Turn 15 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 15, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0064

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 64. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):
  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).
  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.
  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=alice role=medic at=Mexico City
cures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Mexico City(scientist) hand=8 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]
supply: blue:24 yellow:10 black:18 red:10   decks: player=19 infection=37   player-discard: 7 blue, 3 yellow, 6 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 2 action(s): go to Lima (1 move(s)), then charter to Bangkok (spends Lima(yellow)) [red CURED: 1 treat clears ALL cubes here]
  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Bogota→Sao Paulo→Madrid→Algiers — or 2 action(s): go to Lima (1 move(s)), then charter to Algiers (spends Lima(yellow)) [black CURED: 1 treat clears ALL cubes here]
  Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum — or 2 action(s): go to Lima (1 move(s)), then charter to Khartoum (spends Lima(yellow))
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos — or 2 action(s): go to Lima (1 move(s)), then charter to Lagos (spends Lima(yellow))
  Beijing: 3 red⚠ [in infect-discard]
  Buenos Aires: 3 yellow⚠
  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]
  Sydney: 2 red
  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]
  Sao Paulo: 1 yellow
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Osaka: 1 red
  Tehran: 1 black
  Seoul: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 2 move(s) from station Atlanta to discoverCure
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
station opportunities (stations enable cures and shuttle travel):
  you hold Buenos Aires, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Buenos Aires 3→0 (3 cubes), Sao Paulo 3→1 (1 cube), Lagos 4→2 (3 cubes), Kinshasa 5→3; board-wide: 20 cities closer, 27 trip-actions shaved
  you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: yellow 2→1)
      response reach — team's card-free trip to each city: Lima 3→0, Santiago 4→1, Mexico City 2→1 (2 cubes), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob received Mexico City already (I must have given it on my last turn — wait, no: my last turn I drove to Mexico City as 4th action and ended. Hmm, but state shows bob in Mexico City with Mexico City card — he drove to MC and... how did he get the MC card? Oh wait — actually looking back: my previous turn was "drive Mexico City" as 4th action. Then bob's turn: he drove Bogota→Mexico City and... he has Mexico City(yellow) in hand with 8 cards awaiting discard. That means I gave it to him? No — I never submitted shareGive MC. Hmm, but his hand shows Mexico City(yellow) — maybe during his turn he... he can't take it unless I gave. Odd — perhaps the referee shows the awaitingDiscard after HIS draw (he drew 2). Wait his hand: Kinshasa, Tokyo, Bangkok, Beijing, LA, Karachi, Bogota, MC = 8. He had 7 after my Bogota give (Kinshasa, Tokyo, Bangkok, Beijing, LA, Karachi, Bogota). Then drew 2 → 9 → discard 1 → 8? But MC in his hand... 

Hmm wait, maybe my last turn DID include the MC give — no, my 4 actions were Miami→Bogota→shareGive Bogota→drive Mexico City. Hmm. Unless the engine... Actually wait, reread: after my Bogota give, my hand was [MC, Lima, Chicago] and I drove to Mexico City. Bob then: drove to MC. He can't take MC card from me.

Unless... the state says bob@Mexico City hand=8 including Mexico City(yellow). Strange. Whatever — maybe his 2 draws were Mexico City + something? No, MC was in my hand... Actually no — wait, maybe I misread my own hand: my hand is now [Lima, Chicago, BA, Seoul] — Mexico City is NOT in it. So MC left my hand somehow. The only transfer path is shareGive. Perhaps between prompts I gave it? The prompts: my turn ended with driveFerry Mexico City; then advisory; then bob's message; then advisory with bob at MC with MC card awaiting discard.

Possibility: bob's turn happened: he drove Bogota→MC, drew 2 cards (one being...?), and the discard phase. But MC card can't jump hands. UNLESS the referee treated my presence... Actually maybe the turn order got me another action phase I'm not seeing — no.

Alternatively, maybe I DID give MC: looking at my last ACTIVE TURN, I had 1 action left and chose driveFerry Mexico City. Then "ADVISORY — bob is on the move". Then bob message. Then this advisory. Hmm — there might have been an intervening phase where I took shareGive that I'm not seeing? The transcript shows what it shows.

Regardless — current facts: bob holds 4/4 yellow (set complete), he's in Mexico City 2 moves from Atlanta, awaiting HIS discard (8→7). The cure is 2 moves + 1 action away. My MC card is gone from my hand (transferred somehow), I hold Lima, Chicago, BA, Seoul.

Actually wait — maybe I did give MC during my turn and the transcript compressed... no. Actually! Rereading my last active turn: I had "actions left: 1" and the menu, I submitted driveFerry Mexico City. Hmm but earlier in that same turn I had 2 actions: shareGive Bogota + driveFerry Mexico City. The prior prompt showed 1 action left after the give. OK.

So how does bob have MC(yellow)? ... His draws: player deck 19→? He drew 2: maybe he drew Mexico City?? No — I HELD Mexico City. 

Hmm, unless the discard... whatever. Not worth resolving; maybe the simulation made an assumption. Key: bob has the full set, must discard 1 (shed a red fuel card), then 2 moves + cure = WIN next turn.

My advice: discard Beijing(red) or Bangkok(red) or Tokyo(red) — any red is fuel now (red cured; but wait — red cards as fuel: he's walking MC→LA→SF→Chicago→Atlanta, no flights needed. Any of the three works. Suggest Tokyo (worthless — he's not going to Asia).

Also my next turn: treat MC (2 yellow), then south: Bogota→BA, treat BA (3), T+2: Bogota→SP→Lagos treat, T+3: Khartoum. And he cures yellow T+1 (his next turn after discard? He's at MC now: walk MC→Miami? MC neighbors: LA, Chicago, Miami, Bogota, Lima. MC→Miami→Atlanta = 2 moves + cure = 3 actions. He'll be at MC after discard; his NEXT turn: Miami, Atlanta, cure = WIN.

Send quick discard advice: shed Tokyo(red) (least useful fuel).

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Set complete — for your forced discard: shed Tokyo(red) (it's the most worthless fuel card — you're walking MC→Miami→Atlanta, not going near Asia; Beijing/Bangkok red work too but Tokyo is the cleanest shed). Then next turn: Miami→Atlanta→discoverCure YELLOW and the game is ours. My side is queued: this turn I medic-clear Mexico City's 2 yellow, then Bogota→Buenos Aires; T+2 I treat BA's 3 and push Bogota→Sao Paulo→Lagos; T+3 Lagos→Khartoum treats — the whole yellow front dies the same turn you land the cure. Go win it."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Discard advice sent (shed Tokyo(red) — useless fuel for his walk-home route), with his cure line confirmed: Miami→Atlanta→discoverCure yellow next turn. My firefight script is queued — Mexico City treat, then south through Bogota/Buenos Aires/Lagos/Khartoum to erase the yellow front in parallel. One turn from victory.

toolCalls: []

alice-legacy-p0067

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 67. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):
  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).
  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.
  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Delhi (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=alice role=medic at=Mexico City
cures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=3
stations: Atlanta
players: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Atlanta(scientist) hand=8 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow), Sao Paulo(yellow)]
supply: blue:24 yellow:10 black:15 red:10   decks: player=17 infection=47   player-discard: 7 blue, 3 yellow, 6 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bangkok: 3 red⚠ [red supply 10 left, 14 on board] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 2 action(s): go to Lima (1 move(s)), then charter to Bangkok (spends Lima(yellow)) [red CURED: 1 treat clears ALL cubes here]
  Algiers: 3 black⚠ [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]
  Khartoum: 3 yellow⚠ [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply CRITICAL — 10 left, phase demand up to 12] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum — or 2 action(s): go to Lima (1 move(s)), then charter to Khartoum (spends Lima(yellow))
  Lagos: 3 yellow⚠ [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos — or 2 action(s): go to Lima (1 move(s)), then charter to Lagos (spends Lima(yellow))
  Beijing: 3 red⚠
  Buenos Aires: 3 yellow⚠
  Delhi: 3 black⚠ — 5 move(s): Los Angeles→Sydney→Jakarta→Chennai→Delhi — or 2 action(s): go to Lima (1 move(s)), then charter to Delhi (spends Lima(yellow)) [black CURED: 1 treat clears ALL cubes here]
  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]
  Sydney: 2 red
  Mexico City: 2 yellow [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): you are HERE — treat it now
  Los Angeles: 2 yellow [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]
  Sao Paulo: 1 yellow
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Osaka: 1 red
  Tehran: 1 black
  Seoul: 1 red
  Shanghai: 1 red

