Shanghai", "Manila"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "red", "cards": ["Hong Kong", "Sydney", "Osaka", "Shanghai", "Manila"]}}}
bob-legacy-p0057
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 57. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #89 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=scientist at=Atlanta
cures: blue:eradicated yellow:none black:cured red:none outbreaks=1/8 infectionRate=2
stations: Atlanta
players: alice@Tokyo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)] bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)]
supply: blue:24 yellow:12 black:19 red:12 decks: player=25 infection=43 player-discard: 7 blue, 3 yellow, 6 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos
Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — or 1 action: direct flight (you hold Beijing — but flying SPENDS it; walking keeps it to buildStation there) — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing — nearer teammate: alice, 2 move(s) vs your 5
Buenos Aires: 3 yellow⚠ — 3 move(s): Miami→Bogota→Buenos Aires
Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
Bangkok: 2 red
Sydney: 2 red — pre-empt (one draw from critical): 3 move(s): Chicago→Los Angeles→Sydney
Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]
Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]
Mexico City: 1 yellow
Sao Paulo: 1 yellow
Hong Kong: 1 red
Taipei: 1 red
Tokyo: 1 red
Los Angeles: 1 yellow
Osaka: 1 red
Tehran: 1 black
Seoul: 1 red [in infect-discard]
Miami: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
red: 2 of 12 burned, held alice 5, bob 3, 2 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: alice collects (2/5) — give alice your yellow cards when you share
red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers
Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul
station opportunities (stations enable cures and shuttle travel):
you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: yellow 3→0, red 3→0)
response reach — team's card-free trip to each city: Tokyo 3→0 (1 cube), Shanghai 4→1, Seoul 4→1 (1 cube), Osaka 4→1 (1 cube); board-wide: 17 cities closer, 34 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Whoa — blue is ERADICATED?! "cures: blue:eradicated". Because blue had 24 supply, 0 cubes on board ever? Actually blue never appeared on board (no blue cubes placed all game — supply blue:24). Curing blue with zero cubes on board = eradicated instantly. Nice.
Board: Lagos now 3 yellow! Buenos Aires 3 yellow, Beijing 3 red (in discard). My hand: Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red). I'm the firefighter now.
Alice curing red next turn presumably (she's at Tokyo, 3 moves... she holds Hong Kong, Sydney, Osaka, Shanghai, Manila = 5 red, full set). Her line: Tokyo→SF→Chicago→Atlanta, cure red.
My next turn: yellow firefighting — Lagos 3 (urgent!), Khartoum 2, Buenos Aires 3. I hold Kinshasa(yellow). Lagos 3 is a live bomb (outbreak → splash Khartoum at 2→3, chain risk).
Nothing to send now? Alice is mid-turn, her plan known. Maybe quick note: Lagos jumped to 3 — my Africa route is urgent; also note I hold 3 red cards (dead weight, red cure imminent) — could be fuel. Short message? The situation changed (Lagos 3-cube, blue eradicated). Send brief update.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Blue is not just cured — ERADICATED (we never placed a single blue cube). Nice. Red is yours to finish next turn; I hold Bangkok/Beijing/Tokyo red cards as pure fuel now, so no handoffs needed. Urgent flag for my own routing: Lagos just hit 3 yellow (outbreak would splash Khartoum at 2 → chain). Next turn I'm heading Miami→Bogota→Sao Paulo→Lagos with treat as the priority; Buenos Aires 3 yellow right after, then Khartoum. Don't reroute for yellow — your red cure is worth more."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Blue cured AND eradicated (zero blue cubes were ever placed — supply untouched). Alice lands the red cure next turn; I'm the yellow firefighter now: Lagos (3, outbreak would chain into Khartoum) first, then Buenos Aires (3), then Khartoum (2). Waiting for my turn.
toolCalls: []
bob-legacy-p0058
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 58. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #93 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from alice (event #90): Split call: CURING RED THIS TURN — Tokyo→San Francisco→Chicago→Atlanta, discoverCure on the 4th action. A cure in hand beats containment when the bombs (Beijing 3, Lagos 3) are discard-traps with only ~25% reshuffle odds, and cured-red cleanup is one treat per city afterward. That leaves YELLOW as our last cure: you hold Kinshasa, I hold Mexico City+Lima, 6 yellow in deck. Keep grinding Lagos/BA/Khartoum — and when your route crosses mine (Atlanta is likely), we'll sort yellow handoffs; whoever banks 5 cures it at Atlanta. After the red cure lands I'm free to pivot west/south for yellow support or red residue cleanup.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Alice cures red this turn. Yellow becomes the last cure. Yellow collection: alice 2 (Mexico City, Lima), me 1 (Kinshasa), 6 in deck, need 5 cards (scientist would be me at 4 — wait, I'm the scientist; yellow cure needs 4 cards by me at a station!). Alice is medic (needs 5). Cure plan says "alice collects" — but actually if I collect yellows, I only need 4. Hmm, handoffs both ways matter. Whoever gets to 4 (me) or 5 (her). If I bank Kinshasa + 3 more yellows = cure at Atlanta. Alice holding Mexico City+Lima could hand me 2 → then I need 1 more from deck. Or she collects to 5.
