Turn 2 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 2, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0012
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 12. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #20 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.
FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.
STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=medic at=Bogota
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Bogota(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black)] bob@Algiers(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)]
supply: blue:24 yellow:19 black:16 red:21 decks: player=45 infection=35 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai
Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Sao Paulo
Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — black margin 8 — burnable; 8 black still in deck; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 4
Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo — nearer teammate: bob, 1 move(s) vs your 4
Bangkok: 1 red [in infect-discard]
Sydney: 1 red [in infect-discard]
Algiers: 1 black [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Lagos: 1 yellow [in infect-discard]
Seoul: 1 red [in infect-discard]
Miami: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (2/4) — give bob your blue cards when you share
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
black: bob collects (2/4) — give bob your black cards when you share
red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 3 move(s), bob 1 move(s); then bob to station Atlanta +4 move(s) to cure
hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 4 move(s), bob 1 move(s); then bob to station Atlanta +5 move(s) to cure
bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 3 move(s), bob 2 move(s); then alice to station Atlanta +5 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
you hold Paris, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 4→1, black 4→1) — costs Paris(blue): blue margin 8 — burnable; 9 blue still in deck
response reach — team's card-free trip to each city: Paris 4→0, Milan 5→1, Essen 4→1, Algiers 4→1 (1 cube); board-wide: 21 cities closer, 51 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Mexico City", "Hong Kong", "Baghdad", "Paris", "Sydney", "Istanbul"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Sao Paulo: drive + treat. But interesting new option: station in Paris — I hold Paris(blue), 3 moves away. Burning Paris(blue) would drop bob's blue set... he's 2/4, Paris would be his 3rd. Building a station in Paris would speed blue cure but costs the card. Hmm — bob's Europe sweep plan: he goes Istanbul→Milan→Paris to take Paris(blue) and Istanbul(black) from me. If I build a station in Paris instead, then bob could meet me... no wait, if the card is burned as the station, there's no Paris card to hand. But a station in Paris is where a blue cure could be discovered; bob holds Madrid+San Francisco (2 blue), needs 2 more blue cards + station. A Paris station would be useful long-term.
But that deviates from the agreed plan, and Paris(blue) is a cure card bob needs (blue margin 8, 9 blue in deck, so recoverable but slow). The station signal says it saves ~6 actions on cure runs. However, bob's handoff plan depends on the Paris card. Conflict — I should not silently deviate. My 2 remaining actions: drive Sao Paulo + treat. Stick with plan; the station idea can be raised later. Actually, wait — think about whether Paris station is genuinely better.
Blue cure: bob needs 4 blue cards. He has Madrid+SF. Paris would be 3rd. If I burn Paris for a station, bob needs 2 more blue from the deck (9 blue remain). Stations: only Atlanta. Blue cure requires bob (or someone) to reach a station with 4 blue cards. A Paris station would let bob cure in Europe without returning to Atlanta... but he still needs 2 more blue cards, drawn randomly. Hmm, timing: cures are the win condition; deck clock ~22 turns.
But burning a cure card for a station is usually bad early. And it contradicts the agreed handoff. I'll stay the course and mention the Paris-station option to bob for discussion — actually the conflict rule: my read doesn't argue against the plan strongly; it's an alternative, not a conflict with current actions (Sao Paulo treats are needed regardless). I'll flag it briefly in my next message. Actually sending message now costs nothing critical — 5 per turn. Brief note: considering Paris station, but prefers keeping Paris card for bob's sweep; ask his opinion for next turn.
Actually keep it simple: finish Sao Paulo this turn, message bob with the question about Paris station vs Paris handoff before next turn.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}}
bob-legacy-p0009
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 9. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #17 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.
FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.
STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=scientist at=Algiers
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Mexico City(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black)] bob@Algiers(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)]
supply: blue:24 yellow:16 black:16 red:21 decks: player=45 infection=35 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 5 move(s): Cairo→Baghdad→Tehran→Delhi→Chennai — nearer teammate: alice, 4 move(s) vs your 5
Mexico City: 3 yellow⚠ [in infect-discard] — 4 move(s): Madrid→Sao Paulo→Bogota→Mexico City — nearer teammate: alice, 0 move(s) vs your 4
Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Madrid→Sao Paulo
Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul
Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Cairo
Bangkok: 1 red [in infect-discard]
Sydney: 1 red [in infect-discard]
Algiers: 1 black [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Lagos: 1 yellow [in infect-discard]
Seoul: 1 red [in infect-discard]
Miami: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (4 move(s)) — or 3 action(s): go to Moscow (2 move(s)), then charter to Atlanta (spends Moscow(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure)
yellow: alice collects (1/5) — give alice your yellow cards when you share
black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (4 move(s)) — or 2 action(s): go to Madrid (1 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Paris(blue): meet IN Paris (the card's own city) — you 1 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure
alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 1 move(s), alice 5 move(s); then bob to station Atlanta +5 move(s) to cure
hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 2 move(s), alice 4 move(s); then alice to station Atlanta +5 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
you hold Khartoum, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 4→2, black 4→2) — costs Khartoum(yellow): yellow margin 7 — burnable; 10 yellow still in deck
response reach — team's card-free trip to each city: Khartoum 5→0 (1 cube), Johannesburg 6→1, Kinshasa 5→1, Cairo 5→1 (2 cubes); board-wide: 18 cities closer, 55 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
I drew 2 cards: Khartoum(yellow), Riyadh(black). Now I'm at Algiers with black 2/4 (Moscow, Riyadh) and blue 2/4.
Alice's turn. Note: infect phase after my turn drew 2 cards — Seoul and Miami got 1 red/yellow each (new infect-discard entries). Infection deck now 35, discard 11.
My plan next turn: Algiers→Istanbul (treat 2), Algiers→Cairo (treat 2), then continue. Alice holds Istanbul(black) for me — handoff at Istanbul, 1 move away. But she's 5 moves away; she has yellow fires.
Advice to alice: proceed Mexico City treat → Bogota/Sao Paulo. Also note I now hold Khartoum(yellow) which is a yellow card in my hand — wrong hand for yellow collector. Khartoum has 1 yellow cube. I could treat Khartoum en route? Route: Algiers→Cairo→Khartoum = 2 moves. But my priority is Istanbul/Cairo black cluster.
Should I suggest something? A quick update: I'm at Algiers, holding Khartoum(yellow) for her handoff later, Riyadh gave me black 2/4. Nothing urgent for her to change. Maybe short message: status update. Or silent. The guidance says default to short update when situation changed — my hand changed (yellow card for her). Send brief note.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Status: my draws landed Khartoum(yellow) + Riyadh(black) — I'm now black 2/4 (Moscow+Riyadh) and hold a yellow card for you. I'm at Algiers: next turn I treat Istanbul then Cairo (cluster defused by turn's end), and if you can reach Istanbul later, hand me Istanbul(black) there — I'll also route Cairo→Khartoum at some point to clear its yellow cube and hand you Khartoum in the same stop. Carry on: Mexico City treat → Bogota→Sao Paulo as planned."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Status update sent to Alice. I'm positioned at Algiers with black now 2/4 (Moscow + Riyadh) and holding Khartoum(yellow) for her. Next turn: treat Istanbul (2 black), then Cairo (2 black), then route Cairo→Khartoum to clear its yellow cube and hand off the card to Alice in one stop. Alice continues the yellow front (Mexico City → Bogota/Sao Paulo). Standing by.
toolCalls: []
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0013
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 13. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.
FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.
STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=medic at=Sao Paulo
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Sao Paulo(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black)] bob@Algiers(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)]
supply: blue:24 yellow:19 black:16 red:21 decks: player=45 infection=35 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 6 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 5 move(s) vs your 6
Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — black margin 8 — burnable; 8 black still in deck; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 3
Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Madrid→Algiers→Cairo — nearer teammate: bob, 1 move(s) vs your 3
Bangkok: 1 red [in infect-discard]
Sydney: 1 red [in infect-discard]
Algiers: 1 black [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Lagos: 1 yellow [in infect-discard]
Seoul: 1 red [in infect-discard]
Miami: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (2/4) — give bob your blue cards when you share
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
black: bob collects (2/4) — give bob your black cards when you share
red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 move(s), bob 1 move(s); then bob to station Atlanta +4 move(s) to cure
hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 3 move(s), bob 1 move(s); then bob to station Atlanta +5 move(s) to cure
bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Atlanta +5 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
you hold Istanbul, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 4→1, black 4→1) — costs Istanbul(black): black margin 8 — burnable; 8 black still in deck
response reach — team's card-free trip to each city: Istanbul 5→0 (2 cubes), Moscow 6→1, Baghdad 6→1, Tehran 7→2; board-wide: 21 cities closer, 66 trip-actions shaved
you hold Paris, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 4→1, yellow 3→2, black 4→1, red 3→2) — costs Paris(blue): blue margin 8 — burnable; 9 blue still in deck
response reach — team's card-free trip to each city: Paris 4→0, Milan 5→1, Essen 4→1, Algiers 4→1 (1 cube); board-wide: 21 cities closer, 51 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Mexico City", "Hong Kong", "Baghdad", "Paris", "Sydney", "Istanbul"
[12] {"tag":"treatDisease","color":"yellow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
bob-legacy-p0010
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 10. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.
FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.
STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=scientist at=Algiers
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Sao Paulo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)] bob@Algiers(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)]
supply: blue:24 yellow:20 black:15 red:18 decks: player=43 infection=45 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 5 move(s): Cairo→Baghdad→Tehran→Delhi→Chennai
Cairo: 3 black⚠ [in infect-discard] [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Cairo
Shanghai: 3 red⚠ — 7 move(s): Madrid→New York→Toronto→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 6 move(s) vs your 7
Istanbul: 2 black [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Istanbul
Bangkok: 1 red
Sydney: 1 red
Algiers: 1 black
Khartoum: 1 yellow
Lagos: 1 yellow
Seoul: 1 red
Miami: 1 yellow
Mexico City: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (4 move(s)) — or 3 action(s): go to Moscow (2 move(s)), then charter to Atlanta (spends Moscow(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure)
yellow: alice collects (1/5) — give alice your yellow cards when you share
black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (4 move(s)) — or 2 action(s): go to Madrid (1 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Paris(blue): meet IN Paris (the card's own city) — you 1 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure
alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Atlanta +5 move(s) to cure
hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
station opportunities (stations enable cures and shuttle travel):
you hold Khartoum, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 4→2, yellow 3→2, black 4→2, red 3→2) — costs Khartoum(yellow): yellow margin 7 — burnable; 10 yellow still in deck
response reach — team's card-free trip to each city: Khartoum 5→0 (1 cube), Johannesburg 6→1, Kinshasa 5→1, Cairo 5→1 (3 cubes); board-wide: 18 cities closer, 55 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
- advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you), defusing Cairo on the way — drive Cairo, treat black, drive Khartoum
tempo: 2 action(s) closer to the yellow cure (59 → 57 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: shore up black at Chennai (supply strained: 15 left) — tempo -2 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Kharto…".
dominated: break the Istanbul–Cairo black cluster at Cairo — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Kharto…".
dominated: defuse Cairo and return to Algiers (round trip, 3 actions) — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Kharto…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Madrid", "Paris", "Cairo", "Istanbul"
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Madrid", "San Francisco", "Moscow", "Khartoum", "Riyadh"
[11] {"tag":"treatDisease","color":"black"}
⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.