=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide
eradication: black: 9 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 2, bob 5, 2 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: bob has a FULL SET (5/4) — no further yellow card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
station opportunities (stations enable cures and shuttle travel):
  you hold Buenos Aires, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Buenos Aires 3→0 (3 cubes), Sao Paulo 3→1 (1 cube), Lagos 4→2 (3 cubes), Kinshasa 5→3; board-wide: 20 cities closer, 27 trip-actions shaved
  you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Lima 3→0, Santiago 4→1, Mexico City 2→1 (2 cubes), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob is IN Atlanta with the full set (5 yellow!), awaiting discard (8→7, shed Sao Paulo yellow — spare). He cures first action next turn. Yellow supply CRITICAL warning: 10 left, phase demand up to 12 (infection rate 3 now). If yellow supply empties before his cure → loss. Tonight's infect phase: 3 cards. Yellow cities live in deck: BA 3 (live!), others in discard. Sao Paulo 1... If BA card fires tonight: BA at 3 → outbreak → splash Bogota (0? Bogota had... Bogota 0 currently) + Sao Paulo (1→2). That's 2 more yellow cubes out — supply 8. Not fatal.

His discard: shed Sao Paulo(yellow) (spare, 5/4 set) or any non-yellow. Also Delhi 3 black appeared (black supply 15 — fine, discard trap).

Advice: shed Sao Paulo(yellow). Quick message.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "For your forced discard: shed Sao Paulo(yellow) — you're 5/4 yellow, it's the only true spare; everything else is cure cards or your own choice. You're 0 moves from the station with the full set — the cure lands first action next turn unless yellow's supply collapses tonight (BA 3 yellow is the only LIVE yellow card, an outbreak there costs 2 supply cubes, survivable at 10). My firefront proceeds as scripted: MC treat, then BA→Lagos→Khartoum — containment only, no risk to the cure. This time tomorrow it's over."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Discard advice sent (shed spare São Paulo yellow), cure-landing confirmation given — bob is 0 moves from the station with the full set, one infect phase between us and the win. My firefront script runs in parallel as pure containment.

toolCalls: []

bob-legacy-p0067

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 67. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #109): Caravan T+1 is queued: bob drives to Mexico City this turn, then next turn I hand him Mexico City and Lima (shedding his red-fuel cards to make room) — pushing him to 5 yellow cards, more than the 4 he needs as scientist. I'm positioned in Mexico City with the medic treat queued to clear its 2 yellow in the same turn. Nothing he needs from me right now — the script is agreed and on rails. Standing by.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):
  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).
  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.
  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=scientist at=Bogota
cures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Mexico City(medic) hand=5 [Mexico City(yellow), Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Bogota(scientist) hand=7 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow)]
supply: blue:24 yellow:10 black:18 red:10   decks: player=19 infection=37   player-discard: 7 blue, 3 yellow, 6 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) — or 4 action(s): direct flight to Tokyo (spends Tokyo(red)), then 3 move(s) to Bangkok [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5
  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]
  Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 3 move(s): Sao Paulo→Lagos→Khartoum
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Sao Paulo→Lagos
  Beijing: 3 red⚠ [in infect-discard]
  Buenos Aires: 3 yellow⚠
  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]
  Sydney: 2 red
  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City — nearer teammate: alice, 0 move(s) vs your 1
  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]
  Sao Paulo: 1 yellow
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Osaka: 1 red
  Tehran: 1 black
  Seoul: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 3, bob 3, 3 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 1 move(s), alice 0 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Lima(yellow): meet IN Lima (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Buenos Aires(yellow): meet IN Buenos Aires (the card's own city) — you 1 move(s), alice 1 action(s) (charter flight from Mexico City straight to Buenos Aires (spends Mexico City(yellow))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Algiers (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Madrid→Algiers
  Bangkok (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — nearer teammate: alice, 4 move(s) vs your 5
  Beijing (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 5 move(s) vs your 6
  Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Los Angeles→Sydney — nearer teammate: alice, 2 move(s) vs your 3
  Istanbul (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→Algiers→Istanbul

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~9 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the yellow cure: hand off a card at Mexico City (bob collects, 1 still needed) — drive Mexico City, shareTake
     tempo: 4 action(s) closer to the yellow cure (7 → 3 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires, P(yellow supply hits 0) ≈ 3%
  - defuse Buenos Aires and return to Bogota (round trip, 3 actions) — drive Buenos Aires, treat yellow, drive Bogota
     tempo: no cure progress — nearest is yellow, 7 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 yellow (supply 11 after) to a strained supply
  - shore up yellow at Buenos Aires (supply strained: 10 left) — drive Buenos Aires, treat yellow, treat yellow, treat yellow
     tempo: 2 action(s) further from the yellow cure (7 → 9 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 yellow (supply 13 after) to a strained supply
  - break the Khartoum–Lagos yellow cluster at Lagos — drive Sao Paulo, drive Lagos, treat yellow, treat yellow
     tempo: 4 action(s) further from the yellow cure (7 → 11 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Beijing, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 yellow (supply 12 after) to a strained supply
  exchange "advance the yellow cure: hand off a card at Mex…" → "defuse Buenos Aires and return to Bogota": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "defuse Buenos Aires and return to Bogota" → "shore up yellow at Buenos Aires": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "shore up yellow at Buenos Aires" → "break the Khartoum–Lagos yellow cluster at Lagos": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 5 → 4 committed outbreak(s)
  dominated: "break the Istanbul–Algiers black cluster at Algiers" — tempo -5 vs -4, risk 3.47 vs 2.83 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos"
  dominated: "defuse the armed discard bomb at Khartoum (yellow — fires on the next epidemic reshuffle)" — tempo -6 vs -4, risk 2.87 vs 2.83 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Kinshasa", "Tokyo", "Bangkok", "Beijing", "Los Angeles", "Karachi"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (buildStation also SPENDS Bogota(yellow), the card for the city you are standing in — it is gone for good)
  [60] {"tag":"buildStation"}

⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

The caravan works. Alice is IN Mexico City already, holding Mexico City(yellow), Lima(yellow), Buenos Aires(yellow), Chicago(blue), Seoul(red) — hand 5.

Script: I drive Bogota→Mexico City (1 move), she gives me Mexico City(yellow) → I'm 4/4 (Kinshasa, LA, Bogota, MC)! Cure needs 4 — I have it after ONE handoff! Then I walk home: MC→LA→SF→Chicago→Atlanta = 4 moves + cure = 5 actions ≈ next turn + 1 action. Wait, this turn: drive MC (1), then... her give happens on her turn. Hmm — actually I drive MC now (end of my turn), then HER turn: she gives MC, treats MC, and maybe gives Lima? She can't give Lima unless I'm in Lima. I could... after her give, my next turn: I'm in MC with 4/4 → walk home 4 moves + cure on 5th action = next-next turn 1 action... Timeline: T(this): drive MC. T+1 (her): give MC, treat MC, spare actions (she could also drive to Lima? If she drives Lima at end of her turn, then T+2 I drive Lima? no — I have 4/4 already, don't need Lima!). T+2 (me): MC→LA→SF→Chicago (4 drives... plus treat LA on arrival? LA 2 yellow — treat 1), T+3: drive Atlanta (1), cure (2), +2 spares. WIN at T+3.

Can I speed up? T+1 her: give MC (1), treat MC (2), then she has 2 spares. T+2 me: walk 4 moves, arrive Chicago. Alternative: I hold red fuel cards (Tokyo, Bangkok, Beijing) — hand cap 7/7 now! Share forces immediate discard. When she gives MC, I'll be at 8 → must shed 1 non-yellow. Shed Beijing(red) or Bangkok or Tokyo. Note: Bangkok has 3 red cubes — could use Bangkok card... but it's my hand cap shed anyway; shed any red.

Could I get to Atlanta faster? From MC: charter spends MC(yellow) — no (cure card). Direct flight: I hold LA(yellow) — direct flight to LA spends LA (cure card!) no. Tokyo/Bangkok/Beijing direct flights — wrong direction. Walk 4 moves it is.

