Turn 15 · bob

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 108 in states.jsonl. After the last command: state 121 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#109 · alice · msg

Caravan T+1 is queued: bob drives to Mexico City this turn, then next turn I hand him Mexico City and Lima (shedding his red-fuel cards to make room) — pushing him to 5 yellow cards, more than the 4 he needs as scientist. I'm positioned in Mexico City with the medic treat queued to clear its 2 yellow in the same turn. Nothing he needs from me right now — the script is agreed and on rails. Standing by.

#110 · bob · msg

Simplification: you only need to hand me MEXICO CITY — with my LA draw I'm at 3/4 before your give, so MC makes it 4/4 and LIMA IS UNNEEDED. Skip the Lima rendezvous entirely. My line: this turn I drive to MC and medic-support treat its yellow down; your turn: give MC in MC (I'll shed a red fuel card to make room — Beijing or Bangkok), then with your freed actions pivot SOUTH: Mexico City→Bogota→Buenos Aires, medic-clear BA's 3 yellow in one treat (T+2), then Bogota→Sao Paulo→Lagos treat 3→0 + Khartoum treat 3→0 (T+3) — you erase the whole yellow fire front while I walk home MC→LA→SF→Chicago (T+2, treating LA's 2 on arrival) → Atlanta + CURE YELLOW on T+3, action 2. Win on T+3.

Model call bob-legacy-p0067 — unique payload candidate; not a proven invocation join

#111 · bob · cmd

{
  "tag": "driveFerry",
  "to": "Mexico City"
}

Board before: state 108 in states.jsonl · after: state 111 in states.jsonl

Model call bob-legacy-p0067 — unique payload candidate; not a proven invocation join

#112 · alice · msg

Bob's simplification is correct — Lima is redundant (he's 4/4 with just Kinshasa+LA+Bogota+Mexico City), and it frees my turn to run his southward firefight: give MC → medic-clear its 2 yellow → Bogota → Buenos Aires (T+1), treat BA's 3 → Bogota → São Paulo → Lagos (T+2), treat Lagos → Khartoum → treat (T+3), erasing the entire yellow front while he walks home through LA and cures at Atlanta on T+3. No correction needed — staying silent and executing when my turn comes.

#113 · bob · cmd

{
  "tag": "shareTake",
  "from": "alice",
  "card": "Mexico City"
}

Board before: state 111 in states.jsonl · after: state 113 in states.jsonl

Model call bob-legacy-p0069 — unique payload candidate; not a proven invocation join

#114 · alice · msg

Set complete — for your forced discard: shed Tokyo(red) (it's the most worthless fuel card — you're walking MC→Miami→Atlanta, not going near Asia; Beijing/Bangkok red work too but Tokyo is the cleanest shed). Then next turn: Miami→Atlanta→discoverCure YELLOW and the game is ours. My side is queued: this turn I medic-clear Mexico City's 2 yellow, then Bogota→Buenos Aires; T+2 I treat BA's 3 and push Bogota→Sao Paulo→Lagos; T+3 Lagos→Khartoum treats — the whole yellow front dies the same turn you land the cure. Go win it.

Model call alice-legacy-p0064 — unique payload candidate; not a proven invocation join

#115 · bob · cmd

{
  "tag": "discard",
  "card": {
    "kind": "city",
    "city": "Tokyo"
  }
}

Board before: state 113 in states.jsonl · after: state 115 in states.jsonl

Model call bob-legacy-p0071 — unique payload candidate; not a proven invocation join

#116 · alice · msg

Nothing to add — bob shed Tokyo and is walking Miami→Atlanta for the yellow cure next turn; my firefight script (MC treat → Bogota → Buenos Aires → Lagos → Khartoum) is locked and doesn't intersect his route. Staying quiet while he moves.

#117 · bob · msg

Cure line — both my actions go to Chicago→Atlanta tonight; YELLOW CURE lands first action next turn = GAME OVER unless a supply catastrophe hits first. Your firefront script is unchanged and still matters only for outbreak containment until then.

Model call bob-legacy-p0073 — unique payload candidate; not a proven invocation join

#118 · bob · cmd

{
  "tag": "driveFerry",
  "to": "Chicago"
}

Board before: state 115 in states.jsonl · after: state 118 in states.jsonl

Model call bob-legacy-p0073 — unique payload candidate; not a proven invocation join

#119 · bob · cmd

{
  "tag": "driveFerry",
  "to": "Atlanta"
}

Board before: state 118 in states.jsonl · after: state 119 in states.jsonl

#120 · alice · msg

For your forced discard: shed Sao Paulo(yellow) — you're 5/4 yellow, it's the only true spare; everything else is cure cards or your own choice. You're 0 moves from the station with the full set — the cure lands first action next turn unless yellow's supply collapses tonight (BA 3 yellow is the only LIVE yellow card, an outbreak there costs 2 supply cubes, survivable at 10). My firefront proceeds as scripted: MC treat, then BA→Lagos→Khartoum — containment only, no risk to the cure. This time tomorrow it's over.

Model call alice-legacy-p0067 — unique payload candidate; not a proven invocation join

#121 · bob · cmd

{
  "tag": "discard",
  "card": {
    "kind": "city",
    "city": "Sao Paulo"
  }
}

Board before: state 119 in states.jsonl · after: state 121 in states.jsonl

Model call bob-legacy-p0076 — unique payload candidate; not a proven invocation join

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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