Turn 14 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 103 in states.jsonl. After the last command: state 108 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#104 · bob · msg
Caravan on track — bonus draw: I picked up Los Angeles(yellow), so I'm already 2/4 (Kinshasa+LA), and LA sits right on my walk-home route. Even if only Bogota+Mexico City come over, I'd be 3/4 needing one draw. T+1 script stands: Bogota give → both to MC → give MC + your medic clears its 2 yellow → Lima give. Then I walk home via LA treating as I go, you swing east to Lagos/Khartoum, cure lands T+3 at Atlanta.
Model call bob-legacy-p0065 — unique payload candidate; not a proven invocation join
#105 · alice · cmd
{
"tag": "driveFerry",
"to": "Miami"
}
Board before: state 103 in states.jsonl · after: state 105 in states.jsonl
Model call alice-legacy-p0058 — unique payload candidate; not a proven invocation join
#106 · alice · cmd
{
"tag": "driveFerry",
"to": "Bogota"
}
Board before: state 105 in states.jsonl · after: state 106 in states.jsonl
#107 · alice · cmd
{
"tag": "shareGive",
"to": "bob",
"card": "Bogota"
}
Board before: state 106 in states.jsonl · after: state 107 in states.jsonl
Model call alice-legacy-p0060 — unique payload candidate; not a proven invocation join
#108 · alice · cmd
{
"tag": "driveFerry",
"to": "Mexico City"
}
Board before: state 107 in states.jsonl · after: state 108 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0058 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #105 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0060 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #107 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0065 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #104 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0059 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0061 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0062 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0063 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0066 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.