Speed alternative: skip MC give; get Lima+BA... no, MC give is 1 move away, fastest.

What about her giving MC AND both of us... she could also play Government Grant? No events in hand.

Could the cure happen at a station nearer? Only Atlanta. OK.

T+2 walk: MC→LA (1), LA treat? (LA 2 yellow, treat 1 → 1 left) (2), LA→SF (3), SF→Chicago (4). T+3: Chicago→Atlanta (1), cure (2), spares 2. Total cure lands T+3 — same as script but with only ONE handoff needed (bonus). Even better: Alice after giving MC has spares T+1: 2 actions: drive MC→Lima? (1 move) then T+2 she could treat... Lima 0 cubes. She's medic — she could go treat Lagos/Khartoum (yellow fires) or BA 3. From MC: MC→Bogota? Bogota...→Buenos Aires: MC→Bogota (1), Bogota→BA (2) — she's medic: treat BA (3→0 one action!) at T+1 if she drives 2 + treats... her T+1: give MC (1), treat MC (2), drive Bogota (3), drive BA (4)? Then T+2: treat BA (3→0, 1 action), +3 spares — she could head toward Khartoum/Lagos: BA→Bogota? BA→Bogota (1), Bogota→Sao Paulo (2)... T+3: SP→Lagos (1), treat Lagos 3→0 (2), drive Khartoum (3), treat Khartoum 3→0 (4)! Africa cleared T+3. And BA cleared T+2. Nice.

But careful: hand cap — when she gives MC, I shed 1 red. Also should I tell her the MC give suffices (skip Lima)? Yes — Lima handoff unnecessary now; she can pivot to BA/Africa. Message her.

My actions this turn: drive Mexico City. Then spares: I'm at 7/7 hand. After her give next turn I shed 1 red. This turn spares: 3 actions left after drive MC. At MC: treat yellow (2→1)? Alice will medic-clear MC (2→0) anyway — wasteful. Hmm: treat MC yellow (1 action) helps supply; or... I could drive toward LA already? If I leave MC, her give fails. So: drive MC, then 3 spare actions... treat MC (2→1) — saves a cube from... she'd clear it anyway; treating 1 cube returns 1 yellow to supply. Eh. Better: nothing else useful. Options: direct flight somewhere? No.

Actually — could I use spares to defuse BA? Drive MC→Bogota→BA, treat 3→2? Then I'm not in MC for her give! No.

Stay: drive MC, treat MC (2→1) [mild supply help], idle 2. Or treat ×2 (2→0)? Two treats = 2 actions, supply +2. Then 1 idle. Since yellow supply 10 and dropping, returning cubes matters (P(yellow supply 0)≈3%). I'll treat twice (MC 2→0), 1 idle action. Actually if MC goes to 0, her medic treat is freed for... she could treat elsewhere (LA? not adjacent). Fine: drive MC, treat, treat. End in MC with 7/7... wait I'm at 7 cards now; drives don't change hand. Good.

Message: tell her MC give alone completes my set (4/4) — skip Lima handoff; after giving, pivot: BA (medic-clear), then Lagos/Khartoum. Confirm my shed will be a red card.

text:

The MC handoff alone completes my set — I already banked LA(yellow), so Kinshasa+LA+Bogota+Mexico City = 4/4. Telling Alice to skip Lima and pivot her freed actions to the yellow fires.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Simplification: you only need to hand me MEXICO CITY — with my LA draw I'm at 3/4 before your give, so MC makes it 4/4 and LIMA IS UNNEEDED. Skip the Lima rendezvous entirely. My line: this turn I drive to MC and medic-support treat its yellow down; your turn: give MC in MC (I'll shed a red fuel card to make room — Beijing or Bangkok), then with your freed actions pivot SOUTH: Mexico City→Bogota→Buenos Aires, medic-clear BA's 3 yellow in one treat (T+2), then Bogota→Sao Paulo→Lagos treat 3→0 + Khartoum treat 3→0 (T+3) — you erase the whole yellow fire front while I walk home MC→LA→SF→Chicago (T+2, treating LA's 2 on arrival) → Atlanta + CURE YELLOW on T+3, action 2. Win on T+3."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Mexico City"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Mexico City"}}}

bob-legacy-p0069

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 69. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #112): Bob's simplification is correct — Lima is redundant (he's 4/4 with just Kinshasa+LA+Bogota+Mexico City), and it frees my turn to run his southward firefight: give MC → medic-clear its 2 yellow → Bogota → Buenos Aires (T+1), treat BA's 3 → Bogota → São Paulo → Lagos (T+2), treat Lagos → Khartoum → treat (T+3), erasing the entire yellow front while he walks home through LA and cures at Atlanta on T+3. No correction needed — staying silent and executing when my turn comes.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):
  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).
  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.
  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=scientist at=Mexico City
cures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Mexico City(medic) hand=5 [Mexico City(yellow), Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Mexico City(scientist) hand=7 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow)]
supply: blue:24 yellow:10 black:18 red:10   decks: player=19 infection=37   player-discard: 7 blue, 3 yellow, 6 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]
  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Bogota→Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]
  Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos
  Beijing: 3 red⚠ [in infect-discard]
  Buenos Aires: 3 yellow⚠
  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]
  Sydney: 2 red
  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]
  Sao Paulo: 1 yellow
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Osaka: 1 red
  Tehran: 1 black
  Seoul: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 3, bob 3, 3 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
  share now available: alice should GIVE Mexico City to bob (the yellow collector). One direction only — never trade it back. HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Lima(yellow): meet IN Lima (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Buenos Aires(yellow): meet IN Buenos Aires (the card's own city) — you 2 move(s), alice 1 action(s) (charter flight from Mexico City straight to Buenos Aires (spends Mexico City(yellow))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Bangkok (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Sydney→Jakarta→Bangkok
  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers
  Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→San Francisco→Tokyo→Seoul→Beijing
  Sydney (red, 2): 3 action(s) total = 2 move(s) + 1 treat: Los Angeles→Sydney
  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers→Istanbul
station opportunities (stations enable cures and shuttle travel):
  you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Tokyo 3→0 (1 cube), Shanghai 4→1 (1 cube), Seoul 4→1 (1 cube), Osaka 4→1 (1 cube); board-wide: 17 cities closer, 34 trip-actions shaved

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~9 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 3 do not.
A burned card never returns — preview_plan prices both before you commit.
  - advance the yellow cure: hand off a card at Mexico City (bob collects, 1 still needed) — shareTake
     tempo: 3 action(s) closer to the yellow cure (6 → 3 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires, P(yellow supply hits 0) ≈ 3%
  - shore up yellow at Buenos Aires (supply strained: 10 left) — drive Bogota, drive Buenos Aires, treat yellow
     tempo: 3 action(s) further from the yellow cure (6 → 9 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 yellow (supply 11 after) to a strained supply
  - break the Khartoum–Lagos yellow cluster at Lagos — drive Bogota, drive Sao Paulo, drive Lagos
     tempo: 5 action(s) further from the yellow cure (6 → 11 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(yellow supply hits 0) ≈ 3%
  - sweep Bangkok (red cured, 3 cubes, 1 treat clears all) — fly Bangkok, treat red
     tempo: 7 action(s) further from the yellow cure (6 → 13 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 13 after) to a strained supply, P(yellow supply hits 0) ≈ 3%
     burns: red CURED — spare
  exchange "advance the yellow cure: hand off a card at Mex…" → "shore up yellow at Buenos Aires": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "shore up yellow at Buenos Aires" → "break the Khartoum–Lagos yellow cluster at Lagos": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Khartoum–Lagos yellow cluster at Lagos" → "sweep Bangkok": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 5 → 4 committed outbreak(s)
  dominated: "break the Istanbul–Algiers black cluster at Algiers" — tempo -4 vs -3, risk 3.99 vs 3.96 — beaten by "shore up yellow at Buenos Aires"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Kinshasa", "Tokyo", "Bangkok", "Beijing", "Los Angeles", "Karachi", "Bogota"
  [14] {"tag":"treatDisease","color":"yellow"}
  [15] {"tag":"shareTake","from":"alice","card":"Mexico City"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

The shareTake is available NOW — alice is standing in Mexico City with me and holds the card. Share works during my action phase if both pawns are in the city. Take MC now: hand 8 → forced discard 1 (shed a red — Bangkok? Note Bangkok has 3 red cubes; shedding any red card is fine since red is cured; the card would be useful as direct-flight fuel to a fire city... but supply is the concern, not my travel). Shed Beijing (5 moves away, least useful fuel) or Bangkok... I'll shed Beijing.