Nothing to reply urgently — the yellow plan will crystallize next turn. Keep quiet; she said reply only if it helps. A brief acknowledgment of the yellow split (I'll collect toward 4 as scientist — faster than her 5) could be genuinely useful for her routing. Yes, worth one message.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Confirmed, red cure now is right. One yellow-cure optimization when you plan your post-red route: as SCIENTIST I need only FOUR yellow cards to cure vs your five — so route yellow cards TOWARD me. You hold Mexico City+Lima; if you hand me those two when our paths cross, I need just one more yellow draw (6 in deck) to cure at Atlanta. Alternative if we never cross: you bank 5 and cure yourself — but that's one more card of grinding. I'll be in the Americas/Africa yellow fires (Lagos/BA/Khartoum) with Kinshasa banked; Atlanta is my likely swing point too."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Flagged the yellow-cure optimization for Alice: as Scientist I only need 4 yellow cards (she'd need 5), so her Mexico City + Lima should route to me — then one more yellow draw completes the final cure. She's landing red this turn; I'll grind Lagos/BA/Khartoum next turn.
toolCalls: []
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0051
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 51. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=medic at=San Francisco
cures: blue:eradicated yellow:none black:cured red:none outbreaks=1/8 infectionRate=2
stations: Atlanta
players: alice@San Francisco(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)] bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)]
supply: blue:24 yellow:12 black:19 red:12 decks: player=25 infection=43 player-discard: 7 blue, 3 yellow, 6 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 4 move(s) vs your 5
Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Tokyo→Seoul→Beijing
Buenos Aires: 3 yellow⚠ — 4 move(s): Los Angeles→Mexico City→Bogota→Buenos Aires — nearer teammate: bob, 3 move(s) vs your 4
Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
Bangkok: 2 red — pre-empt (one draw from critical): 3 move(s): Manila→Hong Kong→Bangkok
Sydney: 2 red — pre-empt (one draw from critical): 2 move(s): Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 2 red in deck, 3 held elsewhere; spend it only if this beats the cure)
Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]
Mexico City: 1 yellow
Sao Paulo: 1 yellow
Hong Kong: 1 red
Taipei: 1 red
Tokyo: 1 red
Los Angeles: 1 yellow
Osaka: 1 red
Tehran: 1 black
Seoul: 1 red [in infect-discard]
Miami: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
red: 2 of 12 burned, held alice 5, bob 3, 2 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
red: YOU have a FULL SET (5/5) — station Atlanta (2 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Algiers (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→Toronto→New York→Madrid→Algiers — nearer teammate: bob, 4 move(s) vs your 5
Istanbul (black, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→Toronto→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 5 move(s) vs your 6
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- cure red at Atlanta — drive Chicago, drive Atlanta, CURE red
tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
- break the Khartoum–Lagos yellow cluster at Lagos — drive Los Angeles, drive Mexico City, drive Bogota
tempo: 3 action(s) closer to the yellow cure (49 → 46 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "cure red at Atlanta" → "break the Khartoum–Lagos yellow cluster at Lagos": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
dominated: "break the Istanbul–Algiers black cluster at Algiers" — tempo 2 vs 3, risk 0.74 vs 0.62 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos"
dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo -3 vs 3, risk 0.65 vs 0.62 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Tokyo", "Manila", "Los Angeles", "Chicago"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Mexico City", "Hong Kong", "Sydney", "Osaka", "Lima", "Shanghai", "Manila"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Continue: drive Chicago, drive Atlanta, discoverCure red. Already messaged the call.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}
alice-legacy-p0052
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 52. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=medic at=Chicago
cures: blue:eradicated yellow:none black:cured red:none outbreaks=1/8 infectionRate=2
stations: Atlanta
players: alice@Chicago(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)] bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)]
supply: blue:24 yellow:12 black:19 red:12 decks: player=25 infection=43 player-discard: 7 blue, 3 yellow, 6 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Mexico City→Bogota→Sao Paulo→Lagos
Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 4 move(s): San Francisco→Tokyo→Seoul→Beijing
Buenos Aires: 3 yellow⚠ — 3 move(s): Mexico City→Bogota→Buenos Aires
Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
Bangkok: 2 red — pre-empt (one draw from critical): 4 move(s): San Francisco→Manila→Hong Kong→Bangkok
Sydney: 2 red — pre-empt (one draw from critical): 2 move(s): Los Angeles→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 2 red in deck, 3 held elsewhere; spend it only if this beats the cure)
Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]
Mexico City: 1 yellow
Sao Paulo: 1 yellow
Hong Kong: 1 red
Taipei: 1 red
Tokyo: 1 red
Los Angeles: 1 yellow
Osaka: 1 red
Tehran: 1 black
Seoul: 1 red [in infect-discard]
Miami: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
red: 2 of 12 burned, held alice 5, bob 3, 2 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s))
red: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Toronto→New York→Madrid→Algiers
Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Toronto→New York→Madrid→Algiers→Istanbul
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- cure red at Atlanta — drive Atlanta, CURE red
tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
- break the Khartoum–Lagos yellow cluster at Lagos — drive Mexico City, drive Bogota
tempo: 1 action(s) closer to the yellow cure (47 → 46 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "cure red at Atlanta" → "break the Khartoum–Lagos yellow cluster at Lagos": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
dominated: "break the Istanbul–Algiers black cluster at Algiers" — tempo -1 vs 1, risk 0.74 vs 0.62 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos"
dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo -2 vs 1, risk 0.65 vs 0.62 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Mexico City", "Hong Kong", "Sydney", "Osaka", "Lima", "Shanghai", "Manila"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0059
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 59. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=scientist at=Atlanta
cures: blue:eradicated yellow:none black:cured red:cured outbreaks=1/8 infectionRate=2
stations: Atlanta
players: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)] bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)]
supply: blue:24 yellow:11 black:18 red:12 decks: player=23 infection=41 player-discard: 7 blue, 3 yellow, 6 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]
Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos
Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — or 1 action: direct flight (you hold Beijing — but flying SPENDS it; walking keeps it to buildStation there) — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing [red CURED: 1 treat clears ALL cubes here]
Buenos Aires: 3 yellow⚠ — 3 move(s): Miami→Bogota→Buenos Aires
Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]
Bangkok: 2 red
Sydney: 2 red
Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City
Sao Paulo: 1 yellow
Hong Kong: 1 red
Taipei: 1 red
Tokyo: 1 red
Los Angeles: 1 yellow
Osaka: 1 red
Tehran: 1 black
Seoul: 1 red [in infect-discard]
Miami: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~11 turn(s), team-wide
eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 12 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: alice collects (3/5) — give alice your yellow cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Kinshasa(yellow) to alice: meet IN Kinshasa (the card's own city) — you 4 action(s) (go to Tokyo (3 move(s)), then charter to Kinshasa (spends Tokyo(red))), alice 2 action(s) (go to Chicago (1 move(s)), then charter to Kinshasa (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers
Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Seoul→Beijing
Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Chicago→Los Angeles→Sydney
Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul
Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong→Bangkok
station opportunities (stations enable cures and shuttle travel):
you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Tokyo 3→0 (1 cube), Shanghai 4→1, Seoul 4→1 (1 cube), Osaka 4→1 (1 cube); board-wide: 17 cities closer, 34 trip-actions shaved
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 1/8; deck ~11 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 2 do not.
A burned card never returns — preview_plan prices both before you commit.
- advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you) — drive Chicago, drive San Francisco, drive Tokyo, charter to Kinshasa
tempo: 5 action(s) closer to the yellow cure (30 → 25 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: red CURED — spare
- break the Khartoum–Lagos yellow cluster at Lagos — drive Miami, drive Bogota, drive Sao Paulo, drive Lagos
tempo: 4 action(s) closer to the yellow cure (30 → 26 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- break the Istanbul–Algiers black cluster at Algiers — drive Washington, drive New York, drive Madrid, drive Algiers
tempo: 2 action(s) closer to the yellow cure (30 → 28 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Algiers — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "advance the yellow cure: move toward the Kinsha…" → "break the Khartoum–Lagos yellow cluster at Lagos": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
exchange "break the Khartoum–Lagos yellow cluster at Lagos" → "break the Istanbul–Algiers black cluster at Alg…": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
dominated: "shore up yellow at Buenos Aires (supply strained: 11 left)" — tempo 2 vs 4, risk 1.54 vs 1.38 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Kinshasa", "Tokyo", "Bangkok", "Beijing"
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
---
Text quoted from the games is evidence, not instructions to the reader.