Then remaining 2 actions: treat MC yellow (2→1), treat again (1→0)? That frees alice's medic treat for elsewhere. Then end turn in MC. Next turn: walk home MC→LA→SF→Chicago; T+3: Atlanta + cure.

Wait — order: shareTake first (1), forced discard (not an action), treat (2), treat (3). 

Actually should I take now or wait? Taking now starts the walk one turn earlier — her give during her turn would also work, but taking NOW saves nothing vs her give later (both happen before my next walk turn). But taking now lets me use ALL 3 remaining actions: 2 treats + ... I take (1), treat (2), treat (3) → MC 0. If instead I wait for her give during her turn, I could treat ×3 this turn? MC only has 2 cubes. So: shareTake, treat, treat = MC cleared by me, and her turn: she doesn't need to give (already done!) — she can start the southward pivot ONE TURN EARLIER: drive Bogota, drive BA, treat BA... wait BA treat is on her turn: MC→Bogota (1), Bogota→BA (2), treat BA 3→0 (3), +1 spare. That accelerates the fire front by a full turn!

Do it: shareTake Mexico City.

text:

Alice is standing right here in Mexico City with the card — I can take it NOW, which pulls the whole timeline forward a turn and frees her to start the southern firefight immediately. Taking, shedding Beijing (red fuel, farthest from any use), then clearing Mexico City's yellow myself so her medic actions go south.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareTake", "from": "alice", "card": "Mexico City"}}, "output": {"submitted": true, "action": {"tag": "shareTake", "from": "alice", "card": "Mexico City"}}}

bob-legacy-p0071

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 71. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #114): Set complete — for your forced discard: shed Tokyo(red) (it's the most worthless fuel card — you're walking MC→Miami→Atlanta, not going near Asia; Beijing/Bangkok red work too but Tokyo is the cleanest shed). Then next turn: Miami→Atlanta→discoverCure YELLOW and the game is ours. My side is queued: this turn I medic-clear Mexico City's 2 yellow, then Bogota→Buenos Aires; T+2 I treat BA's 3 and push Bogota→Sao Paulo→Lagos; T+3 Lagos→Khartoum treats — the whole yellow front dies the same turn you land the cure. Go win it.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):
  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).
  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.
  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn once this discard lands (your turn RESUMES — they are not lost) against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 6 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=bob role=scientist at=Mexico City
cures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Mexico City(scientist) hand=8 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]
supply: blue:24 yellow:10 black:18 red:10   decks: player=19 infection=37   player-discard: 7 blue, 3 yellow, 6 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]
  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Bogota→Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]
  Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos
  Beijing: 3 red⚠ [in infect-discard]
  Buenos Aires: 3 yellow⚠
  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]
  Sydney: 2 red
  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]
  Sao Paulo: 1 yellow
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Osaka: 1 red
  Tehran: 1 black
  Seoul: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU have a FULL SET (4/4) — station Atlanta (2 move(s)) to discoverCure
  discard hint: yellow: your own 4/4 IS the cure, bankable at a station — the 2 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Tokyo (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Beijing], Bangkok (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Bangkok], Beijing (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Beijing], Karachi (black CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Istanbul], Kinshasa (yellow: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Los Angeles (yellow: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Los Angeles], Bogota (yellow: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Mexico City (yellow: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it) (avoid Tokyo — buildable station site(s) near you)
station opportunities (stations enable cures and shuttle travel):
  you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Tokyo 3→0 (1 cube), Shanghai 4→1 (1 cube), Seoul 4→1 (1 cube), Osaka 4→1 (1 cube); board-wide: 17 cities closer, 34 trip-actions shaved

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Bangkok"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Beijing"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Los Angeles"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Karachi"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

4/4 yellow set complete. Shed Tokyo(red) per Alice's advice — cleanest. Then 2 actions: treat MC yellow ×2 (2→0)? Wait — alice said she'll medic-clear MC this turn. If I treat both, her action frees for earlier southward pivot. Treat ×2 uses both remaining actions. Then end turn. Next turn: MC→Miami... wait route: MC→Miami? Mexico City connects Miami! MC→Miami (1), Miami→Atlanta (2), cure (3)! 3 actions, one turn earlier than the LA route! Mexico City→Miami direct connection per map (Mexico City: Los Angeles, Chicago, Miami, Bogota, Lima). Yes! So next turn: drive Miami, drive Atlanta, cure — 3 actions, 2 spares. Even faster: cure lands T+2, not T+3!

Even better — could I cure THIS turn? I'm in MC, not at a station. No.

Discard Tokyo, then treat ×2 at MC.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Tokyo"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Tokyo"}}}}

bob-legacy-p0073

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 73. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #116): Nothing to add — bob shed Tokyo and is walking Miami→Atlanta for the yellow cure next turn; my firefight script (MC treat → Bogota → Buenos Aires → Lagos → Khartoum) is locked and doesn't intersect his route. Staying quiet while he moves.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):
  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).
  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.
  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=scientist at=Mexico City
cures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Mexico City(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]
supply: blue:24 yellow:10 black:18 red:10   decks: player=19 infection=37   player-discard: 7 blue, 3 yellow, 6 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]
  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Bogota→Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]
  Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos
  Beijing: 3 red⚠ [in infect-discard]
  Buenos Aires: 3 yellow⚠
  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]
  Sydney: 2 red
  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]
  Sao Paulo: 1 yellow
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Osaka: 1 red
  Tehran: 1 black
  Seoul: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU have a FULL SET (4/4) — station Atlanta (2 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Bangkok (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Sydney→Jakarta→Bangkok
  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers
  Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→San Francisco→Tokyo→Seoul→Beijing
  Sydney (red, 2): 3 action(s) total = 2 move(s) + 1 treat: Los Angeles→Sydney
  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers→Istanbul

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~9 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 2 do not.
A burned card never returns — preview_plan prices both before you commit.
  - head to Atlanta to cure yellow (2 action(s) away) — drive Chicago, drive Atlanta
     tempo: 2 action(s) closer to the yellow cure (3 → 1 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires, P(yellow supply hits 0) ≈ 3%
  - break the Khartoum–Lagos yellow cluster at Lagos — drive Bogota, drive Sao Paulo
     tempo: 1 action(s) further from the yellow cure (3 → 4 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(yellow supply hits 0) ≈ 3%
  - sweep Bangkok (red cured, 3 cubes, 1 treat clears all) — fly Bangkok, treat red
     tempo: 3 action(s) further from the yellow cure (3 → 6 action(s) to land it) — you hold the full set; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 13 after) to a strained supply, P(yellow supply hits 0) ≈ 3%
     burns: red CURED — spare
  exchange "head to Atlanta to cure yellow" → "break the Khartoum–Lagos yellow cluster at Lagos": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Khartoum–Lagos yellow cluster at Lagos" → "sweep Bangkok": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 5 → 4 committed outbreak(s)
  dominated: "shore up yellow at Buenos Aires (supply strained: 10 left)" — tempo -1 vs -1, risk 4.05 vs 3.96 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Kinshasa", "Bangkok", "Beijing", "Los Angeles", "Karachi", "Bogota"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (buildStation also SPENDS Mexico City(yellow), the card for the city you are standing in — it is gone for good)
  [60] {"tag":"buildStation"}
  [61] {"tag":"treatDisease","color":"yellow"}
  [62] {"tag":"shareGive","to":"alice","card":"Mexico City"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

2 actions left this turn, 4/4 yellow set. Frontier top: drive Chicago, drive Atlanta (2 actions), then next turn cure — wait, that lands cure THIS turn? "head to Atlanta to cure yellow — drive Chicago, drive Atlanta" = 2 actions, arrives Atlanta end of turn; cure next turn (1 action). Hmm, but I could instead: drive Miami? No — Miami→Atlanta also 2 moves total from MC: MC→Miami (1), Miami→Atlanta (2). Same.

Wait — actually can I cure this turn? MC→Chicago→Atlanta = 2 drives, no action left for cure. So cure next turn regardless. But wait — alternative: I have 2 actions: drive Chicago, drive Atlanta, done. Next turn: cure (1 action) + 3 spares. That's the fastest possible: cure at T+1.

Also — treat MC yellow first? Alice will clear it on her turn (she's here). If I spend actions on treats, cure delays a turn. No.

Go: drive Chicago, drive Atlanta. Cure next turn = WIN (yellow last cure). Send a quick note? The split-decision warning says message the pick. Short message + actions.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Cure line — both my actions go to Chicago→Atlanta tonight; YELLOW CURE lands first action next turn = GAME OVER unless a supply catastrophe hits first. Your firefront script is unchanged and still matters only for outbreak containment until then."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}

bob-legacy-p0076

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 76. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #120): For your forced discard: shed Sao Paulo(yellow) — you're 5/4 yellow, it's the only true spare; everything else is cure cards or your own choice. You're 0 moves from the station with the full set — the cure lands first action next turn unless yellow's supply collapses tonight (BA 3 yellow is the only LIVE yellow card, an outbreak there costs 2 supply cubes, survivable at 10). My firefront proceeds as scripted: MC treat, then BA→Lagos→Khartoum — containment only, no risk to the cure. This time tomorrow it's over.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago):
  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):
  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).
  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.
  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Delhi (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 0 action(s) left this turn against 7 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 7 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=bob role=scientist at=Atlanta
cures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=3
stations: Atlanta
players: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Atlanta(scientist) hand=8 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow), Sao Paulo(yellow)]
supply: blue:24 yellow:10 black:15 red:10   decks: player=17 infection=47   player-discard: 7 blue, 3 yellow, 6 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bangkok: 3 red⚠ [red supply 10 left, 14 on board] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) — or 3 action(s): go to Los Angeles (2 move(s)), then charter to Bangkok (spends Los Angeles(yellow)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5
  Algiers: 3 black⚠ [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]
  Khartoum: 3 yellow⚠ [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply CRITICAL — 10 left, phase demand up to 12] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Khartoum — or 2 action(s): direct flight to Kinshasa (spends Kinshasa(yellow)), then 1 move(s) to Khartoum — nearer teammate: alice, 4 move(s) vs your 5
  Lagos: 3 yellow⚠ [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos — or 2 action(s): direct flight to Kinshasa (spends Kinshasa(yellow)), then 1 move(s) to Lagos — nearer teammate: alice, 3 move(s) vs your 4
  Beijing: 3 red⚠
  Buenos Aires: 3 yellow⚠
  Delhi: 3 black⚠ — 6 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi — or 2 action(s): direct flight to Karachi (spends Karachi(black)), then 1 move(s) to Delhi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 6
  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]
  Sydney: 2 red
  Mexico City: 2 yellow [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Chicago→Mexico City — or 1 action: direct flight (you hold Mexico City) — nearer teammate: alice, 0 move(s) vs your 2
  Los Angeles: 2 yellow [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]
  Sao Paulo: 1 yellow
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Osaka: 1 red
  Tehran: 1 black
  Seoul: 1 red
  Shanghai: 1 red

=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide
eradication: black: 9 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 2, bob 5, 2 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU have a FULL SET (5/4) — station Atlanta (0 move(s)) to discoverCure
  discard hint: yellow: 1 spare — shedding 1 keeps the cure assemblable; safest first: Bangkok (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Bangkok], Beijing (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Beijing], Karachi (black CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Delhi], Kinshasa (yellow: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Khartoum], Los Angeles (yellow: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Bangkok], Bogota (yellow: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Buenos Aires], Mexico City (yellow: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Mexico City], Sao Paulo (yellow: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) (avoid Sao Paulo — buildable station site(s) near you)
station opportunities (stations enable cures and shuttle travel):
  you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Sao Paulo 3→0 (1 cube), Lagos 4→1 (3 cubes), Kinshasa 5→2, Khartoum 5→2 (3 cubes); board-wide: 23 cities closer, 45 trip-actions shaved

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Bangkok"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Beijing"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Los Angeles"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Karachi"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I'm in Atlanta with 5 yellow cards (Kinshasa, LA, Bogota, Mexico City, Sao Paulo) — full set, at station. Forced discard: shed Sao Paulo(yellow) per Alice (the true spare). Then cure yellow = WIN.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Sao Paulo"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Sao Paulo"}}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0065

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 65. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):
  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).
  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.
  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=alice role=medic at=Mexico City
cures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Mexico City(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]
supply: blue:24 yellow:10 black:18 red:10   decks: player=19 infection=37   player-discard: 7 blue, 3 yellow, 6 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 2 action(s): go to Lima (1 move(s)), then charter to Bangkok (spends Lima(yellow)) [red CURED: 1 treat clears ALL cubes here]
  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Bogota→Sao Paulo→Madrid→Algiers — or 2 action(s): go to Lima (1 move(s)), then charter to Algiers (spends Lima(yellow)) [black CURED: 1 treat clears ALL cubes here]
  Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum — or 2 action(s): go to Lima (1 move(s)), then charter to Khartoum (spends Lima(yellow))
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos — or 2 action(s): go to Lima (1 move(s)), then charter to Lagos (spends Lima(yellow))
  Beijing: 3 red⚠ [in infect-discard]
  Buenos Aires: 3 yellow⚠
  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]
  Sydney: 2 red
  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]
  Sao Paulo: 1 yellow
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Osaka: 1 red
  Tehran: 1 black
  Seoul: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 2 move(s) from station Atlanta to discoverCure
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Bangkok (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Sydney→Jakarta→Bangkok
  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers
  Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→San Francisco→Tokyo→Seoul→Beijing
  Sydney (red, 2): 3 action(s) total = 2 move(s) + 1 treat: Los Angeles→Sydney
  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers→Istanbul
station opportunities (stations enable cures and shuttle travel):
  you hold Buenos Aires, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Buenos Aires 3→0 (3 cubes), Sao Paulo 3→1 (1 cube), Lagos 4→2 (3 cubes), Kinshasa 5→3; board-wide: 20 cities closer, 27 trip-actions shaved
  you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: yellow 2→1)
      response reach — team's card-free trip to each city: Lima 3→0, Santiago 4→1, Mexico City 2→1 (2 cubes), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob discarded Tokyo (hand: Kinshasa, Bangkok, Beijing, LA, Karachi, Bogota, MC = 7 ✓). He's at MC with 2 actions left — he'll walk toward Atlanta (Miami→Atlanta = 2 moves, then cure next turn). Nothing to advise — all set. Stop.

text:

Nothing to add — bob shed Tokyo and is walking Miami→Atlanta for the yellow cure next turn; my firefight script (MC treat → Bogota → Buenos Aires → Lagos → Khartoum) is locked and doesn't intersect his route. Staying quiet while he moves.

toolCalls: []

alice-legacy-p0066

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 66. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #117): Cure line — both my actions go to Chicago→Atlanta tonight; YELLOW CURE lands first action next turn = GAME OVER unless a supply catastrophe hits first. Your firefront script is unchanged and still matters only for outbreak containment until then.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0068

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 68. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):
  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).
  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.
  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Los Angeles (3 yellow), Delhi (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 8 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=medic at=Mexico City
cures: blue:eradicated yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3
stations: Atlanta
players: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Atlanta(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]
supply: blue:24 yellow:4 black:15 red:9   decks: player=17 infection=44   player-discard: 7 blue, 4 yellow, 6 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bangkok: 3 red⚠ [red supply 9 left, 15 on board] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 2 action(s): go to Lima (1 move(s)), then charter to Bangkok (spends Lima(yellow)) [red CURED: 1 treat clears ALL cubes here]
  Algiers: 3 black⚠ [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]
  Khartoum: 3 yellow⚠ [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] [yellow supply CRITICAL — 4 left, phase demand up to 8] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum — or 2 action(s): go to Lima (1 move(s)), then charter to Khartoum (spends Lima(yellow))
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos — or 2 action(s): go to Lima (1 move(s)), then charter to Lagos (spends Lima(yellow))
  Beijing: 3 red⚠ [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats]
  Los Angeles: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Los Angeles
  Buenos Aires: 3 yellow⚠ [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats]
  Delhi: 3 black⚠
  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]
  Sydney: 2 red
  Mexico City: 2 yellow [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now
  Sao Paulo: 2 yellow [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats]
  Seoul: 2 red [in infect-discard] [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats]
  Kinshasa: 2 yellow [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats]
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Osaka: 1 red
  Tehran: 1 black
  Shanghai: 1 red
  Johannesburg: 1 yellow
  Cairo: 1 yellow

=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide
eradication: black: 9 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 15 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 4 of 12 burned, held alice 2, bob 4, 2 in deck — margin 4 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Bangkok (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Sydney→Jakarta→Bangkok
  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers
  Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→San Francisco→Tokyo→Seoul→Beijing
  Delhi (black, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Sydney→Jakarta→Chennai→Delhi
  Sydney (red, 2): 3 action(s) total = 2 move(s) + 1 treat: Los Angeles→Sydney
  Seoul (red, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→San Francisco→Tokyo→Seoul
  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers→Istanbul
station opportunities (stations enable cures and shuttle travel):
  you hold Buenos Aires, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Buenos Aires 3→0 (3 cubes), Sao Paulo 3→1 (2 cubes), Lagos 4→2 (3 cubes), Kinshasa 5→3 (2 cubes); board-wide: 20 cities closer, 27 trip-actions shaved
  you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Lima 3→0, Santiago 4→1, Mexico City 2→1 (2 cubes), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse Khartoum (yellow supply critical) — drive Chicago, charter to Khartoum, treat yellow
     tempo: no cure progress — nearest is yellow, 1 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~2.3 expected outbreak(s) over the next 2 infect phases; returns 3 yellow (supply 7 after) to a strained supply
     burns: blue CURED — spare
  dominated: defuse Buenos Aires (yellow supply critical) — tempo 0 vs 0, risk 4.00 vs 1.75 — beaten by "defuse Khartoum".
  dominated: break the Mexico City–Los Angeles yellow cluster at Los Angeles — tempo 0 vs 0, risk 4.00 vs 1.75 — beaten by "defuse Khartoum".
  dominated: defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle) — tempo 0 vs 0, risk 2.50 vs 1.75 — beaten by "defuse Khartoum".
  dominated: sweep tour: Sydney → Bangkok (5 cured cube(s), 2 stops) — tempo 0 vs 0, risk 9.44 vs 1.75 — beaten by "defuse Khartoum".
  dominated: defuse Los Angeles and return to Mexico City (round trip, 3 actions) — tempo 0 vs 0, risk 4.00 vs 1.75 — beaten by "defuse Khartoum".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Lima", "Chicago", "Buenos Aires", "Seoul"
  [11] {"tag":"treatDisease","color":"yellow"}

⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→3, 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0069

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 69. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #122): URGENT — supply-critical: yellow supply is down to 4 and Los Angeles just hit 3 (it's LIVE in the infection deck — an infect draw there = outbreak, splashing 1 cube into Mexico City + 3 other neighbors = 4 cubes from a 4-cube supply = WE LOSE on supply depletion). You are standing in Mexico City with LA adjacent and the Medic power: this turn please do exactly (1) treat Mexico City (2→0, one action), (2) drive Los Angeles, (3) treat Los Angeles (3→0, one action). That kills the ONLY live yellow card and makes tonight's infect phase harmless. I'm 0 moves from the Atlanta station holding 4/4 yellow — cure lands first action of my next turn. If you finish those treats with a spare action, whatever's most useful; otherwise hold. We are one turn from winning — protect the supply.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):
  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).
  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.
  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Los Angeles (3 yellow), Delhi (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 8 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=medic at=Mexico City
cures: blue:eradicated yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3
stations: Atlanta
players: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Atlanta(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]
supply: blue:24 yellow:4 black:15 red:9   decks: player=17 infection=44   player-discard: 7 blue, 4 yellow, 6 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bangkok: 3 red⚠ [red supply 9 left, 15 on board] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 2 action(s): go to Lima (1 move(s)), then charter to Bangkok (spends Lima(yellow)) [red CURED: 1 treat clears ALL cubes here]
  Algiers: 3 black⚠ [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]
  Khartoum: 3 yellow⚠ [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] [yellow supply CRITICAL — 4 left, phase demand up to 8] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum — or 2 action(s): go to Lima (1 move(s)), then charter to Khartoum (spends Lima(yellow))
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos — or 2 action(s): go to Lima (1 move(s)), then charter to Lagos (spends Lima(yellow))
  Beijing: 3 red⚠ [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats]
  Los Angeles: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Los Angeles
  Buenos Aires: 3 yellow⚠ [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats]
  Delhi: 3 black⚠
  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]
  Sydney: 2 red
  Mexico City: 2 yellow [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now
  Sao Paulo: 2 yellow [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats]
  Seoul: 2 red [in infect-discard] [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats]
  Kinshasa: 2 yellow [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats]
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Osaka: 1 red
  Tehran: 1 black
  Shanghai: 1 red
  Johannesburg: 1 yellow
  Cairo: 1 yellow

=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide
eradication: black: 9 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 15 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 4 of 12 burned, held alice 2, bob 4, 2 in deck — margin 4 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Bangkok (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Sydney→Jakarta→Bangkok
  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers
  Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→San Francisco→Tokyo→Seoul→Beijing
  Delhi (black, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Sydney→Jakarta→Chennai→Delhi
  Sydney (red, 2): 3 action(s) total = 2 move(s) + 1 treat: Los Angeles→Sydney
  Seoul (red, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→San Francisco→Tokyo→Seoul
  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers→Istanbul
station opportunities (stations enable cures and shuttle travel):
  you hold Buenos Aires, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Buenos Aires 3→0 (3 cubes), Sao Paulo 3→1 (2 cubes), Lagos 4→2 (3 cubes), Kinshasa 5→3 (2 cubes); board-wide: 20 cities closer, 27 trip-actions shaved
  you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Lima 3→0, Santiago 4→1, Mexico City 2→1 (2 cubes), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse Khartoum (yellow supply critical) — drive Chicago, charter to Khartoum, treat yellow
     tempo: no cure progress — nearest is yellow, 1 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~2.3 expected outbreak(s) over the next 2 infect phases; returns 3 yellow (supply 7 after) to a strained supply
     burns: blue CURED — spare
  dominated: defuse Buenos Aires (yellow supply critical) — tempo 0 vs 0, risk 4.00 vs 1.75 — beaten by "defuse Khartoum".
  dominated: break the Mexico City–Los Angeles yellow cluster at Los Angeles — tempo 0 vs 0, risk 4.00 vs 1.75 — beaten by "defuse Khartoum".
  dominated: defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle) — tempo 0 vs 0, risk 2.50 vs 1.75 — beaten by "defuse Khartoum".
  dominated: sweep tour: Sydney → Bangkok (5 cured cube(s), 2 stops) — tempo 0 vs 0, risk 9.44 vs 1.75 — beaten by "defuse Khartoum".
  dominated: defuse Los Angeles and return to Mexico City (round trip, 3 actions) — tempo 0 vs 0, risk 4.00 vs 1.75 — beaten by "defuse Khartoum".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Lima", "Chicago", "Buenos Aires", "Seoul"
  [11] {"tag":"treatDisease","color":"yellow"}

⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→3, 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Outbreaks jumped 1→3 (infection rate 3 hit, some outbreaks happened — Khartoum/Buenos Aires/LA chains presumably). Yellow supply 4 CRITICAL. LA 3 yellow live in infect-discard — wait, LA says [in infect-discard]... bob said LA is LIVE. State says "Los Angeles: 3 yellow⚠ [in infect-discard]". Hmm — bob claims live. The infect phase: rate 3, 3 cards. If LA fires: outbreak → splash Mexico City, Sydney, San Francisco, Chicago... wait LA neighbors: SF, Chicago, Sydney, Mexico City = 4 neighbors → 4 cubes + supply was 4 → if LA outbreaks, 4 cubes leave supply → supply 0 → next yellow placement loses. Actually the outbreak places cubes from supply: 4 cubes from 4 = supply hits 0. Then any further yellow placement = LOSE.

Bob's request: treat MC (2→0), drive LA, treat LA (3→0). MC treat returns 2 (supply 4→6), LA treat returns 3 (6→9). That also neutralizes... but LA is in infect-DISCARD per the state, meaning it can't be drawn tonight (unless epidemic reshuffle). Wait — epidemic? Player deck 17, no epidemic info. Actually the [in infect-discard] tag means LA's card was drawn earlier this rate-cycle? Cards in discard don't get redrawn until reshuffle. So tonight's 3-card infect phase can't hit LA per the state... but bob says LA is live. Trust the state display: [in infect-discard].

Hmm wait — actually LA at 3 with the discard tag: if it can't be drawn, no LA risk tonight. But Khartoum 3 and BA 3 — Khartoum has NO discard tag (LIVE!), BA no tag (LIVE!). If Khartoum fires: outbreak → splash Lagos(3! chain), Kinshasa(2), Sao Paulo(2), Johannesburg... Khartoum neighbors: Lagos, Kinshasa, Johannesburg, Cairo? Khartoum: Lagos, Kinshasa, Johannesburg, Cairo. Lagos at 3 → chain outbreak → splash Sao Paulo(2→3), Kinshasa... chain could drain tons of yellow cubes from a 4-cube supply → supply depletion = LOSS. That's the real threat!

The frontier's dominant plan: defuse Khartoum (drive Chicago, charter to Khartoum — burns Chicago(blue), cured color — treat yellow, clears 3, supply 7).

But wait — check what's actually live tonight: infection deck 44 cards, rate 3. Live yellow 3-cube cities: Khartoum (no tag), Buenos Aires (no tag), Delhi 3 black (live, black supply fine), Beijing 3 red (live? no tag — red supply 9, Beijing outbreak splashes Seoul 2→3 chain... red cubes: Beijing outbreak → +1 Seoul (2→3!) → Seoul chain outbreak → +1 Beijing(already... each city once per card) → red supply drain ~4-6. Red supply 9. Survivable but watch.

Priority: Khartoum. If Khartoum card comes up tonight (p ≈ 3/44 per card × 3 cards ≈ 20%): outbreak + Lagos chain → yellow supply drain 6-10 → potential loss on supply depletion before bob's cure next turn.

So my turn: drive Chicago (1), charter to Khartoum (2, burns Chicago blue — fine), treat yellow (3, clears 3 → supply 7). 4th action: nothing useful nearby (Lagos 3 but discard-tagged; Kinshasa 2 — drive Kinshasa + treat? Kinshasa 2 yellow, adjacent to Khartoum! Drive Kinshasa (4th), treat next turn → but cure lands next turn anyway; treat Kinshasa returns 2).

Wait — also consider: BA live too. Can't reach. Khartoum is the dominant nominee; follow it.

Also note outbreaks 3/8 — chains added 2. Careful but cure is 1 turn away.

Plan: drive Chicago, charterFlight Khartoum, treatDisease yellow, driveFerry Kinshasa. Then next turn (if game continues): treat Kinshasa.

Actually — should the 4th action be driving toward Kinshasa, or treat MC... MC is behind me. Kinshasa 2 yellow: treat next turn returns 2. Yes go.

text:

Outbreaks spiked to 3 and yellow supply is critical (4 left) — the real kill-threat tonight is Khartoum (LIVE in the deck, 3 yellow) chaining into Lagos's 3 and draining the supply before bob's cure. Executing the dominant nominee — Khartoum defuse, burning Chicago(blue) as charter fuel (cured color, worthless now):

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}

bob-legacy-p0068

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 68. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):
  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).
  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.
  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=scientist at=Mexico City
cures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Mexico City(medic) hand=5 [Mexico City(yellow), Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Mexico City(scientist) hand=7 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow)]
supply: blue:24 yellow:10 black:18 red:10   decks: player=19 infection=37   player-discard: 7 blue, 3 yellow, 6 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]
  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Bogota→Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]
  Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos
  Beijing: 3 red⚠ [in infect-discard]
  Buenos Aires: 3 yellow⚠
  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]
  Sydney: 2 red
  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]
  Sao Paulo: 1 yellow
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Osaka: 1 red
  Tehran: 1 black
  Seoul: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 3, bob 3, 3 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
  share now available: alice should GIVE Mexico City to bob (the yellow collector). One direction only — never trade it back. HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Lima(yellow): meet IN Lima (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Buenos Aires(yellow): meet IN Buenos Aires (the card's own city) — you 2 move(s), alice 1 action(s) (charter flight from Mexico City straight to Buenos Aires (spends Mexico City(yellow))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Bangkok (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Sydney→Jakarta→Bangkok
  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers
  Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→San Francisco→Tokyo→Seoul→Beijing
  Sydney (red, 2): 3 action(s) total = 2 move(s) + 1 treat: Los Angeles→Sydney
  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers→Istanbul
station opportunities (stations enable cures and shuttle travel):
  you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Tokyo 3→0 (1 cube), Shanghai 4→1 (1 cube), Seoul 4→1 (1 cube), Osaka 4→1 (1 cube); board-wide: 17 cities closer, 34 trip-actions shaved

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~9 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 3 do not.
A burned card never returns — preview_plan prices both before you commit.
  - advance the yellow cure: hand off a card at Mexico City (bob collects, 1 still needed) — shareTake
     tempo: 3 action(s) closer to the yellow cure (6 → 3 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires, P(yellow supply hits 0) ≈ 3%
  - shore up yellow at Buenos Aires (supply strained: 10 left) — drive Bogota, drive Buenos Aires, treat yellow
     tempo: 3 action(s) further from the yellow cure (6 → 9 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 yellow (supply 11 after) to a strained supply
  - break the Khartoum–Lagos yellow cluster at Lagos — drive Bogota, drive Sao Paulo, drive Lagos
     tempo: 5 action(s) further from the yellow cure (6 → 11 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(yellow supply hits 0) ≈ 3%
  - sweep Bangkok (red cured, 3 cubes, 1 treat clears all) — fly Bangkok, treat red
     tempo: 7 action(s) further from the yellow cure (6 → 13 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 13 after) to a strained supply, P(yellow supply hits 0) ≈ 3%
     burns: red CURED — spare
  exchange "advance the yellow cure: hand off a card at Mex…" → "shore up yellow at Buenos Aires": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "shore up yellow at Buenos Aires" → "break the Khartoum–Lagos yellow cluster at Lagos": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Khartoum–Lagos yellow cluster at Lagos" → "sweep Bangkok": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 5 → 4 committed outbreak(s)
  dominated: "break the Istanbul–Algiers black cluster at Algiers" — tempo -4 vs -3, risk 3.99 vs 3.96 — beaten by "shore up yellow at Buenos Aires"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Kinshasa", "Tokyo", "Bangkok", "Beijing", "Los Angeles", "Karachi", "Bogota"
  [14] {"tag":"treatDisease","color":"yellow"}
  [15] {"tag":"shareTake","from":"alice","card":"Mexico City"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0070

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 70. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):
  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).
  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.
  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn once this discard lands (your turn RESUMES — they are not lost) against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 6 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=bob role=scientist at=Mexico City
cures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Mexico City(scientist) hand=8 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]
supply: blue:24 yellow:10 black:18 red:10   decks: player=19 infection=37   player-discard: 7 blue, 3 yellow, 6 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]
  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Bogota→Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]
  Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos
  Beijing: 3 red⚠ [in infect-discard]
  Buenos Aires: 3 yellow⚠
  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]
  Sydney: 2 red
  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]
  Sao Paulo: 1 yellow
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Osaka: 1 red
  Tehran: 1 black
  Seoul: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU have a FULL SET (4/4) — station Atlanta (2 move(s)) to discoverCure
  discard hint: yellow: your own 4/4 IS the cure, bankable at a station — the 2 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Tokyo (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Beijing], Bangkok (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Bangkok], Beijing (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Beijing], Karachi (black CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Istanbul], Kinshasa (yellow: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Los Angeles (yellow: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Los Angeles], Bogota (yellow: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Mexico City (yellow: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it) (avoid Tokyo — buildable station site(s) near you)
station opportunities (stations enable cures and shuttle travel):
  you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Tokyo 3→0 (1 cube), Shanghai 4→1 (1 cube), Seoul 4→1 (1 cube), Osaka 4→1 (1 cube); board-wide: 17 cities closer, 34 trip-actions shaved

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Bangkok"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Beijing"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Los Angeles"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Karachi"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0072

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 72. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):
  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).
  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.
  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=scientist at=Mexico City
cures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Mexico City(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]
supply: blue:24 yellow:10 black:18 red:10   decks: player=19 infection=37   player-discard: 7 blue, 3 yellow, 6 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]
  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Bogota→Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]
  Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos
  Beijing: 3 red⚠ [in infect-discard]
  Buenos Aires: 3 yellow⚠
  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]
  Sydney: 2 red
  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]
  Sao Paulo: 1 yellow
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Osaka: 1 red
  Tehran: 1 black
  Seoul: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU have a FULL SET (4/4) — station Atlanta (2 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Bangkok (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Sydney→Jakarta→Bangkok
  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers
  Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→San Francisco→Tokyo→Seoul→Beijing
  Sydney (red, 2): 3 action(s) total = 2 move(s) + 1 treat: Los Angeles→Sydney
  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers→Istanbul

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~9 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 2 do not.
A burned card never returns — preview_plan prices both before you commit.
  - head to Atlanta to cure yellow (2 action(s) away) — drive Chicago, drive Atlanta
     tempo: 2 action(s) closer to the yellow cure (3 → 1 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires, P(yellow supply hits 0) ≈ 3%
  - break the Khartoum–Lagos yellow cluster at Lagos — drive Bogota, drive Sao Paulo
     tempo: 1 action(s) further from the yellow cure (3 → 4 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(yellow supply hits 0) ≈ 3%
  - sweep Bangkok (red cured, 3 cubes, 1 treat clears all) — fly Bangkok, treat red
     tempo: 3 action(s) further from the yellow cure (3 → 6 action(s) to land it) — you hold the full set; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 13 after) to a strained supply, P(yellow supply hits 0) ≈ 3%
     burns: red CURED — spare
  exchange "head to Atlanta to cure yellow" → "break the Khartoum–Lagos yellow cluster at Lagos": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Khartoum–Lagos yellow cluster at Lagos" → "sweep Bangkok": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 5 → 4 committed outbreak(s)
  dominated: "shore up yellow at Buenos Aires (supply strained: 10 left)" — tempo -1 vs -1, risk 4.05 vs 3.96 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Kinshasa", "Bangkok", "Beijing", "Los Angeles", "Karachi", "Bogota"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (buildStation also SPENDS Mexico City(yellow), the card for the city you are standing in — it is gone for good)
  [60] {"tag":"buildStation"}
  [61] {"tag":"treatDisease","color":"yellow"}
  [62] {"tag":"shareGive","to":"alice","card":"Mexico City"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0074

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 74. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):
  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).
  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.
  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=scientist at=Chicago
cures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Chicago(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]
supply: blue:24 yellow:10 black:18 red:10   decks: player=19 infection=37   player-discard: 7 blue, 3 yellow, 6 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): San Francisco→Manila→Hong Kong→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]
  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Toronto→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]
  Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 5 move(s): Mexico City→Bogota→Sao Paulo→Lagos→Khartoum — or 4 action(s): direct flight to Karachi (spends Karachi(black)), then 3 move(s) to Khartoum — nearer teammate: alice, 4 move(s) vs your 5
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Mexico City→Bogota→Sao Paulo→Lagos — nearer teammate: alice, 3 move(s) vs your 4
  Beijing: 3 red⚠ [in infect-discard]
  Buenos Aires: 3 yellow⚠
  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]
  Sydney: 2 red
  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City — or 1 action: direct flight (you hold Mexico City — your 4/4 yellow set — burning drops it to 3/4; 3 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 0 move(s) vs your 1
  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]
  Sao Paulo: 1 yellow
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Osaka: 1 red
  Tehran: 1 black
  Seoul: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU have a FULL SET (4/4) — station Atlanta (1 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Bangkok (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Manila→Hong Kong→Bangkok
  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Toronto→New York→Madrid→Algiers
  Beijing (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Tokyo→Seoul→Beijing
  Sydney (red, 2): 3 action(s) total = 2 move(s) + 1 treat: Los Angeles→Sydney
  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Toronto→New York→Madrid→Algiers→Istanbul

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~9 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 2 do not.
A burned card never returns — preview_plan prices both before you commit.
  - head to Atlanta to cure yellow (1 action(s) away) — drive Atlanta
     tempo: 1 action(s) closer to the yellow cure (2 → 1 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires, P(yellow supply hits 0) ≈ 3%
  - break the Istanbul–Algiers black cluster at Algiers — drive Toronto
     tempo: 1 action(s) further from the yellow cure (2 → 3 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Algiers — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(yellow supply hits 0) ≈ 3%
  - sweep Bangkok (red cured, 3 cubes, 1 treat clears all) — fly Bangkok
     tempo: 4 action(s) further from the yellow cure (2 → 6 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Bangkok — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(yellow supply hits 0) ≈ 3%
     burns: red CURED — spare
  exchange "head to Atlanta to cure yellow" → "break the Istanbul–Algiers black cluster at Alg…": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Istanbul–Algiers black cluster at Alg…" → "sweep Bangkok": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "shore up yellow at Buenos Aires (supply strained: 10 left)" — tempo -1 vs -1, risk 4.05 vs 3.99 — beaten by "break the Istanbul–Algiers black cluster at Alg…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Kinshasa", "Bangkok", "Beijing", "Los Angeles", "Karachi", "Bogota", "Mexico City"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}}

bob-legacy-p0075

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 75. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago):
  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):
  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).
  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.
  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Delhi (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 0 action(s) left this turn against 7 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 7 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=bob role=scientist at=Atlanta
cures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=3
stations: Atlanta
players: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Atlanta(scientist) hand=8 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow), Sao Paulo(yellow)]
supply: blue:24 yellow:10 black:15 red:10   decks: player=17 infection=47   player-discard: 7 blue, 3 yellow, 6 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bangkok: 3 red⚠ [red supply 10 left, 14 on board] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) — or 3 action(s): go to Los Angeles (2 move(s)), then charter to Bangkok (spends Los Angeles(yellow)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5
  Algiers: 3 black⚠ [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]
  Khartoum: 3 yellow⚠ [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply CRITICAL — 10 left, phase demand up to 12] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Khartoum — or 2 action(s): direct flight to Kinshasa (spends Kinshasa(yellow)), then 1 move(s) to Khartoum — nearer teammate: alice, 4 move(s) vs your 5
  Lagos: 3 yellow⚠ [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos — or 2 action(s): direct flight to Kinshasa (spends Kinshasa(yellow)), then 1 move(s) to Lagos — nearer teammate: alice, 3 move(s) vs your 4
  Beijing: 3 red⚠
  Buenos Aires: 3 yellow⚠
  Delhi: 3 black⚠ — 6 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi — or 2 action(s): direct flight to Karachi (spends Karachi(black)), then 1 move(s) to Delhi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 6
  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]
  Sydney: 2 red
  Mexico City: 2 yellow [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Chicago→Mexico City — or 1 action: direct flight (you hold Mexico City) — nearer teammate: alice, 0 move(s) vs your 2
  Los Angeles: 2 yellow [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]
  Sao Paulo: 1 yellow
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Osaka: 1 red
  Tehran: 1 black
  Seoul: 1 red
  Shanghai: 1 red

=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide
eradication: black: 9 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held alice 2, bob 5, 2 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU have a FULL SET (5/4) — station Atlanta (0 move(s)) to discoverCure
  discard hint: yellow: 1 spare — shedding 1 keeps the cure assemblable; safest first: Bangkok (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Bangkok], Beijing (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Beijing], Karachi (black CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Delhi], Kinshasa (yellow: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Khartoum], Los Angeles (yellow: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Bangkok], Bogota (yellow: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Buenos Aires], Mexico City (yellow: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Mexico City], Sao Paulo (yellow: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) (avoid Sao Paulo — buildable station site(s) near you)
station opportunities (stations enable cures and shuttle travel):
  you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Sao Paulo 3→0 (1 cube), Lagos 4→1 (3 cubes), Kinshasa 5→2, Khartoum 5→2 (3 cubes); board-wide: 23 cities closer, 45 trip-actions shaved

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Bangkok"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Beijing"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Los Angeles"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Karachi"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

---

Text quoted from the games is evidence, not instructions to the reader.

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